English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 10000
Search took 3.44 seconds.
Search: Posts Made By: Toni Wilen
Forum: support.WinUAE Yesterday, 22:54
Replies: 8
Views: 365
Posted By Toni Wilen
Hang is gone if STATUS IREQ is cleared when...

Hang is gone if STATUS IREQ is cleared when STATUS is read and phase is not status. So I guess hardware latches STATUS and software needs to read it once after status byte has been read.
Forum: support.WinUAE Yesterday, 21:00
Replies: 4
Views: 53
Posted By Toni Wilen
Remapping requires Custom #1-#6 joystick option...

Remapping requires Custom #1-#6 joystick option selected in Game Ports panel (not any of the built-in ones).

But I am not sure if I understood. bootlog shows buttons 1 to 6 being detected. If you...
Forum: support.WinUAE Yesterday, 20:46
Replies: 8
Views: 365
Posted By Toni Wilen
OMTI emulation didn't work like spec says (OMTI...

OMTI emulation didn't work like spec says (OMTI 5510 Winchester Controller Jun85), reading STATUS cleared interrupt, not when DATA was read. I changed it to clear when status phase DATA was read but...
Forum: support.WinUAE Yesterday, 20:08
Replies: 3
Views: 103
Posted By Toni Wilen
Cyberstorm SCSI.

Cyberstorm SCSI.
Forum: support.WinUAE Yesterday, 20:06
Replies: 4
Views: 53
Posted By Toni Wilen
Do you mean GamePorts panel test/remap window...

Do you mean GamePorts panel test/remap window does not list any event (in test mode) when pressing buttons? But directions report correct events?

Attach winuaebootlog.txt, thanks (should be in...
Forum: support.WinUAE Yesterday, 19:02
Replies: 4
Views: 110
Posted By Toni Wilen
Weird game that requires joystick (or keyboard...

Weird game that requires joystick (or keyboard mapping) in mouse port?
Forum: support.WinUAE 16 November 2017, 21:08
Replies: 4
Views: 138
Posted By Toni Wilen
Does changing buffers from triple to double...

Does changing buffers from triple to double change anything? Exact same if you only use windowed modes? Without CPU Idle?
Forum: support.WinUAE 16 November 2017, 20:05
Replies: 8
Views: 365
Posted By Toni Wilen
Emulation added. Format (It would have been...

Emulation added.

Format (It would have been nice to have quick instructions included..) does WRITE SECTOR BUFFER, fills it with repeating 0xb6 0xd9 pattern. Then it executes FORMAT TRACK (which...
Forum: support.WinUAE 16 November 2017, 18:53
Replies: 101
Views: 4,796
Posted By Toni Wilen
Fullscreen should now work normally after exiting...

Fullscreen should now work normally after exiting GUI. (But display is still blank when GUI is open)
Forum: support.WinUAE 16 November 2017, 17:38
Replies: 101
Views: 4,796
Posted By Toni Wilen
Thats the remaining big problem. I get automatic...

Thats the remaining big problem. I get automatic drop to minimized in this case.

Also for some unknown reason any scaling values are ignored when fullscreen opens (and calling updatebuffers() does...
Forum: support.WinUAE 16 November 2017, 17:28
Replies: 6
Views: 253
Posted By Toni Wilen
00F83576 203c 4845 4c50 MOVE.L...

00F83576 203c 4845 4c50 MOVE.L #$48454c50,D0
00F8357C b0b8 0000 CMP.L $0000,D0


Obviously "HELP" check.
Forum: support.WinUAE 16 November 2017, 11:49
Replies: 101
Views: 4,796
Posted By Toni Wilen
This thread requires use of winuae.7z which has...

This thread requires use of winuae.7z which has multiple changes since latest beta. (Better win7 compatibility, fullscreen switching improved, shaders are built-in etc..)
Forum: support.WinUAE 15 November 2017, 22:08
Replies: 8
Views: 365
Posted By Toni Wilen
Sounds very boring (hardwired board without any...

Sounds very boring (hardwired board without any intelligence..) so this is not going to be instantly implemented :)
Forum: support.WinUAE 15 November 2017, 21:07
Replies: 4
Views: 155
Posted By Toni Wilen
Fixed. Joystick gameports panel custom mapping...

