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Forum: project.Amiga Game Factory Yesterday, 15:04
Replies: 49
Views: 772
Posted By chb
;) Oh, that's very cool, thanks for the...

;)


Oh, that's very cool, thanks for the info! I guess this means priorities behave exactly like in dual playfield with regard to the bitplanes, but colors like in single playfield mode? That...
Forum: project.Amiga Game Factory Yesterday, 12:08
Replies: 49
Views: 772
Posted By chb
The problem here, if I'm not mistaken, are the...

The problem here, if I'm not mistaken, are the priorities in single playfield mode. Sprites can only go in front of or behind everything that is bitmap (well, apart from color 0 of course), so you...
Forum: Retrogaming General Discussion 27 January 2020, 19:43
Replies: 79
Views: 2,410
Posted By chb
They produced a DCTV card for the CDTV (never...

They produced a DCTV card for the CDTV (never sold officially, AFAIK) - the CDTV has a video slot, so I guess something like that was planed from quite early on (It would possibly have been called...
Forum: Retrogaming General Discussion 26 January 2020, 17:40
Replies: 79
Views: 2,410
Posted By chb
Yes! :D No. It is not an advantage in that...

Yes! :D

No. It is not an advantage in that case, because for vector quantization codecs you need to split your image in some kind of tiles anyway.


One (uncompressed) 320x200 16 color IFF-ILBM...
Forum: Retrogaming General Discussion 26 January 2020, 17:10
Replies: 79
Views: 2,410
Posted By chb
FMV games on the Mega CD usually used some...

FMV games on the Mega CD usually used some version of the Cinepak codec specially adapted for the hardware. That codec is based on vector quantization, which broadly speaking means you construct your...
Forum: support.Apps 24 January 2020, 10:49
Replies: 35
Views: 1,002
Posted By chb
At least 60 Hz would have been possible; some...

At least 60 Hz would have been possible; some flickerfixers seem to support the Euro36 mode (ECS 15 kHZ, maybe even with ECS Agnus only), which then gives you 640x400 @70 Hz (de-)interlaced, with...
Forum: Nostalgia & memories 16 January 2020, 16:42
Replies: 153
Views: 5,390
Posted By chb
There are some, like Bloodshot, Duke Nukem 3D,...

There are some, like Bloodshot, Duke Nukem 3D, Zero Tolerance or the 3D Levels from Toy Story... albeit they technically are rather less advanced than those you mentioned. But Bloodshot e.g. is 1x1...
Forum: Nostalgia & memories 13 January 2020, 15:37
Replies: 53
Views: 2,734
Posted By chb
In addition to what roondar wrote above, sprites...

In addition to what roondar wrote above, sprites on the consoles usually have more flexible palettes - on the OCS Amigas, the sprite colors are always from the 17-31 range, and have fixed palette...
Forum: Coders. Asm / Hardware 10 January 2020, 17:06
Replies: 11
Views: 479
Posted By chb
I was wondering - can you overcome the sprite...

I was wondering - can you overcome the sprite limit at higher fetch modes by fiddling with HSSTRT/HSSTOP and HBSTRT/HBSTOP? Usually you'd need to shift your picture 64 pix to the right to keep the...
Forum: Coders. General 16 December 2019, 18:33
Replies: 17
Views: 770
Posted By chb
I thought of blitter shift; AFAIU changing your...

I thought of blitter shift; AFAIU changing your source was not an option (apart from adding ones. If you can draw it shifted, there's no need to use the second buffer.

Filling is just an...
Forum: Coders. General 16 December 2019, 17:58
Replies: 17
Views: 770
Posted By chb
WARNING, NOT TESTED :D Maybe you could...

WARNING, NOT TESTED :D
Maybe you could left-shift your source by one pixel, then use exclusive fill with FCI set to 1:

00100
00010
00001
00000
00000

Shift:
Forum: Nostalgia & memories 09 December 2019, 22:05
Replies: 20
Views: 1,083
Posted By chb
If you'd side with Mark Gallagher, Crime Inc...

If you'd side with Mark Gallagher, Crime Inc (http://hol.abime.net/6113) probably scores quite high on that list... :)
Forum: support.Apps 26 November 2019, 16:04
Replies: 13
Views: 1,042
Posted By chb
AFAIK there was no Macintosh with less than 128k...

