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Forum: project.WHDLoad 26 July 2019, 10:59
Replies: 0
Views: 286
Posted By Asman
[WHDLoad] Frantic Freddie slave version 2.0

I am looking for brave men with 68060 who can test new version of FranticFreddie. Its completly new version with following changes:

--- interesting part from Readme ---

version 2.0...
Forum: Games images which need to be WHDified 18 July 2019, 22:10
Replies: 85
Views: 15,043
Posted By Asman
@DamienD - just for information. Both features...

@DamienD - just for information. Both features are implemented and tested. I send few installs to release (including Atlantyda) and soon should be available at WHDload page. Thanks and greetings.
Forum: project.WHDLoad 18 July 2019, 22:07
Replies: 11
Views: 787
Posted By Asman
@ross - thanks and greetings. @Irek'72 -...

@ross - thanks and greetings.

@Irek'72 - great, thanks and greetings. More to come :)

By the way I finished few installs (at least!!!) including Forest Dumb Forever and soon they appear at...
Forum: project.WHDLoad 18 July 2019, 21:40
Replies: 4
Views: 287
Posted By Asman
Thanks daxb. but right now I give up - it consume...

Thanks daxb. but right now I give up - it consume too much time for me. If I find some time I will try.

Or I will ask for icons (icon, newicon, coloricon). Thanks
Forum: project.WHDLoad 18 July 2019, 13:45
Replies: 4
Views: 287
Posted By Asman
[WHDLoad] The easiest, best way to create icons

I was never strong about creating icons for my installs. I nees some advices about creating icons. Mean about normal, newicon and coloricon. Any suggestions, tools, colors and so on are more than...
Forum: support.Games 15 July 2019, 09:21
Replies: 42
Views: 1,367
Posted By Asman
@jotd Can you post (in the Zone or via PM )...

@jotd
Can you post (in the Zone or via PM ) newest ReadJoypad.s source code. Thanks a lot.
Forum: project.WHDLoad 09 July 2019, 17:56
Replies: 11
Views: 787
Posted By Asman
@earok WHDLoad version for tests in The Zone....

@earok
WHDLoad version for tests in The Zone. Enjoy.

Info:
WHDLoad 15+, chip memory $5c000 (376832 bytes), other memory $80000 (524288 bytes).
Following things fixed.
- removed disk check...
Forum: project.WHDLoad 02 July 2019, 23:03
Replies: 11
Views: 787
Posted By Asman
@earok. If you don't mind I will take this. I...

@earok.
If you don't mind I will take this. I need warm up before I will back to my ancient almost forgotten times which was WHDLoad.
Forum: Coders. Asm / Hardware 27 June 2019, 21:13
Replies: 14
Views: 763
Posted By Asman
yeah I referred about that, but If you know,...

yeah I referred about that, but If you know, thats ok. I just analyzing source to find out possible bugs :)
Forum: Coders. Asm / Hardware 27 June 2019, 20:56
Replies: 14
Views: 763
Posted By Asman
pacSprite[0]->vhpos = (playerY << 8) + playerX; ...

pacSprite[0]->vhpos = (playerY << 8) + playerX;
pacSprite[0]->vctrl = (playerY + 16) << 8;


Above is also not correct. Please check...
Forum: project.WHDLoad 27 June 2019, 15:59
Replies: 12
Views: 3,189
Posted By Asman
Great. @jotd About Ugh, thanks for...

Great.

@jotd

About Ugh, thanks for updating the slave. I should update my installs and at least insert sources :). Also I should back to my origins and finish some WHD slaves :)
Forum: Coders. Asm / Hardware 27 June 2019, 15:54
Replies: 14
Views: 763
Posted By Asman
@MartinW. What about Sprite DMA, did you set it...

@MartinW.
What about Sprite DMA, did you set it ? What about sprite address, is it odd ? Also you should check when you updating sprite pointers, please check this Toni post...
Forum: Coders. Contest 15 April 2019, 13:21
Replies: 86
Views: 9,494
Posted By Asman
Congrats for all. + what ross said + what roondar...

Congrats for all. + what ross said + what roondar said.
Forum: News 11 April 2019, 22:34
Replies: 39
Views: 4,058
Posted By Asman
@Alpha One. Great! Thanks for game.

@Alpha One. Great! Thanks for game.
Forum: News 11 April 2019, 22:31
Replies: 29
Views: 2,316
Posted By Asman
@madaxe. Great! Thanks for shmup.

@madaxe. Great! Thanks for shmup.
Forum: Coders. General 11 April 2019, 22:27
Replies: 20
Views: 1,818
Posted By Asman
@jarre. In The Zone. I packed some replayers...

@jarre. In The Zone. I packed some replayers which I have. Its messy a bit. Good luck with replaying.
Forum: Coders. General 11 April 2019, 16:19
Replies: 20
Views: 1,818
Posted By Asman
@jarre. What kind of replayer you mean. For MOD ?

@jarre. What kind of replayer you mean. For MOD ?
Forum: Coders. Asm / Hardware 16 March 2019, 20:12
Replies: 10
Views: 867
Posted By Asman
@mcgeezer Great. But You can check also...

@mcgeezer Great. But You can check also Level3Int. It works but I am not sure if is correct.
Forum: Coders. Asm / Hardware 16 March 2019, 20:05
Replies: 10
Views: 867
Posted By Asman
@mcgeezer What do you have in A0 when you set...

@mcgeezer What do you have in A0 when you set VERTB ? You should have VBR address here. Are you sure that you have VBR in A0 ? I ask because I see that VBR is in D0. Please add at least following...
Forum: Retrogaming General Discussion 01 February 2019, 20:50
Replies: 239
Views: 14,115
Posted By Asman
Thanks a lot, but I have problem with Choplifter...

