Forum: Retrogaming General Discussion
21 April 2024, 17:54
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Replies: 2
Views: 209
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Forum: Amiga scene
18 April 2024, 22:25
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Replies: 64
Views: 2,175
Oh yes, various serious pieces of software do...
Oh yes, various serious pieces of software do this. PyCharm instantly springs to mind. Word also does this in it's newest version after you've saved once. At work I use PowerBI, which does require...
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Forum: Retrogaming General Discussion
18 April 2024, 11:52
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Replies: 100
Views: 4,581
We can play the "let's pretend our system(s) of...
We can play the "let's pretend our system(s) of choice is/are more innovative than the C64" game with C64 originals as well as a neat counter. Here's some C64 originals (some have been named before):...
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Forum: project.Amiga Game Factory
18 April 2024, 09:38
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Replies: 252
Views: 60,821
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Forum: Amiga scene
18 April 2024, 09:34
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Replies: 64
Views: 2,175
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Forum: project.Amiga Game Factory
17 April 2024, 21:34
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Replies: 252
Views: 60,821
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Forum: Retrogaming General Discussion
16 April 2024, 22:27
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Replies: 40
Views: 4,073
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Forum: Retrogaming General Discussion
16 April 2024, 11:01
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Replies: 100
Views: 4,581
I do wonder where you got the idea that the...
I do wonder where you got the idea that the 'other systems' (presumably the ZX-Spectrum and Amstrad CPC, as that is usually how this goes) had so many more innovative titles for them.
I can't...
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Forum: Retrogaming General Discussion
16 April 2024, 10:15
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Replies: 100
Views: 4,581
There's nothing to argue. It's all about taste...
There's nothing to argue. It's all about taste and a massive dose of nostalgia and rose-tinted glasses.
Which leads to fans of either CPC/Spectrum/C64 to conclude that their system has the best...
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Forum: Retrogaming General Discussion
15 April 2024, 20:50
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Replies: 100
Views: 4,581
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Forum: Retrogaming General Discussion
15 April 2024, 09:26
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Replies: 100
Views: 4,581
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Forum: Amiga scene
14 April 2024, 20:13
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Replies: 193
Views: 38,668
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Forum: support.Hardware
14 April 2024, 20:09
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Replies: 48
Views: 3,389
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Forum: Retrogaming General Discussion
14 April 2024, 16:30
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Replies: 100
Views: 4,581
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Forum: support.Hardware
14 April 2024, 14:44
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Replies: 48
Views: 3,389
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Forum: Coders. General
13 April 2024, 23:42
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Replies: 987
Views: 138,429
This is not how coding for the A500 normally...
This is not how coding for the A500 normally works, because keeping GFX memory in Fast RAM and rendering to Chip RAM is slow on that system. The 68000 can only move about 1/2 of the data per frame...
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Forum: Nostalgia & memories
12 April 2024, 16:58
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Replies: 5
Views: 518
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Forum: Coders. General
12 April 2024, 10:52
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Replies: 987
Views: 138,429
Ah, I didn't know that. Still, 4MB is more than...
Ah, I didn't know that. Still, 4MB is more than 2MB of the ECS/AGA machines. Also, I would honestly consider soldering/modding a machine to get to the higher numbers kind of 'cheating' when it comes...
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Forum: News
11 April 2024, 15:21
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Replies: 146
Views: 21,824
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Forum: Coders. General
11 April 2024, 15:03
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Replies: 987
Views: 138,429
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Forum: Coders. General
11 April 2024, 01:01
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Replies: 987
Views: 138,429
Not to mention it actually uses an actual...
Not to mention it actually uses an actual advantage the ST(e) has over the Amiga (yeah, I know - the shock for some people, right :laughing): the ability to access much more GFX RAM with the ST...
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Forum: support.WinUAE
09 April 2024, 23:35
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Replies: 8
Views: 400
Are you sure the game actually uses COP1JMP?
...
Are you sure the game actually uses COP1JMP?
While many programs will explicitly strobe COP1JMP to (re)start the Copperlist at the pointer in COP1LCH & COP1LCL, this is not actually necessary....
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Forum: Coders. General
27 March 2024, 10:33
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Replies: 239
Views: 28,518
Thanks for the mention :)
To add to this, I...
Thanks for the mention :)
To add to this, I did test the mixer on much faster CPU's as well. 22KHz playback, single channel, four samples takes around 0,8% CPU on a 030/50MHz.
Do note however...
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Forum: Coders. Asm / Hardware
21 March 2024, 14:29
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Replies: 23
Views: 976
It should probably be pointed out that the...
It should probably be pointed out that the address of buffer is not really a constant. Unless you specifically make it point to a single address under all situations (which is not something I'd...
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Forum: project.Amiga Game Factory
11 March 2024, 11:15
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Replies: 197
Views: 41,369
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Forum: Amiga scene
05 March 2024, 08:56
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Replies: 41
Views: 2,151
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Forum: Coders. Asm / Hardware
03 March 2024, 23:36
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Replies: 6
Views: 902
I'm not sure what the problem is?
Assuming...
I'm not sure what the problem is?
Assuming you're not running in a screen mode where the Copper doesn't get any cycles during bitplane DMA, you can simply wait for the desired vertical and...
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Forum: support.Games
29 February 2024, 09:50
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Replies: 44
Views: 6,216
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Forum: support.WinUAE
29 February 2024, 09:41
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Replies: 29
Views: 2,715
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Forum: Coders. Asm / Hardware
29 February 2024, 09:34
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Replies: 6
Views: 503
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Forum: Coders. Asm / Hardware
29 February 2024, 00:29
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Replies: 6
Views: 503
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Forum: Coders. Asm / Hardware
28 February 2024, 23:07
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Replies: 6
Views: 503
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Forum: Amiga scene
20 February 2024, 09:28
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Replies: 200
Views: 26,971
Personally I feel that Cecconoid is filled with...
Personally I feel that Cecconoid is filled with technical tricks and highlights. The particle system is pretty awesome and does so many particles even on a basic A500 - drawing individual pixels to...
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Forum: Coders. Asm / Hardware
15 February 2024, 14:06
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Replies: 21
Views: 1,248
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Forum: Coders. Asm / Hardware
15 February 2024, 10:29
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Replies: 21
Views: 1,248
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Forum: Coders. Asm / Hardware
15 February 2024, 09:50
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Replies: 21
Views: 1,248
One common approach would be to check how far...
One common approach would be to check how far away from alignment you are (either at or at destination, or both) and do only move.b's to get word aligned. Then, do the remainder using move.l's (or...
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Forum: support.Hardware
08 February 2024, 21:10
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Replies: 4
Views: 288
It's possible it might be a bad or insufficient...
It's possible it might be a bad or insufficient power supply. Those can cause all sorts of weird issues. Though in fairness, that would likely also show those problems much, much worse with all that...
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Forum: Retrogaming General Discussion
06 February 2024, 09:58
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Replies: 72
Views: 4,378
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Forum: Retrogaming General Discussion
05 February 2024, 17:28
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Replies: 68
Views: 5,872
I do agree that any max object count should be...
I do agree that any max object count should be considered only for games running at full framerate and without slowdown. On both Amiga and other systems. And of course, without tricks like 'only...
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Forum: Amiga scene
02 February 2024, 15:18
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Replies: 200
Views: 26,971
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