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Forum: support.Games 31 October 2017, 06:18
Replies: 12
Views: 550
Posted By Codetapper
I can confirm that beating the computer players...

I can confirm that beating the computer players by a lot will make the game harder faster. I asked Jason Page who exactly coded the Amiga version and how the difficulty worked:
-----
Gary Foreman...
Forum: Amiga scene 30 October 2017, 08:13
Replies: 91
Views: 4,676
Posted By Codetapper
Assuming the author continues to ignore the...

Assuming the author continues to ignore the voices here, makes a kickstarter which fails to meet the target, then what happens? Amiga users get shat on again? Another kickstarter attempt in 5 years...
Forum: Nostalgia & memories 26 October 2017, 07:18
Replies: 467
Views: 101,568
Posted By Codetapper
Thanks Stingray. Stupid Tapatalk on mobile...

Thanks Stingray. Stupid Tapatalk on mobile doesn't bother to show the subject heading if it's changed! :(
Forum: Amiga scene 25 October 2017, 05:58
Replies: 91
Views: 4,676
Posted By Codetapper
I can't see the point of the kickstarter at all....

I can't see the point of the kickstarter at all. From the comments, it sounds like almost everyone that would be interested are ONLY after the Amiga game. So just finish/release it in a limited box...
Forum: Nostalgia & memories 23 October 2017, 11:32
Replies: 467
Views: 101,568
Posted By Codetapper
Galahad: What games are those last two from? I...

Galahad: What games are those last two from? I can add them to the single page list: Hidden messages in Amiga games (http://codetapper.com/amiga/random-rants/hidden-messages-in-amiga-games/)
Forum: Retrogaming General Discussion 21 October 2017, 14:04
Replies: 246
Views: 21,969
Posted By Codetapper
Is your screen set quite wide? It appears in the...

Is your screen set quite wide? It appears in the far left if you have enough horizontal space, so try making a widowed mode 700 pixels or so for a standard 640 width res and see what happens.
Forum: Amiga scene 20 October 2017, 05:47
Replies: 91
Views: 4,676
Posted By Codetapper
Floppy disk Babylonian Twins Kickstarter

I received this email a few hours ago regarding Babylonian Twins:
-----
Help launch a Kickstarter campaign for Babylonian Twins

Hello,

This is Rabah, the game creator. You are receiving this...
Forum: Retrogaming General Discussion 05 March 2017, 08:49
Replies: 24
Views: 1,545
Posted By Codetapper
I added an option for automatic 50fps waggling in...

I added an option for automatic 50fps waggling in the WHDLoad slave of Daley Thompson's Olympic Challenge. Next you'll say that's cheating! :)
Forum: Retrogaming General Discussion 19 February 2017, 09:33
Replies: 36
Views: 3,234
Posted By Codetapper
Zeusdaz: Why not just add a poll at the top of...

Zeusdaz: Why not just add a poll at the top of your post? Turrican 2 for me, probably the best ever Amiga game (and music)
Forum: AMR contributions 06 February 2017, 11:53
Replies: 9
Views: 4,179
Posted By Codetapper
If you index them I will happily add them. But...

If you index them I will happily add them. But without indexing what's in them there's no point, as you can download the zip file yourself.
Forum: AMR contributions 05 February 2017, 10:19
Replies: 9
Views: 4,179
Posted By Codetapper
I've compromised slightly by changing "magazine"...

I've compromised slightly by changing "magazine" to "mag" and I think the logo fits better. See what you think of this version.

What do you have against the colour fades? I think it looks pretty...
Forum: AMR contributions 04 February 2017, 09:31
Replies: 9
Views: 4,179
Posted By Codetapper
New logo for Amiga Mag Rack

I have been doing some testing on a responsive version of the Amiga Mag Rack and was thinking that it might be a good time for a new logo. Is anyone here bored/excited/thrilled/inspired enough to...
Forum: HOL contributions 02 February 2017, 12:58
Replies: 1
Views: 1,056
Posted By Codetapper
Updated. You might need to Ctrl-F5 to refresh it.

