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Search: Posts Made By: Brick Nash
Forum: support.Other 12 May 2019, 12:53
Replies: 6
Views: 684
Posted By Brick Nash
Thanks for the replies folks. daxb, I tried...

Thanks for the replies folks.

daxb, I tried having them in the same directory but that didn't work.

Steffest, I'll give that a try, although I thought that saving it as MOD would be like some...
Forum: support.Other 10 May 2019, 12:01
Replies: 6
Views: 684
Posted By Brick Nash
Protracker loads song but not the samples

Hey folks, if this question is in the wrong section please feel free to move it.

Protracker is being really awkward and isn't loading the samples for my song when I load it up. All the note data...
Forum: Retrogaming General Discussion 23 April 2019, 21:27
Replies: 192
Views: 15,093
Posted By Brick Nash
Hey folks, I don't know if this thread is...

Hey folks,

I don't know if this thread is dead or not but I thought I'd chime in anyway.

Final Fight was never going to fully work on the OCS machines and even the ECS 68000 machines would have...
Forum: Amiga scene 29 March 2019, 09:06
Replies: 100
Views: 16,464
Posted By Brick Nash
Hey folks, sorry about the horribly rude lack of...

Hey folks, sorry about the horribly rude lack of replies but I've been busy with other stuff.

I had all but given up on this conversion as I was just hitting too many brick walls, plus I've been...
Forum: Amiga scene 31 August 2018, 13:49
Replies: 100
Views: 16,464
Posted By Brick Nash
Been tinkering about with this again. Tried...

Been tinkering about with this again.

Tried to get the palette down to 32 shared colours which makes it more washed out but not terrible (Billy's golden locks have taken a hit). Creating...
Forum: Coders. AMOS 31 August 2018, 11:44
Replies: 8
Views: 2,830
Posted By Brick Nash
Hmm I was convinced that you could slot in bits...

Hmm I was convinced that you could slot in bits of assembler in Amos.

Guess I was wrong. Maybe it's Blitz I'm thinking of?

Anyway thanks for the replies! As always, much appreciated!
Forum: Coders. AMOS 30 August 2018, 16:21
Replies: 8
Views: 2,830
Posted By Brick Nash
Thanks that did the trick. One question...

Thanks that did the trick.

One question though, a bit of the code I have is in assembler but it's importing it in a weird way.

Instead of

dc.l

It displays as
Forum: Coders. AMOS 30 August 2018, 11:44
Replies: 8
Views: 2,830
Posted By Brick Nash
Copy code/text from PC/Notepad to AMOS

Been trying to copy blocks of code from Notepad on Windows to Amos on WinUAE but it just isn't working.

I have clipboard sharing enabled, but AMOS only seems to recognise blocks cut or copied...
Forum: Amiga scene 02 July 2018, 13:42
Replies: 100
Views: 16,464
Posted By Brick Nash
In a nutshell, I don't know how to do it haha!! ...

In a nutshell, I don't know how to do it haha!!

As I say, I get the theory behind using tiles and maps etc. but doing it in cold hard code....well I don't have a clue. I'm sure it's one of those...
Forum: Amiga scene 28 June 2018, 14:59
Replies: 100
Views: 16,464
Posted By Brick Nash
Not quite. I was just hitting the same brick...

Not quite. I was just hitting the same brick walls over and over again with the palette and the scrolling and it was getting frustrating.

Programming the moves and gameplay in is easy, but...
Forum: Retrogaming General Discussion 21 June 2018, 11:51
Replies: 192
Views: 15,093
Posted By Brick Nash
I saw those videos a while back and I'm no expert...

I saw those videos a while back and I'm no expert but having tried to attempt Double Dragon in Amos (which I need to get back to) I can say that recreating the gameplay mechanics of these sort of...
Forum: Coders. AMOS 24 April 2018, 10:06
Replies: 6
Views: 3,264
Posted By Brick Nash
I always felt that the singular image bank was...

I always felt that the singular image bank was one of Amos' weak points. Some sort of structured and order-movable folder type system for the images instead of just one huge container for absolutely...
Forum: Coders. AMOS 23 April 2018, 14:56
Replies: 4
Views: 2,217
Posted By Brick Nash
Ok that's a little clearer, thanks! :)

Ok that's a little clearer, thanks! :)
Forum: Coders. AMOS 23 April 2018, 13:10
Replies: 4
Views: 2,217
Posted By Brick Nash
Thanks for the tip! I've not quite got what I...

