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Search: Posts Made By: pipper
Forum: support.Games 16 August 2019, 08:22
Replies: 2
Views: 416
Posted By pipper
DoomAttack has multiple plugins for multiplayer...

DoomAttack has multiple plugins for multiplayer via
TCP/IP, IPX, serial and modem
Forum: support.Games 09 August 2019, 18:00
Replies: 11
Views: 740
Posted By pipper
The MK3 source leaked some time ago...

The MK3 source leaked some time ago...
Forum: support.Games 09 August 2019, 06:02
Replies: 7
Views: 447
Posted By pipper
Can’t you run with an extra fuel tank on the...

Can’t you run with an extra fuel tank on the wings or under the belly?
Forum: support.WinUAE 25 July 2019, 06:52
Replies: 7
Views: 639
Posted By pipper
Does the AGA chipset allow to use 35ns sprite...

Does the AGA chipset allow to use 35ns sprite positions independent of the screen resolution?
That would effectively allow for sub pixel resolution mouse cursor movement, in particular with high...
Forum: News 01 July 2019, 07:01
Replies: 24
Views: 2,874
Posted By pipper
Dare to share the hard drive images? I’d be...

Dare to share the hard drive images? I’d be curious looking through the source or developer notes. Thanks, nice video!
Forum: Coders. C/C++ 23 June 2019, 01:21
Replies: 25
Views: 7,419
Posted By pipper
Bebbo’s gcc comes with camd headers preinstalled...

Bebbo’s gcc comes with camd headers preinstalled :)
There’s a flaw in its .fd file, though which is causing the CreateMidi function to be missing. Instead “CreateMidiA” needs to be used .
Forum: project.Maptapper 10 June 2019, 07:09
Replies: 3
Views: 791
Posted By pipper
The Breathless source code is out, and I believe...

The Breathless source code is out, and I believe along with it all game data like textures. You could use that to convert the texture data into something portable or .wad
Forum: Coders. Asm / Hardware 09 June 2019, 18:27
Replies: 5
Views: 573
Posted By pipper
Also try -Fhunk as output format for vasm....

Also try -Fhunk as output format for vasm. Bebbo’s gcc produces and links objects in hunk format.
Forum: Coders. C/C++ 31 May 2019, 21:08
Replies: 1,150
Views: 125,174
Posted By pipper
there’s the ‚mc680x0‘ directive. Would it be...

there’s the ‚mc680x0‘ directive. Would it be possible to sprinkle multiple of them into the right places?
Forum: support.Games 31 May 2019, 08:07
Replies: 14
Views: 949
Posted By pipper
DoomSound.library emulates midi by playing &...

DoomSound.library emulates midi by playing & mixing samples. In order to play back midi via actual midi hardware, the library needs to be modified. I did that for ADoom and DoomAttack at...
Forum: Coders. AMOS 23 May 2019, 04:55
Replies: 17
Views: 1,326
Posted By pipper
Looks rather impressive for something written in...

Looks rather impressive for something written in a BASIC dialect! And it’s already far above 1fps if the video is not deceiving.
Forum: News 17 May 2019, 19:54
Replies: 604
Views: 131,766
Posted By pipper
You can give it a go at:...

You can give it a go at: https://github.com/mheyer32/scummvm-amigaos3
You'll notice that it is based on an RTG port of your AGA port, with the AGA code put back in place :D It relies on BlazeWCP...
Forum: News 17 May 2019, 01:40
Replies: 604
Views: 131,766
Posted By pipper
Now that I’ve seen it, it is so obvious that one...

Now that I’ve seen it, it is so obvious that one wonders why it isn’t more widely known [emoji28]

WRT to SCI games in ScummVM: I sank some time into optimizing it. The main problems is inefficient...
Forum: project.CD32 Conversion 27 April 2019, 20:46
Replies: 120
Views: 20,446
Posted By pipper
I know what you're referring to. Some Blitter C2P...

I know what you're referring to. Some Blitter C2P routines use a 'dithered' output.
But that is definitely not what DoomAttack's Blitter-assisted C2P is doing. Would you please test for yourself and...
Forum: project.CD32 Conversion 26 April 2019, 20:56
Replies: 120
Views: 20,446
Posted By pipper
No C2P method introduces quality degradation....

