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Forum: project.Amiga Game Factory Today, 04:37
Replies: 692
Views: 91,407
Posted By Mixel
Haha! Fixed it before I even got a chance to test...

Haha! Fixed it before I even got a chance to test it. :D (tidying/decorating the kid’s room while she’s away, this apparently takes days.. uuurgh)

That 512px long image has me scratching my head...
Forum: project.Amiga Game Factory 09 April 2021, 12:23
Replies: 692
Views: 91,407
Posted By Mixel
That is possibly the most exciting spreadsheet...

That is possibly the most exciting spreadsheet I’ve ever seen! Lol.

And oh my god the mind boggling amount of possibilities with this!

I’m going to prep some graphics for it now. :shocked
Forum: project.Amiga Game Factory 09 April 2021, 11:40
Replies: 88
Views: 6,440
Posted By Mixel
Thanks! It’s taking shape for sure. :) ...

Thanks! It’s taking shape for sure. :)


Ahhh! I’m not even sure I realised cpu accelerate had gravity, oops! I’ll check that out, thanks!



I’ve been starting the long process of forest...
Forum: project.Amiga Game Factory 08 April 2021, 20:47
Replies: 50
Views: 1,728
Posted By Mixel
This sounds great! Good luck with this. Outrun is...

This sounds great! Good luck with this. Outrun is definitely one of the nastiest Amiga arcade ports and by starting AGA only I wonder how close to the arcade you can get? Exciting!
Forum: project.Amiga Game Factory 07 April 2021, 02:15
Replies: 88
Views: 6,440
Posted By Mixel
I wouldn't comment on any amount anyone wants to...

I wouldn't comment on any amount anyone wants to charge. I'm just glad people are making games. :D ReshootR looks great!


I'm working on this dumb mudman again and now he throws multiple mud.....
Forum: project.Amiga Game Factory 07 April 2021, 01:10
Replies: 692
Views: 91,407
Posted By Mixel
This is a maybe silly question but is there a way...

This is a maybe silly question but is there a way (like when you're editing PHP) to comment lines of script, just to temporarily disable them.. For testing purposes? Leaving them there so when you...
Forum: project.Amiga Game Factory 03 April 2021, 02:37
Replies: 692
Views: 91,407
Posted By Mixel
“IMO it’s pretty neat” hahah understatement much?...

“IMO it’s pretty neat” hahah understatement much? :laughing Rudimentary editing is great too!

Totally unsolicited idea and you probably know exactly how it should work already, but.. If making a...
Forum: project.Amiga Game Factory 02 April 2021, 15:35
Replies: 692
Views: 91,407
Posted By Mixel
Oh completely, my reasons are really changeable...

Oh completely, my reasons are really changeable anyway. Haha. “90s me” would’ve been wrong to think someone developing A500 games in the distant future is crazy btw I just think it’s funny in...
Forum: project.Amiga Game Factory 01 April 2021, 20:35
Replies: 692
Views: 91,407
Posted By Mixel
You guys are the best btw I sometimes need to...

You guys are the best btw I sometimes need to hear this stuff apparently, haha.

Is anyone solely making a living from indie retro dev anyway? I'd have thought it's all just labours of love...
Forum: project.Amiga Game Factory 01 April 2021, 03:32
Replies: 692
Views: 91,407
Posted By Mixel
I only meant I wasn’t expecting CMO memory issues...

I only meant I wasn’t expecting CMO memory issues to be a pressing priority and I didn’t want to divert attention from other facets.. I likely find feature updates way more exciting than optimisation...
Forum: project.Amiga Game Factory 31 March 2021, 14:27
Replies: 692
Views: 91,407
Posted By Mixel
Yup sorry for being so gung-ho with such a broad...

Yup sorry for being so gung-ho with such a broad project. Don’t mean to force any type of optimisation over any other things you might want to work on. Good luck with a solution though. :) I’m happy...
Forum: project.Amiga Game Factory 31 March 2021, 01:16
Replies: 692
Views: 91,407
Posted By Mixel
Thanks I really appreciate the input as I’ve had...

Thanks I really appreciate the input as I’ve had people from both sides haggling me up and down, hehe. I’m with you, i just occasionally second guess the decision; I’ll go all out and see what can be...
Forum: project.Amiga Game Factory 31 March 2021, 00:45
Replies: 692
Views: 91,407
Posted By Mixel
That’s good to know it’s something I can...

That’s good to know it’s something I can potentially fix. I’ll keep massaging things. :) (I can try just compiling it as 5bp and see if it’ll load then too, hadn’t thought of that)

Is it currently...
Forum: project.Amiga Game Factory 30 March 2021, 18:17
Replies: 692
Views: 91,407
Posted By Mixel
Ah thanks again for another update.. I got my...

