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Forum: support.WinUAE Yesterday, 13:28
Replies: 40
Views: 943
Posted By britelite
EDIT: Basically yes

EDIT: Basically yes
Forum: support.WinUAE Yesterday, 12:02
Replies: 40
Views: 943
Posted By britelite
Ahem, a DMS isn't runnable straight from...

Ahem, a DMS isn't runnable straight from download, you still have to write it to a disk. Demomakers make demos for real hardware, not for emulators (not that there really were any emulators back when...
Forum: Coders. Asm / Hardware Yesterday, 09:22
Replies: 60
Views: 4,223
Posted By britelite
I agree that the visual quality is degraded, but...

I agree that the visual quality is degraded, but would it really matter during gameplay? :)

It would add 4 cycles to every pixel drawn with downscaling instead of upscaling, so the best case...
Forum: Coders. Asm / Hardware 18 January 2018, 13:28
Replies: 60
Views: 4,223
Posted By britelite
One idea would be to check the zoom factor of a...

One idea would be to check the zoom factor of a visible sprite and depending on factor choose one of two different methods of drawing. If the sprite is small enough then just scale the sprite/mask...
Forum: Coders. Asm / Hardware 18 January 2018, 09:29
Replies: 60
Views: 4,223
Posted By britelite
Indeed, the pass is slightly slower now as I need...

Indeed, the pass is slightly slower now as I need to restart the blitter more often.

It might save a few cycles in some cases, but as you say it would probably be minimal.

Of course not, would...
Forum: Coders. Asm / Hardware 17 January 2018, 22:13
Replies: 60
Views: 4,223
Posted By britelite
Alright, had some spare time to tinker with the...

Alright, had some spare time to tinker with the rendering again, and now the stream runs at a nice steady 25fps (around 1.6-1.9 frames). The rendering is now done horizontally, with the previously...
Forum: Retrogaming General Discussion 14 January 2018, 18:32
Replies: 39
Views: 1,564
Posted By britelite
So what have you done lately? ;)

So what have you done lately? ;)
Forum: Coders. Asm / Hardware 14 January 2018, 17:47
Replies: 60
Views: 4,223
Posted By britelite
I have to agree with Kalms here, posting random...

I have to agree with Kalms here, posting random suggestions without displaying any knowledge of the subject at hand is better suited for the other Wolf3d-thread.
Forum: Retrogaming General Discussion 14 January 2018, 17:34
Replies: 39
Views: 1,564
Posted By britelite
Both are poor excuses. If you don't know where to...

Both are poor excuses. If you don't know where to start, then make a post asking for help, or use google. If you don't have the time, then you're not in a position to demand that other people use...
Forum: Retrogaming General Discussion 14 January 2018, 12:57
Replies: 39
Views: 1,564
Posted By britelite
Ok, so what are YOU going to do about it? Posting...

Ok, so what are YOU going to do about it? Posting on forums isn't the way to get things moving forward.
Forum: Coders. Asm / Hardware 13 January 2018, 01:45
Replies: 60
Views: 4,223
Posted By britelite
Let's keep off-topic discussion out of this...

Let's keep off-topic discussion out of this thread.
Forum: Coders. Asm / Hardware 11 January 2018, 10:47
Replies: 60
Views: 4,223
Posted By britelite
It's 160x80 (to match the aspect ratio of the...

It's 160x80 (to match the aspect ratio of the original Wolf3D)
Forum: Coders. Asm / Hardware 11 January 2018, 10:05
Replies: 60
Views: 4,223
Posted By britelite
Indeed, I'd guess a full game would run in around...

Indeed, I'd guess a full game would run in around 12-16fps at current resolution.

But my goal with this routine is to code it in a way that it's suitable for a game, without wasting memory. For...
Forum: Coders. Asm / Hardware 11 January 2018, 08:36
Replies: 60
Views: 4,223
Posted By britelite
If you mean having the chunkybuffer rotated 90...