No C2P method introduces quality degradation. What makes you think so?
Forum: Coders. C/C++ 23 April 2019, 03:31
Replies: 23
Views: 5,673
Posted By pipper
In QtCreator, open the .config file of your...

In QtCreator, open the .config file of your Project and add

#define __chip
#define __saveds

Etc...
This will prevent the IDE from tripping up without you having to change anything about the...
Forum: support.Games 19 April 2019, 02:48
Replies: 14
Views: 949
Posted By pipper
That is likely not true; both DoomAttack and...

That is likely not true; both DoomAttack and ADoom have changed the code to deal with higher resolutions.
Forum: support.WinUAE 14 April 2019, 21:32
Replies: 17
Views: 3,548
Posted By pipper
Bear in mind that WinUAE does not emulate a MIDI...

Bear in mind that WinUAE does not emulate a MIDI synthesizer. It emulates a MIDI _connection_ on the Amigas serial port. It relays that connection to any connected midi device on the host PC, be it...
Forum: support.Hardware 05 April 2019, 18:46
Replies: 9
Views: 452
Posted By pipper
@photon: How does your advice about samplers help...

@photon: How does your advice about samplers help the OP with his question about MIDI interfaces? If not him, at least I was confused :)
Forum: News 05 April 2019, 01:40
Replies: 12
Views: 2,336
Posted By pipper
No, it’s not. It has makefiles for different OSs,...

No, it’s not. It has makefiles for different OSs, among them OS3.
Some time ago I took the Sourceforge project to Github and made it compile with Bebbo’s GCC 6.5
Runs perfectly fine on OS 3 :)...
Forum: Coders. C/C++ 23 February 2019, 23:40
Replies: 1,150
Views: 125,174
Posted By pipper
GCC 6.2 toolchain for AmigaOS 3

I just checked. It works :-)

At first it crashed with newlib, but it ultimately turned out just to be a matter of not enough stacksize. Noixemul is still recommended as it produces a much smaller...
Forum: Coders. C/C++ 23 February 2019, 16:49
Replies: 1,150
Views: 125,174
Posted By pipper
Check out the guigfx branch. It adds the...

Check out the guigfx branch. It adds the guigfx_mcc lib to the sdk and fixed some issue with muimaster
https://github.com/mheyer32/amiga-gcc/commits/guigfx
Forum: Coders. C/C++ 23 February 2019, 09:21
Replies: 1,150
Views: 125,174
Posted By pipper
I did get it to compile with minor tweaks to the...

I did get it to compile with minor tweaks to the toolchain: https://github.com/mheyer32/amiga-gcc

And a bit of fiddling with the Source: https://github.com/mheyer32/iGame

Let me know if it...
Forum: Coders. Releases 15 February 2019, 03:23
Replies: 372
Views: 41,482
Posted By pipper
You disabled Mipmapped texture mapping. Try ...

You disabled Mipmapped texture mapping.
Try
r_textureMode GL_LINEAR_MIPMAP_NEAREST
Forum: News 14 February 2019, 18:46
Replies: 282
Views: 51,805
Posted By pipper
Novacoder, github is a great backup strategy! ...

Novacoder, github is a great backup strategy!
It would be a pity to loose projects like this if you decide to go back in hiatus or your laptop eventually dies for good.
Forum: Coders. Releases 14 February 2019, 03:11
Replies: 372
Views: 41,482
Posted By pipper
r_picmip downsizes the textures in use. Make sure...

r_picmip downsizes the textures in use. Make sure your 3D accelerator has enough memory when setting it to 0 (i.e. max. Texture size)
Forum: Amiga scene 07 February 2019, 18:12
Replies: 187
Views: 19,236
Posted By pipper
For me one thing shines about open source:...

For me one thing shines about open source: software preservation. With closed source there’s always the danger of companies going out of business, taking the sources down with them. No chance of...
Forum: Coders. C/C++ 04 February 2019, 08:14
Replies: 1,150
Views: 125,174
Posted By pipper
I can confirm that the simple example is...

