Forum: Coders. Asm / Hardware
01 March 2024, 14:21
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Replies: 338
Views: 387,839
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Forum: Coders. Asm / Hardware
10 February 2024, 14:18
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Replies: 21
Views: 1,973
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Forum: Coders. Asm / Hardware
08 January 2024, 20:57
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Replies: 79
Views: 13,464
My best guess is that the animated ham bobs...
My best guess is that the animated ham bobs include the background. The background is optimized to do not fringe. This is why they do not fringe and cannot be moved. Indeed, the only place where it...
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Forum: Coders. Asm / Hardware
18 October 2023, 20:54
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Replies: 2
Views: 579
Thank you Ross,
I always assumed that with low...
Thank you Ross,
I always assumed that with low resolution at 4 bit planes, the CPU was running without wait states. But, now it is clear that instructions not multiple of 4 CPU cycles can cause wait...
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Forum: Coders. Asm / Hardware
18 October 2023, 07:48
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Replies: 2
Views: 579
68000 cycles not multiple of 4
Hello,
1) there are instructions that require a number of 68k cycles not multiple of 4. Example when pre decrement is used. https://wiki.neogeodev.org/index.php?title=68k_instructions_timings
2)...
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Forum: Retrogaming General Discussion
24 August 2023, 23:45
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Replies: 15
Views: 1,304
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Forum: Coders. Asm / Hardware
02 August 2023, 21:50
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Replies: 43
Views: 10,669
@dissident I have some questions, if you don't...
@dissident I have some questions, if you don't mind.
- would it work on ECS?
- on AGA is it possible to have more than 4 bitplanes?
- on AGA would it work also with 32 and 64 bit fetches?
Thank...
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Forum: Retrogaming General Discussion
01 August 2023, 22:30
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Replies: 43
Views: 4,169
For me is the wow effect. To see how the coder...
For me is the wow effect. To see how the coder bended the game to suit Amiga limitations.
Also when I played arcades BITD it was all about the wow effect. In that case was to see how superior was...
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Forum: Member Introductions
01 August 2023, 07:49
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Replies: 21
Views: 3,447
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Forum: support.Hardware
01 August 2023, 06:50
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Replies: 85
Views: 13,999
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Forum: News
23 December 2022, 22:06
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Replies: 44
Views: 7,612
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Forum: Coders. Asm / Hardware
15 December 2022, 21:58
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Replies: 14
Views: 2,801
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Forum: Coders. Asm / Hardware
10 June 2022, 23:33
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Replies: 23
Views: 4,143
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Forum: support.Hardware
23 June 2021, 17:44
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Replies: 6
Views: 1,019
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Forum: Member Introductions
03 June 2021, 20:58
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Replies: 50
Views: 21,596
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Forum: News
02 April 2021, 20:06
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Replies: 61
Views: 11,735
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Forum: Retrogaming General Discussion
20 February 2021, 14:43
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Replies: 264
Views: 34,963
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Forum: project.Amiga Game Factory
26 July 2020, 21:33
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Replies: 50
Views: 21,557
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Forum: support.Hardware
26 July 2020, 14:21
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Replies: 10
Views: 1,172
I think the problem is the CLUT max speed is...
I think the problem is the CLUT max speed is 70ns. Super hires requires 35ns. In super hi res Denise works as in hi res except 2 pixels are emitted every 70 ns using that trick. BTW, Denise has no...
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Forum: support.Hardware
07 February 2019, 22:32
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Replies: 9
Views: 2,194
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Forum: Coders. Asm / Hardware
23 September 2018, 12:07
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Replies: 51
Views: 7,912
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Forum: support.Hardware
16 August 2018, 10:38
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Replies: 5
Views: 769
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Forum: support.Hardware
15 August 2018, 23:07
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Replies: 5
Views: 769
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Forum: support.Hardware
15 August 2018, 21:28
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Replies: 5
Views: 769
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Forum: Coders. General
14 August 2018, 17:30
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Replies: 153
Views: 28,691
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Forum: Coders. General
14 August 2018, 16:04
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Replies: 153
Views: 28,691
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Forum: Coders. Contest
27 July 2018, 17:22
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Replies: 1,815
Views: 400,707
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Forum: project.Amiga Game Factory
19 July 2018, 22:20
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Replies: 26
Views: 4,839
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Forum: Nostalgia & memories
09 July 2018, 22:45
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Replies: 106
Views: 24,915
Are you sure?...
Are you sure? http://amiga.resource.cx/photos/photo2.pl?id=a1000&pg=3&res=hi&lang=en here I can see 150ns DRAM chips. They are enough for the 280ns as in the Amiga 500 etc...
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Forum: Coders. C/C++
18 June 2018, 22:37
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Replies: 94
Views: 28,077
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Forum: support.Hardware
05 June 2018, 22:14
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Replies: 1
Views: 750
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Forum: Retrogaming General Discussion
17 May 2018, 21:00
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Replies: 98
Views: 12,168
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Forum: Member Introductions
18 April 2018, 18:41
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Replies: 24
Views: 4,870
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Forum: News
28 March 2018, 19:39
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Replies: 104
Views: 25,763
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Forum: Amiga scene
21 February 2018, 06:14
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Replies: 1,109
Views: 196,825
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Forum: Coders. General
29 November 2017, 06:58
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Replies: 587
Views: 88,072
Just for sake of completeness I would add that...
Just for sake of completeness I would add that arcade hardware has plenty of ways to amplify the effect of such costly ROMs. For example, h and v flip, zoom, tiles even for sprites, hundreds of...
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Forum: Nostalgia & memories
07 November 2017, 08:08
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Replies: 45
Views: 6,516
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Forum: Retrogaming General Discussion
08 October 2017, 23:49
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Replies: 399
Views: 89,776
Here it is: ...
Here it is:
http://www.atari-forum.com/viewtopic.php?f=3&t=26068&sid=5d60b50519aaaf43337269dece164477#p246027
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Forum: Retrogaming General Discussion
07 October 2017, 08:32
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Replies: 399
Views: 89,776
This is wrong. The game run on Atari STE. It...
This is wrong. The game run on Atari STE. It needs 4MB of RAM on emulator but I think it is a bug. I'm pretty sure at some point have run on 1MB or even 512KB. One of the past builds run on the plain...
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Forum: Retrogaming General Discussion
02 October 2017, 09:09
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Replies: 399
Views: 89,776
Not sure if it was already posted here: ...
Not sure if it was already posted here:
https://ataricrypt.blogspot.it/2017/09/pole-position.html?m=1
Notable:
X sprites are scaled on the fly via sort chunky 2 planar routine
X compiled with...
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