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Forum: Retrogaming General Discussion 27 May 2020, 18:55
Replies: 312
Views: 18,248
Posted By coder76
The background is static in virtua fighter, it...

The background is static in virtua fighter, it just scrolls around. You could have sprites or dual playfield technique used for background, it would then cost almost nothing. The 3D characters would...
Forum: Retrogaming General Discussion 18 May 2020, 23:16
Replies: 312
Views: 18,248
Posted By coder76
Flatshading in the Amiga native screenmodes does...

Flatshading in the Amiga native screenmodes does not require a c2p. Instead you should draw directly to framebuffer with the CPU.

This means you need to deal with start part of line first and then...
Forum: Amiga scene 16 May 2020, 23:51
Replies: 518
Views: 49,792
Posted By coder76
Bruce is right here. But I'm not sure if it makes...

Bruce is right here. But I'm not sure if it makes sense to target a 7 MHz 68000 here, as OS 3.x was designed for AGA chipset. And that means 68020 is the minimum here. Does AmigaOS 3.0-3.1 even run...
Forum: Retrogaming General Discussion 08 May 2020, 21:05
Replies: 312
Views: 18,248
Posted By coder76
Well, obviously we're not going to get to a level...

Well, obviously we're not going to get to a level close to the original virtua fighter, a 68030/50 MHz has the performance of about a 486/25 MHz SX machine (no FPU). The external 68030 FPU is too...
Forum: Coders. Asm / Hardware 30 April 2020, 14:57
Replies: 55
Views: 3,962
Posted By coder76
"BOBs per 320x256 PAL frame: OCS 4 BPL:...

"BOBs per 320x256 PAL frame:
OCS 4 BPL: 46704/2304*0,9=about 18 bobs
OCS 5 BPL: 41328/2880*0,9=about 12 bobs
AGA 8 BPL: 55920/4608*0,95=about 11 bobs
AGA 16+16 Dual Playfield mode:...
Forum: Amiga scene 25 April 2020, 16:41
Replies: 90
Views: 5,404
Posted By coder76
There were actually 12-bit audio cards around for...

There were actually 12-bit audio cards around for amiga.
AD1012
http://amiga.resource.cx/exp/ad1012
They also had a 16-bit audio card
http://amiga.resource.cx/exp/ad516
Forum: Retrogaming General Discussion 24 April 2020, 22:50
Replies: 312
Views: 18,248
Posted By coder76
The memory write speed of blitter is still max...

The memory write speed of blitter is still max 3,5 MB/sec (A->D copy), while the CPU can write into chip ram with 7 MB/sec. And not only that, this operation can be something else than a straight...
Forum: Retrogaming General Discussion 16 April 2020, 17:34
Replies: 312
Views: 18,248
Posted By coder76
There are some possibilities to make a good...

There are some possibilities to make a good conversion of Virtua Fighter. The polygonal characters don't appear to have many colors, so you could make a 4+4 bitplane split with AGA, having 16 colors...
Forum: Retrogaming General Discussion 25 February 2020, 10:44
Replies: 143
Views: 7,098
Posted By coder76
I'm pretty sure that many do not use a real 68000...

I'm pretty sure that many do not use a real 68000 system these days, there are some kind of basic requirements for playing WHDLoad games (more memory, better CPU), and if you want to use workbench...
Forum: Retrogaming General Discussion 25 February 2020, 10:05
Replies: 143
Views: 7,098
Posted By coder76
Not to mention that 68030 boards are the most...

Not to mention that 68030 boards are the most common today (40-50 MHz), because they are enough to play most games and to use workbench, and also the most compatible with old software. And they are...
Forum: Nostalgia & memories 14 February 2020, 15:49
Replies: 71
Views: 15,877
Posted By coder76
Empire: Wargame of the Century Universal...

Empire: Wargame of the Century
Universal Military Simulator
Warlords
Forum: Retrogaming General Discussion 11 February 2020, 17:19
Replies: 29
Views: 1,929
Posted By coder76
But the topic is the C64 version. Is there...

But the topic is the C64 version. Is there anything amazing about it, that I don't see? C64 could do parallax scrolling in layers like Amiga via raster interrupts, but the C64 didn't have a dual...
Forum: Retrogaming General Discussion 10 February 2020, 13:31
Replies: 143
Views: 7,098
Posted By coder76
Well, I believe the problem is that with Vampire...

Well, I believe the problem is that with Vampire RTG graphics there is NO support for copper, sprites or e.g. dual playfield. It's just a dumb framebuffer. SAGA do have real hardware sprites, which...
Forum: Nostalgia & memories 03 February 2020, 23:40
Replies: 27
Views: 1,808
Posted By coder76
Well sure, when you reduce bitplanes and copper...

