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Forum: Amiga scene Today, 02:19
Replies: 174
Views: 43,176
Posted By saimon69
What i miss is multithreading and the possibility...

What i miss is multithreading and the possibility to copy/paste patterns between different threads like in milkytracker
[EDIT] Forgot i asked this some time ago and got told is not going to happen,...
Forum: Amiga scene 18 January 2021, 00:21
Replies: 463
Views: 24,638
Posted By saimon69
The lack of Design guidelines regarding Amiga...

The lack of Design guidelines regarding Amiga products was widespread, i remember; personally i was pretty jealous of the Megadrive original japanese boxes with color manuals that, however, had a...
Forum: Amiga scene 17 January 2021, 22:16
Replies: 463
Views: 24,638
Posted By saimon69
A little bit OT but am not sure if people...

A little bit OT but am not sure if people remember when was helping by my own initiative team R3D in pushing their Flashback style Metroidvania couple years ago - that would fit well both Amiga HD...
Forum: Retrogaming General Discussion 16 January 2021, 21:34
Replies: 82
Views: 6,904
Posted By saimon69
Honestly Super Stardust is more BLasteroids than...

Honestly Super Stardust is more BLasteroids than Asteroids, plus the warp sequences and bonuses
https://www.youtube.com/watch?v=hE4VHvGlsmE
Forum: Amiga scene 16 January 2021, 07:37
Replies: 47
Views: 1,905
Posted By saimon69
1) Powder (because. ) 2) Turrican II 3) Lotus...

1) Powder (because. )
2) Turrican II
3) Lotus II
4) Apidya
5) Battle Squadron
Forum: Nostalgia & memories 15 January 2021, 20:35
Replies: 26
Views: 1,174
Posted By saimon69
That commercial with the kid selling peanut...

That commercial with the kid selling peanut batter with a red hat seems prophetic now... (from your page)
Forum: project.Amiga Game Factory 15 January 2021, 09:59
Replies: 27
Views: 1,097
Posted By saimon69
Ever thought to make a game in the style of...

Ever thought to make a game in the style of Cadash? Seems you are going that way
Forum: News 11 January 2021, 01:58
Replies: 37
Views: 1,951
Posted By saimon69
Wow! I found some of the assets i sent to...

Wow! I found some of the assets i sent to Simulmondo when they asked me for sample work in 1992 used here:

https://www.lemonamiga.com/games/media/screens/full/dylan_dog_-_maelstrom_03.png
the...
Forum: Amiga scene 09 January 2021, 23:00
Replies: 110
Views: 27,897
Posted By saimon69
Here it is: ...

Here it is:
https://www.youtube.com/watch?v=wRWrBLe0VLI

Uses same elements as Tetris but to pass the round you need to destroy the glowing dots (or Flash Points) changing the dynamic from mere...
Forum: News 09 January 2021, 22:43
Replies: 61
Views: 6,105
Posted By saimon69
With some modification that engine could come out...

With some modification that engine could come out also a Tiny Salamander or a Tiny Parodius too [the MSX one of course], but i would like to see Amiga stuff featured
Forum: OT - General 08 January 2021, 23:15
Replies: 148
Views: 14,866
Posted By saimon69
btw even though i did not fully took position...

btw even though i did not fully took position have been blacklisted from the 'contractor's ledger' with a message on youtube when, after one year, decided to publish some ninjaferatu tunes and...
Forum: Amiga scene 08 January 2021, 21:42
Replies: 110
Views: 27,897
Posted By saimon69
Do you still have the source somewhere? Would...

Do you still have the source somewhere? Would love to see it modified so to have a version of Flash Point, possibly one with two players together ^^
Forum: Retrogaming General Discussion 08 January 2021, 21:38
Replies: 50
Views: 2,467
Posted By saimon69
Zool was a 16 color mode game but for me problem...

Zool was a 16 color mode game but for me problem was the palette: so darn bland and uninspired :/ Some copper on OCS/ECS would have helped too
Forum: Retrogaming General Discussion 02 January 2021, 02:16
Replies: 25
Views: 1,813
Posted By saimon69
Well not that much, lot of earthly tones; what...

