English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 57
Search took 0.01 seconds.
Search: Posts Made By: JoeJoe
Forum: Coders. Asm / Hardware 24 November 2020, 11:59
Replies: 21
Views: 1,421
Posted By JoeJoe
So when I run the code, the debugger stays here....

So when I run the code, the debugger stays here. Not what you expect.
Forum: Coders. Asm / Hardware 23 November 2020, 10:30
Replies: 21
Views: 1,421
Posted By JoeJoe
Unfortunately I cannot confirm this. The debugger...

Unfortunately I cannot confirm this. The debugger unfortunately does not stop. Tested with 0.20 version (mac+win)
Forum: Coders. Asm / Hardware 20 November 2020, 11:59
Replies: 21
Views: 1,421
Posted By JoeJoe
The parameter "exceptionMask" is really cool! Can...

The parameter "exceptionMask" is really cool! Can the pointer to the command that caused the error be positioned correctly? But I think that this is not so easy.
...
Forum: Coders. Asm / Hardware 19 November 2020, 11:55
Replies: 21
Views: 1,421
Posted By JoeJoe
I can only agree that now the extension works. My...

I can only agree that now the extension works. My reported errors are no longer occurring. Thank you very much for that!

Is there a possibility to display the performance per frame like the "c...
Forum: Coders. Asm / Hardware 12 November 2020, 11:38
Replies: 21
Views: 1,421
Posted By JoeJoe
This is really awesome.When I am in debug mode...

This is really awesome.When I am in debug mode and click with the mouse into the window of WinUAE I get this code in the VS code.

Pro:
- The feature "Step Out" at debugging works fine!
- Key...
Forum: project.Amiga Game Factory 10 November 2020, 22:42
Replies: 234
Views: 24,484
Posted By JoeJoe
really amazing!

really amazing!
Forum: Coders. Asm / Hardware 08 November 2020, 10:50
Replies: 8
Views: 1,435
Posted By JoeJoe
Thanks guys, very interesting contributions just...

Thanks guys, very interesting contributions just the example with the trackloader and unpack. If you now adapt the trackloader to read a "DOS" file, it should be possible to load and unpack it.
Forum: Coders. Asm / Hardware 05 November 2020, 07:53
Replies: 8
Views: 1,435
Posted By JoeJoe
Sorry, I am looking for a tutorial. Here I have...

Sorry, I am looking for a tutorial. Here I have found a good code fragment. https://github.com/keirf/Amiga-Stuff/tree/master/inflate...
Forum: Coders. Asm / Hardware 04 November 2020, 18:58
Replies: 8
Views: 1,435
Posted By JoeJoe
Question decruncing on the fly...

Hello everybody,

there is a tutorial or a piece of source code that briefly shows how to unpack onethefly data. With the packer "Shrinkler" or "Cranker" I can pack the raw data. Now I want to read...
Forum: Amiga scene 04 November 2020, 18:50
Replies: 15
Views: 912
Posted By JoeJoe
the tracker is really complex and you can adjust...

the tracker is really complex and you can adjust a lot. what you cannot forget in 30 years ;)
Forum: Amiga scene 02 November 2020, 13:42
Replies: 17
Views: 1,755
Posted By JoeJoe
PI 400 is great. All in one!

PI 400 is great. All in one!
Forum: Coders. General 01 November 2020, 18:09
Replies: 9
Views: 746
Posted By JoeJoe
I use the "Amiga Assembly" extension for my...

I use the "Amiga Assembly" extension for my intros and my game. I also find it great that I can program on the Mac and PC. The source code is on Github and is consumed by both systems. The execution...
Forum: Amiga scene 26 October 2020, 15:18
Replies: 15
Views: 912
Posted By JoeJoe
Thanks for replay. The target system of my game...

Thanks for replay. The target system of my game is a simple A500 with 512Kb Ram only.

Is there a sample archive that you can use without hesitation? I have a wild collection of ST stuff here. But...
Forum: Amiga scene 26 October 2020, 14:40
Replies: 15
Views: 912
Posted By JoeJoe
Question How to start composing the music for a game?

Hello everyone,

for my puzzle game which is slowly getting ready, the right music and sound FX is missing.
How to start composing the music. So which software and samples can I use. For me a...
Forum: Coders. Asm / Hardware 22 September 2020, 18:27
Replies: 3
Views: 573
Posted By JoeJoe
Question bug in vasm 1.8h or not...

Hello everyone,

I am just about to clean up my project. I am organizing the source code into files related to the topic.
Now to my problem. I have a constant that I want to use in other files....
Forum: support.Hardware 15 September 2020, 17:54
Replies: 55
Views: 2,893
Posted By JoeJoe
simple use D520 :) Batch 2 will be started soon.

simple use D520 :) Batch 2 will be started soon.
Forum: Coders. General 08 September 2020, 22:43
Replies: 4
Views: 689
Posted By JoeJoe
Kefcon can also do this.

Kefcon can also do this.
Forum: Coders. Tutorials 08 September 2020, 15:10
Replies: 8
Views: 1,992
Posted By JoeJoe
That's right, but we don't want to be like that...

That's right, but we don't want to be like that ;)

I do this with the reciprocal method. x/50 = x*(1/50)
Forum: Coders. Tutorials 08 September 2020, 12:46
Replies: 8
Views: 1,992
Posted By JoeJoe
thanks for your replies :)

thanks for your replies :)
Forum: Coders. Tutorials 08 September 2020, 11:48
Replies: 8
Views: 1,992
Posted By JoeJoe
div and mul of BCD or Hex?

