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Forum: Retrogaming General Discussion Today, 10:13
Replies: 11
Views: 504
Posted By VladR
Disregarding the blended dynamic light flares,...

Disregarding the blended dynamic light flares, shouldn't even 68060 handle this kind of scrolling+ about dozen sprites easily at 640x400x256 (simple linear framebuffer) ?

Of course, it would have...
Forum: Retrogaming General Discussion Today, 09:23
Replies: 4,384
Views: 797,662
Posted By VladR
Aquanox 1: Finished last week Aquanox 2: In...

Aquanox 1: Finished last week
Aquanox 2: In progress

Their 3D engine aged incredibly well. Back in the day, I was playing it on a 14" monitor, in 512x384, at a pretty horrible and borderline...
Forum: OT - Gaming Yesterday, 23:43
Replies: 6
Views: 121
Posted By VladR
I was a Day One PS4 Midnight Sale guy. I...

I was a Day One PS4 Midnight Sale guy.

I mostly use it for NFLX and YT.

I am considering getting Xbox One during Black Friday as I could replay my favorite X360 games in higher resolution.
...
Forum: OT - Entertainment Yesterday, 23:37
Replies: 11
Views: 506
Posted By VladR
Wait, you mean Star wars ? Seriously? Ouch, I...

Wait, you mean Star wars ? Seriously? Ouch, I sure hope you are merely being sarcastic.
I've been really hoping last few years that ST:Discovery will blow all others out of the water...
Forum: OT - Entertainment Yesterday, 09:48
Replies: 134
Views: 17,688
Posted By VladR
I wouldn't go that far. The story is a...

I wouldn't go that far. The story is a cookie-cutter copy-paste. It's about as different as two seasons within same Star Trek series.

But it does have a slightly original atmosphere, and a setting...
Forum: OT - Entertainment Yesterday, 09:36
Replies: 12
Views: 700
Posted By VladR
Now if Wesley Snipes got the role, man that would...

Now if Wesley Snipes got the role, man that would have been pretty epic :laughing


That's a SJW if there ever was one :D
Forum: OT - Entertainment Yesterday, 09:30
Replies: 11
Views: 506
Posted By VladR
I plan to pay for ST Discovery stream in about a...

I plan to pay for ST Discovery stream in about a month or so.

Is it going to be spoiled, now that last week I rewatched (and really enjoyed) Orville again ?

I somehow liked the Orville better...
Forum: Amiga scene 19 September 2020, 14:52
Replies: 272
Views: 15,674
Posted By VladR
OK, this is a quite ridiculous comparison. 85 MHz...

OK, this is a quite ridiculous comparison. 85 MHz vs a TFLOP GPU with 2,000 shader units ?
I would say, it's quite the opposite. Who cares about shader demo ? What's the challenge there with 2,000...
Forum: Coders. General 15 September 2020, 08:46
Replies: 96
Views: 4,887
Posted By VladR
If you mean the cumulative time loss (say, 3...

If you mean the cumulative time loss (say, 3 seconds per invoking a map) across whole game (e.g. you press map key 100 times, thus 100x3 = 300 seconds lost), then that's not an issue, as we can...
Forum: News 09 September 2020, 10:57
Replies: 308
Views: 57,994
Posted By VladR
I'm sure I'm not the only one who is extremely...

I'm sure I'm not the only one who is extremely curious about how it will run on a ~50 MHz 68000 !

There's quite a few of those Aca500+ boards out there already, right ?
Forum: Coders. General 09 September 2020, 09:03
Replies: 96
Views: 4,887
Posted By VladR
Yeah, but it takes whole six seconds from the...

Yeah, but it takes whole six seconds from the moment you press the key till you get control within the map.

That's quite atrocious, no ? Especially for something you use often.

Hyperspace...
Forum: Coders. General 09 September 2020, 07:40
Replies: 96
Views: 4,887
Posted By VladR
Damn, what a great find ! Thank you :great ...

Damn, what a great find ! Thank you :great And to think this runs in 64 KB at 0.985 Mhz!

Just watched the whole vid. It appears more accessible (chatty, explaining stuff via messages) than SRI...
Forum: Coders. General 09 September 2020, 07:30
Replies: 96
Views: 4,887
Posted By VladR
Glad you liked it, just remember - star count...

