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Search: Posts Made By: guest.r
Forum: Retrogaming General Discussion Yesterday, 10:09
Replies: 130
Views: 3,917
Posted By guest.r
Nah, tested it with 1.07, maybe it's some queer...

Nah, tested it with 1.07, maybe it's some queer setting in work. It would be also a shot in the leg from the author, since all the other shaders would stop to work properly.
Nevertheless, updated...
Forum: Retrogaming General Discussion Yesterday, 03:43
Replies: 130
Views: 3,917
Posted By guest.r
Yeah, can do. :) The shader format itself is...

Yeah, can do. :) The shader format itself is preety good, seen some complex shaders there too...
Anyway, off to bed now. :D
Forum: Retrogaming General Discussion 20 February 2019, 23:59
Replies: 130
Views: 3,917
Posted By guest.r
Thanks, i'll make the changes default then. :) ...

Thanks, i'll make the changes default then. :)

Regarding the SNES doubled x-resolution, the shader should do scanlines well, the horizontal filter is a bit sharp, but you can try to change the...
Forum: Retrogaming General Discussion 20 February 2019, 20:41
Replies: 130
Views: 3,917
Posted By guest.r
I feel like a mailman with a traffic bill...

I feel like a mailman with a traffic bill sometimes. :D

We are stuck in a hole here a bit. The 7 input frames (0.1s of frame history) is the only info we get and for proper "elimination" of...
Forum: support.WinUAE 20 February 2019, 20:02
Replies: 222
Views: 34,179
Posted By guest.r
Yeah, it comes without a mask, which contributes...

Yeah, it comes without a mask, which contributes to the vivid look. It's a bit different here with WinUAE, since you can select a custom mask from the "masks" options. We're "working" on "HQ" masks...
Forum: support.WinUAE 19 February 2019, 22:12
Replies: 222
Views: 34,179
Posted By guest.r
I have used a simple shader with no coordinates...

I have used a simple shader with no coordinates modification (test shader "D50-D65-WarmerColors.fx" above). I guess you could reproduce the bug, since i got it with a quickstart configuration on a...
Forum: support.WinUAE 19 February 2019, 18:33
Replies: 222
Views: 34,179
Posted By guest.r
Hey, np, here is the Lottes one. Curvature is...

Hey, np, here is the Lottes one. Curvature is disabled by default since some setups don't work correctly with it.
Forum: Retrogaming General Discussion 19 February 2019, 18:23
Replies: 130
Views: 3,917
Posted By guest.r
Yeah, it "emulates" the overscan settings of a...

Yeah, it "emulates" the overscan settings of a crt display.

With 0 the image will shrink and get full on white screens.

With 1 there will be 50% overscan (like set by the "Raster bloom %") on...
Forum: Retrogaming General Discussion 19 February 2019, 17:56
Replies: 130
Views: 3,917
Posted By guest.r
@Dr. Venom: Np., i tinkered some values,...

@Dr. Venom:


Np., i tinkered some values, tried some stuff (like smart filtering), but it runs at decent speed now, so i'll give this a prio.

The raster bloom main shader which calculates the...
Forum: support.WinUAE 18 February 2019, 22:56
Replies: 222
Views: 34,179
Posted By guest.r
Current behavior is very fine with me with...

Current behavior is very fine with me with default masks. Filtershaders can't do proper masks on their own here in general, since it's incompatible with resolution scaling and post resize options...
Forum: support.WinUAE 18 February 2019, 21:31
Replies: 222
Views: 34,179
Posted By guest.r
Thanks Toni, i have tested the new version and it...

Thanks Toni, i have tested the new version and it shows very good default behavior. It makes sense to apply the mask only once since _winuae.fx application, as i recall, takes place after the main...
Forum: Retrogaming General Discussion 18 February 2019, 21:02
Replies: 130
Views: 3,917
Posted By guest.r
It's a small science, but they only blend pixels...

It's a small science, but they only blend pixels horizontally. :D

OK some fast crt shaders don't use filtering, but use either point/linear sampling (some with coordinate modifications), but these...
Forum: Retrogaming General Discussion 18 February 2019, 15:34
Replies: 130
Views: 3,917
Posted By guest.r
Crt shaders in general consist of three major...

Crt shaders in general consist of three major features: horizontal filter, scanlines and crt masks.

Crt-trinitron has the same horizontal filter as crt-guest (WinUAE version) because it's...
Forum: support.WinUAE 17 February 2019, 18:54
Replies: 222
Views: 34,179
Posted By guest.r
Sure. Even i found the bug report a bit...

