English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 172
Search took 0.02 seconds.
Search: Posts Made By: LeCaravage
Forum: Coders. Contest 15 February 2019, 12:20
Replies: 39
Views: 2,959
Posted By LeCaravage
After JMD, it's now Ralph joining the team....

After JMD, it's now Ralph joining the team. Making a band of 3 guys.
I have no choice, I have to finish this project.
Now I have the pressure ;)
Forum: Coders. Entries 15 February 2019, 12:20
Replies: 11
Views: 1,455
Posted By LeCaravage
After JMD, it's now Ralph joining the team....

After JMD, it's now Ralph joining the team. Making a band of 3 guys.
I have no choice, I have to finish this project.
Now I have the pressure ;)
Forum: Coders. Contest 09 February 2019, 12:43
Replies: 39
Views: 2,959
Posted By LeCaravage
Saperlipopette ! The transition between 2...

Saperlipopette !
The transition between 2 levels is something not indispensable for the ingame but after unlocking ingame again (I locked the ingame in order to go fast to transition part coding and...
Forum: Coders. Entries 09 February 2019, 12:43
Replies: 11
Views: 1,455
Posted By LeCaravage
Saperlipopette ! The transition between 2...

Saperlipopette !
The transition between 2 levels is something not indispensable for the ingame but after unlocking ingame again (I locked the ingame in order to go fast to transition part coding and...
Forum: Retrogaming General Discussion 09 February 2019, 11:58
Replies: 73
Views: 5,335
Posted By LeCaravage
Tough game but not unfair. The living and non...

Tough game but not unfair.
The living and non living objects management is perfect and complex. You can come again in a place where you drop an item and retrieve it at the exact same place you left...
Forum: Coders. Entries 07 February 2019, 19:42
Replies: 11
Views: 1,455
Posted By LeCaravage
Transition effect between 2 levels finished. Pain...

Transition effect between 2 levels finished. Pain in the ass to finalize. I used the bad option, Copper each lines instead of hardcoding (cpu) the effect.

Next in line, the mega bomb and...
Forum: Coders. Contest 07 February 2019, 19:42
Replies: 39
Views: 2,959
Posted By LeCaravage
Transition effect between 2 levels finished. Pain...

Transition effect between 2 levels finished. Pain in the ass to finalize. I used the bad option, Copper each lines instead of hardcoding (cpu) the effect.

Next in line, the mega bomb and...
Forum: Coders. Contest 01 February 2019, 21:08
Replies: 39
Views: 2,959
Posted By LeCaravage
- Now when hero picks a flying heart, it bounces...

- Now when hero picks a flying heart, it bounces against the wall before disapearing and let a +1 item behind it. The hero's colors also flashes from normal to a blue tone. So the player understand...
Forum: Coders. Entries 01 February 2019, 21:08
Replies: 11
Views: 1,455
Posted By LeCaravage
- Now when hero picks a flying heart, it bounces...

- Now when hero picks a flying heart, it bounces against the wall before disapearing and let a +1 item behind it. The hero's colors also flashes from normal to a blue tone. So the player understand...
Forum: Coders. Contest 27 January 2019, 17:38
Replies: 39
Views: 2,959
Posted By LeCaravage
- Improved the warp appearing of ennemies. More...

- Improved the warp appearing of ennemies. More pleased by this new version.
- Added falling hearts. You must collect them before they disappear. If they reach the ground, after a certain time, a...
Forum: Coders. Entries 27 January 2019, 17:37
Replies: 11
Views: 1,455
Posted By LeCaravage
- Improved the warp appearing of ennemies. More...

- Improved the warp appearing of ennemies. More pleased by this new version.
- Added falling hearts. You must collect them before they disappear. If they reach the ground, after a certain time, a...
Forum: Coders. General 21 January 2019, 19:44
Replies: 9
Views: 481
Posted By LeCaravage
@Photon : Indeed I asked the musician to not use...

@Photon : Indeed I asked the musician to not use > F20 effects -as written in the replay header source-.
And thanks for the additional tips.
Forum: Coders. Contest 21 January 2019, 11:04
Replies: 26
Views: 2,382
Posted By LeCaravage
I didn't expect it -forgive me-. You've got a...