If you mean having the chunkybuffer rotated 90 degrees, then currently mainly the fact that I haven't felt like tinkering with my c2p routine yet, but at some point I will :)
Forum: Coders. Asm / Hardware 10 January 2018, 16:48
Replies: 60
Views: 4,223
Posted By britelite
I would at least use the time allowed by the the...

I would at least use the time allowed by the the blitter clearing of the buffer for raycasting.

I also had a stab at chb's double pixel rendering, and the results are very promising. The best case...
Forum: Retrogaming General Discussion 10 January 2018, 12:14
Replies: 182
Views: 12,934
Posted By britelite
Indeed, and that's why I said _IF_ I ever...

Indeed, and that's why I said _IF_ I ever continue working on it ;)

Of course it's a big job, but then again, even for a port the graphics would pretty much have to be redone anyway to suit the 16...
Forum: Coders. Asm / Hardware 10 January 2018, 09:01
Replies: 60
Views: 4,223
Posted By britelite
Yes, the way my blitter c2p works, it's easier to...

Yes, the way my blitter c2p works, it's easier to have the pixels segmented this way, basically having them spread out on four bitplanes from the start. For 16bit pixels (for example when using HAM),...
Forum: Coders. Asm / Hardware 09 January 2018, 20:22
Replies: 60
Views: 4,223
Posted By britelite
I had some spare time and decided to implement...

I had some spare time and decided to implement mipmapping to the rendering, resulting in getting rid of displacements when reading the texture. So, now the code is pretty much:

...
move.b...
Forum: Coders. Asm / Hardware 08 January 2018, 12:20
Replies: 60
Views: 4,223
Posted By britelite
With bitmasks this wouldn't be a problem. But...

With bitmasks this wouldn't be a problem. But there are of course other issues to also consider with sprite rendering.

I would definitely make a separate routine for these cases.
Forum: Coders. Asm / Hardware 08 January 2018, 09:22
Replies: 60
Views: 4,223
Posted By britelite
That's a really nice idea, and would definitely...

That's a really nice idea, and would definitely make the rendering faster as also sprite rendering would benefit from this. Will definitely try it out when I have some time :)
Forum: Coders. Asm / Hardware 08 January 2018, 09:18
Replies: 60
Views: 4,223
Posted By britelite
Yes, it runs on a A500 512k+512k. Currently the...

Yes, it runs on a A500 512k+512k. Currently the rendering doesn't even make use of Fast RAM, as both the screen buffers and the wall rendering code is in Chip RAM.
Forum: Coders. Asm / Hardware 06 January 2018, 11:30
Replies: 60
Views: 4,223
Posted By britelite
Yeah, I was actually thinking of mipmapping too,...

Yeah, I was actually thinking of mipmapping too, also for the reason of (at least when working in HAM-mode) making the smaller textures gradually darker, to get kind of a free depth shading. And the...
Forum: Retrogaming General Discussion 05 January 2018, 20:21
Replies: 182
Views: 12,934
Posted By britelite
As promised, I started a new thread...

As promised, I started a new thread (http://eab.abime.net/showthread.php?t=90115) for more technical talk.
Forum: Coders. Asm / Hardware 05 January 2018, 20:19
Replies: 60
Views: 4,223
Posted By britelite
Optimizing Wolf3D-style rendering

As I promised in the other Wolfenstein 3D thread, I started a new thread for a more technical discussion on texture mapped wolf3d-style rendering. Let's keep the discussion on topic, and leave...
Forum: Retrogaming General Discussion 05 January 2018, 12:51
Replies: 182
Views: 12,934
Posted By britelite
I wouldn't had released the binary if I'd mind...

I wouldn't had released the binary if I'd mind someone having a look at it :)

Indeed, this was mainly a testbed for the wall rendering, so other parts aren't really optimized.

Alright, I'll...
Forum: Retrogaming General Discussion 01 January 2018, 19:01
Replies: 182
Views: 12,934
Posted By britelite
Untextured walls with depth shading would indeed...

Untextured walls with depth shading would indeed be a lot faster on A500, as they wouldn't need to be drawn on a per-pixel basis.
Forum: Retrogaming General Discussion 31 December 2017, 20:15
Replies: 182
Views: 12,934
Posted By britelite
512k+512k is pretty much the defacto standard...

