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Forum: Coders. Blitz Basic 28 October 2017, 20:56
Replies: 12
Views: 549
Posted By carrion
@spudje Never heard of music act Ellen ...

@spudje
Never heard of music act Ellen

Actually to unveil the story behind the name it was meant to be a homage to a demo I did with Miracles and Lepsi on C64 called Apparatus. When I started to...
Forum: Coders. Blitz Basic 24 October 2017, 17:07
Replies: 12
Views: 549
Posted By carrion
Alien Apparat - demo in BlitzBasic

Hi Blitz coders!

Please check out my latest demoscene demo done entirely in Blitz Basic with some in-line assembler procedures. The demo is Amiga ECS ready and should run with no problem on stock...
Forum: Coders. Blitz Basic 18 September 2017, 15:50
Replies: 6
Views: 842
Posted By carrion
@All thanks for answers. In most cases it's...

@All
thanks for answers. In most cases it's like I expected. I did found many Blitz Basic assembler examples f/e in Gloom source code and I think I will evaluate these areas even more.
...
Forum: Coders. Blitz Basic 17 September 2017, 14:37
Replies: 2
Views: 355
Posted By carrion
Strange WinUAE Blitz behaviour

Hi
So far I used fs-uae on mac. Lately tried to switch to winuae on windows and faced huge problem that I can't solve.

I use classic wb hdf file and it worked super fine with fs-uae.
when the...
Forum: Coders. Blitz Basic 21 August 2017, 19:51
Replies: 24
Views: 1,653
Posted By carrion
OK An other update to the 2d Engine. This is...

OK An other update to the 2d Engine.
This is the last time I do Engine update. Next time I want to share the news about the game I start. So no more engine but al AGA game. Stay tuned
...
Forum: Coders. Blitz Basic 20 August 2017, 21:43
Replies: 6
Views: 842
Posted By carrion
How Close Is Blitz to ASM

Hi All.
Sometimes I have a feeling that Blitz Basic is just a "so-phisticated Macro Assembler".
My point is: it's very close to hardware programming (closer for sure than Amos)
Well most important...
Forum: Coders. Blitz Basic 07 August 2017, 17:59
Replies: 24
Views: 1,653
Posted By carrion
Screenshot time. ...

Screenshot time.
http://retronavigator.com/post/163907351273/no-new-yt-flick-but-its-screenshot-time-new

the engine takes shape and soon will turn into proper game project, which I'll unveil soon...
Forum: Coders. Blitz Basic 01 August 2017, 18:41
Replies: 24
Views: 1,653
Posted By carrion
OK parallax scrolling works fine. + more new...

OK parallax scrolling works fine.
+ more new features.
Take a look
http://retronavigator.com/post/163679035563/another-wip-version-of-my-amiga-aga-2d-platfoermer
Forum: Coders. Blitz Basic 29 July 2017, 16:44
Replies: 24
Views: 1,653
Posted By carrion
I played a bit with the parameters and looks like...

I played a bit with the parameters and looks like I've found the solution
DisplayAdjust cop0, -2,8,0,16,-16

looks like these parameters are also used in one example in BB manual. Thanks idrouge -...
Forum: Coders. Blitz Basic 29 July 2017, 12:20
Replies: 24
Views: 1,653
Posted By carrion
well that's exactly why I started to notice when...

well that's exactly why I started to notice when adding more sprites.

I started to play with DisplayAdjust command
DisplayAdjust CopList#,fetchwid,ddfstrt,ddfstop,diwstrt,diwstop

but TBH even...
Forum: Coders. Blitz Basic 28 July 2017, 18:50
Replies: 24
Views: 1,653
Posted By carrion
I use lores . main level window is 320x224. Why?

I use lores . main level window is 320x224. Why?
Forum: Coders. Blitz Basic 28 July 2017, 17:48
Replies: 24
Views: 1,653
Posted By carrion
OK I think I fixed it. I was experimenting...

OK I think I fixed it.
I was experimenting with InitCopList "type" parameter. Seems it should be $14438 and I had $12438 before.

OK next thing on features list - parallax scrolling.
Forum: Coders. Blitz Basic 28 July 2017, 17:12
Replies: 24
Views: 1,653
Posted By carrion
@Samurai Crow Sorry I don't get that. What you...