Thanks a lot, but I have problem with Choplifter and PolePosition II - are you sure that theese games exists on Atari ST ?
Forum: Retrogaming General Discussion 01 February 2019, 13:31
Replies: 239
Views: 14,115
Posted By Asman
@drHirudo Could you provide a list those Arcade...

@drHirudo Could you provide a list those Arcade ports for the Atari ST, which are not available for Amiga. Thanks.
Forum: Coders. Asm / Hardware 24 January 2019, 10:40
Replies: 20
Views: 1,403
Posted By Asman
@roondar, ross Thanks for answer and cheers.

@roondar, ross
Thanks for answer and cheers.
Forum: Coders. Asm / Hardware 23 January 2019, 23:12
Replies: 20
Views: 1,403
Posted By Asman
I want to fully understand - just to be sure....

I want to fully understand - just to be sure. It's mean that if I have COPJMP in copperlist and blitter is active (doing some work ) when copper performs that COPJMP then this situation trigger this...
Forum: Coders. Asm / Hardware 22 January 2019, 13:24
Replies: 95
Views: 5,678
Posted By Asman
@Steril707 Perhaps you know that but better...

@Steril707
Perhaps you know that but better repeat than forgot :). To counting cycles you can use EASY68K which is free.
Forum: Coders. Asm / Hardware 21 January 2019, 22:36
Replies: 95
Views: 5,678
Posted By Asman
@a/b - Great work. Thanks and respect. :bowdown...

@a/b - Great work. Thanks and respect. :bowdown :great
Forum: Coders. Asm / Hardware 21 January 2019, 18:23
Replies: 95
Views: 5,678
Posted By Asman
@Steril707 Can you post your collision routine...

@Steril707
Can you post your collision routine ?
I use this to check collision with monsters (it's not optimized and I don't count cycles yet)
...
Forum: Coders. Asm / Hardware 22 December 2018, 20:28
Replies: 5
Views: 693
Posted By Asman
Smile I use directive RS. RSRESET ...

I use directive RS.


RSRESET
DATA1: rs.l 1
DATA2: rs.l 1
DATA3: rs.l 1

DATA_SIZEOF: rs.b 0
Forum: Coders. Asm / Hardware 20 December 2018, 09:27
Replies: 5
Views: 993
Posted By Asman
@LeCaravage Please check my very simple game -...

@LeCaravage
Please check my very simple game - there is used hardware collision.

https://github.com/asman2000/grim

If you have questions then just ask.
Forum: Coders. General 19 December 2018, 22:44
Replies: 55
Views: 3,485
Posted By Asman
Sorry too much on stack right now. I just only...

Sorry too much on stack right now. I just only downloaded nes version and played few times.
Forum: Coders. General 19 December 2018, 20:41
Replies: 55
Views: 3,485
Posted By Asman
What is the main difference between Atari (I...

What is the main difference between Atari (I guess you mean about 800xl) and C64 version ?

About Centipede: There are sources for Atari7800 version. Again what is diff between 5200 and 78000...
Forum: Coders. Tutorials 08 December 2018, 10:13
Replies: 111
Views: 14,406
Posted By Asman
@Leffmann, phx If my calculations are right...

@Leffmann, phx
If my calculations are right than bcc version is 2 cycles slower :) (on 68000 of course)
Lets see

moveq #-1, d0 ;4c
.1 tst.b (a0)+ ;8c*x
dbeq d0, .1 ;10c*(x-1) + 12c...
Forum: support.Games 01 December 2018, 22:30
Replies: 15
Views: 1,094
Posted By Asman
Yeaaaaah :great:great:great:great Thanks a lot.

Yeaaaaah :great:great:great:great
Thanks a lot.
Forum: Coders. System 30 November 2018, 17:13
Replies: 4
Views: 1,080
Posted By Asman
@Samurai_Crow, @meynaf. Thanks a lot :great. I...

@Samurai_Crow, @meynaf. Thanks a lot :great. I should read documentation first. :bash
Forum: Coders. System 30 November 2018, 13:51
Replies: 4
Views: 1,080
Posted By Asman
Questions about Intuition function - OpenWindow

I want to open window - so I am going to use OpenWindow function. and I will using NewWindow structure. So I want to this dynamically. Mean I will allocating memory for this structure and fill in. ...
Forum: project.WHDLoad 28 November 2018, 22:55
Replies: 20
Views: 4,909
Posted By Asman
@Rip It seems that you are trying to install...

@Rip
It seems that you are trying to install developer package. Please download user package and install it.
Forum: request.Old Rare Games 25 November 2018, 22:02
Replies: 30
Views: 4,518
Posted By Asman
ok :)

ok :)
Forum: request.Old Rare Games 25 November 2018, 19:50
Replies: 30
Views: 4,518
Posted By Asman
Is there no way to speed up some things ? How...

Is there no way to speed up some things ? How many bitplanes screen has ?
Forum: request.Old Rare Games 24 November 2018, 14:16
Replies: 30
Views: 4,518
Posted By Asman
@ross Great job.

@ross
Great job.
Forum: Looking for a game name ? 07 November 2018, 12:00
Replies: 12
Views: 1,812
Posted By Asman
Rocky from Aminet ? Rocky...

Rocky from Aminet ? Rocky (http://aminet.net/package/game/misc/Rocky)
Forum: Coders. Tutorials 22 September 2018, 21:49
Replies: 32
Views: 12,416
Posted By Asman
@Photon As I see in ChkKey.S you are waiting at...

@Photon
As I see in ChkKey.S you are waiting at least one scanline. In worst case it will be one scanline and it will take 63.5us. No offence, but I think is it not enough for handshake.
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