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Forum: support.Games 19 October 2019, 15:48
Replies: 40
Views: 662
Posted By ross
Found. DBLPAL in Tooltypes Editor.info. ...

Found.

DBLPAL in Tooltypes Editor.info.
You need to remove it (it seems that at some point I did it between the various tests).

You also need reqtools.library in LIBS: to avoid crashes.

...
Forum: support.Games 19 October 2019, 14:49
Replies: 40
Views: 662
Posted By ross
This :D in any case it works without side...

This :D

in any case it works without side effects for me .. :nervous

EDIT:
I tried different configurations and I can't replicate, at this point you have to give me your config file (the .HDF...
Forum: support.Games 19 October 2019, 12:44
Replies: 40
Views: 662
Posted By ross
This should fix the cosmetic error code at CLI...

This should fix the cosmetic error code at CLI exit.
Forum: support.Games 19 October 2019, 12:32
Replies: 40
Views: 662
Posted By ross
This as nothing to do with my patch :) The exe...

This as nothing to do with my patch :)
The exe also have a bad exit CLI code..
Forum: support.Games 19 October 2019, 12:09
Replies: 40
Views: 662
Posted By ross
Please test.

Please test.
Forum: support.Games 19 October 2019, 11:24
Replies: 40
Views: 662
Posted By ross
Uh, ViewPort code handling is broken in Editor. ...

Uh, ViewPort code handling is broken in Editor.

GetVPModeID() usage do not default to DEFAULT_MONITOR_ID and mandatorily require NTSC_MONITOR_ID or PAL_MONITOR_ID (which may not be set..).

As...
Forum: support.Games 18 October 2019, 23:56
Replies: 40
Views: 662
Posted By ross
Ops sorry :) Yes, better if I was reading the...

Ops sorry :) Yes, better if I was reading the thread first.
To much work today, better if I go to rest and take a look at it tomorrow :D
Forum: support.Games 18 October 2019, 23:37
Replies: 40
Views: 662
Posted By ross
Yes, that's what I noticed too and it's what I...

Yes, that's what I noticed too and it's what I wanted to try with your .HDF.
If the ENV:Sys/screenmode.prefs file is present then Editor works.
The file is generated when you change resolution....
Forum: support.Games 18 October 2019, 23:22
Replies: 40
Views: 662
Posted By ross
Maybe I am left behind.., but are you okay then...

Maybe I am left behind.., but are you okay then for the distribution of the 8 colors one?
Or the Bare-bones is your goal? If Bare-bones then a link of this.
Forum: support.Games 18 October 2019, 22:48
Replies: 40
Views: 662
Posted By ross
Damien, can you give me a link to your HDF?

Damien, can you give me a link to your HDF?
Forum: support.Games 18 October 2019, 17:50
Replies: 40
Views: 662
Posted By ross
Seems that an AGA (020+) machine with 16 colors...

Seems that an AGA (020+) machine with 16 colors WB is required.

But you have to test :)
Forum: Coders. General 17 October 2019, 20:00
Replies: 14
Views: 273
Posted By ross
Of course yes. A move.b #1,$f00(a5) restart...

Of course yes.
A move.b #1,$f00(a5) restart the timer in continuous mode.

Is up to you to handle a possible roll-up.
But if the case much better a different approach (like with TOD).

Nothing...
Forum: Coders. General 17 October 2019, 19:20
Replies: 14
Views: 273
Posted By ross
The simplest ever CIA-B Timer B counter code: ...

The simplest ever CIA-B Timer B counter code:


lea $bfd000,a5
move.b #8,$f00(a5)
st $600(a5)
st $700(a5)


bsr .your_code_to_be_timed
Forum: Coders. General 17 October 2019, 18:55
Replies: 14
Views: 273
Posted By ross
A video frame at 50FPS is 20ms. if the...

A video frame at 50FPS is 20ms.

if the routines you need to be timed last many scanlines (>>20) better TOD else normal Timers.
Forum: Coders. General 17 October 2019, 18:37
Replies: 14
Views: 273
Posted By ross
Maths in not hard at all. You have simply...

Maths in not hard at all. You have simply counters to compare.

In Timer-A/B cases 1,41us granularity, max 92ms before a roll-up and count down.
In TOD-B case 64us granularity, max 1074s before a...
Forum: Coders. General 17 October 2019, 18:04
Replies: 14
Views: 273
Posted By ross
How about use CIA-B TOD? Granularity is 64us and...

How about use CIA-B TOD? Granularity is 64us and counts up to 24bit.

My code:
http://eab.abime.net/showpost.php?p=1199574&postcount=1

@roondar: yes, CIA is a bit alien in Amiga architecture....
Forum: OT - General 16 October 2019, 09:04
Replies: 3
Views: 140
Posted By ross
Yeaaah, all on a trip to Tyldesley in May 2020!

Yeaaah, all on a trip to Tyldesley in May 2020!
Forum: support.Games 16 October 2019, 00:28
Replies: 18
Views: 421
Posted By ross
LMB instead of Joy button :sleep:sleep 50...

LMB instead of Joy button :sleep:sleep
50 levels :sleep:sleep:sleep
Forum: support.Games 15 October 2019, 23:02
Replies: 18
Views: 421
Posted By ross
There is something different into the Zone... ...

There is something different into the Zone...

I need some rest :sleep
Forum: Retrogaming General Discussion 15 October 2019, 19:19
Replies: 332
Views: 12,888
Posted By ross
... I'm toast :nervous :D

... I'm toast :nervous


:D
Forum: Coders. Contest 15 October 2019, 17:28
Replies: 1,589
Views: 112,400
Posted By ross
Two-buttons low-latency multi-pad reading

I've implemented a two-buttons low-latency multi-pad reading based on latest thread discussion.