Hello coder,

I am currently working on the display and calculation of scores. I have already read the thread "BCD Arithmetic - howto^". The simple adding and subtracting is no problem. But I have...
Forum: News 26 August 2020, 09:47
Replies: 774
Views: 50,458
Posted By JoeJoe
oh, just coincidence...:D sorry 4 offtopic

oh, just coincidence...:D


sorry 4 offtopic
Forum: News 13 August 2020, 20:32
Replies: 774
Views: 50,458
Posted By JoeJoe
just amazing!

just amazing!
Forum: Coders. Asm / Hardware 13 August 2020, 12:35
Replies: 7
Views: 1,369
Posted By JoeJoe
Sorry for the delay. :( I use the "old 2D" way...

Sorry for the delay. :( I use the "old 2D" way from post 3 to do this.
Forum: Coders. Asm / Hardware 27 July 2020, 14:56
Replies: 13
Views: 1,261
Posted By JoeJoe
So the method with the defines works very well on...

So the method with the defines works very well on real Amiga ;)
Forum: Coders. Asm / Hardware 24 July 2020, 14:58
Replies: 7
Views: 1,369
Posted By JoeJoe
It´s work now :)

It´s work now :)
Forum: Coders. Asm / Hardware 24 July 2020, 12:20
Replies: 13
Views: 1,261
Posted By JoeJoe
In my solutions i use includes. My routines i...

In my solutions i use includes. My routines i have stored in a file. With defines i decide which functions i want to use from the collection.

Here a small example from a project of mine

main.s...
Forum: Coders. Asm / Hardware 24 July 2020, 09:03
Replies: 7
Views: 1,369
Posted By JoeJoe
Thanks for the information. I will implement it...

Thanks for the information. I will implement it and then report when i have success. :)
Forum: Coders. Asm / Hardware 23 July 2020, 18:10
Replies: 7
Views: 1,369
Posted By JoeJoe
What is the easiest way to calculate hidden faces of an cube

Hello,


What is the easiest or fastest way to calculate which faces are covered by a cube.
If the cube rotates only around one axis, you can determine this simply by the angle, for example...
Forum: Hardware mods 06 July 2020, 13:22
Replies: 448
Views: 64,587
Posted By JoeJoe
wow...nice one. where is the order button?

wow...nice one. where is the order button?
Forum: support.Hardware 01 July 2020, 15:32
Replies: 21
Views: 1,480
Posted By JoeJoe
hmmm....The new D520 is my favorite!

hmmm....The new D520 is my favorite!
Forum: support.Apps 26 June 2020, 13:40
Replies: 28
Views: 1,925
Posted By JoeJoe
1Up for TinyLauncher. It is small and fast.

1Up for TinyLauncher. It is small and fast.
Forum: Amiga scene 24 June 2020, 15:14
Replies: 36
Views: 7,185
Posted By JoeJoe
Here is a small loader that starts the fantastic...

Here is a small loader that starts the fantastic game with 99 lives. :)
Forum: Member Introductions 22 June 2020, 13:02
Replies: 8
Views: 1,133
Posted By JoeJoe
Hello and welcome...

Hello and welcome...
Forum: Coders. General 11 June 2020, 18:46
Replies: 2
Views: 785
Posted By JoeJoe
Oh...nice, but you need to check the overflow...

Oh...nice, but you need to check the overflow from mouse y pos. the maximal delta is 127. if higher then you have a overflow.
Forum: Coders. Asm / Hardware 05 June 2020, 11:09
Replies: 47
Views: 2,970
Posted By JoeJoe
Simply impressive of you two. :great It would be...

Simply impressive of you two. :great It would be nice if there was a collection of examples (cop;blit;3D...) scattered around here. Also a collection of optimizations would be great.
Forum: Coders. Asm / Hardware 04 June 2020, 22:59
Replies: 47
Views: 2,970
Posted By JoeJoe
nice one..... 1 word and 4 cycles

nice one..... 1 word and 4 cycles
Forum: Coders. Asm / Hardware 30 May 2020, 10:02
Replies: 20
Views: 1,557
Posted By JoeJoe
Real nice parallax scrolling. May I ask how you...

Real nice parallax scrolling. May I ask how you programmed the animation? There are several possibilities.


Create the sprite animation (shift) for the 64 steps in memory and then change only...
Forum: Hardware mods 21 May 2020, 18:58
Replies: 32
Views: 4,908
Posted By JoeJoe
Simply brilliant!

Simply brilliant!
Forum: request.Old Rare Games 05 May 2020, 09:18
Replies: 11
Views: 4,457
Posted By JoeJoe
Or print out :) ...

Or print out :)

https://www.oldgames.sk//images/codewheel/monkey-island-1/dialapirate-w1.png

https://www.oldgames.sk//images/codewheel/monkey-island-1/dialapirate-w2.png
Forum: Coders. General 01 May 2020, 11:11
Replies: 17
Views: 1,719
Posted By JoeJoe
unpack for 68k...

unpack for 68k (https://github.com/arnaud-carre/lz4-68k) :)
Showing results 1 to 40 of 57

 
Forum Jump

All times are GMT +2. The time now is 07:26.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
Page generated in 0.08116 seconds with 10 queries