Glad you liked it, just remember - star count will be butchered for A500, but before I do any benchmarks on A500, we won't know for sure (though it surely won't be anywhere near 384 stars like I have...
Forum: Coders. General 07 September 2020, 07:43
Replies: 96
Views: 4,887
Posted By VladR
Attached is a short (10s) .MP4 vid of the...

Attached is a short (10s) .MP4 vid of the potential Hyperspace transition effect.

It's in xVid codec (2Mbit). Works in Windows Media Player, hopefully with all standard codecs...

Stars are not...
Forum: Coders. General 05 September 2020, 10:43
Replies: 96
Views: 4,887
Posted By VladR
I did some scripting for the transition to...

I did some scripting for the transition to Hyperspace. A simple linear angle increase looked too boring, so I tried gradual acceleration.

First, I used simple integer math - each frame the angle...
Forum: OT - General 04 September 2020, 23:44
Replies: 24
Views: 1,787
Posted By VladR
Yep, just like I did, back in the day. Never...

Yep, just like I did, back in the day. Never described it in full truth to anybody. My ego wouldn't allow it back then.


Just because you haven't heard the full truth from them doesn't mean it...
Forum: OT - General 04 September 2020, 23:29
Replies: 24
Views: 1,787
Posted By VladR
I surely didn't see it that way, back in the day....

I surely didn't see it that way, back in the day. But hey, I was young and stupid and actually thought it was cool that I stopped smoking - SMFH...

But there's no denying that now.

I'd...
Forum: Coders. General 04 September 2020, 05:11
Replies: 96
Views: 4,887
Posted By VladR
Looks like even during Amiga times the tech has...

Looks like even during Amiga times the tech has moved way too quickly beyond Star Raiders technology.

Closest space shooter game I can find is Wing Commander, which occupies 75% of screen with HUD...
Forum: Coders. General 04 September 2020, 04:46
Replies: 96
Views: 4,887
Posted By VladR
Let me do some scripting first - I will chain up...

Let me do some scripting first - I will chain up several rotations together, hopefully with some non-linear acceleration to slightly enhance the effect.

SRI did only a simple acceleration when...
Forum: OT - General 04 September 2020, 03:46
Replies: 24
Views: 1,787
Posted By VladR
Except that from the whole group of all my...

Except that from the whole group of all my friends and colleagues that smoked, everybody who tried to quit had basically same experience and within 18 months everybody started smoking again. So, no,...
Forum: Coders. General 03 September 2020, 10:34
Replies: 96
Views: 4,887
Posted By VladR
I just had a very interesting unexpected...

I just had a very interesting unexpected discovery while implementing dynamic shading of stars based on distance coupled with reappearing at the furthest distance (upon crossing behind the player).
...
Forum: Coders. General 02 September 2020, 23:41
Replies: 96
Views: 4,887
Posted By VladR
I guess I could do that, if you think it's a good...

I guess I could do that, if you think it's a good idea. For now, it looks exactly same as the two screenshots on page 3 of this thread...
Forum: OT - General 02 September 2020, 23:38
Replies: 24
Views: 1,787
Posted By VladR
Uhm, don't. Like, don't even try. I stopped...

Uhm, don't. Like, don't even try.

I stopped [cold turkey] about 15 yrs ago, after ~7 yrs of smoking. My last year was 2.5 packs. A bloody day !

If I wasn't a stubborn bastard, I wouldn't have...
Forum: OT - Entertainment 02 September 2020, 23:29
Replies: 12
Views: 700
Posted By VladR
Damn! You had me there for a second in a...

Damn! You had me there for a second in a whiskeytangofoxtrot :laughing
Forum: Coders. General 02 September 2020, 16:55
Replies: 96
Views: 4,887
Posted By VladR
I did a bit of work on rotation and tied it to a...

I did a bit of work on rotation and tied it to a keyboard input, so stars now rotate properly along X&Y Axis, including clipping.

Next thing will be experimenting with star entry/exit. I currently...
Forum: OT - Entertainment 02 September 2020, 14:36
Replies: 12
Views: 700
Posted By VladR
No, you didn't. It's just that this movie...

No, you didn't.

It's just that this movie was [by design] targeting an audience of a specific skin color, riding on the wave of political correctness, so if you haven't been born with one, it's...
Forum: Coders. General 02 September 2020, 09:21
Replies: 96
Views: 4,887
Posted By VladR
Didn't know that. I will keep it in mind. ...

Didn't know that. I will keep it in mind.