Updated. You might need to Ctrl-F5 to refresh it.
Forum: HOL contributions 23 January 2017, 20:45
Replies: 3
Views: 2,356
Posted By Codetapper
Email me your details and I will give you an AMR...

Email me your details and I will give you an AMR login if you wish.
Forum: Coders. General 18 January 2017, 22:14
Replies: 2,133
Views: 229,011
Posted By Codetapper
Not quite, the app I made that does all the work...

Not quite, the app I made that does all the work (everything you wrote above) outputs a PowerCrawler compatible map so that it can be manually edited later if required. As I said above, if someone...
Forum: Coders. General 11 January 2017, 00:30
Replies: 2,133
Views: 229,011
Posted By Codetapper
All you have to do is make one huge bitmap of the...

All you have to do is make one huge bitmap of the levels, we have tools to split it into a map. F4 in MAME and lots of manual joining is all that's needed.
Forum: project.WHDLoad 10 January 2017, 10:35
Replies: 22
Views: 3,082
Posted By Codetapper
Not an enthralling entry, but since I've spent a...

Not an enthralling entry, but since I've spent a fair bit of time analysing the code, I've documented the differences between the 2 versions...
Forum: project.WHDLoad 06 January 2017, 11:31
Replies: 22
Views: 3,082
Posted By Codetapper
A quick update, the data on the protection track...

A quick update, the data on the protection track doesn't actually matter. The game writes a load of $4224 words to a buffer at $70000, reads one track of the disk, and works out the length of the...
Forum: Retrogaming General Discussion 29 December 2016, 11:39
Replies: 8
Views: 1,446
Posted By Codetapper
That audio clip is absolute gold! Well worth a...

That audio clip is absolute gold! Well worth a listen if you're after a good laugh! This Damian Caynes guy sounds like an absolute piece of crap!
Forum: project.WHDLoad 12 December 2016, 20:49
Replies: 8
Views: 1,413
Posted By Codetapper
A well written ripper will identify a checksum...

A well written ripper will identify a checksum error and when you run the game itself, most slaves will run a checksum over part of the game to identify unsupported versions.
Forum: HOL data problems 11 December 2016, 13:08
Replies: 12
Views: 4,813
Posted By Codetapper
Sound engineer Allister Brimble explains the...

Sound engineer Allister Brimble explains the musician credits: "I was contracted by Probe software to do the Mortal Kombat 2 audio. The original Arcade music was by Dan Forden and needed squashing...
Forum: HOL data problems 11 December 2016, 12:40
Replies: 12
Views: 4,813
Posted By Codetapper
Allister writes: "I think it was both me &...

Allister writes: "I think it was both me & Anthony Putson so just put both of us down. Sound Engineer was definitely me and music was converted by Anthony."

Based on all the evidence so far, I...
Forum: HOL data problems 11 December 2016, 11:47
Replies: 12
Views: 4,813
Posted By Codetapper
The in-game credits for MK2 say "Sound Engineer:...

The in-game credits for MK2 say "Sound Engineer: Allister Brimble". I have asked Allister himself to clarify.
Forum: Retrogaming General Discussion 08 December 2016, 13:28
Replies: 140
Views: 12,007
Posted By Codetapper
Does that new CPC version you have feature all...

Does that new CPC version you have feature all arcade frames for both fighters, arcade AI and sound in the remaining 64k? Also I assume it is NOT a multiload right? [emoji1]
Forum: Retrogaming General Discussion 08 December 2016, 09:08
Replies: 140
Views: 12,007
Posted By Codetapper
I wouldn't necessarily believe any figures quoted...

I wouldn't necessarily believe any figures quoted by any of these "boss" types. The C64 community didn't believe the 30 million quoted numbers and worked out the true figures (closer to 17 million...
Forum: Retrogaming General Discussion 05 December 2016, 01:28
Replies: 140
Views: 12,007
Posted By Codetapper
The rest of the world preferred the better...

The rest of the world preferred the better machine and cheaper price - the C64!
Forum: Coders. Blitz Basic 01 December 2016, 21:24
Replies: 83
Views: 11,552
Posted By Codetapper
For a comparison of how the Amiga sliced up the...