I didn't expect it -forgive me-. You've got a solid 3D animation construction skill.
The overall ambiance design also is coherent and good, dark, red and vampire.
Very curious to see the final game...
Forum: Coders. General 20 January 2019, 21:35
Replies: 9
Views: 481
Posted By LeCaravage
@Geezer : Thanks for the help proposal, much...

@Geezer : Thanks for the help proposal, much appreciated, but as already stated I need memory save.

@ross : PM sent.
Forum: Coders. General 20 January 2019, 17:33
Replies: 9
Views: 481
Posted By LeCaravage
I think I have to use the replay for P61...

I think I have to use the replay for P61 compacted and build myself a simple sfx 1 voice managing, because the compacted generated P61 file is saving quite a lot of Kb. The replay 6.1a allows vbl...
Forum: Coders. General 19 January 2019, 21:43
Replies: 9
Views: 481
Posted By LeCaravage
Amiga sfx/mod conversion & play

Hi,

My question is for Amiga 500 OCS using asm language.

I'm next to zero concerning music and sound on Amiga (it took me ages to figure out the use of P61a replay).

I have several question...
Forum: Amiga scene 19 January 2019, 21:24
Replies: 199
Views: 20,899
Posted By LeCaravage
Holy shit ! 3 parallaxs with 12 bobs in 4 bpls....

Holy shit ! 3 parallaxs with 12 bobs in 4 bpls. Crazy good.
Forum: Coders. Contest 07 January 2019, 20:44
Replies: 56
Views: 3,952
Posted By LeCaravage
Must read again your last post, got a headache...

Must read again your last post, got a headache (^^).


Seing your last video makes me think :

Why not add vu-meter for each track with copper gradient in it (like Protracker).

The Z...
Forum: Coders. Contest 07 January 2019, 20:29
Replies: 39
Views: 2,959
Posted By LeCaravage
@all : Thanks for your kind words. Motivation...

@all : Thanks for your kind words. Motivation goes up :)
Forum: Coders. Contest 04 January 2019, 14:06
Replies: 39
Views: 2,959
Posted By LeCaravage
Added the warp in sequence of monsters. Every...

Added the warp in sequence of monsters.
Every time new monsters appear in game scenery, they will have this "Star Trek apparition mode".
Need to tweak this effect to make it more dynamic.

Next...
Forum: Coders. Entries 04 January 2019, 14:06
Replies: 11
Views: 1,455
Posted By LeCaravage
Added the warp in sequence of monsters. Every...

Added the warp in sequence of monsters.
Every time new monsters appear in game scenery, they will have this "Star Trek apparition mode".
Need to tweak this effect to make it more dynamic.

Next...
Forum: Coders. Contest 30 December 2018, 16:44
Replies: 39
Views: 2,959
Posted By LeCaravage
Slowed down a little bit (33% slower) big red...

Slowed down a little bit (33% slower) big red ball mvt's speed.
Added random differents angles of big ball mvt (amongst 16 possible vectors).
Display a bigger score points at the place where the...
Forum: Coders. Entries 30 December 2018, 16:44
Replies: 11
Views: 1,455
Posted By LeCaravage
Slowed down a little bit (33% slower) big red...

Slowed down a little bit (33% slower) big red ball mvt's speed.
Added random differents angles of big ball mvt (amongst 16 possible vectors).
Display a bigger score points at the place where the...
Forum: Coders. Contest 29 December 2018, 18:15
Replies: 39
Views: 2,959
Posted By LeCaravage
After laborious debug sessions I have something...

After laborious debug sessions I have something that don't crash after few seconds.

The collision detection now works fine. The bottom screen flashes when a detection occurs (just a test feature)....
Forum: Coders. Entries 29 December 2018, 18:15
Replies: 11
Views: 1,455
Posted By LeCaravage
After laborious debug sessions I have something...

After laborious debug sessions I have something that don't crash after few seconds.

The collision detection now works fine. The bottom screen flashes when a detection occurs (just a test feature)....
Forum: Coders. General 29 December 2018, 10:23
Replies: 21
Views: 1,009
Posted By LeCaravage
Indeed, this is the one you're describing.

