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Forum: Coders. Contest Yesterday, 20:39
Replies: 379
Views: 67,243
Posted By Shatterhand
Yes you can. We will create threads on this...

Yes you can. We will create threads on this sub-forum for each entry. The developer may keep updating his post about his entry as many times as he wants, and surely he can blog/stream about it.
Forum: Coders. Contest Yesterday, 20:18
Replies: 10
Views: 174
Posted By Shatterhand
I Agree with you. I was thinking about adding...

I Agree with you. I was thinking about adding this rule, judges rate games from best to worse. I think it's great.
Forum: Coders. Contest Yesterday, 20:07
Replies: 379
Views: 67,243
Posted By Shatterhand
I really didn't think about a name. AMIGA GAME...

I really didn't think about a name. AMIGA GAME DEV CONTEST is what I've been calling it.

"EAB GAME DEV CONTEST" imo sounds good enough. What you guys think ?
Forum: Coders. Contest Yesterday, 20:05
Replies: 10
Views: 174
Posted By Shatterhand
Criteria is = What game did you think it was...

Criteria is = What game did you think it was best. I'll write some rules later, but the idea is you grade the game from 0 to 10, game with best average grade wins. We had a long discussion about this...
Forum: Coders. Contest Yesterday, 19:55
Replies: 10
Views: 174
Posted By Shatterhand
Winuae is accepted. :) (And I am a big advocate...

Winuae is accepted. :) (And I am a big advocate for using Real Hardware... so the discussion is over - WINUAE IS ACCEPTED. Or FS-UAE or whatever :D )
Forum: Coders. Contest Yesterday, 19:46
Replies: 10
Views: 174
Posted By Shatterhand
Amiga Game Development Contest - Looking for Judges

Don't know how many people noted this following thread :

http://eab.abime.net/showthread.php?t=92858


Thing is, this is going to happen. We need volunters to build the jury.

Anyone willing...
Forum: Coders. Contest Yesterday, 18:19
Replies: 379
Views: 67,243
Posted By Shatterhand
Ok, would someone like to design a logo for the...

Ok, would someone like to design a logo for the contest? Or even a full page?

We will have news about this very soon :)

If someone wants to make a logo for it (I have zero skills for that), the...
Forum: Retrogaming General Discussion 20 June 2018, 22:22
Replies: 3
Views: 210
Posted By Shatterhand
I was thinking of this game earlier today,...

I was thinking of this game earlier today, remembering how freaking awesome it was for it's time.
Forum: Coders. General 20 June 2018, 22:20
Replies: 19
Views: 438
Posted By Shatterhand
The arcade game is real time. Pretty sure amiga...

The arcade game is real time. Pretty sure amiga is Just pre-scaled images.

Richard Aplin said in a thread here how when he received the arcade board to port the game to the ST and Amiga he just...
Forum: support.Hardware 18 June 2018, 21:26
Replies: 22
Views: 642
Posted By Shatterhand
Could we say the A500 is the model most unlikely...

Could we say the A500 is the model most unlikely to have any problems?
Forum: Retrogaming General Discussion 18 June 2018, 21:25
Replies: 109
Views: 4,177
Posted By Shatterhand
This is great, but I think people had already...

This is great, but I think people had already done that before. Thing is, you'd have to program specifically for the "adapter", and I don't think many people would bother to build such an adapter...
Forum: Coders. Blitz Basic 18 June 2018, 16:52
Replies: 111
Views: 2,525
Posted By Shatterhand
His code is written above. If x + 20 > a ...

His code is written above.

If x + 20 > a
If x < a + 20
If y +20 > b
If y < b +20

It's testing a 20x20 box against another 20x20 box.
Forum: Coders. Blitz Basic 18 June 2018, 16:46
Replies: 111
Views: 2,525
Posted By Shatterhand
Look at Master484 code again. He is testing...

Look at Master484 code again. He is testing bounding box against bounding box with just 4 ifs.
Forum: Coders. Blitz Basic 18 June 2018, 15:04
Replies: 111
Views: 2,525
Posted By Shatterhand
This really could be fast, but like you said (and...

This really could be fast, but like you said (and I also proved it here), the ABS command is incredibly slow. There should be some way to do it faster.
Forum: News 15 June 2018, 17:05
Replies: 67
Views: 3,125
Posted By Shatterhand
I'll but the digital version. I probably won't...