AFAIK there was no Macintosh with less than 128k of RAM. However, the ROM on the first models was only 64k in size, so combined the space for OS + programs was really tiny compared to even the base...
Forum: Amiga scene 08 November 2019, 11:53
Replies: 292
Views: 33,459
Posted By chb
What you described is true for D-only blits (see...

What you described is true for D-only blits (see the HRM (http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node0127.html) for details). AB->D can use every available memory cycle,...
Forum: Amiga scene 08 November 2019, 00:32
Replies: 292
Views: 33,459
Posted By chb
Idle cycles are cycles the blitter cannot use and...

Idle cycles are cycles the blitter cannot use and are left to the cpu, if requested by it and not used by any other higher priority dma. It gets more complicated because a blitter idle cycle can only...
Forum: Coders. General 07 November 2019, 22:50
Replies: 2,263
Views: 350,635
Posted By chb
AFAIK most A500 from MoBo Rev. 6A on and later...

AFAIK most A500 from MoBo Rev. 6A on and later (probably since around 1989 or so) had some kind of ECS Agnus*. I think memory expansion was by default configured as slow mem, but it was possible to...
Forum: Coders. General 07 November 2019, 21:50
Replies: 2,263
Views: 350,635
Posted By chb
+1 ECS somehow's neither fish nor flesh. ...

+1 ECS somehow's neither fish nor flesh.



AFAIK only the ECS Agnus models can address 1 MB chip mem, so 8372A and above; the original Fat Agnus (8370 and 8371) in the early A500 and A2000...
Forum: Amiga scene 07 November 2019, 12:44
Replies: 292
Views: 33,459
Posted By chb
It actually could be quite useful to maximize...

It actually could be quite useful to maximize memory bandwidth usage. Consider you have a blit running and finishing during bitplane dma - it will steal cycles from the CPU that the CPU could have...
Forum: Coders. Asm / Hardware 06 November 2019, 15:10
Replies: 18
Views: 917
Posted By chb
Have you considered using log tables for...

Have you considered using log tables for multiplication? Like x*y = b^(log_b x + log_b y)? Needs a log table entry for every possible value x or invsqr can take, and an inverse one for every one the...
Forum: Amiga scene 04 November 2019, 23:47
Replies: 99
Views: 6,582
Posted By chb
set;print """ MakeDir RAM:ENV Assign >NIL:...

set;print """
MakeDir RAM:ENV
Assign >NIL: ENV: RAM:ENV
LoadWB
EndCLI >NIL;"""


:D:D:D
(should work with WB 2.1 and above)
Forum: Amiga scene 04 November 2019, 16:24
Replies: 99
Views: 6,582
Posted By chb
Python can be very fast language - in the sense...

Python can be very fast language - in the sense that you're often able to write a program to solve your problem in considerably shorter time than it is possible in e.g. C++, thanks to the features of...
Forum: Coders. General 02 November 2019, 18:26
Replies: 274
Views: 11,495
Posted By chb
If you're on linux, there is xxd, which converts...

If you're on linux, there is xxd, which converts a binary file to a text file containing a C/C++ array of unsigned char and the length as an uint. You then can use the standard #include command.
Forum: Coders. General 01 November 2019, 12:28
Replies: 274
Views: 11,495
Posted By chb
That trick works like this: your empty screen...

That trick works like this: your empty screen consists completely of a pure "modified" color (e.g. setting green to 0x0); you prob. need to take some care of the left border. In that example your...
Forum: Coders. General 01 November 2019, 11:59
Replies: 274
Views: 11,495
Posted By chb
Just to add further to the confusion of "to blit...

Just to add further to the confusion of "to blit or not to blit": I just realized that it may be beneficial to fill the background with the blitter - so sky, the ground and everything that is flat on...
Forum: Coders. General 31 October 2019, 17:49
Replies: 274
Views: 11,495
Posted By chb
Thank you very much for checking!

Thank you very much for checking!
Forum: Coders. General 31 October 2019, 16:13
Replies: 274
Views: 11,495
Posted By chb
I did not test it, but from what Toni said in...

I did not test it, but from what Toni said in this thread and also here (http://eab.abime.net/showthread.php?t=72660), I assumed blitter idle cycles cannot overlap with display dma. Hmm. But there's...
Forum: Coders. General 31 October 2019, 15:08
Replies: 274
Views: 11,495
Posted By chb
It totally wasn't meant as a "told you so!!1!!"....