Well not that much, lot of earthly tones; what saves the look in Leander are the copper sky and sprite parallax layer together with the sprite of the character, else i see mostly same choice of color...
Forum: Amiga scene 02 January 2021, 02:04
Replies: 33
Views: 2,306
Posted By saimon69
The intro of Stryx (the psygnosis one) is still...

The intro of Stryx (the psygnosis one) is still etched into my head now and i remember people wondering if it was a spiritual sequel to obliterator - big tough guy very delicate with devices ;)...
Forum: Retrogaming General Discussion 01 January 2021, 00:51
Replies: 141
Views: 6,621
Posted By saimon69
Arcade perfect no; a close replica - given time...

Arcade perfect no; a close replica - given time money media and assets - however yes; would be similar to Genesis /PC engine ports
Forum: Amiga scene 01 January 2021, 00:50
Replies: 24
Views: 741
Posted By saimon69
Happy new 13/2020 - ok kidding :P Wish this year...

Happy new 13/2020 - ok kidding :P Wish this year would be MUCH MUCH MUCH better but i would be already satisfied of a simple 'better'
Forum: project.Amiga Game Factory 28 December 2020, 03:52
Replies: 44
Views: 2,603
Posted By saimon69
When well made you could not even tell is...

When well made you could not even tell is copper...
Forum: project.Amiga Game Factory 27 December 2020, 22:56
Replies: 44
Views: 2,603
Posted By saimon69
hmm , the background blue could be filtered out...

hmm , the background blue could be filtered out and substituted with copper effects
Forum: Amiga scene 27 December 2020, 02:27
Replies: 33
Views: 2,423
Posted By saimon69
From Saberman video it looks pretty slow,even...

From Saberman video it looks pretty slow,even slower than Battlezone clones on a spectrum; is something that some competent coder could fix or is due to using the system API?
Forum: project.Amiga Game Factory 26 December 2020, 05:14
Replies: 44
Views: 2,603
Posted By saimon69
I just seen this and look very good: something is...

I just seen this and look very good: something is missing at least for me, though:
- ever thought to use the other playfield to make the effect of the background in the upright cabinet, where there...
Forum: Retrogaming General Discussion 24 December 2020, 07:23
Replies: 71
Views: 3,977
Posted By saimon69
iyo

iyo
Forum: Retrogaming General Discussion 22 December 2020, 21:57
Replies: 392
Views: 37,135
Posted By saimon69
Ok so just to be on the same page, are you...

Ok so just to be on the same page, are you telling me that a base 500 cannot do a game like Ballz? After all the vectorball stuff shown by demos? (i know that one thing is rotate something on screen...
Forum: Amiga scene 21 December 2020, 20:15
Replies: 11
Views: 903
Posted By saimon69
In Black Dawn if you have acceleration is...

In Black Dawn if you have acceleration is possible to have movements between cells interpolated so will look smoother
Forum: Retrogaming General Discussion 21 December 2020, 20:14
Replies: 15
Views: 1,527
Posted By saimon69
The gamecube version was - together with Silent...

The gamecube version was - together with Silent Hill PS1 - among the few games that scared in certain occasion the cr6p off me! (Silent Hill was way more effective,though)
Forum: Retrogaming General Discussion 21 December 2020, 05:25
Replies: 15
Views: 1,527
Posted By saimon69
This should be - according to the screens and...

This should be - according to the screens and video - mostly doable even on OCS/ECS assumed people want to install on Hard Disk- and i would endorse this as killer application to push for an higher...
Forum: Amiga scene 18 December 2020, 09:09
Replies: 463
Views: 24,638
Posted By saimon69
A port of Ordyne on the CD 32 from the arcade...

A port of Ordyne on the CD 32 from the arcade would have been possible? (included rotations) If so CD32 would be the best amiga else nope...
https://www.youtube.com/watch?v=4rHIWgljPGQ
Forum: Coders. General 17 December 2020, 07:10
Replies: 1
Views: 379
Posted By saimon69
I use a program called Awave studio to export...

