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Forum: Coders. Blitz Basic 05 September 2020, 00:04
Replies: 4
Views: 585
Posted By Coagulus
I'm not sure that can be done. Doubling pixels...

I'm not sure that can be done. Doubling pixels vertcally maybe but not horizontally.

Could one of the chunky libraries be of use instead?
Forum: Retrogaming General Discussion 27 August 2020, 21:45
Replies: 197
Views: 9,292
Posted By Coagulus
Yeah they said bog. Just some clips of Turricans...

Yeah they said bog. Just some clips of Turricans and a few soundbites. No actual "more info"
Forum: Retrogaming General Discussion 26 August 2020, 23:48
Replies: 179
Views: 9,236
Posted By Coagulus
That mock up looks great. Would it be quicker...

That mock up looks great. Would it be quicker doing the frame and background in hardware sprites so the background doesn't need to be preserved when the balls move?
Forum: Coders. Blitz Basic 11 August 2020, 16:21
Replies: 6
Views: 991
Posted By Coagulus
True. Its laziness on my part really. But i did...

True. Its laziness on my part really. But i did have a big issue getting the displays to line up with small gaps. I miss the way Amos did it for screens if I'm honest. You could even move them up and...
Forum: Coders. Blitz Basic 11 August 2020, 11:46
Replies: 6
Views: 991
Posted By Coagulus
You're probably right. And i used displaylib for...

You're probably right. And i used displaylib for JetHunt. But i do like that i can do a fade by just typing fadein. And things like Displaycontrols are fiddly. Also i couldnt get 2 screens to display...
Forum: project.Amiga Game Factory 09 August 2020, 19:59
Replies: 42
Views: 3,008
Posted By Coagulus
Aha. That is similar for sure. I've played a few...

Aha. That is similar for sure. I've played a few like it over the years. Looks like they used the same method as i did for animating all the segments. But i decided to make the screen big and use up...
Forum: Coders. Blitz Basic 09 August 2020, 18:10
Replies: 6
Views: 991
Posted By Coagulus
i can see its BPLCON3 can i just MOVE to it?

i can see its BPLCON3 can i just MOVE to it?
Forum: project.Amiga Game Factory 09 August 2020, 18:08
Replies: 42
Views: 3,008
Posted By Coagulus
That's a very serious face. Sorry i thought I'd...

That's a very serious face. Sorry i thought I'd replied to this. There will be a 1.2 but i have been concentrating effort on the next game while i still have my graphic guy engaged. :) (and its going...
Forum: Coders. Blitz Basic 08 August 2020, 11:54
Replies: 6
Views: 991
Posted By Coagulus
ECS Black Border

Hi

Is there a way of setting the black border in Blitz for ECS/AGA when using the Slice Library?

(I know Displaylib is more powerful but the Slice lib is working better for the next game, and...
Forum: News 03 August 2020, 22:11
Replies: 117
Views: 7,182
Posted By Coagulus
Awesome. Well done. Downloaded it on my phone but...

Awesome. Well done. Downloaded it on my phone but only get a blue screen. But I'll try it on WinUAE soon. As someone who also took 25+ years to release JetHunt i can feel this story. :)
Forum: project.Amiga Game Factory 03 August 2020, 10:05
Replies: 42
Views: 3,008
Posted By Coagulus
He has unusual taste for sure. :) hopefully he'll...

He has unusual taste for sure. :) hopefully he'll like the next game. I'm very happy with a 7 though.
Forum: project.Amiga Game Factory 03 August 2020, 00:38
Replies: 42
Views: 3,008
Posted By Coagulus
Thanks all. Looks like I'm in some esteemed...

Thanks all. Looks like I'm in some esteemed company there on those 1 star reviews. I wish I could make as awesome a release as Rygar but I'll settle for hopefully fun and addictive ones at least to...
Forum: project.Amiga Game Factory 02 August 2020, 23:49
Replies: 42
Views: 3,008
Posted By Coagulus
Thanks. Yes the levels are devious. I've not...

Thanks. Yes the levels are devious. I've not managed to complete it yet and I've been playing it for longer :D

But the difficulty is one of the reasons i wrote the level editor. The 20 levels were...
Forum: project.Amiga Game Factory 02 August 2020, 23:10
Replies: 42
Views: 3,008
Posted By Coagulus
A 1/10 already that's depressing.

