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Forum: Amiga scene 12 April 2021, 08:13
Replies: 279
Views: 36,578
Posted By buzzybee
@Girolamo85: It will be possible sometime this...

@Girolamo85: It will be possible sometime this autumn, as I am planning to release a demoversion.

@wairnair: More like late 2021, as this is the current release target for RESHOOT PROXIMA 3. You...
Forum: support.Games 28 March 2021, 23:07
Replies: 27
Views: 2,860
Posted By buzzybee
Thanks for the detailed description of what you...

Thanks for the detailed description of what you did to make my game run on your config. This will certainly help others if they run into trouble running RESHOOT R.

Regarding 9), just if you want...
Forum: Amiga scene 12 March 2021, 11:09
Replies: 279
Views: 36,578
Posted By buzzybee
Sorry, I owe you guys an update or two. As I...

Sorry, I owe you guys an update or two. As I started a new job in February, my focus has shifted a little bit - but development on RESHOOT PROXIMA 3 continues, albeit a bit slowed down.

Anyway,...
Forum: support.Games 10 March 2021, 09:18
Replies: 27
Views: 2,860
Posted By buzzybee
Who was first, the hen or the egg? Does RR use...

Who was first, the hen or the egg? Does RR use too much chipmem and should better only use 1 MB? Or does it make sense to use 2 MB of Chipmem, to achieve max visual effects?

Anyway, your problem...
Forum: support.Games 10 March 2021, 08:41
Replies: 27
Views: 2,860
Posted By buzzybee
First of all, thanks so much for buying RESHOOT...

First of all, thanks so much for buying RESHOOT R.

For your understanding: There are so many Amiga-configurations around these days, it's just not possible for a hobbyist project like RESHOOT R...
Forum: News 12 February 2021, 11:58
Replies: 139
Views: 14,367
Posted By buzzybee
@pink Suppose the sometimes generous / sometimes...

@pink Suppose the sometimes generous / sometimes meticulous collission detection was mentioned elsewhere already; also the fact that sometimes, the enemy wave which enters the screen while...
Forum: Amiga scene 04 January 2021, 15:25
Replies: 908
Views: 105,525
Posted By buzzybee
Haha, so true. This is exactly what happened with...

Haha, so true. This is exactly what happened with Reshoot R. Expensive mistake of mine.

Anyway, Congrats @Steril707 for finally getting ready to release your amazing game. I remember the both of...
Forum: Nostalgia & memories 01 January 2021, 21:59
Replies: 2
Views: 937
Posted By buzzybee
Exactly :-)

Exactly :-)
Forum: Nostalgia & memories 23 December 2020, 21:26
Replies: 2
Views: 937
Posted By buzzybee
Joker Verlag. 20 years ago. Gone but not forgotten

Hi guys!

Would you mind some Christmas reading and/or audio entertainment?: Joker Verlag. It's been 20 years. The fabulous Paul Kautz reminisces about the old days in his fun podcast together...
Forum: Amiga scene 20 November 2020, 16:37
Replies: 139
Views: 19,592
Posted By buzzybee
Wow, just saw this for the very first time. So...

Wow, just saw this for the very first time. So this coded in Blitz Basic for AGA-Amiga, right? Beautiful. You are making really good progress here.

How do you guys handle collision on curved...
Forum: Amiga scene 19 November 2020, 17:35
Replies: 279
Views: 36,578
Posted By buzzybee
Gameplay is all. Just in case that Invent and I...

Gameplay is all. Just in case that Invent and I could not think of any ideas to use this visual scenario for framing great action, we will throw it away (like so many ideas we tested before).
Forum: Amiga scene 19 November 2020, 10:55
Replies: 279
Views: 36,578
Posted By buzzybee
Invent and I, we are constantly pingpong-ing...

Invent and I, we are constantly pingpong-ing various visual ideas. One of my personal goals was to implement a kind of Axelay-effect. Spent the last three weeks on this.

If you want to know a bit...
Forum: Amiga scene 31 October 2020, 00:27
Replies: 279
Views: 36,578
Posted By buzzybee
We plan to release a CD32-compatible CD-ROM, so...

We plan to release a CD32-compatible CD-ROM, so yes - vanilla AGA 020 machine should be sufficient to run the game, like with RESHOOT R. The game does use Fastmem though.
Forum: Amiga scene 28 October 2020, 20:37
Replies: 279
Views: 36,578
Posted By buzzybee
Finally, the playership is ready for takeoff!