I use a program called Awave studio to export processed files in iff, also because has the extra features to be able to export files from Soundfonts files (.sf2 and others with additional filters)...
Forum: News 16 December 2020, 01:33
Replies: 24
Views: 2,776
Posted By saimon69
I have idea is because at the end the player is...

I have idea is because at the end the player is another block in the blocks array; a way to make it move faster is to keep a direction key pressed while is still
Forum: Retrogaming General Discussion 14 December 2020, 23:15
Replies: 392
Views: 37,135
Posted By saimon69
Metro Siege simply group the elements, though,...

Metro Siege simply group the elements, though, while with the vectorballs you could have rotation and scaling in the 3D space; we COULD pre-render some set of polygons in a number of angles to...
Forum: Retrogaming General Discussion 14 December 2020, 23:07
Replies: 392
Views: 37,135
Posted By saimon69
Yup, same as used even in Amiga games like...

Yup, same as used even in Amiga games like Aquaventura or Unreal [ubisoft],in super scaler Sega arcade games and for bosses in Rocket Knight Adventures on Megadrive

Found a game that does EXACTLY...
Forum: Amiga scene 13 December 2020, 23:58
Replies: 14
Views: 869
Posted By saimon69
As fellow musician i understand you, little time...

As fellow musician i understand you, little time OR too much time (yup, sometimes can be a problem too due to procrastination) and do not forget burnout...

Welcome aboard, though!
Forum: Retrogaming General Discussion 13 December 2020, 21:13
Replies: 392
Views: 37,135
Posted By saimon69
We could even use a vectorball approach to do a...

We could even use a vectorball approach to do a fighter; might not be VF but will get close...
Forum: OT - General 13 December 2020, 21:06
Replies: 8
Views: 627
Posted By saimon69
https://nyc3.digitaloceanspaces.com/memecreator-cd...

https://nyc3.digitaloceanspaces.com/memecreator-cdn/media/__processed__/5d5/template-first-time-899-0c6db91aec9c.jpeg
Forum: Retrogaming General Discussion 11 December 2020, 23:37
Replies: 392
Views: 37,135
Posted By saimon69
Well you might not be able to code the game, but...

Well you might not be able to code the game, but you could code some tools to make the game (scenery editor, animator data aggregation,ecc.) that does not require high performance;
Forum: Retrogaming General Discussion 11 December 2020, 21:24
Replies: 392
Views: 37,135
Posted By saimon69
I see FX fighter feasible, maybe even at 1200...

I see FX fighter feasible, maybe even at 1200 level graphically, but am not a coder...
Forum: News 11 December 2020, 00:25
Replies: 27
Views: 2,980
Posted By saimon69
This show reminds me of the feelings i had seeing...

This show reminds me of the feelings i had seeing Amigas in 1985/86 in some exposition fairs here in Italy: it was a wonderful machine but was feeling very 'professional' and art oriented - while i...
Forum: Retrogaming General Discussion 11 December 2020, 00:04
Replies: 392
Views: 37,135
Posted By saimon69
Well not that modern, somehow primitive motion...

Well not that modern, somehow primitive motion capture was around since 1985 (by hand tracing pictures but still...)
This Pioneering Work Of CG Animation Premiered During The 1985 Super Bowl...
Forum: Retrogaming General Discussion 10 December 2020, 01:47
Replies: 392
Views: 37,135
Posted By saimon69
What tools are actually available to do MC at...

What tools are actually available to do MC at home beside a three cameras set and editing markers by hand in a 3D program?
Forum: Retrogaming General Discussion 10 December 2020, 01:25
Replies: 392
Views: 37,135
Posted By saimon69
IT IS motion capture, at 5:51 in the final...

IT IS motion capture, at 5:51 in the final scroller says "thanks to ACTI for motion capture file"

seems 8 color polygons; reduce by half and we might have a base for a VERY blocky fighter
Showing results 1 to 40 of 1628

 
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