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Forum: project.Amiga Game Factory Today, 00:27
Replies: 235
Views: 42,021
Posted By Muzza
A simple repeating parallax background in the...

A simple repeating parallax background in the caves would probably be possible, but it may increase the chance of dropped frames during the boss fight. Perhaps the biggest problem would be the...
Forum: project.Amiga Game Factory Yesterday, 12:12
Replies: 235
Views: 42,021
Posted By Muzza
What does // mean?

What does // mean?
Forum: project.Amiga Game Factory 02 December 2021, 23:07
Replies: 235
Views: 42,021
Posted By Muzza
It's the weakest looking world in both versions...

It's the weakest looking world in both versions IMHO. I always thought the red and purple bricks of the original were garish and ugly (compared to the amazing outdoor scenes of World 1). I'm not even...
Forum: Coders. General 02 December 2021, 00:51
Replies: 12
Views: 600
Posted By Muzza
Thanks, its running now. It was the chip RAM...

Thanks, its running now. It was the chip RAM always starting at zero that I'd missed.
Forum: Coders. General 02 December 2021, 00:15
Replies: 12
Views: 600
Posted By Muzza
I'm not clear on how the kickemu slaves work, but...

I'm not clear on how the kickemu slaves work, but I was put off because it appears they need kickstart ROMs to function. Doesn't this mean extra RAM requirements? And it adds to the difficulty of...
Forum: Coders. General 02 December 2021, 00:12
Replies: 12
Views: 600
Posted By Muzza
The version I'm using for this WHDLoad slave...

The version I'm using for this WHDLoad slave doesn't use DOS, it is just a single large file that is both exe/data.
Forum: Coders. General 01 December 2021, 23:51
Replies: 12
Views: 600
Posted By Muzza
I decided to learn how to make my own slave,...

I decided to learn how to make my own slave, given it may be something I need to do multiple times. I have been making progress, but I'm confused about how RAM is handled by WHDLoad.
I fill in...
Forum: Coders. General 29 November 2021, 07:40
Replies: 12
Views: 600
Posted By Muzza
Thanks. Unfortunately I now get "Can't allocate...

Thanks. Unfortunately I now get "Can't allocate ExpMem". My expansion is only 4MB, and 1.6MB seems to go on 'something' when loading Workbench, so I guess I don't have enough. Me from the 90s knew...
Forum: Coders. General 28 November 2021, 04:49
Replies: 12
Views: 600
Posted By Muzza
WHDLoad GenericKick error

It was suggested to me here (https://eab.abime.net/showpost.php?p=1518795&postcount=23) that I should make a WHDLoad slave for my Turrican 2 AGA project, to make use of its crash reporting and...
Forum: Coders. Asm / Hardware 25 November 2021, 05:44
Replies: 23
Views: 1,524
Posted By Muzza
That sounds like a very good idea, thanks. I've...

That sounds like a very good idea, thanks. I've been trying it but there is a lot to learn with these WHDLoad slaves. I'll make a new thread with some questions as it doesn't really fit here.
Forum: Coders. Asm / Hardware 25 November 2021, 01:30
Replies: 23
Views: 1,524
Posted By Muzza
Similar tactics are what I've used for many other...

Similar tactics are what I've used for many other bugs, but this one only happens on hardware I don't have access to.
I'm reliant on the kindness of others to continually run tests for me, which...
Forum: Coders. Asm / Hardware 25 November 2021, 01:07
Replies: 23
Views: 1,524
Posted By Muzza
It is quite possible. I already do things like...

It is quite possible. I already do things like putting guards around all memory allocations in debug mode (to check for write overflows). Plus the code runs on PC too which would detect many common...
Forum: Coders. Asm / Hardware 25 November 2021, 00:14
Replies: 23
Views: 1,524
Posted By Muzza
Disabling all audio makes no difference. I've...

Disabling all audio makes no difference. I've tried various WinUAE settings to make it run faster trying to reproduce a race condition, but nothing. Very frustrating.
Forum: project.Amiga Game Factory 23 November 2021, 08:43
Replies: 235
Views: 42,021
Posted By Muzza
So far as I can tell, the artwork does not exist...