A 1/10 already that's depressing.
Forum: project.Amiga Game Factory 02 August 2020, 21:34
Replies: 42
Views: 3,008
Posted By Coagulus
Maybe too late for bombs in this version but if...

Maybe too late for bombs in this version but if you find a level is too difficult just edit it. :)

The highest level you can start from is the highest level that you've reached. All 20 are...
Forum: project.Amiga Game Factory 31 July 2020, 23:56
Replies: 42
Views: 3,008
Posted By Coagulus
Sounds great. :) Will add them to version 1.2

Sounds great. :) Will add them to version 1.2
Forum: Coders. Blitz Basic 31 July 2020, 19:09
Replies: 8
Views: 729
Posted By Coagulus
I had a similar issue with Wormy. I discovered it...

I had a similar issue with Wormy. I discovered it was the music player that caused it to not work on A500.
Forum: project.Amiga Game Factory 29 July 2020, 20:19
Replies: 42
Views: 3,008
Posted By Coagulus
For some reason I get "The site can't be reached"...

For some reason I get "The site can't be reached" from your link. :( Wonder if my Vodafone broadband is blocking it.

EDIT: ingnore me, yes, the broadband blocks filebin but for some reason my...
Forum: project.Amiga Game Factory 28 July 2020, 23:49
Replies: 42
Views: 3,008
Posted By Coagulus
Aw I really hope it works...

Aw I really hope it works...
Forum: Coders. Blitz Basic 28 July 2020, 18:41
Replies: 98
Views: 15,250
Posted By Coagulus
Glad you've found that. Thought i was going...

Glad you've found that. Thought i was going loopy. Next question is can a sound effect be forced into one only though. (My next game. which I'm about half way through coding already, uses 3 channels...
Forum: project.Amiga Game Factory 28 July 2020, 10:55
Replies: 42
Views: 3,008
Posted By Coagulus
Thanks. I'm honoured to get a Flashtro on one of...

Thanks. I'm honoured to get a Flashtro on one of my games. :) and it works great!
Forum: project.Amiga Game Factory 28 July 2020, 09:20
Replies: 42
Views: 3,008
Posted By Coagulus
No worries. It was created in PT2.3b and also 3.6...

No worries. It was created in PT2.3b and also 3.6

Note. The level complete, ending, game over and high score tunes are all also in the same MOD after the title tune. I position jump in Blitz to...
Forum: project.Amiga Game Factory 28 July 2020, 00:45
Replies: 42
Views: 3,008
Posted By Coagulus
[QUOTE=nikosidis;1416526]This was much better :)...

[QUOTE=nikosidis;1416526]This was much better :) Works nice on my Amiga 1200/030 now. The music is little out of tune my friend. I can

Are they lol? Well they're in the sfx drawer of the disk....
Forum: project.Amiga Game Factory 26 July 2020, 22:55
Replies: 42
Views: 3,008
Posted By Coagulus
Hmm, well I definitely need to fix that! ...

Hmm, well I definitely need to fix that!



I've never had a freeze. Except in WinFellow when using version 1.0. Will investigte.



I did get slowdown using A500 config but not A1200 in...
Forum: project.Amiga Game Factory 26 July 2020, 16:55
Replies: 21
Views: 2,380
Posted By Coagulus
http://eab.abime.net/showthread.php?p=1416198#post...

http://eab.abime.net/showthread.php?p=1416198#post1416198

v1.1 released :D
Forum: project.Amiga Game Factory 26 July 2020, 16:54
Replies: 42
Views: 3,008
Posted By Coagulus
Super Wormy The Worm-Like Snake. Bugfix 1.1 released

Hi all,

After getting bitten by not testing thoroughly enough. :banghead Here is Super Wormy the Worm Like Snake version 1.1

Fixes

Now seems to work fine on Kick1.3.
Now seems to work fine...
Forum: project.Amiga Game Factory 26 July 2020, 15:34
Replies: 21
Views: 2,380
Posted By Coagulus
Thanks all. I'm having some problems getting the...

Thanks all. I'm having some problems getting the sound effects to go on the right channel. But i also found a couple more bugs (such as level 14 being impossible!) Which have now been fixed so no...
Forum: Coders. Blitz Basic 26 July 2020, 13:03
Replies: 98
Views: 15,250
Posted By Coagulus
Doh! ;) Changed it to that but the sfx is...