Ah thanks again for another update.. I got my first wavey actor working today. :D

This is weird, at some point in the last week or so CMO stopped working on 2MB unexpanded A1200.. It just kicks me...
Forum: project.Amiga Game Factory 27 March 2021, 01:08
Replies: 692
Views: 91,407
Posted By Mixel
Oh my! That adds so much depth and life to it!...

Oh my! That adds so much depth and life to it! Working great here. :)

How difficult would it be to implement SNES Jim Power style "oh my god why is the parallax going backwards this makes me feel...
Forum: project.Amiga Game Factory 26 March 2021, 12:21
Replies: 692
Views: 91,407
Posted By Mixel
I .. cant find anymore bugs yet. :D Thanks again...

I .. cant find anymore bugs yet. :D Thanks again for fixes.

Do you think it's safe to update to the new Tiled version? I guess I could try it and revert if it messes anything up.
Forum: project.Amiga Game Factory 23 March 2021, 11:54
Replies: 692
Views: 91,407
Posted By Mixel
Ah great thanks! Noisy animated platforms here I...

Ah great thanks! Noisy animated platforms here I come!

One bug I’ve noticed is - it doesn’t flash when it fades/loads levels but it does when I fade out/teleport/fade in which is what happens when...
Forum: project.Amiga Game Factory 22 March 2021, 19:20
Replies: 88
Views: 6,440
Posted By Mixel
Thank you! :) The demo is still probably on track...

Thank you! :) The demo is still probably on track for April but I have "off days" when it seems like it won't make it. Should do though!



Yes, most certainly. The plan now (though nothing is...
Forum: project.Amiga Game Factory 21 March 2021, 22:50
Replies: 88
Views: 6,440
Posted By Mixel
... Oonly Scooooorpion makes it haaaappen. :) ...

... Oonly Scooooorpion makes it haaaappen. :)

https://imgur.com/Oa1TCkh - This newer method of doing platforms with animated tiles is even better than blocks in most cases as you can see them and...
Forum: project.Amiga Game Factory 21 March 2021, 03:30
Replies: 692
Views: 91,407
Posted By Mixel
This is an odd one. Many updates ago the...

This is an odd one. Many updates ago the "ladderoff" codeblock you mostly made for CMO, the "Set player_yspeed -5" stopped working, so since then I used Push player 3 pixels for 3 thingies there. I...
Forum: project.Amiga Game Factory 20 March 2021, 10:08
Replies: 692
Views: 91,407
Posted By Mixel
Daaamn you’re on a roll! :bowdown I’ll try using...

Daaamn you’re on a roll! :bowdown I’ll try using that codeblock hook to make noises. I’ll make some sort of spatial noise on/off variable so they don’t spam the audio channels when you’re nowhere...
Forum: project.Amiga Game Factory 20 March 2021, 03:21
Replies: 88
Views: 6,440
Posted By Mixel
Woo! Earok added a very neat new feature to...

Woo! Earok added a very neat new feature to scorpion which makes all sorts of dynamic platform stuff possible..

Makes it very easy to make things like these sliding platforms with zero codeblocks!...
Forum: project.Amiga Game Factory 20 March 2021, 00:37
Replies: 692
Views: 91,407
Posted By Mixel
oooohh.. sorry! That makes WAY more sense! I...

oooohh.. sorry! That makes WAY more sense! I forgot I made it of a combination of blocks and actors previously to make the animation work so had tricked myself into thinking that was already how it...
Forum: project.Amiga Game Factory 19 March 2021, 22:41
Replies: 692
Views: 91,407
Posted By Mixel
This doesn't seem to be working for me.. They...

This doesn't seem to be working for me.. They stay in the state that the main (the tile i select in the tileset) is/was? trying the animated tile method and have used them in the sky above the...
Forum: project.Amiga Game Factory 19 March 2021, 14:53
Replies: 692
Views: 91,407
Posted By Mixel
Excellent.. that’s what I assumed.. this seems...

Excellent.. that’s what I assumed.. this seems like it might be the best way to do a lot of shooter drone like animations too and small enemy “flight paths” then, just takes a strange process to...
Forum: project.Amiga Game Factory 19 March 2021, 10:24
Replies: 692
Views: 91,407
Posted By Mixel
RIP subpixel scrolling. I am probably not going...

RIP subpixel scrolling. I am probably not going to miss it, lol.


Yessss this is going to be great! Going to get so much mileage out of that. Will try swapping my on/off platforms to this system...
Forum: project.Amiga Game Factory 17 March 2021, 18:16
Replies: 692
Views: 91,407
Posted By Mixel
Ty! Daily, weekly, monthly even, whatever’s best,...