So far as I can tell, the artwork does not exist to animate them.
If an artist wanted to create the additional tiles for the animation, I'd certainly be willing to implement it, but I'd also have to...
Forum: Coders. Asm / Hardware 23 November 2021, 05:20
Replies: 23
Views: 1,524
Posted By Muzza
Useful to know thanks. I use both players in my...

Useful to know thanks.
I use both players in my code, but the 7V one is not activated in the current build, because like you say, it's only for the intro.
Forum: Coders. Asm / Hardware 22 November 2021, 23:28
Replies: 23
Views: 1,524
Posted By Muzza
It targets 68020, so I'm assuming turning off...

It targets 68020, so I'm assuming turning off cache would have negative affects there too.


I implemented the CacheClearU change, and spent a lot of time making some copper code robust (because...
Forum: Coders. Asm / Hardware 22 November 2021, 23:19
Replies: 23
Views: 1,524
Posted By Muzza
Yes, three code modules with internal references...

Yes, three code modules with internal references and which make calls to other modules. They are loaded into dynamically allocated memory, so all the internal and external references need relocating...
Forum: Coders. Asm / Hardware 21 November 2021, 07:00
Replies: 23
Views: 1,524
Posted By Muzza
Thanks for the replies, I do a system takeover...

Thanks for the replies, I do a system takeover but keep the system intact. And given that this is for OS2.0+, it seems sensible to change to use CacheClearU.
I agree it is probably just revealing a...
Forum: Coders. Asm / Hardware 20 November 2021, 11:06
Replies: 23
Views: 1,524
Posted By Muzza
I wasn’t clear but yes this is all after a system...

I wasn’t clear but yes this is all after a system takeover.
Forum: Coders. Asm / Hardware 20 November 2021, 05:08
Replies: 23
Views: 1,524
Posted By Muzza
CPU Caches

The other day, Ross had pointed out a problem in my cache flushing code which I fixed, and I was hopeful it could fix some compatibility issues some systems had. But then dlfrsilver reported some...
Forum: project.Amiga Game Factory 19 November 2021, 09:56
Replies: 235
Views: 42,021
Posted By Muzza
Damn :( If you’re able to try the floppy...

Damn :(
If you’re able to try the floppy version it could be useful to know if that works.
Forum: project.Amiga Game Factory 19 November 2021, 07:26
Replies: 235
Views: 42,021
Posted By Muzza
I've fixed a number of issues from the last...

I've fixed a number of issues from the last release that could cause crashes on certain configuration. I've also done a version that runs from hard drive (no icon, you'll have to run it from the...
Forum: Coders. Asm / Hardware 18 November 2021, 23:57
Replies: 18
Views: 892
Posted By Muzza
I do LoadView(NULL), but I wasn't setting any BPL...

I do LoadView(NULL), but I wasn't setting any BPL registers until after some initialisation work had been done (so potentially some vblanks had passed)
Forum: Coders. Asm / Hardware 18 November 2021, 23:54
Replies: 18
Views: 892
Posted By Muzza
COP1LC gets set a few times because I do some...

COP1LC gets set a few times because I do some 'go-subs' to other copper lists, so at the very end I reset it to the start to ensure it is valid.
Wouldn't the COPJMP2 in your list start running...
Forum: Coders. Asm / Hardware 18 November 2021, 23:47
Replies: 18
Views: 892
Posted By Muzza
At this point, no display registers have been set...

At this point, no display registers have been set at all, so they are whatever it was from Workbench before I did a system takeover. This setting of BPLCON0 will be the first display setting...
Forum: Coders. Asm / Hardware 18 November 2021, 23:10
Replies: 18
Views: 892
Posted By Muzza
One thing that I have wondered about is the way I...

One thing that I have wondered about is the way I chain my copper lists together for triple buffering.

Each copper list ends with this:
Wait for VPOS 303
COP1LC = pointer to top of THIS copper...
Forum: Coders. Asm / Hardware 18 November 2021, 22:58
Replies: 18
Views: 892
Posted By Muzza
Thanks for the replies, I'm going over everything...

Thanks for the replies, I'm going over everything but I don't write to COPJMP using the CPU (only the copper), so I don't think it can be the COPJMP strobe bug.
Forum: Coders. Asm / Hardware 18 November 2021, 08:30
Replies: 18
Views: 892
Posted By Muzza
BPLCON0 causing hang

I've been looking at a hang that occurs on the first frame of my game on my real hardware A1200 but not in emulation.

