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Search: Posts Made By: ovale
Forum: Coders. Asm / Hardware 01 March 2024, 14:21
Replies: 338
Views: 387,839
Posted By ovale
Please open a thread about abusing vhpos. So...

Please open a thread about abusing vhpos. So interesting :)
Forum: Coders. Asm / Hardware 10 February 2024, 14:18
Replies: 21
Views: 1,973
Posted By ovale
Maybe is possible using 2 bitplanes. On bitplane...

Maybe is possible using 2 bitplanes. On bitplane 1 you always emit 0x00FF every 16 pixel. On bitplane 0 you draw monochrome images as usual. Then use Copper to change color 2,3 where bitplane 1 is...
Forum: Coders. Asm / Hardware 08 January 2024, 20:57
Replies: 79
Views: 13,464
Posted By ovale
My best guess is that the animated ham bobs...

My best guess is that the animated ham bobs include the background. The background is optimized to do not fringe. This is why they do not fringe and cannot be moved. Indeed, the only place where it...
Forum: Coders. Asm / Hardware 18 October 2023, 20:54
Replies: 2
Views: 579
Posted By ovale
Thank you Ross, I always assumed that with low...

Thank you Ross,
I always assumed that with low resolution at 4 bit planes, the CPU was running without wait states. But, now it is clear that instructions not multiple of 4 CPU cycles can cause wait...
Forum: Coders. Asm / Hardware 18 October 2023, 07:48
Replies: 2
Views: 579
Posted By ovale
68000 cycles not multiple of 4

Hello,
1) there are instructions that require a number of 68k cycles not multiple of 4. Example when pre decrement is used. https://wiki.neogeodev.org/index.php?title=68k_instructions_timings
2)...
Forum: Retrogaming General Discussion 24 August 2023, 23:45
Replies: 15
Views: 1,304
Posted By ovale
Very fluid, congratulations!

Very fluid, congratulations!
Forum: Coders. Asm / Hardware 02 August 2023, 21:50
Replies: 43
Views: 10,669
Posted By ovale
@dissident I have some questions, if you don't...

@dissident I have some questions, if you don't mind.
- would it work on ECS?
- on AGA is it possible to have more than 4 bitplanes?
- on AGA would it work also with 32 and 64 bit fetches?
Thank...
Forum: Retrogaming General Discussion 01 August 2023, 22:30
Replies: 43
Views: 4,169
Posted By ovale
For me is the wow effect. To see how the coder...

For me is the wow effect. To see how the coder bended the game to suit Amiga limitations.
Also when I played arcades BITD it was all about the wow effect. In that case was to see how superior was...
Forum: Member Introductions 01 August 2023, 07:49
Replies: 21
Views: 3,447
Posted By ovale
Welcome!

Welcome!
Forum: support.Hardware 01 August 2023, 06:50
Replies: 85
Views: 13,999
Posted By ovale
Congratulations @losso and thank you for sharing...

Congratulations @losso and thank you for sharing the details!
Forum: News 23 December 2022, 22:06
Replies: 44
Views: 7,612
Posted By ovale
Toni & Ross, what a team! Thank you both for...

Toni & Ross, what a team!
Thank you both for the time and passion you put in this release.
Forum: Coders. Asm / Hardware 15 December 2022, 21:58
Replies: 14
Views: 2,801
Posted By ovale
Thank you for the effort. What tools you used to...

Thank you for the effort. What tools you used to make the animations in the video?
Forum: Coders. Asm / Hardware 10 June 2022, 23:33
Replies: 23
Views: 4,143
Posted By ovale
A bit off topic :) Is it possible to instruct a...

A bit off topic :) Is it possible to instruct a C/C++ compiler to never use a set of registers? For example because I want to use them in an interrupt handler without saving registers.
Forum: support.Hardware 23 June 2021, 17:44
Replies: 6
Views: 1,019
Posted By ovale
https://retrocomputing.stackexchange.com/questions...

https://retrocomputing.stackexchange.com/questions/2939/is-it-possible-to-expand-amiga-500-rev-8-to-1-5-mb-with-a-1mb-trapdoor-expansion
Forum: Member Introductions 03 June 2021, 20:58
Replies: 50
Views: 21,596
Posted By ovale
100 di questi giorni!!

100 di questi giorni!!
Forum: News 02 April 2021, 20:06
Replies: 61
Views: 11,735
Posted By ovale
Great work! If I'm not wrong, pin 46 on the A500...

Great work! If I'm not wrong, pin 46 on the A500 expansion port is _BERR. Maybe it is easier than open the computer.
Forum: Retrogaming General Discussion 20 February 2021, 14:43
Replies: 264
Views: 34,963
Posted By ovale
What is disturbing is that the background scrolls...

What is disturbing is that the background scrolls on the opposite direction compared to other games. It is like you are are rotating around the scenery.
Forum: project.Amiga Game Factory 26 July 2020, 21:33
Replies: 50
Views: 21,557
Posted By ovale
top!

top!
Forum: support.Hardware 26 July 2020, 14:21
Replies: 10
Views: 1,172
Posted By ovale
I think the problem is the CLUT max speed is...

I think the problem is the CLUT max speed is 70ns. Super hires requires 35ns. In super hi res Denise works as in hi res except 2 pixels are emitted every 70 ns using that trick. BTW, Denise has no...
Forum: support.Hardware 07 February 2019, 22:32
Replies: 9
Views: 2,194
Posted By ovale
The website is wrong. It adds chip/slow RAM not...

The website is wrong. It adds chip/slow RAM not fast RAM. Indeed, all the ads don't say it is fast RAM.