Indeed, this is the one you're describing.
Forum: Coders. General 28 December 2018, 20:27
Replies: 21
Views: 1,009
Posted By LeCaravage
@roondar : If I interpret well your tests, Add36K...

@roondar : If I interpret well your tests, Add36K is useless. Better use addchip alone ?
Forum: Coders. General 28 December 2018, 19:50
Replies: 21
Views: 1,009
Posted By LeCaravage
@roondar : You test make me think I could be...

@roondar : You test make me think I could be wrong. May be the most important is the biggest size of each chunck.
Forum: Coders. General 28 December 2018, 19:45
Replies: 21
Views: 1,009
Posted By LeCaravage
@ross : Please check your PM out. The 2 adf of...

@ross : Please check your PM out.
The 2 adf of my seka minimal ram use. One of the ADF got his bootblock modified with your addchip util.
Forum: Coders. General 28 December 2018, 18:28
Replies: 21
Views: 1,009
Posted By LeCaravage
Hi Ross, I installed your bootblock and it...

Hi Ross,
I installed your bootblock and it gives me 440Kb free chip ram at Seka start instead of 467 without it.
Forum: Coders. General 27 December 2018, 21:32
Replies: 21
Views: 1,009
Posted By LeCaravage
@geezer : Muchos Thanks for taking the time to...

@geezer : Muchos Thanks for taking the time to help. Will make my possible to understand how it works :D
Forum: Coders. General 27 December 2018, 20:08
Replies: 21
Views: 1,009
Posted By LeCaravage
OMG the answer to my question was so simple to...

OMG the answer to my question was so simple to find.
I have a "special" dev disquette with a minimum startup-sequence.
So when seka starts I chose 'ChipRam' (instead of Fast) and it displays 'Max....
Forum: Coders. General 27 December 2018, 19:46
Replies: 21
Views: 1,009
Posted By LeCaravage
Is it a program to include in my main source or...

Is it a program to include in my main source or an external exe to put in startup-sequence ?
That's would be great ! Thanks :)
Forum: Coders. General 27 December 2018, 19:00
Replies: 21
Views: 1,009
Posted By LeCaravage
Chip RAM

Hi there,

My question is for Amiga 500 OCS (512/512)

What is the max chip ram available (2 or 3 max chunks) if I decide to launch the game from a floppy disk (DOS and not WB) ?

I've never...
Forum: Coders. Asm / Hardware 21 December 2018, 16:45
Replies: 5
Views: 734
Posted By LeCaravage
@Asman Thanks for the help. Much appreciated. ...

@Asman
Thanks for the help. Much appreciated.
I checked your code and it seems I use a similar method than yours.
But I use a dualplayfield, may be it's what makes the pb.
It's like it only...
Forum: Coders. Asm / Hardware 16 December 2018, 18:19
Replies: 5
Views: 734
Posted By LeCaravage
When you start to input random values, that means...

When you start to input random values, that means you must pass.
Too bad because this hardware feature would have saved some raster time.
Anyway, thanks for helping.
Forum: Coders. Asm / Hardware 16 December 2018, 13:24
Replies: 5
Views: 734
Posted By LeCaravage
Ocs clxdat & clxcon

Hey,

-Qst for Amiga 500 OCS-


I have pain in the butt understanding how works these hardware collision detections registers.
I'm trying to detect collision between sprites and bobs. The...
Forum: Coders. Contest 14 November 2018, 00:37
Replies: 56
Views: 3,952
Posted By LeCaravage
Been waiting for the update sir :D Because it's...

Been waiting for the update sir :D Because it's kinda cool to read your dev diary.
Forum: Coders. Contest 14 November 2018, 00:28
Replies: 723
Views: 43,259
Posted By LeCaravage
Shapes good. The end of the video reveals an...

Shapes good. The end of the video reveals an enjoyable sunset parallax. Nice progress -I wish I could go as fast-.
Forum: Coders. General 07 November 2018, 23:37
Replies: 4
Views: 446
Posted By LeCaravage
Cornelian dilemma indeed. I have to find other...

Cornelian dilemma indeed.
I have to find other rooms of memory save as I don't want to restrain musician.
Thanks for the help.
Showing results 1 to 40 of 172

 
Forum Jump

All times are GMT +2. The time now is 06:16.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.08178 seconds with 10 queries