Ty! Daily, weekly, monthly even, whatever’s best, you need to have breaks and a life and stuff, haha.

Those fixes worked perfectly, only 2 bugs I see now are the weird codeblock beetle zap bug...
Forum: project.Amiga Game Factory 15 March 2021, 00:51
Replies: 88
Views: 6,440
Posted By Mixel
I'm glad it reads that way. :D I could have been...

I'm glad it reads that way. :D I could have been more economical with it (originally I tried for a more castlevania 3 limited style animation but I ended up with a more Turrican-like one instead)...
Forum: project.Amiga Game Factory 14 March 2021, 15:33
Replies: 88
Views: 6,440
Posted By Mixel
MAXIMUM 80s! ...

MAXIMUM 80s!

https://i.imgur.com/tCphjea.png?1

I've been meaning to "finish" francis for a while, tidying up his animations, but I had to rethink it slightly because I axed one of his main...
Forum: project.Amiga Game Factory 14 March 2021, 03:40
Replies: 692
Views: 91,407
Posted By Mixel
They should all be happening on the version that...

They should all be happening on the version that was in the repo - I just uploaded a newer one with all the files’ palettes updated. That’s fixed the palette craziness problems.. (set Color still...
Forum: project.Amiga Game Factory 13 March 2021, 13:55
Replies: 692
Views: 91,407
Posted By Mixel
Oooh! Subpixel scrolling breaks my brain, I dont...

Oooh! Subpixel scrolling breaks my brain, I dont understand rendering to less than a pixel size it's like magic. :) It's so smooth!

It's experimental so you might be aware of the things you're...
Forum: project.Amiga Game Factory 12 March 2021, 13:44
Replies: 692
Views: 91,407
Posted By Mixel
Well.. That worked! :D Making it fit the 3 colour...

Well.. That worked! :D Making it fit the 3 colour per line limit was really fun! I just need to optimise my palette a bit now as I'm definitely going to want to permanently ditch the colours...
Forum: project.Amiga Game Factory 12 March 2021, 09:10
Replies: 692
Views: 91,407
Posted By Mixel
I’m experimenting/preparing for this and on the...

I’m experimenting/preparing for this and on the level I’m prepping for it’s amazing how much of a “full height” parallax bg would be obstructed by the ground 99% of the time anyway, so I can get away...
Forum: project.Amiga Game Factory 10 March 2021, 21:07
Replies: 692
Views: 91,407
Posted By Mixel
Oh! oh wow I get it now. I don't know why I...

Oh! oh wow I get it now. I don't know why I assumed these effects were always a bunch of images slid along at different speeds not a single full height image sliced up (i guess that's what it looked...
Forum: project.Amiga Game Factory 10 March 2021, 14:33
Replies: 692
Views: 91,407
Posted By Mixel
Am I right in thinking that those 3 colours don't...

Am I right in thinking that those 3 colours don't have to correspond to ones in the palette at all? :shocked

The mind boggles trying to figure out the best way of making assets for this. :D Super...
Forum: project.Amiga Game Factory 09 March 2021, 03:24
Replies: 692
Views: 91,407
Posted By Mixel
Ahh! Ok I’ll definitely be using them a lot...

Ahh! Ok I’ll definitely be using them a lot shortly. :)


Peculiar, I don’t think I changed anything on my end either, you can see it in that video I recently put up where one of the bottom panels...
Forum: project.Amiga Game Factory 09 March 2021, 02:37
Replies: 692
Views: 91,407
Posted By Mixel
I’ve never tried full screen panels.. I think I...

I’ve never tried full screen panels.. I think I may need to for something soon. Do they literally replace the whole screen or do they have transparency if you make them smaller than the screen?

I...
Forum: project.Amiga Game Factory 08 March 2021, 21:40
Replies: 88
Views: 6,440
Posted By Mixel
TY for that. :) --- ...

TY for that. :)


---
https://youtu.be/rnpSRtclyrQ


Couple of bugs to iron out and havent tried it in the latest version of scorpion yet.

Abusing the panel system a bit. :laughing
Forum: project.Amiga Game Factory 08 March 2021, 20:37
Replies: 692
Views: 91,407
Posted By Mixel
Technically the intro crawl is a big vertical map...

Technically the intro crawl is a big vertical map scrolled by codeblocks now, but just drawn as a big long canvas.. I might put holes in it so we can see copper or parallax in the gaps. :)

The...
Forum: project.Amiga Game Factory 08 March 2021, 20:04
Replies: 692
Views: 91,407
Posted By Mixel
Thankyou so much,. I don't know why I hadn't...

Thankyou so much,. I don't know why I hadn't worked that out. Previously when I've needed to replace the intro crawl thing I've just generated a new png based map and swapped the maps around by...
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