Thanks for the tip! I've not quite got what I want to do yet, but this is certainly an interesting part of the manual to read.

Would I have to set up a Mid$ code for each letter/character, or...
Forum: Coders. AMOS 23 April 2018, 13:03
Replies: 6
Views: 2,190
Posted By Brick Nash
Hi adrazar, I actually managed the same effect by...

Hi adrazar, I actually managed the same effect by using the Fade instruction for the screen. I just wanted a part of the background to look like it was glowing so I had planned to fade in and out a...
Forum: Coders. AMOS 20 April 2018, 09:02
Replies: 4
Views: 2,217
Posted By Brick Nash
Typewrite text on screen (One letter at a time)

I'm looking to make some text appear on screen one by one. I have a nice arcade font sheet which I wrote a grabber procedure for and they are sitting nicely in my Icon bank.

At the moment I've got...
Forum: Coders. AMOS 18 April 2018, 19:56
Replies: 6
Views: 2,190
Posted By Brick Nash
Cool thanks! I'll look into it.

Cool thanks! I'll look into it.
Forum: Coders. AMOS 18 April 2018, 16:49
Replies: 6
Views: 2,190
Posted By Brick Nash
Thanks. Could you elaborate on this "Other...

Thanks.

Could you elaborate on this "Other way"?
Forum: Coders. AMOS 18 April 2018, 14:43
Replies: 6
Views: 2,190
Posted By Brick Nash
Bob/Icon Opacity?

I'm trying to figure out if there's a way to gradually reduce or increase a Bob or Icon's opacity so that I can get a gradual fade in and out effect?

I've had a scan through the manual and all I...
Forum: Amiga scene 11 October 2017, 17:29
Replies: 521
Views: 71,627
Posted By Brick Nash
Akira, I think people are misunderstanding me and...

Akira, I think people are misunderstanding me and assuming I'm wanting to avoid learning the more technical side of things. I'm not, but it'd be far easier to visualise if in a tutorial they could...
Forum: Amiga scene 11 October 2017, 12:06
Replies: 521
Views: 71,627
Posted By Brick Nash
I never said avoid the technical working of the...

I never said avoid the technical working of the hardware, I said that for a beginner it isn't necessary to have to sit through descriptions and exercises which at the start can seem unrelated to game...
Forum: Amiga scene 11 October 2017, 11:33
Replies: 521
Views: 71,627
Posted By Brick Nash
Speaking as someone who is just really starting...

Speaking as someone who is just really starting out in Amiga programming I'd say it is quite tricky to get in to, and I'm still just tinkering around in Amos really. I bought loads of books on ASM...
Forum: Coders. AMOS 09 October 2017, 16:55
Replies: 6
Views: 2,256
Posted By Brick Nash
Ok fair enough, but it doesn't mention that...

Ok fair enough, but it doesn't mention that anywhere in the manual and it does affect to a small extent what's happening on screen.
Forum: Coders. AMOS 08 October 2017, 17:21
Replies: 6
Views: 2,256
Posted By Brick Nash
Hey, I figured I'd post a new topic in this old...

Hey, I figured I'd post a new topic in this old thread since it's somewhat about the same thing.

In the manual it says that "Priority On" is governed by the Y coordinate, but in my game it seems...
Forum: Amiga scene 04 October 2017, 14:15
Replies: 19
Views: 1,259
Posted By Brick Nash
I've been watching these too. Well presented,...

I've been watching these too. Well presented, explained in easy terms and very well edited videos.
Forum: Amiga scene 04 October 2017, 10:08
Replies: 100
Views: 16,464
Posted By Brick Nash
Bimmy Lee does sound somewhat like an old women's...

Bimmy Lee does sound somewhat like an old women's name. I doubt furious tea drinking would make much of a game though.
Forum: support.Other 02 October 2017, 22:04
Replies: 3
Views: 606
Posted By Brick Nash
Oh that's awesome, thanks so much!!!