Doh! ;)

Changed it to that but the sfx is blocking out the channel which is 3 on ProTracker. %1011 does the same and so does %1000 which is very odd.

On my Protracker mod, Channels 1,2,3 have...
Forum: project.Amiga Game Factory 25 July 2020, 23:15
Replies: 21
Views: 2,380
Posted By Coagulus
Hmmm. Too late for v1.1 (as that'll be released...

Hmmm. Too late for v1.1 (as that'll be released probably tomorrow as i need to get a fixed version out) but that's something to look into. :)
Forum: project.Amiga Game Factory 25 July 2020, 22:04
Replies: 21
Views: 2,380
Posted By Coagulus
Haha the only thing updating is the executable...

Haha the only thing updating is the executable which uses a different music player library. A working one which has the side effect of it working on more configurations. Still 2MB but only 1MB has to...
Forum: Coders. Blitz Basic 25 July 2020, 21:18
Replies: 98
Views: 15,250
Posted By Coagulus
First I'd like to say, this is fab and works...

First I'd like to say, this is fab and works unlike the CIA tracker lib for Blitz I was using which caused crashes and didn't work on 1.3. :)

I'm not sure if I'm setting it right

I tried...
Forum: project.Amiga Game Factory 25 July 2020, 21:14
Replies: 21
Views: 2,380
Posted By Coagulus
I've always loved games with editors. But usually...

I've always loved games with editors. But usually the ones I write aren't any good for release. But this time I wanted to make sure. :)

Now all I have to do is finish version 1.1 . Which is almost...
Forum: Coders. Blitz Basic 25 July 2020, 18:51
Replies: 1
Views: 396
Posted By Coagulus
Igore this. Phx's (lib by idrougge) works great!

Igore this. Phx's (lib by idrougge) works great!
Forum: Coders. Blitz Basic 25 July 2020, 14:46
Replies: 1
Views: 396
Posted By Coagulus
Issues with fixing Super Wormy (music player)

Hi all.

I'm glad some people are getting to enjoy Super Wormy the Worm Like Snake even if it is only in WinUAE. Gutted it's not working for more people. :(

The program was crashing on some...
Forum: project.Amiga Game Factory 22 July 2020, 00:49
Replies: 21
Views: 2,380
Posted By Coagulus
Awesome. Glad someone has been able to play it....

Awesome. Glad someone has been able to play it. Looks like it's mainly a WinUAE game until i can get it working on real hardware. Bah. I tried it on WinFellow and that didn't like it either. I'll...
Forum: project.Amiga Game Factory 21 July 2020, 23:15
Replies: 21
Views: 2,380
Posted By Coagulus
Drat. That's not good. :sad it plays great in...

Drat. That's not good. :sad it plays great in WinUAE. But i want it to work on at least some real Amigas.

I guess i need a 1.1 version. Can others try it too. If you change the options to smooth...
Forum: project.Amiga Game Factory 21 July 2020, 21:46
Replies: 21
Views: 2,380
Posted By Coagulus
Gonna try and be more careful coding the next...

Gonna try and be more careful coding the next game (which is progressing nicely) as i want that one to work on 1MB Amigas. Or 1MB Chip at worst. But hope this one both works for you and you enjoy it....
Forum: project.Amiga Game Factory 21 July 2020, 21:10
Replies: 21
Views: 2,380
Posted By Coagulus
It's here! Super Wormy The Worm-Like Snake. v1.0

Hi all

Spent ages trying to track down the final bugs. Missed one big one. Even though the game is not AGA, it only seems to work on 68020+ and likes 2MB Chip Ram (I did get it running on 1MB CHIP...
Forum: project.Amiga Game Factory 18 July 2020, 00:39
Replies: 20
Views: 3,065
Posted By Coagulus
Spent the last month trying to locate a few...

Spent the last month trying to locate a few really annoying bugs. (In fact I've half written another game! More about that soon...) One of which was fixed using "VwaitPos 255" instead of "Vwait"....
Forum: project.Amiga Game Factory 07 June 2020, 21:43
Replies: 20
Views: 3,065
Posted By Coagulus
Nearly done, got so fiddly I did an editor......

Nearly done, got so fiddly I did an editor... will be included with it. :)
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