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Forum: Coders. General Yesterday, 11:26
Replies: 154
Views: 7,266
Posted By Steril707
I think it's on Atari Age, where there is some...

I think it's on Atari Age, where there is some kind of rule, that non programmers are not allowed to post threads in the Coders sub forum that are in the vein of "please port Quake 4 to the Atari...
Forum: Coders. General 22 November 2017, 12:48
Replies: 154
Views: 7,266
Posted By Steril707
I think for Dual Playfield, you would need to...

I think for Dual Playfield, you would need to redraw the sprites into a different style for this game to look any good.

Watch SFA on the Gameboy Color for this:

They managed to get an actually...
Forum: Coders. General 22 November 2017, 10:09
Replies: 154
Views: 7,266
Posted By Steril707
I concur that dual playfield is the most...

I concur that dual playfield is the most interesting and creative mode on the Amiga, but you need to put in LOT of work to make it look any good, and this certainly doesn't work for your run of the...
Forum: Coders. General 22 November 2017, 09:58
Replies: 154
Views: 7,266
Posted By Steril707
What I don't get with sprite sheets as these, how...

What I don't get with sprite sheets as these, how are you supposed to use them on the Amiga?

I mean, shouldn't all graphics at least being aligned on a 16*n wide grid in these sheets?
Forum: Amiga scene 21 November 2017, 09:38
Replies: 451
Views: 81,578
Posted By Steril707
While it was really annonunced as a "sound card"...

While it was really annonunced as a "sound card" at the beginning, it's been clearly said that this card is for decoding MP3s for a long time.

Seems, it's doing that, and most people are quite...
Forum: News 30 October 2017, 10:34
Replies: 31
Views: 3,158
Posted By Steril707
Well, they did. But it was quite bizarre.

Well, they did. But it was quite bizarre.
Forum: News 30 October 2017, 09:45
Replies: 31
Views: 3,158
Posted By Steril707
It was a completely amazing show. I am so...

It was a completely amazing show.

I am so happy I went there...
Forum: Amiga scene 29 October 2017, 06:11
Replies: 79
Views: 10,501
Posted By Steril707
Wasn‘t the ARM all but forgotten for many years?...

Wasn‘t the ARM all but forgotten for many years? I certainly never heard about it until mobile devices came into the light, and there it was chosen for its low energy consumption and less for any of...
Forum: Amiga scene 25 October 2017, 14:49
Replies: 59
Views: 3,937
Posted By Steril707
Well, it isn't... ;) Believe me, I tried all...

Well, it isn't... ;)

Believe me, I tried all of that stuff, it doesn't work out. When I started with the background, I only had the blue planet on screen, and if I move that one only, it's off the...
Forum: Amiga scene 24 October 2017, 20:49
Replies: 59
Views: 3,937
Posted By Steril707
It looks kind of weird when I put off the...

It looks kind of weird when I put off the starfield. you get a feeling of "no motion" then if no other stuff is scrolling towards you.

I think it looks okay with the star field on, though-
...
Forum: Coders. Asm / Hardware 24 October 2017, 18:49
Replies: 6
Views: 667
Posted By Steril707
I think the basics of 3D graphics and engines are...

I think the basics of 3D graphics and engines are not something special to the Amiga..

Just read about some basic stuff like vectors, polygons, matrix operations/translations/rotations, and camera...
Forum: Amiga scene 24 October 2017, 11:04
Replies: 59
Views: 3,937
Posted By Steril707
Dual playfield and some semiclever use of 5...

Dual playfield and some semiclever use of 5 sprites for the planet background, sprite 6 is the scrolling starfield, 7 = shots, 8 = cockpit overlay in the foreground.

Thanks to Codetapper for...
Forum: Coders. Asm / Hardware 24 October 2017, 10:43
Replies: 10
Views: 547
Posted By Steril707
Ah good to know. And nice that it will work...

Ah good to know.
And nice that it will work soon.