Well sure, when you reduce bitplanes and copper instructions, then you get more DMA time for blitter and also more CPU time if you run code from chip ram, or this pseudo fast ram 512k expansion...
Forum: Nostalgia & memories 02 February 2020, 23:09
Replies: 27
Views: 1,808
Posted By coder76
It's of course also possible to use normal...

It's of course also possible to use normal bitplane mode or extra halfbright (EHB), and then change palette on every scanline, but leave a set of colors unchanged; that way you can also move around...
Forum: Amiga scene 01 February 2020, 18:23
Replies: 1,178
Views: 82,579
Posted By coder76
I have a 3.5" 1.2 GB HDD in my A1200. It fits...

I have a 3.5" 1.2 GB HDD in my A1200. It fits inside, and it was actually installed in the shop I bought it from, but yeah, it's tight with the space inside. 2.5" HDDs were more expensive, had...
Forum: Nostalgia & memories 16 January 2020, 16:28
Replies: 153
Views: 6,573
Posted By coder76
This Virtual Karting game runs on an unexpanded...

This Virtual Karting game runs on an unexpanded A1200, can the MD do similar? It uses some pretty ugly dithered texturemapping, but speed is good. You get 50 FPS with a faster accelerator card.
...
Forum: Retrogaming General Discussion 07 January 2020, 13:07
Replies: 62
Views: 4,504
Posted By coder76
The A500 was good of course when it was released,...

The A500 was good of course when it was released, but certain arcade games were beyond its capabilities already from the start. Like SEGAs superscaler boards used in many games, like Outrun, Hang-On,...
Forum: Retrogaming General Discussion 06 December 2019, 18:46
Replies: 30
Views: 1,032
Posted By coder76
It was Scramble, at least this is the first...

It was Scramble, at least this is the first arcade game I can remember. It's still a pretty good game, the meteor swarm part was difficult to navigate through, and only a few players could get past...
Forum: Amiga scene 26 November 2019, 13:08
Replies: 979
Views: 148,319
Posted By coder76
Well, ECS/AGA chipset is needed, but those modes...

Well, ECS/AGA chipset is needed, but those modes are not too useful on ECS, since it still runs with OCS graphics bandwidth. Good to hear that it has been fixed in 3.1.4.
Forum: Retrogaming General Discussion 02 November 2019, 08:24
Replies: 22
Views: 1,767
Posted By coder76
It's not a problem these days. Back in the days...

It's not a problem these days. Back in the days large games were distributed on floppies on the PC and Amiga, but you had to install them on a harddisk for playing anyway. And then games moved onto...
Forum: Retrogaming General Discussion 01 November 2019, 10:34
Replies: 50
Views: 2,328
Posted By coder76
Well, some more nice looking games were made for...

Well, some more nice looking games were made for AGA machines in 1997-1999.
T-Zero
https://m.youtube.com/watch?v=iQvkCUG6gmo
Napalm
https://m.youtube.com/watch?v=_1NdAYc-Vz0
OnEscapee...
Forum: Amiga scene 25 October 2019, 09:10
Replies: 1,178
Views: 82,579
Posted By coder76
It's still possible to go a long way in terms of...

It's still possible to go a long way in terms of audio with the A1200, provided you got the memory and a better CPU. 14-bit audio and mixing up more channels with CPU. Also, with certain screenmodes...
Forum: Amiga scene 25 October 2019, 07:39
Replies: 1,178
Views: 82,579
Posted By coder76
I'm not sure if 16-bit audio @ 44 kHz would have...

I'm not sure if 16-bit audio @ 44 kHz would have been too useful at the time the A1200 was released. At least it would not have been used in most games, as sound samples with that sort of resolution...
Forum: Retrogaming General Discussion 02 September 2019, 10:22
Replies: 8
Views: 818
Posted By coder76
With double kHz modes, like DBLPAL, and VGA you...

With double kHz modes, like DBLPAL, and VGA you need to set superhires bit on for 640x512@50 Hz and 640x480 @ 60 Hz. When using 640x256 and 640x240 you still need to have superhires bit on, and the...
Forum: Amiga scene 18 July 2019, 14:59
Replies: 1,178
Views: 82,579
Posted By coder76
Well, yes I meant several layers with different...

Well, yes I meant several layers with different speeds. These colorreduced c2p's are again used to save memory bandwidth. If you only have a chunky hardware display, but not improved chip ram speed,...
Forum: Amiga scene 18 July 2019, 14:34
Replies: 1,178
Views: 82,579
Posted By coder76
There are perhaps some advantages still with...