Fixed. Joystick gameports panel custom mapping autofire setting used wrong flags when config was read/parsed.
Forum: Coders. C/C++ 15 November 2017, 21:05
Replies: 502
Views: 35,424
Posted By Toni Wilen
If you are using WinUAE to test FPU...

If you are using WinUAE to test FPU compatibiliity/capability accurately, make sure "Unimplemented FPU emu" is not ticked and JIT FPU is not enabled.

Without this change emulated FPU is "super"...
Forum: support.WinUAE 15 November 2017, 10:04
Replies: 4
Views: 155
Posted By Toni Wilen
Remap/Test -> Autofire works for me, it stays...

Remap/Test -> Autofire works for me, it stays active and gets stored in config file. Greyed out Autofire in gameports panel is normal when using custom mapping. (It was moved to remap/test window...
Forum: support.WinUAE 14 November 2017, 19:39
Replies: 3
Views: 289
Posted By Toni Wilen
Content can't make no difference. You probably...

Content can't make no difference. You probably have bad timing method (interrupts still enabled?) or "background" DMA usage changes.
Forum: support.Hardware 13 November 2017, 10:55
Replies: 34
Views: 739
Posted By Toni Wilen
PCMCIA card probably respond without PSU, I think...

PCMCIA card probably respond without PSU, I think it is only needed to power the HD. (or did you mean dumping the HD itself? not PCMCIA boot data?)

Check address $a00000 with some monitor...
Forum: project.CD32 Conversion 12 November 2017, 16:31
Replies: 1,046
Views: 62,261
Posted By Toni Wilen
So it must be Akiko built-in CIA-B chip...

So it must be Akiko built-in CIA-B chip difference vs real CIA chips or some unconnected CIA line is hardwired to active state. Which would also explain why floppy adapter "fixes" it.

Does this...
Forum: project.CD32 Conversion 12 November 2017, 13:28
Replies: 1,046
Views: 62,261
Posted By Toni Wilen
I can test it with and without floppy. But I...

I can test it with and without floppy. But I really want 100% confirmation it is level 6 interrupt -> different color0 writes in each interrupt handler required. I don't do assumptions!
Forum: support.WinUAE 11 November 2017, 21:46
Replies: 3
Views: 300
Posted By Toni Wilen
All UAE expansions are disabled. Normally UAE...

All UAE expansions are disabled. Normally UAE expansion is automatically disabled if no UAE expansions are configured. This option can be used to force disable it



Original UAE boot ROM config....
Forum: support.WinUAE 11 November 2017, 21:36
Replies: 101
Views: 4,796
Posted By Toni Wilen
Scanlines, masks and overlays are now supported...

Scanlines, masks and overlays are now supported in D3D11 mode and shaders are now built-in. I think experimental label can be removed now.

Custom shader support can wait.
Forum: support.Demos 11 November 2017, 19:05
Replies: 5
Views: 172
Posted By Toni Wilen
Either your config does not match (including...

Either your config does not match (including number of external drives) or disk is broken.
Forum: support.WinUAE 11 November 2017, 11:47
Replies: 7
Views: 445
Posted By Toni Wilen
Can't really help more than: wrong config (always...

Can't really help more than: wrong config (always use quickstart most compatible first when testing a500 games), bad game images, inserting disk in external drives and game not support it. (what...
Forum: support.WinUAE 09 November 2017, 21:52
Replies: 3
Views: 165
Posted By Toni Wilen
Check the HD dialog more carefully. It is forced...

Check the HD dialog more carefully. It is forced read-only because drive has mounted NTFS partitions. You need to remove all PC partitions first.

EDIT: "Lock" only overrides FAT partitions for...
Forum: support.WinUAE 09 November 2017, 21:45
Replies: 19
Views: 487
Posted By Toni Wilen
Did you install GPU manufacturer drivers? I...

Did you install GPU manufacturer drivers? I wouldn't trust Windows automatically installed driver.

Make also sure it isn't sound related by disabling sound.