It use an 'innovative' Copper/IRQ5 approach, using double time-spaced read in every single frame.
...
Forum: support.Games 15 October 2019, 09:47
Replies: 44
Views: 1,442
Posted By ross
Yes, I also stopped the drive motor, imagining...

Yes, I also stopped the drive motor, imagining the annoyance for a real Amiga :)


Thanks to clenched for having revived the dull colors and some better shape (and the tests).
Thanks to Damien...
Forum: Retrogaming General Discussion 14 October 2019, 23:07
Replies: 332
Views: 12,888
Posted By ross
Deleted before Damien noticed it :D

Deleted before Damien noticed it :D
Forum: News 14 October 2019, 19:41
Replies: 21
Views: 968
Posted By ross
Siamo RADICAti :)

Siamo RADICAti :)
Forum: Coders. Contest 14 October 2019, 18:37
Replies: 1,589
Views: 112,400
Posted By ross
No, exactly like now but without one other frame,...

No, exactly like now but without one other frame, on the same at distant time (like at start and then at half frame).
[or maybe you mean POTGOR?]

EDIT: HRM says 300us which is like 5 lines (or...
Forum: Coders. Contest 14 October 2019, 18:20
Replies: 1,589
Views: 112,400
Posted By ross
But isn't it a little dangerous for Paula? (using...

But isn't it a little dangerous for Paula? (using the default POTGO value)
Forum: Coders. Contest 14 October 2019, 18:03
Replies: 1,589
Views: 112,400
Posted By ross
Nice trick :) But better wait Toni for possible...

Nice trick :)
But better wait Toni for possible collateral effect (apart the possible lose of one frame response).
Forum: Coders. Contest 14 October 2019, 17:41
Replies: 1,589
Views: 112,400
Posted By ross
I try, making it simple. McGeezer Final ADF...

I try, making it simple.

McGeezer Final ADF do not use OS to set POTGO, but force it during game (where the OS is disabled) = $C000 ($D500 for the WinUAE pull-up).
McGeezer Test ADF (from...
Forum: Coders. Contest 14 October 2019, 17:10
Replies: 1,589
Views: 112,400
Posted By ross
What version are you talking about? let's put...

What version are you talking about? let's put order :)
Forum: Coders. Contest 14 October 2019, 17:06
Replies: 1,589
Views: 112,400
Posted By ross
I agree, menu selection with 3 options: 1 button,...

I agree, menu selection with 3 options: 1 button, 2 buttons, 2 buttons alt.

You could also insert the bootblock from my test ADF.
Starting from a know OS situation do not hurt (POTGO=$FF00).
...
Forum: Coders. Asm / Hardware 14 October 2019, 12:12
Replies: 17
Views: 696
Posted By ross
I quote myself :): ...

I quote myself :):
https://www.youtube.com/watch?v=BhVsVjNIqSU

Fast forward to 11:45.
The copper effect on the upper part.
Forum: Coders. Asm / Hardware 14 October 2019, 11:40
Replies: 17
Views: 696
Posted By ross
No, it is not managed this way, just checked to...

No, it is not managed this way, just checked to control also if my memory was broken :)
I extracted and commented the relevant code.

copperlist:
...
dc.l $FFE1FFFE
dc.l $0401FFFE ; wait...
Forum: Retrogaming General Discussion 14 October 2019, 10:05
Replies: 28
Views: 1,077
Posted By ross
In Italian the u is not mute so 2 (two->due) is...

In Italian the u is not mute so 2 (two->due) is pronounced different, with your deux it is in fact equivocal :D
Forum: Coders. Contest 14 October 2019, 09:40
Replies: 1,589
Views: 112,400
Posted By ross
There are two solutions for this: - make an...

There are two solutions for this:
- make an in-game option for the joy/pad selection type
- leave joy/pad handling to whd slave

I don't think it's possible to operate both joysticks with the...
Forum: Coders. Contest 14 October 2019, 01:26
Replies: 1,589
Views: 112,400
Posted By ross
Ok thanks, waiting Graeme for investigating :)

Ok thanks, waiting Graeme for investigating :)
Forum: Coders. Contest 14 October 2019, 00:44
Replies: 1,589
Views: 112,400
Posted By ross
Ok sorry for the delay but the WinUAE strangeness...

Ok sorry for the delay but the WinUAE strangeness distracted me..

Bootblock contain this code:

potgo movea.l $4.w,a6
lea pot(pc),a1
jsr -498(a6) ;OpenResource()
tst.l d0
beq.b .ex...
Forum: Coders. Contest 14 October 2019, 00:17
Replies: 1,589
Views: 112,400
Posted By ross
Or simply need different setup. You should look...

Or simply need different setup.
You should look inside as they are wired.

In the mean time I've found an absolutely strange behavior from WinUAE:
Debugger doesn't see this write to $0:...
Forum: Coders. Contest 13 October 2019, 23:40
Replies: 1,589
Views: 112,400
Posted By ross
I'll make a bootblock for you to check if button...

I'll make a bootblock for you to check if button is working (with exact Rygar setup).
Please wait.
Forum: Coders. Contest 13 October 2019, 23:30
Replies: 1,589
Views: 112,400
Posted By ross
This is interesting. Do you know how is...

This is interesting.
Do you know how is internally wired?
Forum: Coders. Contest 13 October 2019, 23:03
Replies: 1,589
Views: 112,400
Posted By ross
Yes, I really fail to understand why changed...

Yes, I really fail to understand why changed POTGO handling from KS2.0.. :rolleyes
Showing results 1 to 40 of 2048

 
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