@Samurai Crow
Sorry I don't get that. What you mean?
Forum: Coders. Blitz Basic 28 July 2017, 14:48
Replies: 24
Views: 1,653
Posted By carrion
I set correct fetch mode I guess because as seen...

I set correct fetch mode I guess because as seen on the move above sprites are displayed correctly
I did it the way the shmup demo does
my problem is I can't display more than 2 sprites, sprites...
Forum: Coders. Blitz Basic 28 July 2017, 13:35
Replies: 24
Views: 1,653
Posted By carrion
ok. continuing discussion from other thread... ...

ok. continuing discussion from other thread...
I think I get the idea of Double buffering. I still think it's hardly adaptable to my case as I should have repaint all tiles. Will investigate though....
Forum: Coders. Blitz Basic 27 July 2017, 20:12
Replies: 24
Views: 1,653
Posted By carrion
2D Platformer Engine

OK time to start a new thread.
As mentioned elsewhere I started to work on a 2d Platformer Engine some time ago. Posted even as example in Gallahad's thread in Amiga Scene forum on EAB.
Well....
Forum: Coders. Blitz Basic 27 July 2017, 12:48
Replies: 61
Views: 6,490
Posted By carrion
I don't want to do an offtopic but I'd love to...

I don't want to do an offtopic but I'd love to read more about the ideas you are talking about.
As far as I understand double buffering I have to:
0. set screen1
1. draw tiles
2. blit a bob
3....
Forum: Coders. Blitz Basic 27 July 2017, 01:01
Replies: 61
Views: 6,490
Posted By carrion
@idrougge what you mean by "correct" place? I...

@idrougge
what you mean by "correct" place? I always place VWait on top of mainloop.

in my current approach to blitting (BBlit) double buffering will be difficult to implement (IMO)
I would need...
Forum: Coders. Blitz Basic 27 July 2017, 00:54
Replies: 129
Views: 6,942
Posted By carrion
yes the one you posted. so maybe I messed...

yes
the one you posted. so maybe I messed something else while installing it.
anyway. thanks for helping me solve this
Forum: Coders. Blitz Basic 26 July 2017, 23:49
Replies: 61
Views: 6,490
Posted By carrion
@Master484 It's really cool example of using...

@Master484
It's really cool example of using BB. I learn a lot from it. Thanks

I work on my platform engine and still struggle with some problems.
here's example of what it looks like now. ...
Forum: Coders. Blitz Basic 26 July 2017, 23:43
Replies: 129
Views: 6,942
Posted By carrion
@idrouge 2.24 says it's super TED, but I'll...

@idrouge
2.24 says it's super TED, but I'll upgrade

in meantime. I solved it - sort of
I restored my old backuped blitz folder. I backuped it when was adding new .obj library (PT replay...
Forum: Coders. Blitz Basic 26 July 2017, 21:40
Replies: 129
Views: 6,942
Posted By carrion
@Daedauls No. After loading it shows 100 and...

@Daedauls
No. After loading it shows 100 and compiles and runs with no problem - no error msg

I really can stop thinking about this issue as it drives me creasy. aaarg!
Forum: Coders. Blitz Basic 26 July 2017, 15:29
Replies: 129
Views: 6,942
Posted By carrion
@idrougge well. yours is working fine, but...

@idrougge
well. yours is working fine,
but it works even having 100 in shapes in compiler options
Forum: Coders. Blitz Basic 26 July 2017, 11:28
Replies: 129
Views: 6,942
Posted By carrion
permissions are OK. file opens, snoops shows that...

permissions are OK. file opens, snoops shows that BB reads the file with status OK
magic...
Forum: Coders. Blitz Basic 26 July 2017, 10:00
Replies: 129
Views: 6,942
Posted By carrion
@Daedalus I use BB2.1 TED2.24 (from CD). The...

@Daedalus
I use BB2.1 TED2.24 (from CD). The fs-uae environment runs A1200 030 on a shared folder as a hd for Amiga.

I have .xtra files, and till last week I think everything worked fine. I...
Forum: Coders. Blitz Basic 25 July 2017, 22:33
Replies: 129
Views: 6,942
Posted By carrion
the problem is I save it all the time (I work on...

the problem is I save it all the time (I work on it for few days).
I add new lines of code and save the file.
and the file saves correctly.

I use fs-uae on mac os and though that maybe couses ...
Forum: Coders. Blitz Basic 25 July 2017, 19:43
Replies: 129
Views: 6,942
Posted By carrion
Hi Again. I have a simple question.... in...

