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Search: Posts Made By: buzzybee
Forum: Coders. Asm / Hardware 24 May 2020, 23:56
Replies: 99
Views: 9,133
Posted By buzzybee
Never heard about the "morton code" before, so...

Never heard about the "morton code" before, so had to google it. Pretty interesting concept. Not sure in how far it can be faster than simply comparing coords: If I understood it right you attach an...
Forum: Coders. Asm / Hardware 06 June 2019, 09:28
Replies: 99
Views: 9,133
Posted By buzzybee
Thought you guys might be interested how the...

Thought you guys might be interested how the player-bullet-to-object collission system works in RESHOOT R. Here is my quick roundup


All player bullets are made of sprites 2,3,4,5
CLXCON...
Forum: Coders. Asm / Hardware 08 February 2019, 04:15
Replies: 99
Views: 9,133
Posted By buzzybee
For RESHOOT R I tried several ways of speeding up...

For RESHOOT R I tried several ways of speeding up collission detection, and now end up with this solution:


- Polling CLXDAT for a some very basic checks, for example if the player sprite is in...
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