I'll but the digital version. I probably won't even have time to play it for the next months, but I want to support Amiga development.

It does work on ECS 1mb systems , right? :)
Forum: Coders. Blitz Basic 15 June 2018, 16:52
Replies: 111
Views: 2,525
Posted By Shatterhand
Hey Master484, very nice prototype! :) ...

Hey Master484, very nice prototype! :)

Yeah, I know about the Deftype thing.. but I never use a Variable before declaring it . Old habits don't die easily :)
Forum: Coders. Blitz Basic 13 June 2018, 21:45
Replies: 111
Views: 2,525
Posted By Shatterhand
I was still learning stuff on Quasarius (heh, I...

I was still learning stuff on Quasarius (heh, I still am today :D), so I did some really dumb stuff.

The game has 3 collisions to check.

First is enemy bullet/missiles vs player. The player is...
Forum: Coders. Blitz Basic 13 June 2018, 18:43
Replies: 111
Views: 2,525
Posted By Shatterhand
Considering when the aliens are on top of the...

Considering when the aliens are on top of the screen its just the bitmap scrolling, this is actually moving less stuff on screen than my own Quasarius. Quasarius could have up to 12 aliens + 3 enemy...
Forum: Coders. Tutorials 13 June 2018, 03:34
Replies: 3
Views: 4,326
Posted By Shatterhand
I'd like help with this command and unfortunately...

I'd like help with this command and unfortunately the forum AlfaRomeo recommended seems to be dead.

Anyone? :)
Forum: Coders. Blitz Basic 12 June 2018, 23:25
Replies: 111
Views: 2,525
Posted By Shatterhand
Yes, same to me, that's why my game "Roadtrip"...

Yes, same to me, that's why my game "Roadtrip" shows some small graphics glitches when running on OCS (At least on Winuae, I have no OCS machine to test, just an A600 :D )
Forum: Coders. Blitz Basic 12 June 2018, 17:49
Replies: 111
Views: 2,525
Posted By Shatterhand
On a 3x3 dual playfield you lose channel 7

On a 3x3 dual playfield you lose channel 7
Forum: Coders. Blitz Basic 12 June 2018, 15:58
Replies: 111
Views: 2,525
Posted By Shatterhand
Vertical shmups actually benefit from less...

Vertical shmups actually benefit from less horizontal space. On hybrid it makes a lot of sense to have a smaller screen. Considering most of that game uses just sprites, probably the coder chose a...
Forum: Retrogaming General Discussion 11 June 2018, 22:17
Replies: 109
Views: 4,177
Posted By Shatterhand
Any adapter means people will have to buy/build...

Any adapter means people will have to buy/build the adapter, not an option IMO.

I'd love to say every new game should *require* 2 buttons, but I see lots of people still using 1 button controllers...
Forum: Coders. Blitz Basic 11 June 2018, 21:17
Replies: 111
Views: 2,525
Posted By Shatterhand
That's what I thought too, but better asks for...

That's what I thought too, but better asks for people who know their shit better than me :)
Forum: Retrogaming General Discussion 11 June 2018, 21:16
Replies: 109
Views: 4,177
Posted By Shatterhand
The 1 button controller limitation is really...

The 1 button controller limitation is really annoying. Having 6 or even just 3 buttons would be great, though we can work well with 2 most of the time. It's really a shame Commodore didn't sell the...
Forum: Coders. Blitz Basic 11 June 2018, 21:05
Replies: 111
Views: 2,525
Posted By Shatterhand
Later I'll test this on my ECS machine to see if...

Later I'll test this on my ECS machine to see if I get similar results.

When you suggest to have a smaller display... if instead of having a less wide display, I just avoid using all screen...
Forum: Retrogaming General Discussion 11 June 2018, 15:22
Replies: 109
Views: 4,177
Posted By Shatterhand
It's clear judging by the quality of some ports...

It's clear judging by the quality of some ports that they actually couldn't. :p

Seriously though, working 8 hours per day 5 days a week, it's doable. If it's your main job, it's doable. Problem is...
Forum: Coders. General 11 June 2018, 14:27
Replies: 18
Views: 814
Posted By Shatterhand
Well, in Blitz what I am doing right now is...