I can confirm that the simple example is crashing. I don't think its a problem with WinUAE, most likely with the gcc toolchain and its C++ standard library.
Forum: support.Other 31 January 2019, 07:57
Replies: 66
Views: 7,899
Posted By pipper
But isn’t the time when the startup-sequence gets...

But isn’t the time when the startup-sequence gets executed already way past the wait for hard drive spin up?
Forum: Coders. C/C++ 27 January 2019, 00:22
Replies: 1,150
Views: 125,174
Posted By pipper
One more question with respect to LTO: ...

One more question with respect to LTO:
Presumed I use two separate gcc invocations for compile & link, which compiler flags have to be presented to the linking invocation, too, when using LTO?
...
Forum: Coders. C/C++ 22 January 2019, 08:22
Replies: 1,150
Views: 125,174
Posted By pipper
You don't need to supply any include paths to the...

You don't need to supply any include paths to the compiler, it has a built-in list of include paths.

The gcc toolchain actually comes with 3 libc like implementations
1) 'newlib' which is the...
Forum: Coders. Releases 21 January 2019, 20:15
Replies: 58
Views: 3,853
Posted By pipper
That seems excessive. Maybe the large stack space...

That seems excessive. Maybe the large stack space is just hiding a an OOB bug?!
Forum: support.Other 21 January 2019, 08:39
Replies: 3
Views: 631
Posted By pipper
Maybe exec’s scheduler is starving the tcp/ip...

Maybe exec’s scheduler is starving the tcp/ip stack in favor of disk IO processes.
Have you tried ‘Executive’? It’s available on Aminet and replaces the scheduler with one (actually there are...
Forum: Coders. C/C++ 21 January 2019, 08:12
Replies: 1,150
Views: 125,174
Posted By pipper
I got LTO working with ScummVM. After a bit...

I got LTO working with ScummVM.

After a bit of digging I found a change that was surprisingly simple.
LTO with the gcc toolchain on Amiga currently does not deal with .a files.
As Bebbo...
Forum: support.Hardware 21 January 2019, 00:12
Replies: 0
Views: 224
Posted By pipper
Best way to make use of the Blizzard SCSI module?

Hi,
I’d like to improve drive access of my A1200. The internal IDE port connected to an SD card adaptor gains around 1.7mb/s (interestingly the IDE performance is lower with an 060 accelerator than...
Forum: News 09 January 2019, 09:47
Replies: 604
Views: 131,766
Posted By pipper
The FM towns version is using a software FM synth...

The FM towns version is using a software FM synth emulator which is hogging the cpu like crazy, even though it’s only used for sound effects here and there. Music is supposed to come from the CD...
Forum: Coders. C/C++ 08 January 2019, 06:13
Replies: 1,150
Views: 125,174
Posted By pipper
...or upload your stuff to github and crowdsource...

...or upload your stuff to github and crowdsource the debugging ;)
Forum: Coders. C/C++ 07 January 2019, 23:52
Replies: 1,150
Views: 125,174
Posted By pipper
That’s a bit hand wavy. Can you elaborate? Does...

That’s a bit hand wavy. Can you elaborate? Does it not compile? Does it not link? Does it not run? Does it run but crash?
In either case please show more details.

I have been compiling large...
Forum: News 26 December 2018, 00:33
Replies: 89
Views: 11,046
Posted By pipper
FWIW: I recently cloned the SourceForge...

FWIW: I recently cloned the SourceForge repository into Github and made Dopus5 compile with Bebbo's toolchain: https://github.com/mheyer32/dopus5allamigas
Everybody is invited to enhance & bugfix :-)
Forum: project.Amiga Game Factory 22 December 2018, 09:32
Replies: 107
Views: 21,552
Posted By pipper
http://eab.abime.net/zone/ScummVM_2.0_LOL.zip ...

http://eab.abime.net/zone/ScummVM_2.0_LOL.zip

give it a go *crossingfingers*

Make sure to install BlazeWCP. You may also need CAMD library. Both can be found on Aminet. Set up AHI unit 0 to one...
Showing results 1 to 40 of 139

 
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