For a comparison of how the Amiga sliced up the various graphics, have a look at an early rip entry for Street Fighter 2 (http://codetapper.com/amiga/rips/street-fighter-2/) containing the graphics...
Forum: Coders. Blitz Basic 01 December 2016, 11:21
Replies: 83
Views: 11,552
Posted By Codetapper
Just in case you hadn't already considered it,...

Just in case you hadn't already considered it, the status panel at the top could be quite heavily optimised aswell.

The energy bar could be a single pixel high drawn in 4 colour mode with KO made...
Forum: Coders. General 25 November 2016, 21:11
Replies: 2,133
Views: 229,011
Posted By Codetapper
Just count VBLs.

Just count VBLs.
Forum: Coders. General 21 November 2016, 11:06
Replies: 2,133
Views: 229,011
Posted By Codetapper
Sure, but you have never provided any information...

Sure, but you have never provided any information about what the maps need to contain:

1. Should the maps include the between-level sections and if so, at the beginning, end or both?
2. Are you...
Forum: Nostalgia & memories 17 November 2016, 06:26
Replies: 171
Views: 27,616
Posted By Codetapper
Calf-shit yellow is a real kiwi farming term here...

Calf-shit yellow is a real kiwi farming term here in NZ!
Forum: Nostalgia & memories 16 November 2016, 11:33
Replies: 171
Views: 27,616
Posted By Codetapper
Pac-Mania's turn for the sprite trick analysis...

Pac-Mania's turn for the sprite trick analysis (http://codetapper.com/amiga/sprite-tricks/pac-mania/).

@Predseda: I have updated the Lemon profile now thanks!
Forum: Retrogaming General Discussion 15 November 2016, 20:10
Replies: 246
Views: 21,969
Posted By Codetapper
From memory Toki is 25fps. The parallax is...

From memory Toki is 25fps. The parallax is blitted each frame so would struggle to be 50fps.
Forum: Coders. Asm / Hardware 15 November 2016, 11:19
Replies: 152
Views: 11,790
Posted By Codetapper
I agree completely, in fact I think it's almost...

I agree completely, in fact I think it's almost the ultimate to try and convert an arcade game and make it better than the original. There's probably only half a dozen or so games that either look or...
Forum: Nostalgia & memories 12 November 2016, 00:05
Replies: 171
Views: 27,616
Posted By Codetapper
Here's another update, the sprite trick analysis...

Here's another update, the sprite trick analysis of Rod-Land (http://codetapper.com/amiga/sprite-tricks/rod-land/).

Vulture: Yes, Elfmania is in my list of games to do, but it's quite a lot of...
Forum: Nostalgia & memories 27 October 2016, 07:22
Replies: 171
Views: 27,616
Posted By Codetapper
Videokid from Twilight sprite trick analysis...

Videokid from Twilight sprite trick analysis (http://codetapper.com/amiga/sprite-tricks/videokid/) added to my site. I have also made a new theme with larger text (and completely responsive) so...
Forum: project.Maptapper 22 October 2016, 06:40
Replies: 8
Views: 7,388
Posted By Codetapper
Pirates stores tiles in an annoying format,...

Pirates stores tiles in an annoying format, there's a custom mode for Pirates! already in Maptapper (not sure which version however).

Here they are, 32x16 blocks.
Forum: Nostalgia & memories 07 October 2016, 13:31
Replies: 92
Views: 10,600
Posted By Codetapper
Galahad has already mentioned the "FUCK YOU"...

Galahad has already mentioned the "FUCK YOU" message at the end of Cannon Fodder, but they also vandalised the "Virgin Publication" screen with a hidden message...
Forum: Retrogaming General Discussion 01 October 2016, 10:51
Replies: 79
Views: 12,375
Posted By Codetapper
Check out the cheat mode...

Check out the cheat mode (http://hol.abime.net/2852/cheatcode) to see how to make the pictures of Luke, C3PO and Darth Vader appear. They are in the screenshots tab...
Forum: Retrogaming General Discussion 20 September 2016, 22:15
Replies: 34
Views: 2,922
Posted By Codetapper
Turrican 3 precalcs the rotation gfx in the bit...

Turrican 3 precalcs the rotation gfx in the bit just before it where there is minimal on screen action.
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