Forum: Coders. General
Yesterday, 13:45
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Replies: 5
Views: 175
A simple way is to divide your game map into...
A simple way is to divide your game map into f.ex. 128x128 pixel regions and bin your objects into the correct region as they move. You can then directly map your view rectangle to the relevant...
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Forum: Coders. General
14 February 2019, 15:35
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Replies: 18
Views: 1,837
If you want something really fast then look at...
If you want something really fast then look at Clenched's method further up in the thread.
If you want something simpler to set up, but not quite as fast, then build to a directory-based drive,...
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Forum: support.Apps
12 February 2019, 20:30
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Replies: 16
Views: 352
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Forum: Retrogaming General Discussion
12 February 2019, 15:58
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Replies: 68
Views: 3,036
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Forum: support.Apps
12 February 2019, 15:55
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Replies: 16
Views: 352
Try HippoPlayer: ...
Try HippoPlayer:
http://aminet.net/package/mus/play/hippoplayer
http://aminet.net/package/mus/play/hipkey
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Forum: Amiga scene
12 February 2019, 15:48
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Replies: 8
Views: 846
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Forum: Coders. General
02 February 2019, 19:17
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Replies: 6
Views: 436
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Forum: Coders. General
02 February 2019, 11:19
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Replies: 6
Views: 436
If you want to build from the command line then...
If you want to build from the command line then sc lines.c to lines link is sufficient.
You can also set up an empty project with scsetup work:project and drop your source files there. Usually the...
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Forum: Coders. System
30 January 2019, 15:33
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Replies: 10
Views: 545
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Forum: support.Apps
29 January 2019, 21:21
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Replies: 8
Views: 341
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Forum: support.Apps
24 January 2019, 22:20
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Replies: 2
Views: 324
To my knowledge the 5.0 was the last official...
To my knowledge the 5.0 was the last official version released, and the 5.2 was just a hack by someone else.
I once e-mailed Dallas Hodgson about it, and he said the 5.0 was the last version he...
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Forum: Coders. General
24 January 2019, 18:26
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Replies: 6
Views: 434
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Forum: support.Amix
22 January 2019, 16:50
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Replies: 17
Views: 1,304
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Forum: support.Other
16 January 2019, 16:07
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Replies: 11
Views: 617
Try this: ...
Try this:
http://eab.abime.net/showthread.php?t=86236
There's a Windows build of the program somewhere in the thread.
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Forum: New to Emulation or Amiga scene
14 January 2019, 23:10
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Replies: 20
Views: 1,251
Yes we know that much, but why? What's the...
Yes we know that much, but why? What's the technical explanation, and is/was it a peculiarity of the Amiga's disk controller and interface, or of the drive itself? To me it seems intuitive that if...
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Forum: New to Emulation or Amiga scene
14 January 2019, 14:12
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Replies: 20
Views: 1,251
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Forum: Looking for a game name ?
08 January 2019, 16:09
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Replies: 8
Views: 794
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Forum: Coders. Releases
29 December 2018, 23:37
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Replies: 31
Views: 8,822
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Forum: Coders. Releases
29 December 2018, 18:16
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Replies: 31
Views: 8,822
I've updated the installer and binary-only...
I've updated the installer and binary-only packages with the latest versions.
The packages now also include vasmm68k_madmac, the AmigaOS 2.0+ POSIX target, and GNU Make 3.81 for compatibility with...
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Forum: Coders. C/C++
29 December 2018, 11:31
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Replies: 3
Views: 387
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Forum: OT - General
28 December 2018, 00:39
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Replies: 80
Views: 3,637
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Forum: New to Emulation or Amiga scene
26 December 2018, 19:34
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Replies: 5
Views: 470
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Forum: Amiga scene
24 December 2018, 18:24
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Replies: 71
Views: 3,989
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Forum: support.Hardware
22 December 2018, 17:36
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Replies: 6
Views: 339
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Forum: Retrogaming General Discussion
21 December 2018, 13:26
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Replies: 52
Views: 3,310
Pretty much. Anyone who says AmigaOS is...
Pretty much. Anyone who says AmigaOS is convenient to program has probably not programmed it themselves.
It's not just system calls, most of the system and its APIs are completely byzantine and...
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Forum: support.Apps
20 December 2018, 22:03
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Replies: 26
Views: 945
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Forum: Retrogaming General Discussion
20 December 2018, 20:20
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Replies: 52
Views: 3,310
The Blitter is quite efficient at what it does...
The Blitter is quite efficient at what it does actually. Most of the costs of the logic operations (masking, shifting, computing minterms) are hidden because they happen between memory accesses. The...
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Forum: support.WinUAE
20 December 2018, 19:17
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Replies: 8
Views: 661
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Forum: News
20 December 2018, 19:11
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Replies: 53
Views: 5,139
Amiga business planning 101:
1. Buy plenty...
Amiga business planning 101:
1. Buy plenty of 040/060 in the post-Amiga years when they're cheap
2. Sit on them
3. Produce and sell as many 020/030 boards as the market is willing to pay for
4....
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Forum: Coders. C/C++
18 December 2018, 23:35
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Replies: 1,100
Views: 104,258
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Forum: OT - Technical
18 December 2018, 12:48
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Replies: 20
Views: 903
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Forum: Retrogaming General Discussion
17 December 2018, 16:02
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Replies: 3,917
Views: 633,983
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Forum: support.Apps
17 December 2018, 16:00
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Replies: 18
Views: 1,064
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Forum: Amiga scene
16 December 2018, 14:41
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Replies: 3
Views: 494
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Forum: support.Apps
15 December 2018, 00:19
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Replies: 18
Views: 1,064
Try Redit:...
Try Redit: http://aminet.net/package/text/edit/Redit
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Forum: Coders. Tutorials
14 December 2018, 19:08
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Replies: 111
Views: 6,942
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Forum: support.WinUAE
14 December 2018, 15:31
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Replies: 2
Views: 428
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Forum: Hardware mods
12 December 2018, 22:42
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Replies: 45
Views: 6,937
It always had a full kilobyte, they're just...
It always had a full kilobyte, they're just mixing up kilobytes and kilobits, but yeah the whole CD32 and the AGA architecture were missed opportunities. They weren't exactly showering the R&D in...
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Forum: Coders. General
12 December 2018, 13:42
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Replies: 9
Views: 533
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Forum: support.Hardware
12 December 2018, 13:37
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Replies: 10
Views: 724
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