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Forum: project.Amiga Game Factory Yesterday, 00:05
Replies: 273
Views: 21,311
Posted By earok
Cheers Steril707, Vulture, Bren and CrazyC :great...

Cheers Steril707, Vulture, Bren and CrazyC :great

@Bren, the short answer is yes. The longer answer is, it's not very complete yet - even compared to the older version of Scorpion, the graphical...
Forum: project.Amiga Game Factory 10 November 2019, 23:39
Replies: 273
Views: 21,311
Posted By earok
The Scorpion Editor has only been under...

The Scorpion Editor has only been under development for a few weeks, so it's neither well documented nor is it very feature rich. The Engine side of Scorpion is a Blitz Basic executable that's been...
Forum: project.Amiga Game Factory 10 November 2019, 23:32
Replies: 51
Views: 9,862
Posted By earok
Agreed.. so far as I understand it, Tiertex...

Agreed.. so far as I understand it, Tiertex tended to treat the Atari ST as the main platform, and then did their Amiga conversions as cheaply as possible - reworking the code as little as possible...
Forum: project.Amiga Game Factory 10 November 2019, 01:38
Replies: 273
Views: 21,311
Posted By earok
I've started publishing the editor to Github...

I've started publishing the editor to Github (closed source binaries, though the demo projects themselves are and will remain open source)

https://github.com/earok/scorpion-editor-demos

* Fixed...
Forum: project.Amiga Game Factory 09 November 2019, 19:48
Replies: 273
Views: 21,311
Posted By earok
Ahhh. I'll fix that so it doesn't happen. ...

Ahhh. I'll fix that so it doesn't happen.

Whenever you run the game or try to edit a level, it regenerates the actor.png files with icons of each actor. The icon is generated from the animation...
Forum: project.Amiga Game Factory 09 November 2019, 17:27
Replies: 273
Views: 21,311
Posted By earok
Hey thanks guys, I appreciate it! @lance...

Hey thanks guys, I appreciate it!

@lance you're right about the spaces thing! I'll try putting the path name in quotes.

In regards to the settings save location,...
Forum: project.Amiga Game Factory 09 November 2019, 08:59
Replies: 273
Views: 21,311
Posted By earok
Ok, so here's the thing. I'm a little bit...

Ok, so here's the thing.

I'm a little bit nervous about publishing the editor right now, mainly because I'm not sure what, if anything needs to be installed on the user's computer already (asides...
Forum: project.Amiga Game Factory 09 November 2019, 03:30
Replies: 273
Views: 21,311
Posted By earok
Thanks guys :great Lance, I followed your...

Thanks guys :great Lance, I followed your instructions and it all works nicely. So both FS-UAE and WinUAE are options in the Scorpion Editor.
Forum: project.Amiga Game Factory 08 November 2019, 15:26
Replies: 273
Views: 21,311
Posted By earok
All I really need is this: With FS-UAE I can...

All I really need is this:

With FS-UAE I can do this from the command line



Where --hard_drive_0 is just the path to the Scorpion output project, and --amiga_model is one of these setups:
Forum: project.Amiga Game Factory 08 November 2019, 06:10
Replies: 273
Views: 21,311
Posted By earok
I think so, but I don't have a Windows 7 machine...

I think so, but I don't have a Windows 7 machine to test with. I'll be posting the first alpha of the editor in the weekend.
Forum: project.Amiga Game Factory 08 November 2019, 02:18
Replies: 273
Views: 21,311
Posted By earok
MVVM does help a fair bit! I could be...

MVVM does help a fair bit!



I could be wrong, but adding WinUAE support would be more complicated - with FS-UAE I can simply set a couple of command line parameters to launch it with the...
Forum: project.Amiga Game Factory 07 November 2019, 09:54
Replies: 273
Views: 21,311
Posted By earok
Cheers @malko, I've got your email address ...

Cheers @malko, I've got your email address

@clydos yes, that's correct! I'm using Visual Studio 2019 for the project, and it's based on Gemini WPF (https://github.com/tgjones/gemini). I've never...
Forum: project.Amiga Game Factory 07 November 2019, 09:25
Replies: 273
Views: 21,311
Posted By earok
Good question. You need your own copy of...

Good question.