Sure. Even i found the bug report a bit overwhelming. :)

I will concentrate a bit on the "case 1" first. For non 0 (i.e. -1, 1) passes it's OK to use the "D50-D65-WarmerColors.fx" as a test...
Forum: Retrogaming General Discussion 17 February 2019, 17:30
Replies: 130
Views: 3,917
Posted By guest.r
Yeah, why not. I had to change the crt shaders as...

Yeah, why not. I had to change the crt shaders as well to support multiple passes. Luckily, they work as single pass shaders too. I included some instructions, to avoid confusion.

With the...
Forum: support.WinUAE 17 February 2019, 16:23
Replies: 222
Views: 34,179
Posted By guest.r
Hi Toni, thanks for addressing it. :) I...

Hi Toni, thanks for addressing it. :)

I tested it a little more and i found some D3D9 bugs/features too.
Used the latest beta from the beta thread.

1. If a mask is selected (standard...
Forum: Retrogaming General Discussion 16 February 2019, 22:25
Replies: 130
Views: 3,917
Posted By guest.r
Thanks for the nice words... :) If i'm...

Thanks for the nice words... :)



If i'm honest that doesn't help much without a meta shader environment (i.e. retroarch presets). The full version also uses some Retroarch only features which...
Forum: support.WinUAE 16 February 2019, 22:05
Replies: 222
Views: 34,179
Posted By guest.r
Best you get the shader from here: ...

Best you get the shader from here:
http://eab.abime.net/showpost.php?p=1303128&postcount=141

If you are using D3D9 you might try to download the modified _winuae shader which applies calculated...
Forum: Retrogaming General Discussion 15 February 2019, 22:51
Replies: 130
Views: 3,917
Posted By guest.r
Yeah, np. I've updated the shaders above. :)

Yeah, np. I've updated the shaders above. :)
Forum: Retrogaming General Discussion 15 February 2019, 22:16
Replies: 130
Views: 3,917
Posted By guest.r
Thanks for liking the shader...i think it's...

Thanks for liking the shader...i think it's almost finished now (rev.2), not much more to tinker. :)

@Dr. Venom


I don't use MAME, so i'm not much of an use here. Nevertheless i managed to...
Forum: support.WinUAE 15 February 2019, 09:43
Replies: 222
Views: 34,179
Posted By guest.r
Won't get much better. :D First implementation...

Won't get much better. :D First implementation used a standard RBG -> HSV (Hue, Saturation, Value) which is commonly used. I noticed it's a bit sensitive on the hue part, so the second one has an...
Forum: support.WinUAE 15 February 2019, 01:43
Replies: 222
Views: 34,179
Posted By guest.r
I'm getting the opposite at Giana Sisters screen....

I'm getting the opposite at Giana Sisters screen. :laughing

http://screenshotcomparison.com/comparison/130166

Anyway, i updated the shader with new brightness profile, looks more as the...
Forum: support.WinUAE 15 February 2019, 00:28
Replies: 222
Views: 34,179
Posted By guest.r
I remember i've posted a hires shader once with...

I remember i've posted a hires shader once with dealt with such problems.
Can't get "SmartRes" though, smears too much in lores.
Adding a variable (by Toni) which detects interlaced screens, seems...
Forum: support.WinUAE 14 February 2019, 18:36
Replies: 222
Views: 34,179
Posted By guest.r
As suggested i made a crt shader which works with...

As suggested i made a crt shader which works with combined hires/lores gfx, like in Apidya for example. No fast glow is possible with it in hires though. :(

Otherwise i made a collection of...
Forum: Retrogaming General Discussion 14 February 2019, 17:55
Replies: 130
Views: 3,917
Posted By guest.r
Sadly, the afterglow effect doesn't know about...

Sadly, the afterglow effect doesn't know about the objects involved, it applies on black background triggered wheather by a spaceship or a wall etc.

You can tweak some variables (first 7...
Forum: support.WinUAE 12 February 2019, 21:57
Replies: 222
Views: 34,179
Posted By guest.r
Thanks, works now. :great

Thanks, works now. :great
Forum: support.WinUAE 12 February 2019, 20:42
Replies: 222
Views: 34,179
Posted By guest.r
Thanks Toni. Works like very well with D3D11, i...

Thanks Toni. Works like very well with D3D11, i can also make it work as "Lores" shader in previous versions.