I got some plans for coding something using PCHG images for my next project after Inviyya, and this will come in handy... :)
Forum: Coders. Asm / Hardware 23 October 2017, 13:46
Replies: 10
Views: 547
Posted By Steril707
I understood that part of the code... ;) I was...

I understood that part of the code... ;) I was just wondering where the part is that displays the actual pic.



Well, i tried that yesterday, but had no success... Just got a "blue screen" (not...
Forum: Coders. Asm / Hardware 22 October 2017, 21:49
Replies: 10
Views: 547
Posted By Steril707
Sorry if I sound stupid, but once again.. ;) ...

Sorry if I sound stupid, but once again.. ;)

I guess you mean PCHG-source.S?

Why I am asking: At the part where probably the pic is supposed to be displayed there is only a comment reading:
...
Forum: Amiga scene 22 October 2017, 19:43
Replies: 59
Views: 3,937
Posted By Steril707
https://www.youtube.com/watch?v=tt-H-ojuZLo

https://www.youtube.com/watch?v=tt-H-ojuZLo
Forum: Coders. General 21 October 2017, 14:22
Replies: 67
Views: 15,851
Posted By Steril707
It's not only helpful, but really gives me lots...

It's not only helpful, but really gives me lots of creative ideas...
Awesome piece of work... :great
Forum: Coders. Asm / Hardware 21 October 2017, 12:07
Replies: 10
Views: 547
Posted By Steril707
Ah okay.. Cool, guys. Will have a look into...

Ah okay..
Cool, guys. Will have a look into that... :)

It's great, that you can get help so fast here, almost always...

EAB is really the best place for Amiga coders...


Add:
Okay, I...
Forum: Amiga scene 20 October 2017, 13:09
Replies: 487
Views: 44,452
Posted By Steril707
Btw, if somebody needs a pixeldude, and likes the...

Btw, if somebody needs a pixeldude, and likes the stuff I did for Inviyya, drop me a line.
I am more than happy to help you out with graphics..
Forum: Coders. Asm / Hardware 20 October 2017, 11:50
Replies: 10
Views: 547
Posted By Steril707
Loading PCHG IFF files

Can somebody give me a pointer (pun intended!) to how implement loading PCHG IFF files with 68K asm on the Amiga?

I really like what tool.anides.de generates for me, and would love to use that in...
Forum: Coders. General 20 October 2017, 10:46
Replies: 67
Views: 15,851
Posted By Steril707
Just want to drop by to say that this tool is...

Just want to drop by to say that this tool is really amazing, and saves me a lot of work when prototyping graphics for my Amiga game projects..
Thanks a lot, man!

If there is one thing that I'd...
Forum: Amiga scene 20 October 2017, 10:38
Replies: 487
Views: 44,452
Posted By Steril707
@Tsak: Word! for everything you said.. Not...

@Tsak: Word! for everything you said..

Not everybody needs to be a coder or Pixelartist or Protracker-Genius, but just writing that you like something that somebody presents goes a long way.
Forum: Amiga scene 16 October 2017, 11:50
Replies: 59
Views: 3,937
Posted By Steril707
Thanks for all your kind words in this thread,...

Thanks for all your kind words in this thread, this is the stuff that keeps one going through the more difficult times while coding and pixeling...

:)
Forum: Amiga scene 15 October 2017, 11:39
Replies: 59
Views: 3,937
Posted By Steril707
Plus, you start really slow and then get speed...

Plus, you start really slow and then get speed powerups through out the level.
Forum: Amiga scene 13 October 2017, 11:46
Replies: 59
Views: 3,937
Posted By Steril707
Yes, off course... I just made this video quickly...

Yes, off course... I just made this video quickly while coding..

I usually switch the music off when coding, or it would make me crazy hearing the start of the music all the time when restarting...
Forum: Amiga scene 12 October 2017, 19:44
Replies: 487
Views: 44,452
Posted By Steril707
Also, people (e.g. me!!! :D ) often forget that...