You need your own copy of FS-UAE installed - it should just work with whatever copy of FS-UAE you have setup. Under the hood, the editor just launches the FS-UAE executable with the...
Forum: project.Amiga Game Factory 07 November 2019, 02:39
Replies: 273
Views: 21,311
Posted By earok
https://www.youtube.com/watch?v=-spHhHnRJLM ...

https://www.youtube.com/watch?v=-spHhHnRJLM

Getting closer and closer to a launch of the visual editor / IDE for the Scorpion Engine. The most recent new feature is the ability to launch FS-UAE...
Forum: project.Amiga Game Factory 04 November 2019, 10:38
Replies: 273
Views: 21,311
Posted By earok
Haha, no way man! But hopefully it'll be a...

Haha, no way man! But hopefully it'll be a useful tool one day.

Edit: and, cheers
Forum: project.Amiga Game Factory 04 November 2019, 08:01
Replies: 273
Views: 21,311
Posted By earok
Heh. I do get that reference.. and occasionally...

Heh. I do get that reference.. and occasionally someone does refer to it as the 'Scorpio Engine' rather than Scorpion.

I guess I'm well overdue for an update. I haven't been super productive...
Forum: Amiga scene 03 November 2019, 04:54
Replies: 32
Views: 1,821
Posted By earok
I'm 90% sure that Super Street Fighter 2: New...

I'm 90% sure that Super Street Fighter 2: New Challengers (NOT Turbo, which did get a CD32 release) was either ported or in the process of being ported, but it vanished without being released.
...
Forum: project.Amiga Game Factory 01 November 2019, 14:28
Replies: 11
Views: 591
Posted By earok
Here's what I've done, and this is about the best...

Here's what I've done, and this is about the best I can do.

I've done a WHDLoad version, BUT - like the floppy version, the only difference is the control tables have been altered so you need to...
Forum: project.Amiga Game Factory 30 October 2019, 21:05
Replies: 11
Views: 591
Posted By earok
Cheers guys :great I almost feel I haven't...

Cheers guys :great

I almost feel I haven't done enough for it to be considered an SE but.. Sure, why not ;)
Forum: project.Amiga Game Factory 29 October 2019, 09:48
Replies: 11
Views: 591
Posted By earok
That was embarrassing :lol I've fixed the link in...

That was embarrassing :lol I've fixed the link in that post
Forum: project.Amiga Game Factory 29 October 2019, 00:52
Replies: 11
Views: 591
Posted By earok
I had a quick look at WHDLoad, it'd be a pain to...

I had a quick look at WHDLoad, it'd be a pain to do. Part of the reason is, the WHDLoad version doesn't use the "launcher" app (Battle), which is what does the CD32 pad reading (so it doesn't appear...
Forum: project.Amiga Game Factory 28 October 2019, 15:13
Replies: 11
Views: 591
Posted By earok
Battletoads CD32 hack (still crap)

I've wasted way too much time on this already, I'm not sure if I'll put in any more time on it (I may possibly do if there's any breaking issues introduced by the hack).

Anyway, the biggest (of...
Forum: Coders. General 27 October 2019, 02:22
Replies: 12
Views: 727
Posted By earok
https://www.youtube.com/watch?v=v417g9yd1HE ...

https://www.youtube.com/watch?v=v417g9yd1HE


I'll out myself as the guy who was working with Clive already.

The work I had done was based on the code base of the Unity remake (for Switch,...
Forum: project.Amiga Game Factory 16 October 2019, 07:12
Replies: 273
Views: 21,311
Posted By earok
https://i.imgur.com/HKBQSHY.png The IDE is...

https://i.imgur.com/HKBQSHY.png

The IDE is coming along nicely. Though it does mean that, with how I've restructed the data, I'll need to do some work getting all the other demos + the TOG ports...
Forum: project.Amiga Game Factory 14 October 2019, 14:55
Replies: 273
Views: 21,311
Posted By earok
I ended up going down the rabbit hole and started...

I ended up going down the rabbit hole and started development on an IDE of sorts for the Scorpion Engine. It might be a little while before it's fully usable, but I'm getting quite excited about it....
Forum: project.Amiga Game Factory 12 October 2019, 02:28
Replies: 273
Views: 21,311
Posted By earok
Time for a quick update. Tales of Gorluth...

Time for a quick update.

Tales of Gorluth Scorpion is at Amiga34 at the Amiwork's booth this Saturday.

https://i.imgur.com/4sQZ47u.png

I haven't had a lot of time to spend on the engine...
Forum: project.Amiga Game Factory 03 October 2019, 11:59
Replies: 273
Views: 21,311
Posted By earok
I had bit of a setback with my laptop, and had to...