@invent and me, we worked about one year on the evolution of the player vessel.

I put up a new video on my Patreon-website and on youtube, celebrating the final iteration of the playership for...
Forum: Amiga scene 19 October 2020, 22:41
Replies: 908
Views: 105,525
Posted By buzzybee
You persevered! :-) Great, can´t wait to...

You persevered! :-)

Great, can´t wait to play all the modifications you implemented since the last version I player (1 year ago). Congrats!
Forum: Amiga scene 16 October 2020, 16:51
Replies: 279
Views: 36,578
Posted By buzzybee
Be part of the Magic: We thought some of you may...

Be part of the Magic: We thought some of you may want to be part of our development process. We want our development steps to be as open and transparent as possible, that´s why we set up a Discord...
Forum: Amiga scene 10 October 2020, 02:53
Replies: 279
Views: 36,578
Posted By buzzybee
Mahendra Tallur was so kind and asked me for an...

Mahendra Tallur was so kind and asked me for an interview for his website "Obligement – l'Amiga au maximum" some weeks ago. I happily agreed and was pleasantly surprised when I got some not-so-common...
Forum: Coders. Asm / Hardware 22 September 2020, 11:10
Replies: 11
Views: 1,048
Posted By buzzybee
For Proxima 3 I use OS-controlled interrupts,...

For Proxima 3 I use OS-controlled interrupts, since this feels more stable to me than having to care about interrupts all myself. Especially as I am using a rather interesting setup of copper...
Forum: Coders. System 21 September 2020, 01:02
Replies: 20
Views: 4,031
Posted By buzzybee
I established a number of checks in "debug mode"...

I established a number of checks in "debug mode" which should make sure that I get notifications in case unallocated memory gets written to. Had no more strange memory alloc errors any more since...
Forum: Amiga scene 28 August 2020, 22:08
Replies: 279
Views: 36,578
Posted By buzzybee
Implementing a tactial weapon system with a wide...

Implementing a tactial weapon system with a wide range of versatility is rather easy to do technically, but very hard to balance and get just right. There is a big danger that it looks good, but...
Forum: Amiga scene 28 August 2020, 21:24
Replies: 279
Views: 36,578
Posted By buzzybee
Thanks for the feedback, guys! Of course Proxima...

Thanks for the feedback, guys! Of course Proxima 3 remains a shmup, like its predecessors. Therefore I will keep the basic idea of having a player vessel shooting stuff that would try to kill it. It...
Forum: Amiga scene 26 August 2020, 19:58
Replies: 279
Views: 36,578
Posted By buzzybee
You can´t play RESHOOT PROXIMA 3 at gamescom. But...

You can´t play RESHOOT PROXIMA 3 at gamescom. But you can watch the new videotrailer. And join an amazing roster of retro enthusiasts, including me, at various virtual events under the gamescom...
Forum: Coders. Asm / Hardware 18 August 2020, 05:22
Replies: 81
Views: 8,981
Posted By buzzybee
Very inspiring and englightening thread going on...

Very inspiring and englightening thread going on here. Pretty enlightening for Kevins and my current project Proxima 3 too, since this relies heavily on moving around as many objects as possible...
Forum: Coders. Asm / Hardware 04 August 2020, 10:57
Replies: 10
Views: 852
Posted By buzzybee
I have never worked with P6112, but as far as I...

I have never worked with P6112, but as far as I am aware both playback routines are based on the same structure. So if you read the documentation you should find a variable with comparable name like...
Forum: Coders. Asm / Hardware 04 August 2020, 10:32
Replies: 81
Views: 8,981
Posted By buzzybee
Thank god copper code for Reshoot Proxima is so...

Thank god copper code for Reshoot Proxima is so busy controlling the display already, that I see no chance to add blitter control – otherwise I would feel the same. Very inspiring discussion here,...
Forum: Coders. Asm / Hardware 04 August 2020, 00:04
Replies: 10
Views: 852
Posted By buzzybee
Exactly. From the documentation of Pro Tracker...

Exactly. From the documentation of Pro Tracker V2.3B player:

; mt_E8Trigger
; This byte reflects the value of the last E8 command.
; It is reset to 0 after mt_init().

That´s how I sync...
Forum: Coders. Asm / Hardware 04 August 2020, 00:02
Replies: 10
Views: 852
Posted By buzzybee
You might also want to modify the original source...