There are perhaps some advantages still with planar graphics, like being able to have several independent scrolling layers; especially useful for vertical scrolling, when you don't need HW support...
Forum: Amiga scene 11 July 2019, 21:48
Replies: 1,178
Views: 82,579
Posted By coder76
Some things about performance here: A...

Some things about performance here:

A 68030/50 MHz accelerator with fastram on an A1200 should always be clearly faster than any standard 386SX/386DX machines. As 386DX had a max clock frequency...
Forum: Retrogaming General Discussion 19 June 2019, 13:50
Replies: 9
Views: 939
Posted By coder76
It would be possible to separate scrolling from...

It would be possible to separate scrolling from blitting bobs in a way that would allow 50 FPS for scrolling, but slower FPS for bobs. But this is trickier to implement correctly, as you would need...
Forum: Coders. Asm / Hardware 27 March 2019, 12:07
Replies: 66
Views: 3,492
Posted By coder76
AGA does have colorbank swap option via bplcon4,...

AGA does have colorbank swap option via bplcon4, so you can swap colorbanks in sizes of 2^n with a single instruction in copperlist. That means you can preload 256 colors in color registers, and if...
Forum: Amiga scene 25 January 2019, 22:48
Replies: 408
Views: 41,281
Posted By coder76
Well, the relevancy is here that modern hardware...

Well, the relevancy is here that modern hardware is pretty ugly. One needs to focus on cutting down complexity, and not using too much existing solutions. Especially not having new hardware which...
Forum: Amiga scene 25 January 2019, 21:52
Replies: 408
Views: 41,281
Posted By coder76
There are a certain number of flaws in the...

There are a certain number of flaws in the Vampire design, which also the designers don't seem to care much about. The Vampire system should run easily without operating system services, like old...
Forum: Retrogaming General Discussion 08 January 2019, 22:41
Replies: 147
Views: 10,888
Posted By coder76
The biggest problem perhaps with C64-like synth...

The biggest problem perhaps with C64-like synth sounds is that certain instruments do not sound good, like drums and bass, which are better done with samples. Combining synth sounds and samples gives...
Forum: Retrogaming General Discussion 08 January 2019, 13:04
Replies: 147
Views: 10,888
Posted By coder76
While there were not many chiptunes made for...

While there were not many chiptunes made for Amiga, the quality of these can certainly be better than on Atari ST or c64. C64 sids actually sound boring in comparison to these.
...
Forum: Coders. Asm / Hardware 04 December 2018, 18:53
Replies: 7
Views: 927
Posted By coder76
Well, does the 3+3 bitplane dual playfield mode...

Well, does the 3+3 bitplane dual playfield mode work? If it does, then the 6th bitplane should also work.
Forum: News 27 November 2018, 14:47
Replies: 28
Views: 3,016
Posted By coder76
In some ways, a high-end 68030 + AGA hits the...

In some ways, a high-end 68030 + AGA hits the sweet spot in terms of CPU vs. chipset performance. With faster CPUs, the chipram becomes more of a bottleneck, but a 68060 is still needed for 3D games,...
Forum: Coders. Asm / Hardware 14 November 2018, 20:16
Replies: 1,000
Views: 46,489
Posted By coder76
It's not easy to compare instruction cycle count...

It's not easy to compare instruction cycle count between various architectures. If you look in MC68020 manual, there's 3 cases given for each instruction, best, cache and worst. Typically you would...
Forum: Retrogaming General Discussion 27 October 2018, 20:01
Replies: 152
Views: 11,129
Posted By coder76
I think AGA is still underrated in terms of...

I think AGA is still underrated in terms of performance vs. OCS. While AGA was not designed to run games like Doom and Quake, it turned out that these will run decently on an AGA machine with enough...
Forum: Retrogaming General Discussion 29 September 2018, 17:34
Replies: 152
Views: 11,129
Posted By coder76
Wolfenstein does run on high-end 286's, and also...

Wolfenstein does run on high-end 286's, and also on a 386SX. Doom requires better hardware, so a 386/40 MHz is probably a minimum, and it won' run fast on that. Doom runs on Amiga too, but requires a...
Forum: Coders. Asm / Hardware 25 September 2018, 16:54
Replies: 70
Views: 3,650
Posted By coder76
Yes, but we were talking about handling GCR...

Yes, but we were talking about handling GCR format with Amiga's native disk drives. This A1020 is some external disk drive which has its own drive mechanism, and probably is connected to Amiga via...
Showing results 1 to 40 of 103

 
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