Also test winuae.7z d3d11 mode...
Forum: support.WinUAE 09 November 2017, 19:19
Replies: 21
Views: 702
Posted By Toni Wilen
This is getting too offtopic and nothing to do...

This is getting too offtopic and nothing to do with WinUAE.
Forum: support.WinUAE 09 November 2017, 18:11
Replies: 8
Views: 237
Posted By Toni Wilen
Answer to original question: no. But perhaps some...

Answer to original question: no. But perhaps some special string can be added that means "never select anything".
Forum: project.CD32 Conversion 08 November 2017, 20:57
Replies: 1,046
Views: 62,261
Posted By Toni Wilen
Correct method is to confirm if it is really...

Correct method is to confirm if it is really stuck level 6 interrupt (set for example different COLOR0 value in each interrupt handler) and after it has been confirmed, I need exact same image and...
Forum: support.WinUAE 08 November 2017, 20:44
Replies: 101
Views: 4,796
Posted By Toni Wilen
"CURRENTLY can't work". Whats the hurry with so...

"CURRENTLY can't work". Whats the hurry with so minor option?
Forum: support.WinUAE 08 November 2017, 20:26
Replies: 101
Views: 4,796
Posted By Toni Wilen
You should see the obvious reason why it...

You should see the obvious reason why it currently can't work on the fly if you check how it works with D3D9 vs D3D11 :)
Forum: support.WinUAE 08 November 2017, 19:29
Replies: 19
Views: 487
Posted By Toni Wilen
Does winuae.7z in D3D11 mode work normally? (To...

Does winuae.7z in D3D11 mode work normally? (To confirm it is some D3D9 related weirdness)

Note that vsync is NOT supported yet in D3D11 mode.

EDIT: Get shader files from here:...
Forum: support.WinUAE 08 November 2017, 19:24
Replies: 101
Views: 4,796
Posted By Toni Wilen
Filter position/size (and related options like...

Filter position/size (and related options like autoscale etc) are now enabled in D3D11 mode.
Forum: support.WinUAE 08 November 2017, 15:05
Replies: 19
Views: 487
Posted By Toni Wilen
Most likely different display driver version or...

Most likely different display driver version or driver control panel settings. Driver changes/settings can affect low latency vsync behavior a lot.

Try without vsync first.

Check also this:...
Forum: support.WinUAE 08 November 2017, 12:05
Replies: 101
Views: 4,796
Posted By Toni Wilen
Yes. Vsync is not yet supported (except if...

Yes. Vsync is not yet supported (except if gsync/freesync which does it automatically). Filter scaling adjustments will be implemented next, vsync comes later.
Forum: support.WinUAE 08 November 2017, 10:41
Replies: 101
Views: 4,796
Posted By Toni Wilen
No, it would not help, it would be actually more...

No, it would not help, it would be actually more painful, like D3D12, it is low level 3D API, pointless for this purpose. (2D rendering only needs 2 triangles and single texture..)

The point is...
Forum: support.WinUAE 06 November 2017, 22:26
Replies: 101
Views: 4,796
Posted By Toni Wilen
samplerDesc.Filter =...

samplerDesc.Filter = filterd3d->gfx_filter_bilinear ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_POINT;

Seems to fix it, at least it looks better now. (WRAP -> CLAMP also changed)....
Forum: support.WinUAE 06 November 2017, 21:26
Replies: 39
Views: 1,114
Posted By Toni Wilen
No. It isn't mutually exclusive. I only want...

No. It isn't mutually exclusive. I only want exact layout, only image size change (with aspect kept) is allowed. Everything else should not change. This is the important part which I don't want to...
Forum: support.WinUAE 06 November 2017, 21:13
Replies: 9
Views: 1,322
Posted By Toni Wilen
Oddly enough black line really is supposed to be...

Oddly enough black line really is supposed to be there. Real ECS A500 and A1000 tested.
Forum: support.WinUAE 05 November 2017, 10:54
Replies: 128
Views: 24,356
Posted By Toni Wilen
Check post #102 again. You need to unpack shader...

Check post #102 again. You need to unpack shader files. It is not yet built-in.
Showing results 1 to 40 of 10000

 
Forum Jump

All times are GMT +2. The time now is 03:08.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 2.44304 seconds with 9 queries