Can you take a look at D3D9 mode?
It only produces a blank screen with my setup...:(...
Forum: support.WinUAE 12 February 2019, 17:57
Replies: 222
Views: 34,179
Posted By guest.r
I think point 5 is within current reach too,...

I think point 5 is within current reach too, since a working concept already exists. Maskshaders would imo need an extra folder and could be selected from the same menu as masks/overlays.

They...
Forum: Retrogaming General Discussion 12 February 2019, 17:47
Replies: 130
Views: 3,917
Posted By guest.r
I can imagine two reasons for some missing lines....

I can imagine two reasons for some missing lines. First could be that Smart Y Integer scaling is enabled and some overscan happens.

With second one there were some problems with the previous...
Forum: Retrogaming General Discussion 12 February 2019, 00:42
Replies: 130
Views: 3,917
Posted By guest.r
Hello there, i worked on the shader past few...

Hello there,

i worked on the shader past few days ... added new scanlines, adjusted brightness a bit to work better with defaul settings...



I don't want to bring too many parameters into...
Forum: support.WinUAE 11 February 2019, 16:52
Replies: 222
Views: 34,179
Posted By guest.r
I think it's about what we are trying to solve...

I think it's about what we are trying to solve here. One big problem for now is this Hires/Lores/Lines setting, as Dr. Venom mentioned, most of the shaders are using Lores/no line dubling as they are...
Forum: support.FS-UAE 10 February 2019, 20:04
Replies: 202
Views: 31,634
Posted By guest.r
Hello there, I guess there is no easy way...

Hello there,

I guess there is no easy way to scale custom pixel art in files with FS-UAE or WinUAE. It could be possible to run a program in the emulator, an Amiga image viewer running at low...
Forum: support.WinUAE 09 February 2019, 17:36
Replies: 222
Views: 34,179
Posted By guest.r
Thanks Toni :cool, i have tested it and it works...

Thanks Toni :cool, i have tested it and it works very well. :great

I guess that's it for now since it can solve some major performance issues.

Thanks again...:bowdown

For anyone interested,...
Forum: support.WinUAE 09 February 2019, 00:03
Replies: 222
Views: 34,179
Posted By guest.r
Thanks Toni for stopping by. :bowdown Having...

Thanks Toni for stopping by. :bowdown

Having much experience with WinUAE and crt shaders i couldn't not to notice that scaling multiplier increases the quality of scanlines, but here comes a...
Forum: support.WinUAE 08 February 2019, 21:35
Replies: 222
Views: 34,179
Posted By guest.r
I guess that any harder scanlines will do the...

I guess that any harder scanlines will do the same here with 2x or 3x, since i borrowed the best "hard" formula available.

Calculating the scanlines at higher internal y resolution makes them more...
Forum: support.WinUAE 08 February 2019, 21:00
Replies: 222
Views: 34,179
Posted By guest.r
I borrowed some stuff just to try it out, looks...

I borrowed some stuff just to try it out, looks decent to me. :)

Hopefully the vertical scrolling issue is gone...scanlines look different but still much sharper than with crt-guest.
Forum: support.WinUAE 08 February 2019, 19:51
Replies: 222
Views: 34,179
Posted By guest.r
Well i guess you could also try to lower the...

Well i guess you could also try to lower the beam_min value with crt-guest-glow until you still get the desired results (and increase brightboost a bit). It's a good compromise i guess.
Forum: support.WinUAE 08 February 2019, 19:17
Replies: 222
Views: 34,179
Posted By guest.r
You could try to soften the scanlines a bit with...

You could try to soften the scanlines a bit with editing the parameters:

#define scanline 6.0 // scanline param, vertical sharpness
#define beam_min 0.90 // dark area beam min -...
Forum: support.WinUAE 08 February 2019, 16:50
Replies: 222
Views: 34,179
Posted By guest.r
Yeah, strange things can happen with "harder"...

Yeah, strange things can happen with "harder" scanlines...
The screenshot you posted flickers on my display. :laughing
https://abload.de/image.php?img=newadventureisland_crxjkzd.png

If same...
Forum: support.WinUAE 08 February 2019, 03:37
Replies: 222
Views: 34,179
Posted By guest.r
I can try adding some masks, but they are missing...

I can try adding some masks, but they are missing some features. :(
You can also try to edit them in a program like Helios Paint (free one).
http://www.heliospaint.com/

The mask 6 is really...
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