I had bit of a setback with my laptop, and had to Reinstall Windows 10 and I've only just been able to get back into doing some Scorpion things :/ anyway, new mini tutorial.

The second mine level...
Forum: project.Amiga Game Factory 01 October 2019, 14:43
Replies: 273
Views: 21,311
Posted By earok
Cheers! They are special variables that have...

Cheers!

They are special variables that have certain side-effects in the engine when they're set. The list of them is at...
Forum: project.Amiga Game Factory 01 October 2019, 13:20
Replies: 273
Views: 21,311
Posted By earok
Cheers :great Time for another TOG mini...

Cheers :great

Time for another TOG mini tutorial. This one is fairly advanced, but I did want to talk about the possibilities for what the Scorpion Engine can do through it's block management...
Forum: project.Amiga Game Factory 30 September 2019, 18:56
Replies: 273
Views: 21,311
Posted By earok
Couldn't sleep. Did a bit more on the tutorial......

Couldn't sleep. Did a bit more on the tutorial... obviously, the character is a place holder.

https://i.imgur.com/gwhZGn3.gif
Forum: project.Amiga Game Factory 30 September 2019, 14:02
Replies: 273
Views: 21,311
Posted By earok
Took some time out to start work on an actual,...

Took some time out to start work on an actual, real, proper, step-by-step tutorial for the engine. It'll be a partial port of Mike Wiering's Dos-Mario.

https://i.imgur.com/pTqa66a.png?1

Don't...
Forum: project.Amiga Game Factory 29 September 2019, 09:36
Replies: 273
Views: 21,311
Posted By earok
Well, that's great to hear :great. We haven't...

Well, that's great to hear :great. We haven't discussed HOG yet but that could be a possibility (Cammy's Wondergirl game is also another future possibility)

Anyway, mini tutorial:

The original...
Forum: project.Amiga Game Factory 28 September 2019, 04:04
Replies: 273
Views: 21,311
Posted By earok
Thanks guys. Damien, in answer to your...

Thanks guys.

Damien, in answer to your question.. yes, it did help a little. Scorpion could already do 90% of what Backbone could do (and a hell of a lot of stuff it could never do) at the start,...
Forum: project.Amiga Game Factory 27 September 2019, 21:44
Replies: 273
Views: 21,311
Posted By earok
Here's the thing. What's happened with...

Here's the thing.

What's happened with AlarCity is a lingering source of dread, anxiety and shame for me. I'm often made to feel that, because I made maybe enough to cover rent for a few days, I'm...
Forum: project.Amiga Game Factory 27 September 2019, 12:15
Replies: 273
Views: 21,311
Posted By earok
Hey, no worries - I understand where you're...

Hey, no worries - I understand where you're coming from.

To clarify a few things:

Tsak has been working on the art for AlarCity alongside Metro Siege, and he is making progress.

When I'm...
Forum: project.Amiga Game Factory 27 September 2019, 10:07
Replies: 273
Views: 21,311
Posted By earok
Great! :great Well, it's time for a new mini...

Great! :great

Well, it's time for a new mini tutorial.

https://i.imgur.com/MgB81PA.png

Like many Zelda style games, Tales of Golurth has destroyable bushes. But due to the limitations of...
Forum: project.Amiga Game Factory 26 September 2019, 12:29
Replies: 273
Views: 21,311
Posted By earok
First of the posts about manual tweaks for TOG. ...

First of the posts about manual tweaks for TOG.

This is how it currently looks. Bear in mind that we're playing with the palette, and that we could possibly edit the visuals, so the look and feel...
Forum: News 26 September 2019, 09:02
Replies: 41
Views: 3,277
Posted By earok
Looking really nice. I loved the previous...

Looking really nice. I loved the previous iteration :great
Forum: project.Amiga Game Factory 25 September 2019, 14:29
Replies: 273
Views: 21,311
Posted By earok
Thanks guys. Well, that...

Thanks guys.






Well, that would be the logical thing to do.. :great
Forum: project.Amiga Game Factory 25 September 2019, 09:34
Replies: 273
Views: 21,311
Posted By earok
I haven't posted for a little while, so here's a...

I haven't posted for a little while, so here's a quick update.

https://i.imgur.com/nFXgwIu.gif

The 'automated' side of the Backbone conversion for TOG is more or less complete, from here on out...
Showing results 1 to 40 of 2148

 
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