Forum: support.Apps
01 January 2022, 02:12
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Replies: 8
Views: 1,291
Workbench can use ColorFonts, which are bitmap...
Workbench can use ColorFonts, which are bitmap fonts with their own palette. So you could use some software like Personal Fonts Maker to convert an antialiased typeface into a ColorFont, and use it...
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Forum: Retrogaming General Discussion
30 April 2020, 04:28
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Replies: 83
Views: 13,331
G'day Adrian, I was just wondering if you can...
G'day Adrian, I was just wondering if you can remember sending any games to Tasmania? I ordered Tommy Gun from the first batch, as well as Tin Toy Adventure and Castle Kingdoms from the second batch...
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Forum: project.CD32 Conversion
22 March 2020, 06:38
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Replies: 85
Views: 57,851
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Forum: Retrogaming General Discussion
22 July 2018, 12:17
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Replies: 31
Views: 8,144
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Forum: Retrogaming General Discussion
22 July 2018, 10:32
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Replies: 31
Views: 8,144
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Forum: Amiga scene
22 July 2018, 01:27
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Replies: 95
Views: 23,898
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Forum: project.Amiga Game Factory
20 July 2018, 07:30
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Replies: 39
Views: 10,445
Thank you, but we can't take credit for the...
Thank you, but we can't take credit for the music. I don't know where it's originally from, perhaps Tracker Hero or a demo, but it's not our work. For the full game we will require a musician to...
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Forum: Retrogaming General Discussion
18 July 2018, 10:51
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Replies: 31
Views: 8,144
Thanks mate, the game though is just the one we...
Thanks mate, the game though is just the one we were working on before our loss. We're hoping to extract the graphics and levels from the game so we can resume work again, but I'm not sure how much...
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Forum: project.Amiga Game Factory
18 July 2018, 10:36
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Replies: 39
Views: 10,445
Yeah, slowly... The A500 version will have a...
Yeah, slowly... The A500 version will have a smaller screen size than the demo, to help it move along at a playable speed.
We'd love to team up with a programmer at some point to make a game using...
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Forum: project.Amiga Game Factory
18 July 2018, 10:20
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Replies: 39
Views: 10,445
The graphics are inspired by Ruff n Tumble, but...
The graphics are inspired by Ruff n Tumble, but they're not ripped. I pixelled them myself, they're an evolution of the graphics I made for my Backbone tutorial several years ago. Ruff's graphics are...
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Forum: support.Hardware
17 July 2018, 16:42
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Replies: 3
Views: 962
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Forum: project.Amiga Game Factory
17 July 2018, 16:26
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Replies: 39
Views: 10,445
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Forum: News
17 July 2018, 06:44
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Replies: 199
Views: 42,560
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Forum: Amiga scene
17 July 2018, 03:40
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Replies: 27
Views: 6,366
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Forum: Retrogaming General Discussion
17 July 2018, 02:10
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Replies: 31
Views: 8,144
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Forum: project.Amiga Game Factory
16 July 2018, 17:01
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Replies: 148
Views: 84,629
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Forum: Amiga scene
24 October 2016, 04:37
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Replies: 9
Views: 3,570
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Forum: Amiga scene
10 September 2015, 18:26
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Replies: 208
Views: 23,759
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Forum: Retrogaming General Discussion
03 September 2015, 16:25
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Replies: 76
Views: 15,292
I just played Wilczy Szaniec on my A500 and can...
I just played Wilczy Szaniec on my A500 and can confirm it really does run as smoothly as it does in the video. Surprised the hell out of me! Definitely the smoothest 3D FPS engine I've ever seen on...
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Forum: project.Amiga Game Factory
02 September 2015, 21:55
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Replies: 148
Views: 84,629
Yeah, it's a bit of a bummer we can't make it...
Yeah, it's a bit of a bummer we can't make it branch out more but then again it would probably make the game too big for the disk. We decided the initial level selection menu will act in a way as a...
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Forum: project.Amiga Game Factory
02 September 2015, 19:58
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Replies: 148
Views: 84,629
That's the way I set it up, by setting the...