I think it works by having both the 68k and x86 running in parallel.

The RAM is shared...
Forum: Coders. Asm / Hardware 23 September 2018, 12:07
Replies: 51
Views: 7,912
Posted By ovale
Great work and article. Thanks for sharing.

Great work and article. Thanks for sharing.
Forum: support.Hardware 16 August 2018, 10:38
Replies: 5
Views: 769
Posted By ovale
I don't see any sign of corrosion. The pins...

I don't see any sign of corrosion. The pins didn't come off the board.
They broke down at top of the base of header, at least 2 mm above the PCB.



| . <-good pin and broke pin
### ...
Forum: support.Hardware 15 August 2018, 23:07
Replies: 5
Views: 769
Posted By ovale
Indeed ... the pins were in the connector, they...

Indeed ... the pins were in the connector, they were not visible but using a needle I found them.
So, they have been broken in the moment I touched the cable on the other side ...

Thanks -Acid
Forum: support.Hardware 15 August 2018, 21:28
Replies: 5
Views: 769
Posted By ovale
A1200 doesn't spin up HDD after trying a CF adapter

Hello, today I decide to try a CF I prepared on my A1200.
This is a stock A1200 with 80MB HDD, I'm the only owner and it was never opened... till today...

Short story:
* The CF and the adapter...
Forum: Coders. General 14 August 2018, 17:30
Replies: 153
Views: 28,691
Posted By ovale
Yes, Fast men explains what you are observing. In...

Yes, Fast men explains what you are observing. In Fast men the CPU has not to compete with DMA
Forum: Coders. General 14 August 2018, 16:04
Replies: 153
Views: 28,691
Posted By ovale
@deimos, in your last test you are using EHB....

@deimos, in your last test you are using EHB. Assuming you are on OCS, then this almost halves the memory access slots for the CPU. If you reference is starglider then use 4 bitplanes.
Forum: Coders. Contest 27 July 2018, 17:22
Replies: 1,815
Views: 400,707
Posted By ovale
Off course you know of the OCS version?...

Off course you know of the OCS version?...
Forum: project.Amiga Game Factory 19 July 2018, 22:20
Replies: 26
Views: 4,839
Posted By ovale
I love Snow Bros. Good luck!

I love Snow Bros. Good luck!
Forum: Nostalgia & memories 09 July 2018, 22:45
Replies: 106
Views: 24,915
Posted By ovale
Are you sure?...

Are you sure? http://amiga.resource.cx/photos/photo2.pl?id=a1000&pg=3&res=hi&lang=en here I can see 150ns DRAM chips. They are enough for the 280ns as in the Amiga 500 etc...
Forum: Coders. C/C++ 18 June 2018, 22:37
Replies: 94
Views: 28,077
Posted By ovale
Great!

Great!
Forum: support.Hardware 05 June 2018, 22:14
Replies: 1
Views: 750
Posted By ovale
Forum: Retrogaming General Discussion 17 May 2018, 21:00
Replies: 98
Views: 12,168
Posted By ovale
Fire and Ice. Technically is impressive and the...

Fire and Ice. Technically is impressive and the music is top quality. IIRC the high score music (or was the end game music) was awesome.
Forum: Member Introductions 18 April 2018, 18:41
Replies: 24
Views: 4,870
Posted By ovale
Welcome roc, another Italian here

Welcome roc, another Italian here
Forum: News 28 March 2018, 19:39
Replies: 104
Views: 25,763
Posted By ovale
Great stuff!

Great stuff!
Forum: Amiga scene 21 February 2018, 06:14
Replies: 1,109
Views: 196,825
Posted By ovale
As far I know, this style is used to exploit the...

As far I know, this style is used to exploit the PAL delay line and mix colors between lines. Read here https://en.m.wikipedia.org/wiki/Hanover_bars#
It was rarely used on Amiga because most of the...
Forum: Coders. General 29 November 2017, 06:58
Replies: 587
Views: 88,072
Posted By ovale
Just for sake of completeness I would add that...

Just for sake of completeness I would add that arcade hardware has plenty of ways to amplify the effect of such costly ROMs. For example, h and v flip, zoom, tiles even for sprites, hundreds of...
Forum: Nostalgia & memories 07 November 2017, 08:08
Replies: 45
Views: 6,516
Posted By ovale
If I see correctly the "bigger platform" is not...

If I see correctly the "bigger platform" is not transparent. So it is probably implement by just changing the BPLxPTRs for the background playfield.
Forum: Retrogaming General Discussion 08 October 2017, 23:49
Replies: 399
Views: 89,776
Posted By ovale
Here it is: ...

Here it is:
http://www.atari-forum.com/viewtopic.php?f=3&t=26068&sid=5d60b50519aaaf43337269dece164477#p246027
Forum: Retrogaming General Discussion 07 October 2017, 08:32
Replies: 399
Views: 89,776
Posted By ovale
This is wrong. The game run on Atari STE. It...

This is wrong. The game run on Atari STE. It needs 4MB of RAM on emulator but I think it is a bug. I'm pretty sure at some point have run on 1MB or even 512KB. One of the past builds run on the plain...
Forum: Retrogaming General Discussion 02 October 2017, 09:09
Replies: 399
Views: 89,776
Posted By ovale
Not sure if it was already posted here: ...

Not sure if it was already posted here:
https://ataricrypt.blogspot.it/2017/09/pole-position.html?m=1

Notable:
X sprites are scaled on the fly via sort chunky 2 planar routine
X compiled with...
Showing results 1 to 40 of 174

 
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