Hi Again.
I have a simple question....

in my program I generate more than 200 shapes.
each time i load source code into editor and compile it I get "Value of Maximum Range" error message.
I...
Forum: Amiga scene 04 July 2017, 18:52
Replies: 84
Views: 5,791
Posted By carrion
OK As promised here's the link to what I'm up...

OK
As promised here's the link to what I'm up with so far with my 2D platform engine.
It's Blitz basic 2.1 OCS/AGA compatible....
Forum: Amiga scene 26 June 2017, 17:32
Replies: 84
Views: 5,791
Posted By carrion
@nobody good job. I totally support...

@nobody
good job.

I totally support Gallahad idea. More than that. I even started some efforts to build my own tools and test my workflow. I plan to start some game development after I finish my...
Forum: News 12 March 2017, 12:40
Replies: 41
Views: 4,438
Posted By carrion
@JuvUK Will do good sir :), but maybe it's...

@JuvUK
Will do good sir :),
but maybe it's good time to ask...
Is " Commodore - Company on the Edge - The Amiga Years" out yet?
also there was another film announced (also on Kickstart) about...
Forum: Coders. Blitz Basic 09 February 2017, 13:27
Replies: 12
Views: 1,882
Posted By carrion
Ofcoz I'm reusing the same string. The thing...

Ofcoz I'm reusing the same string.
The thing that takes a lot (and on A500 I really mean a lot) of time is something I want to speed up.
Forum: Coders. Blitz Basic 07 February 2017, 16:17
Replies: 12
Views: 1,882
Posted By carrion
ok so my idea works, slow but it works. first...

ok
so my idea works, slow but it works.
first slow part is a creation of empty string. i concat right number of chars to later update it with ASM code with copper wait and move instructions....
Forum: Coders. Blitz Basic 05 February 2017, 16:29
Replies: 61
Views: 6,490
Posted By carrion
impresive demo I think it's good time to ask...

impresive demo
I think it's good time to ask which is faster
bitting few big bobs or a lot of small bobs?
Forum: Coders. Blitz Basic 05 February 2017, 10:48
Replies: 3
Views: 770
Posted By carrion
yes. the program is very basic. decode the iff...

yes. the program is very basic. decode the iff file and show it. but again it works from editor.
I think I have some suspicions that DecodePalette may have some bug. Iexported the iff file (8colors)...
Forum: Coders. Blitz Basic 04 February 2017, 15:39
Replies: 3
Views: 770
Posted By carrion
DecodeILBM working only from editor?

Hi Wile working on my project I stumble upon new problems
Question today is:

I have a simple program that IncBins a iff file then I use DecodeILBM and Decode Palette ( Actually I have two pic for...
Forum: Coders. Blitz Basic 02 February 2017, 22:28
Replies: 12
Views: 1,882
Posted By carrion
oh wait, wait, wait... the copper string passed...

oh
wait, wait, wait... the copper string passed to DisplayUser or CustomString is not an actual ASCII string it's a placeholder for binary copper data...
this may actually work.
so I have to...
Forum: Coders. Blitz Basic 02 February 2017, 20:04
Replies: 12
Views: 1,882
Posted By carrion
ah yes you are right. I can put ascii characters...

ah yes you are right. I can put ascii characters to the string by using the pointer symbol (&) I even us it somewhere else in my program ;) but
I'm not sure it will speed up things a lot because of...
Forum: Coders. Blitz Basic 01 February 2017, 17:13
Replies: 13
Views: 2,998
Posted By carrion
question I have doesn't really to problem in this...

question I have doesn't really to problem in this thread directly but it's pretty close so i decided to post here and not open a new one

I want all 3 bitplanes of my bitmap show the same biplane...
Forum: Coders. Blitz Basic 01 February 2017, 17:09
Replies: 12
Views: 1,882
Posted By carrion
ok I tried it and it works, but... but it's...

ok I tried it and it works, but...
but it's slow :(
I guess building the string to pass as copper instructions is the bottleneck.
I build an area actually (actually it's dcb.w) and the I have...
Forum: Coders. Blitz Basic 30 January 2017, 13:43
Replies: 12
Views: 1,882
Posted By carrion
Updating copper list every frame

Guys
another question I can't find the answer myself is:
How to update a CopperList every frame.

Based on the examples I can create custom copper list with by creating a string and passing it to...
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