Also, people (e.g. me!!! :D ) often forget that you need a gameplay idea as well, before starting to learn a machines innards...

I remember when I started on the C64, I did that with coding a...
Forum: Amiga scene 12 October 2017, 18:57
Replies: 93
Views: 7,927
Posted By Steril707
Looks super nice...

Looks super nice...
Forum: Amiga scene 12 October 2017, 08:20
Replies: 487
Views: 44,452
Posted By Steril707
I am coding in Assembler, because I have to deal...

I am coding in Assembler, because I have to deal with C# in my daily job, and I need something completely different for my free time.
Forum: Amiga scene 12 October 2017, 07:38
Replies: 59
Views: 3,937
Posted By Steril707
Okay, thanks for clearing that up, guys. I also...

Okay, thanks for clearing that up, guys. I also thought that Inertia is a bad idea in a shmup, that's why I was wondering.

You are right with the animation frames being a bit too drastic, I will...
Forum: Amiga scene 11 October 2017, 22:13
Replies: 59
Views: 3,937
Posted By Steril707
You mean just faster or really "Acceleration", in...

You mean just faster or really "Acceleration", in the sense of how for example Super Mario starts walking slow and then runs faster and faster?
Forum: Amiga scene 11 October 2017, 20:53
Replies: 59
Views: 3,937
Posted By Steril707
https://www.youtube.com/watch?v=RmYCCA1SUek ...

https://www.youtube.com/watch?v=RmYCCA1SUek

And the first one and a half minutes..

Still some stuff like removing glitches and implementing some enemy behaviour and extra weapons to do, but you...
Forum: Amiga scene 11 October 2017, 18:44
Replies: 487
Views: 44,452
Posted By Steril707
I have to admit, I learned most of my early...

I have to admit, I learned most of my early knowledge from the Jeff Kandle "demo making" tutorial. It's german though..

If you can read german, I definitely recommend that one.

I tried Photons...
Forum: Amiga scene 11 October 2017, 15:36
Replies: 59
Views: 3,937
Posted By Steril707
http://eab.abime.net/attachment.php?attachmentid=5...

http://eab.abime.net/attachment.php?attachmentid=54990&stc=1&d=1507725341

Sorry for spamming updates, but really like the new palette plus the transparency effects in action... ;)
Forum: Amiga scene 11 October 2017, 14:31
Replies: 59
Views: 3,937
Posted By Steril707
Since it's dual playfield, has sprites and uses a...

Since it's dual playfield, has sprites and uses a lot of coppermagic that question is not that easy to answer.
The game uses all 32 available ->palette entries<-, you can just not freely use them...
Forum: Amiga scene 11 October 2017, 13:17
Replies: 487
Views: 44,452
Posted By Steril707
I think it's definitely a plus, if you have some...

I think it's definitely a plus, if you have some experience in a less complicated platform, eg C64 or especially the Vectrex, which is like a bit more complicated than learning BASIC, since the ROM...
Forum: Amiga scene 11 October 2017, 09:16
Replies: 59
Views: 3,937
Posted By Steril707
Thanks, guys.. ;)

Thanks, guys.. ;)
Forum: Amiga scene 10 October 2017, 18:17
Replies: 59
Views: 3,937
Posted By Steril707
:d

:d
Forum: Amiga scene 10 October 2017, 15:13
Replies: 59
Views: 3,937
Posted By Steril707
http://eab.abime.net/attachment.php?attachmentid=5...

http://eab.abime.net/attachment.php?attachmentid=54981&stc=1&d=1507637566

Changed the palette a bit, added Walker and Turret Enemies...
Forum: Coders. Asm / Hardware 08 October 2017, 08:04
Replies: 5
Views: 552
Posted By Steril707
nice!

nice!
Forum: project.Amiga Game Factory 06 October 2017, 16:25
Replies: 27
Views: 927
Posted By Steril707
This! So much...

This!
So much...
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