That's the way I set it up, by setting the Complete Scene to a menu, but just say I select level 3 from the menu after finishing level 1, it will still just go to level 2 because the Next Level...
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Forum: Retrogaming General Discussion
02 September 2015, 19:45
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Replies: 76
Views: 15,292
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Forum: Retrogaming General Discussion
02 September 2015, 17:37
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Replies: 76
Views: 15,292
This is why Doom works on the Mega Drive/32X...
This is why Doom works on the Mega Drive/32X combination:
"The 32X contains two Hitachi SH2 32-bit RISC processors with a clock speed of 23 MHz, which Sega claimed would allow the system to work...
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Forum: Retrogaming General Discussion
02 September 2015, 12:48
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Replies: 76
Views: 15,292
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Forum: project.Amiga Game Factory
02 September 2015, 12:04
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Replies: 148
Views: 84,629
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Forum: project.Amiga Game Factory
02 September 2015, 11:45
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Replies: 148
Views: 84,629
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Forum: request.Old Rare Games
30 August 2015, 07:25
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Replies: 28
Views: 4,462
While we wait for Insane Software to re-release...
While we wait for Insane Software to re-release AmiJeweled (preferably with the much-anticipated AGA version) there's one other Bejeweled clone for the Amiga most people won't have heard of but is...
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Forum: Amiga scene
16 August 2015, 06:06
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Replies: 8
Views: 2,918
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Forum: News
16 August 2015, 05:29
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Replies: 22
Views: 6,138
Thank you again for another awesome release! We...
Thank you again for another awesome release! We snuck a copy of the game into a CD32 with an SX-1 attached at the Amiga 30 Year Anniversary event in California, so plenty of people had a chance to...
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Forum: Amiga scene
15 August 2015, 15:27
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Replies: 8
Views: 2,918
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Forum: Amiga scene
18 April 2015, 20:26
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Replies: 16
Views: 2,357
I've been thinking this for years, should we...
I've been thinking this for years, should we start a new PD library with an online shop/order form, and send out freshly written floppies to those who still want them? There have been plenty of new...
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Forum: Amiga scene
29 March 2015, 14:39
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Replies: 14
Views: 4,167
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Forum: Amiga scene
16 March 2015, 14:45
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Replies: 143
Views: 28,824
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Forum: project.Amiga Game Factory
14 March 2015, 02:06
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Replies: 148
Views: 84,629
Thanks, I did do the graphics and it has been...
Thanks, I did do the graphics and it has been pretty time consuming, trying to get it looking smooth in 16 colours.
I totally understand about Boxx 2, changing the screen size for something...
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Forum: Amiga scene
02 March 2015, 06:40
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Replies: 227
Views: 45,048
What we really need on the Amiga is better game...
What we really need on the Amiga is better game making software, because as we all know Backbone doesn't really cut it, and Reality is a bit of a nightmare to use. Of course, this software is already...
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Forum: project.Amiga Game Factory
02 March 2015, 06:25
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Replies: 148
Views: 84,629
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Forum: project.Amiga Game Factory
02 March 2015, 00:40
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Replies: 53
Views: 16,094
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Forum: Amiga scene
01 March 2015, 23:51
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Replies: 227
Views: 45,048
CDXL isn't HAM-only, the videos can be any...
CDXL isn't HAM-only, the videos can be any bit-depth supported by the Amiga, so you can have 256 colour CDXLs on AGA machines, and 32 or 64 colour ones on OCS machines. Just because no one ever did...
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Forum: Coders. General
28 February 2015, 09:12
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Replies: 2,263
Views: 449,781
I agree, OCS plus 512k. No, don't use Dual...
I agree, OCS plus 512k. No, don't use Dual Playfield, there's no way to remap all the foregrounds and enemies to 7 colours without it looking like puke.
http://oi60.tinypic.com/9rmuf7.jpg
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Forum: Amiga scene
21 February 2015, 21:30
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Replies: 8
Views: 2,539
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