Well, in Blitz what I am doing right now is basically I do half of my operations/blitz, wait for the vblank (with a VWait command in Blitz) and then do the other half. THEN I switch buffer.

What I...
Forum: support.Games 11 June 2018, 13:10
Replies: 9
Views: 346
Posted By Shatterhand
By the way if you like Quasarius give me a shout...

By the way if you like Quasarius give me a shout :) I always like to hear people enjoyed my games :)
Forum: support.Games 11 June 2018, 12:57
Replies: 9
Views: 346
Posted By Shatterhand
Qwak is a GREAT recommendation, awesome game,...

Qwak is a GREAT recommendation, awesome game, very simple to pick up and play, great for quick sessions (But, again, when you get good at it, you may have longer sessions :D).


Bomb Jack is also...
Forum: Coders. Blitz Basic 11 June 2018, 03:18
Replies: 111
Views: 2,525
Posted By Shatterhand
The DisplayAdjust entry on Blitz Basic manual is...

The DisplayAdjust entry on Blitz Basic manual is the most unuseful thing I ever read on a Manual. It's 2 paragraphs which give you ZERO insight on how the command works and what you're supposed to do...
Forum: Coders. Blitz Basic 11 June 2018, 02:28
Replies: 111
Views: 2,525
Posted By Shatterhand
If you use ShapesHit, yes. Not very fast, as I...

If you use ShapesHit, yes. Not very fast, as I bet not very fast on Amos too and that's why they go for "Boxing"...
Forum: Coders. Blitz Basic 11 June 2018, 00:53
Replies: 140
Views: 10,250
Posted By Shatterhand
NEW QUESTION. What's the MAX value of VPOS?

NEW QUESTION.

What's the MAX value of VPOS?
Forum: Coders. Blitz Basic 11 June 2018, 00:27
Replies: 140
Views: 10,250
Posted By Shatterhand
Ok, I've made a few tests. Select..Case...

Ok, I've made a few tests.

Select..Case seems to be just a series of If..else one after the other. If the first "case" is the right one, it executes faster than the last "case" is the true one (or...
Forum: Coders. Blitz Basic 10 June 2018, 23:15
Replies: 111
Views: 2,525
Posted By Shatterhand
You can do it with 30 objects against other 8...

You can do it with 30 objects against other 8 objects in a single frame?

Several examples here were done with just 4 lines too, even less with that. The thing is not how hard its to do it, the...
Forum: Coders. Blitz Basic 10 June 2018, 20:20
Replies: 111
Views: 2,525
Posted By Shatterhand
https://www.youtube.com/watch?v=grRWWGKcV2I ...

https://www.youtube.com/watch?v=grRWWGKcV2I

around 31:30

You have up to 20 player bullets on screen + up to 15 enemies on screen (probably more)

20 * 15 * 4 = 1200 checks. And this is just...
Forum: support.Games 10 June 2018, 18:29
Replies: 9
Views: 346
Posted By Shatterhand
Deluxe Galaga Datastorm Cybernetix Pang ...

Deluxe Galaga
Datastorm
Cybernetix
Pang

Those aren't exactly "easy" games, but they are simple to pick-up and play for quick gaming sessions and are very good games. (Well, though if you...
Forum: Coders. Blitz Basic 10 June 2018, 17:39
Replies: 140
Views: 10,250
Posted By Shatterhand
OH MY GOD. I remember when I coded on MSX...

OH MY GOD.
I remember when I coded on MSX Basic there was this EXACT command and I had completely forgot about it.

Yes, found this on the manual. Somehow I believe that, performance-wise, this...
Forum: Coders. Blitz Basic 10 June 2018, 17:35
Replies: 111
Views: 2,525
Posted By Shatterhand
I usually have my enemies on a list and I run a...

I usually have my enemies on a list and I run a loop that works like

MOVEMENT
AI LOGIC (if any)
TEST COLLISION
BLIT
repeat

so in a certain way I am blitting between CPU operations.
The...
Forum: Coders. Blitz Basic 10 June 2018, 08:09
Replies: 140
Views: 10,250
Posted By Shatterhand
I believe with the FOR...NEXT you can just change...

I believe with the FOR...NEXT you can just change the value of the looping variable so its condition won't be true again. Didn't try it out, but it should work.

For the while, I end up using...
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