512k+512k is pretty much the defacto standard nowadays


I actually had another look at the code and got it to run even better 😁 And there's still a few tricks that could be implemented.


If I...
Forum: News 28 December 2017, 10:35
Replies: 20
Views: 1,593
Posted By britelite
Looks really nice! Good job, guys!

Looks really nice! Good job, guys!
Forum: Retrogaming General Discussion 26 December 2017, 21:09
Replies: 182
Views: 12,934
Posted By britelite
Yes, the original textures are also 64x64 ...

Yes, the original textures are also 64x64

Never timed the raycaster, but in it's current form it's way too slow and would have to be rewritten :laughing

If you want test data for trying out...
Forum: Retrogaming General Discussion 26 December 2017, 20:09
Replies: 182
Views: 12,934
Posted By britelite
The textures are just the original Wolf3d...

The textures are just the original Wolf3d textures color reduced to 16 colors, and I ever only converted the two textures visible in the demo. The textures are stored in a chunky format (one byte per...
Forum: Retrogaming General Discussion 26 December 2017, 16:28
Replies: 182
Views: 12,934
Posted By britelite
As I don't really enjoy being called a liar, I...

As I don't really enjoy being called a liar, I thought I'd share a little sneak peak of what could have been.

http://dekadence64.org/shot2.png

Sprites were never impemented and the wall...
Forum: Retrogaming General Discussion 23 December 2017, 17:18
Replies: 182
Views: 12,934
Posted By britelite
Now this is something I can wholeheartedly agree...

Now this is something I can wholeheartedly agree with :D
Forum: Retrogaming General Discussion 23 December 2017, 16:38
Replies: 182
Views: 12,934
Posted By britelite
Not giving permission, but rather stating that...

Not giving permission, but rather stating that how about actually doing something yourself, rather than making demands.


No, I'm saying you should have a good look on how you present yourself....
Forum: Retrogaming General Discussion 22 December 2017, 23:52
Replies: 182
Views: 12,934
Posted By britelite
Right, so why did you even bring up Doom in a...

Right, so why did you even bring up Doom in a thread about Wolf3D on A500? And for that matter, VGA is in no way a requirement for Doom.
Forum: Retrogaming General Discussion 22 December 2017, 19:57
Replies: 182
Views: 12,934
Posted By britelite
I'm one of the few actually considering coding...

I'm one of the few actually considering coding wolf3d for the A500, and to be honest you are NOT helping in any way. Making demands on how something you're not involved in should look is just making...
Forum: Retrogaming General Discussion 22 December 2017, 09:02
Replies: 182
Views: 12,934
Posted By britelite
On A500? Are you kidding?

On A500? Are you kidding?
Forum: support.Demos 22 December 2017, 09:01
Replies: 9
Views: 608
Posted By britelite
There doesn't seem to be a Whdload slave for it...

There doesn't seem to be a Whdload slave for it at the moment, so unfortunately you're out of luck.
Forum: Retrogaming General Discussion 22 December 2017, 08:55
Replies: 182
Views: 12,934
Posted By britelite
I've been considering this, as I have a few ideas...

I've been considering this, as I have a few ideas that the ST-version might benefit from too (if not already implemented).

Yes, but it wouldn't be too hard to redo the drawing routines and use a...
Forum: Retrogaming General Discussion 22 December 2017, 08:45
Replies: 182
Views: 12,934
Posted By britelite
Yes, because reinventing the wheel is awesome. ...

Yes, because reinventing the wheel is awesome.

Looking at the title of this thread, it's EXACTLY about porting Wolf3D to OCS. Feel free to start another thread for unrelated talk.

Why don't you...
Forum: Retrogaming General Discussion 20 December 2017, 08:31
Replies: 182
Views: 12,934
Posted By britelite
Feel free to try it out, and tell us how it...

Feel free to try it out, and tell us how it looks.

Anyway, I was actually toying around with the idea earlier myself, but I'm not sure if it would be that much faster, especially when you start...
Showing results 1 to 40 of 322

 
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