Number one thing that is in my control is number of stars processed and how many days I wanna burn on optimizing :)

The rest (AI+sprite...
Forum: Coders. General 01 September 2020, 19:22
Replies: 96
Views: 4,887
Posted By VladR
I've implemented basic view-point rotation. On...

I've implemented basic view-point rotation. On top of Star Raiders' Axis X and Axis Y, I figured it wouldn't hurt to also have rotation along Axis Z - could be used to enhance the Hyperspace jump......
Forum: Coders. General 01 September 2020, 19:08
Replies: 96
Views: 4,887
Posted By VladR
This surely would help a lot, but isn't this...

This surely would help a lot, but isn't this practice heavily frowned upon ? On Atari some games were in narrow mode (32 Bytes/scanline instead of standard 40), but this did look quite weird even...
Forum: Amiga scene 01 September 2020, 13:07
Replies: 272
Views: 15,674
Posted By VladR
You do realize that Spectrum Next is just an...

You do realize that Spectrum Next is just an 8-bit CPU @ 28 MHz ?
Now compare that to 68080...
Forum: Amiga scene 01 September 2020, 11:32
Replies: 272
Views: 15,674
Posted By VladR
I agree, it doesn't. Unfortunately, 060 rev6...

I agree, it doesn't.

Unfortunately, 060 rev6 has reached the stratosphere of ridiculousness in terms of prices (a fine aged wine?) and they can only go up...

I've seen the same thing happening...
Forum: Coders. Asm / Hardware 30 August 2020, 03:48
Replies: 219
Views: 29,582
Posted By VladR
Yeah, given how insanely fragmented the Amiga HW...

Yeah, given how insanely fragmented the Amiga HW space is, there's always going to be a combo of some gfx card & CPU that swings the performance bottlenecks in a different direction.

But perhaps...
Forum: Coders. Asm / Hardware 30 August 2020, 01:49
Replies: 219
Views: 29,582
Posted By VladR
Going back to the topic: Have you had a chance to...

Going back to the topic: Have you had a chance to run your code on something like 68060 and perhaps higher res ?

I'm assuming this should run at 60 fps on ~68030-040.

And at least 75-90 fps on...
Forum: Coders. Asm / Hardware 30 August 2020, 01:46
Replies: 219
Views: 29,582
Posted By VladR
Fair enough, except we can't really go back in...

Fair enough, except we can't really go back in time. I recall really well that the executable I had, didn't run on 486 because we went through exorbitant effort to compare it and make sure CPU was...
Forum: Coders. Asm / Hardware 29 August 2020, 09:51
Replies: 219
Views: 29,582
Posted By VladR
Today? Sure. Quake runs on refrigerator. But...

Today? Sure. Quake runs on refrigerator.

But the very first build upon release didn't. We tried it.
Forum: Amiga scene 29 August 2020, 07:05
Replies: 272
Views: 15,674
Posted By VladR
Did you just try to imply that the V4 on my desk...

Did you just try to imply that the V4 on my desk is vapourware?
Forum: Coders. Asm / Hardware 29 August 2020, 00:49
Replies: 219
Views: 29,582
Posted By VladR
You recall wrong. Quake didn't run on 486....

You recall wrong.

Quake didn't run on 486. It required Pentium because its rasterizer was written by Michael Abrash against Pentium's floating Point and parallel divide features.


I suspect...
Forum: Coders. Asm / Hardware 28 August 2020, 18:44
Replies: 10
Views: 792
Posted By VladR
Thanks. I didn't realize a memory access is,...

Thanks. I didn't realize a memory access is, indeed, any memory access [including] during instruction decoding!


20 cycles ? That's definitely my next favorite instruction :)

I can see it's...
Forum: Coders. Asm / Hardware 28 August 2020, 18:38
Replies: 10
Views: 792
Posted By VladR
In our case, Video DMA is using both odd&even...

In our case, Video DMA is using both odd&even slots (HiRes@4bpl).

I wonder what happens if there aren't enough cycles for Memory Refresh ? Like, when you are scrolling and use Blitter, all...
Forum: Coders. General 28 August 2020, 18:28
Replies: 96
Views: 4,887
Posted By VladR
This would only be enabled on higher difficulty...

This would only be enabled on higher difficulty setting to preserve the classic gameplay.

The thing with Resurrection ship is that there would be only one. But shooting down Cylons while they are...
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