After cutting things out bit by bit, I've narrowed down to a case where I can...
Forum: project.Amiga Game Factory 18 November 2021, 01:38
Replies: 235
Views: 42,021
Posted By Muzza
Currently I don't have a reliably working version...

Currently I don't have a reliably working version that can run from hard drive. Because it is a system-takeover game, you can't load any files without restoring enough of the system to allow dos to...
Forum: project.Amiga Game Factory 17 November 2021, 03:57
Replies: 235
Views: 42,021
Posted By Muzza
Matching all the precise scrolling movements in...

Matching all the precise scrolling movements in level 2 was a probably more of a pain than matching the scrolling speed from level 3.
But the biggest pain was probably the level 2 boss. 7...
Forum: project.Amiga Game Factory 16 November 2021, 08:34
Replies: 235
Views: 42,021
Posted By Muzza
If I run the game using an A1200 rom in WinUAE,...

If I run the game using an A1200 rom in WinUAE, it runs.If I run it using the in-built AROS rom, it comes out with a series of memory errors as soon as I execute the program from the command line. It...
Forum: project.Amiga Game Factory 16 November 2021, 07:41
Replies: 235
Views: 42,021
Posted By Muzza
I've just discovered that the above build does...

I've just discovered that the above build does not seem to run with the AROS ROM under emulation, so I expect there is a serious bug in it.
I'll post a new build once I get to the bottom of it.
Forum: project.Amiga Game Factory 16 November 2021, 06:49
Replies: 235
Views: 42,021
Posted By Muzza
New release: World 3 has been added to the zone...

New release: World 3 has been added to the zone and to dropbox (https://www.dropbox.com/s/zlb9s5vt1licjv4/Turrican2AGA_World3Complete.zip?dl=0).
(EDIT: see next post - there is likely a serious bug...
Forum: project.Amiga Game Factory 02 November 2021, 00:13
Replies: 235
Views: 42,021
Posted By Muzza
I would guess it is a memory related problem. I'd...

I would guess it is a memory related problem. I'd very much like to fix it, but without any way to reproduce it is difficult.

The first build I put out had the common Amiga problem of not...
Forum: project.Amiga Game Factory 31 October 2021, 23:42
Replies: 235
Views: 42,021
Posted By Muzza
Can you be more specific about what happens (how...

Can you be more specific about what happens (how long does it load for? just black screen, or something else?)
Also what is the model of accelerator you are using? And have you tried unplugging all...
Forum: project.Amiga Game Factory 18 October 2021, 02:14
Replies: 58
Views: 8,173
Posted By Muzza
Looks great Daniel. This seems to be a popular...

Looks great Daniel. This seems to be a popular game for Amiga conversions. I too had thought of making Robocop my next project not that long ago. Looking forward to seeing it progress!
Forum: project.Amiga Game Factory 18 October 2021, 02:10
Replies: 340
Views: 39,500
Posted By Muzza
From the tiny bit of copper list I can see at the...

From the tiny bit of copper list I can see at the end, looks like 4 attached HW sprites covering 64x55 pixels... so maybe using 16 colour HW Sprites for the big fist?
There is a glitch where the...
Forum: project.Amiga Game Factory 05 October 2021, 00:07
Replies: 235
Views: 42,021
Posted By Muzza
I'm going to finish the three levels of World 3...

I'm going to finish the three levels of World 3 and then release them.
Forum: project.Amiga Game Factory 04 October 2021, 06:31
Replies: 235
Views: 42,021
Posted By Muzza
Thanks TheNamec, nice to know my work is enjoyed,...

Thanks TheNamec, nice to know my work is enjoyed, that CRT looks great.

Just as an update:
I've recently finished work on the World 3-2 boss (the big spaceship that splits itself into three...
Forum: Coders. Asm / Hardware 30 September 2021, 02:24
Replies: 58
Views: 6,373
Posted By Muzza
Their limitations are frustrating to say the...

Their limitations are frustrating to say the least. Using them for the player is often a good idea because typically:
A) Player is always on-screen, so the speed benefit of not needing the blitter...
Showing results 1 to 40 of 127

 
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