You might also want to modify the original source code of the player. Try to find this piece:

song_step
move.w mt_PBreakPos-mt_chan1(a4),mt_PatternPos-mt_chan1(a4)...
Forum: Coders. Asm / Hardware 03 August 2020, 23:11
Replies: 10
Views: 852
Posted By buzzybee
I am using Protracker V2.3B for playback ......

I am using Protracker V2.3B for playback ... reading the current position of the song goes like this:

lea mt_chan1(pc),a4
move.b mt_SongPos-mt_chan1(a4),storeSongPos ; save current song...
Forum: Coders. Asm / Hardware 03 August 2020, 22:59
Replies: 81
Views: 8,981
Posted By buzzybee
Sorry, bit OT right now – but what´s that 32k...

Sorry, bit OT right now – but what´s that 32k boundaries all about?
Forum: Coders. Asm / Hardware 31 July 2020, 22:49
Replies: 2
Views: 783
Posted By buzzybee
Ah, seems like the puzzle was solved. I had these...

Ah, seems like the puzzle was solved. I had these lines in my startup-code

.VARS
ALIGNLONG (align to 4-byte address)
.OldView dc.l 0
.OldCop1 dc.l 0
.OldCop2 dc.l 0
.VBRptr dc.l 0
...
Forum: Coders. Asm / Hardware 31 July 2020, 22:24
Replies: 2
Views: 783
Posted By buzzybee
VASM: strange behaviour, quits with error 8

I am currently cleaning up portions of code within the RESHOOT PROXIMA 3 project. Strange things happen. For example, VASM compiles sourcecode perfectly fine when it looks like this:

tst.b...
Forum: Coders. System 28 July 2020, 22:45
Replies: 20
Views: 4,031
Posted By buzzybee
Makes sense. Okay, will modify memory alloc...

Makes sense. Okay, will modify memory alloc structure in such a way and see what happens; also will see what MuGuardianAngel can do – never really worked with that tool before.

Guys, thanks a lot...
Forum: Coders. System 28 July 2020, 14:39
Replies: 20
Views: 4,031
Posted By buzzybee
Well... I do most memory allocation like that,...

Well... I do most memory allocation like that, and de-alloc / re-alloc one memory chunk only when switching between stages. Should not cause too much fragmentation.
Forum: Coders. System 28 July 2020, 14:33
Replies: 20
Views: 4,031
Posted By buzzybee
My stomach tells me the same. How would you check...

My stomach tells me the same. How would you check for such an issue?


True. Did that macro years ago and stuck with it. Changed it right now.
Forum: Coders. System 28 July 2020, 13:05
Replies: 20
Views: 4,031
Posted By buzzybee
copperGameMaxSize = 10500&$fff8 ; align to size...

copperGameMaxSize = 10500&$fff8 ; align to size of 8



The error happens when I ran the game a couple of times, so yes – fragmentation might be causing this, especially as I do not yet free...
Forum: Coders. System 28 July 2020, 12:00
Replies: 20
Views: 4,031
Posted By buzzybee
Defs look like this MEMF_ANY = 0 ...

Defs look like this

MEMF_ANY = 0
MEMF_CHIP = 1<<1
MEMF_FAST = 1<<2
MEMF_CLEAR = 1<<16
MEMF_TOTAL = 1<<19

(cleaned that up a bit right now)
Forum: Coders. System 28 July 2020, 08:32
Replies: 20
Views: 4,031
Posted By buzzybee
AllocVec returning zero - why?

Hi guys!

Working on RESHOOT PROXIMA 3 for some months now. From time to time, the executable fails and returns to WB, because AllocVec returns 0 in d0-register. The values in d0 and d1 given to...
Forum: Amiga scene 28 July 2020, 08:23
Replies: 139
Views: 19,592
Posted By buzzybee
What I see from the videos, the first game seems...

What I see from the videos, the first game seems to run at full 50/60 Hz framerate which usually feels very smooth and arcadey. The second version seems to run in 25 Hz, looking great, but feeling a...
Forum: Coders. General 24 July 2020, 12:39
Replies: 203
Views: 36,263
Posted By buzzybee
Looks really good. Finally a worthy conversion of...

Looks really good. Finally a worthy conversion of this classic seems to materialize.
Forum: Amiga scene 16 July 2020, 23:03
Replies: 908
Views: 105,525
Posted By buzzybee
Looks extremly well designed. Not sure if I would...

Looks extremly well designed. Not sure if I would not keep the glitches. Think they look interesting and add some kind of dynamic to the whole visual experience.
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