Oh that's awesome, thanks so much!!!
Forum: support.Other 02 October 2017, 21:30
Replies: 3
Views: 606
Posted By Brick Nash
PPaint, large image and toolbox

I'm having a bit of an issue with PPAint. I loaded up a sprite sheet and it's a fair size which makes the toolbox/palette and the menu disappear.

Now I can get to the menu ok by right clicking the...
Forum: Amiga scene 30 September 2017, 23:48
Replies: 100
Views: 16,464
Posted By Brick Nash
I don't think it could be anything but retro...

I don't think it could be anything but retro feeling on an Amiga that isn't Vampire accelerated.

I'm an old school guy so I doubt I could do modern anyway. I just wanted to add a couple of new...
Forum: Coders. AMOS 30 September 2017, 18:45
Replies: 6
Views: 2,055
Posted By Brick Nash
Ahh ok, I may have to re-think my graphical...

Ahh ok, I may have to re-think my graphical sources. When I remap the sprite sheets using the individual background's palettes they all turn out slightly different each time which would mean that the...
Forum: Coders. AMOS 30 September 2017, 17:06
Replies: 6
Views: 2,055
Posted By Brick Nash
Awesome thanks. That makes things clearer. Just...

Awesome thanks. That makes things clearer. Just to be very clear, when you say sprites are you taking about Bobs too?

All the graphics for the game are pre-drawn and taken from the first Double...
Forum: Coders. AMOS 29 September 2017, 19:27
Replies: 6
Views: 2,055
Posted By Brick Nash
Ok cool that's good to know. How do you go about...

Ok cool that's good to know. How do you go about setting up a palette for a game though? Like step wise. As I say, I have a palette for the background and one for the bobs but I need to put them...
Forum: Coders. AMOS 29 September 2017, 16:38
Replies: 6
Views: 2,055
Posted By Brick Nash
Info on making a palette

Right I've decided to put the game on hold for a bit while I figure out what I'm doing with the palettes.

If I'm correct, sprites or bobs use the first half of a palette (colour 0 is transparent)...
Forum: Amiga scene 29 September 2017, 10:50
Replies: 100
Views: 16,464
Posted By Brick Nash
It was more about speed than memory to be honest....

It was more about speed than memory to be honest. I was running my uncompiled tests from Amos itself and anything below an A1200 would just grind it to a halt, but Dan made a compiled adf of what I...
Forum: Coders. AMOS 28 September 2017, 23:20
Replies: 11
Views: 2,287
Posted By Brick Nash
I never had much luck with AMAL. Because it ran...

I never had much luck with AMAL. Because it ran independently of the main program it wouldn't (as far as I could tell) recognise code for X/Y movement in the main program. At least, that was back...
Forum: Coders. AMOS 28 September 2017, 22:37
Replies: 11
Views: 2,287
Posted By Brick Nash
Thank you! I'm just using the bog standard...

Thank you!

I'm just using the bog standard Amos pro right now, but I heard the Powerbobs extension could speed things up a bit when it comes to drawing them on the screen. I'll need to check out...
Forum: Coders. AMOS 28 September 2017, 22:24
Replies: 11
Views: 2,287
Posted By Brick Nash
Cheers dude. I'm actually super encouraged with...

Cheers dude. I'm actually super encouraged with the way it runs on the A500 settings. Maybe with a few tweaks it could run to a really playable level for all the Amiga platforms.
Forum: Coders. AMOS 28 September 2017, 22:11
Replies: 11
Views: 2,287
Posted By Brick Nash
Oh cool. I just tried the adf on the A500 68000...

Oh cool. I just tried the adf on the A500 68000 OCS setting and it actually runs to a semi-playable level when compiled. Still a bit slow mind you, but I'm surprised at the speed, even with my hack...
Forum: Coders. AMOS 28 September 2017, 15:55
Replies: 11
Views: 2,287
Posted By Brick Nash
Double Dragon Amos file download link

Ok folks, as promised here's the download file for Double Dragon Amos and all its banks. I was going to post it in the other thread but I figured only the coder types would be interested. I can...
Forum: Amiga scene 28 September 2017, 12:24
Replies: 100
Views: 16,464
Posted By Brick Nash
Good call, icons are something I've not...

Good call, icons are something I've not experimented with yet.

I did actually try to just draw a filled single bar with an outline using the "Bar" and "box" commands for the energy/life/health...
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