It totally wasn't meant as a "told you so!!1!!". :) I was just to lazy to type all this again. I really admire your effort - and as you said, it was just theorizing from me, so you are giving us now...
Forum: Coders. General 31 October 2019, 15:06
Replies: 274
Views: 11,495
Posted By chb
AFAIK the catch is that blitter idle cycles...

AFAIK the catch is that blitter idle cycles cannot occur when other dma is going on. So on a 4 bpl display the idle cycles cannot overlap with the bpl dma cycles (but with cpu memory cycles):


B:...
Forum: Coders. General 31 October 2019, 14:48
Replies: 274
Views: 11,495
Posted By chb
Ah right, there was something about those idle...

Ah right, there was something about those idle cycles. :) So during display DMA (4 bpl) blitter in D-only fillmode uses only every 4th DMA cycle, meaning also every 4th DMA cycle (blitter idle cycle)...
Forum: Coders. General 31 October 2019, 14:43
Replies: 274
Views: 11,495
Posted By chb
Just my personal opinion: Using the blitter to...

Just my personal opinion: Using the blitter to fill polygons looks like a nice idea, but in practice it's an inferior method for a game with complex and overlapping objects, as it utilizes memory...
Forum: Coders. General 31 October 2019, 13:58
Replies: 274
Views: 11,495
Posted By chb
I don't think that's a good option if you rely on...

I don't think that's a good option if you rely on the CPU for draw + fill and on the blitter only for clearing. Yes, you have more free dma slots outside the display area, but the CPU can only take...
Forum: Coders. General 29 October 2019, 17:03
Replies: 274
Views: 11,495
Posted By chb
Regarding the speed of the CPU version on the...

Regarding the speed of the CPU version on the 040: Some 040 boards (and I think the original A4000 has one of them) are very slow when accessing chip ram, slower than the 68000 in the A500. If you do...
Forum: Amiga scene 27 October 2019, 19:12
Replies: 994
Views: 60,903
Posted By chb
I totally agree with you that recording samples...

I totally agree with you that recording samples in 8 bit is very difficult, as you need perfect recording levels not to loose even more of the already limited dynamic range. However, that does not...
Forum: Amiga scene 27 October 2019, 14:49
Replies: 994
Views: 60,903
Posted By chb
On the Amiga when using four channels in tracked...

On the Amiga when using four channels in tracked music, you have additional 6 bits for volume per channel, so best practice is using samples normalized to 100% volume and then use the volume...
Forum: support.Other 24 October 2019, 11:53
Replies: 12
Views: 783
Posted By chb
You can also generate background images with the...

You can also generate background images with the copper, with very low horizontal resolution (8 lowres pixels), but all 4096 colors. Some demos used it, mainly for plasma effects.
Forum: Coders. Asm / Hardware 22 October 2019, 16:25
Replies: 21
Views: 1,557
Posted By chb
Very interesting, thanks for the link! So copper...

Very interesting, thanks for the link! So copper position is compared against VHPOS, which can be changed? Didn't know that this is possible!

Are DMA and horizontal display sync also affected? So...
Forum: support.Hardware 19 October 2019, 16:51
Replies: 58
Views: 1,858
Posted By chb
Just a wild guess, but maybe it's a power issue?...

Just a wild guess, but maybe it's a power issue? The 040 draws more power than the 68030, so when doing a HDD access it may overload the (slightly faulty?) power supply and result in unstable...
Forum: Coders. General 19 October 2019, 16:13
Replies: 5
Views: 344
Posted By chb
What the other's said; there's also a simple...

What the other's said; there's also a simple plug-in for gimp that simulates the OCS palette as a filter:
https://github.com/alexalkis/palette_amigaOCS

Can be helpful to quickly check how your...
Forum: Coders. Asm / Hardware 13 October 2019, 10:17
Replies: 21
Views: 1,557
Posted By chb
No. The number of lines per frame is the same.

No. The number of lines per frame is the same.
Forum: Amiga scene 09 October 2019, 16:47
Replies: 292
Views: 33,459
Posted By chb
Yep, I did some experiments with such a setup a...

Yep, I did some experiments with such a setup a while ago. The easiest way IMHO is to use a palette color for every even pixel and modify the green channel for every odd one. That means setting...
Showing results 1 to 40 of 210

 
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