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Forum: Amiga scene 12 March 2020, 04:46
Replies: 20
Views: 1,350
Posted By VladR
Sure, but I'm known for the feature-creep and...

Sure, but I'm known for the feature-creep and constantly postponing for few days or weeks as you can forever keep adding stuff.

I had a hard cut off date as last Saturday I had to take a trip to...
Forum: Amiga scene 11 March 2020, 23:55
Replies: 20
Views: 1,350
Posted By VladR
We all have different financial situation and...

We all have different financial situation and different risk-taking preferences.

Which is why there will be 3 phases. It's perfectly fine to wait for the final build, nothing wrong with that.
...
Forum: Retrogaming General Discussion 10 March 2020, 18:39
Replies: 61
Views: 4,526
Posted By VladR
That's actually almost exactly what I plan to do....

That's actually almost exactly what I plan to do. I think I explained it on my You tube video, within comment section.

I will release a benchmark that will precisely measure cycles for each...
Forum: Retrogaming General Discussion 10 March 2020, 17:03
Replies: 61
Views: 4,526
Posted By VladR
I don't think I follow what you mean by combined...

I don't think I follow what you mean by combined config.
I already got a Vampire.

I think (not sure) that V4 can be easily transformed into classic A500 ? At least that's how I interpreted it.
...
Forum: Retrogaming General Discussion 09 March 2020, 10:55
Replies: 61
Views: 4,526
Posted By VladR
I noticed that there are quite a few new boards...

I noticed that there are quite a few new boards being produced.

Any chance that there's a standalone 68060 system- kinda like Vampire V4SA ? I wouldn't mind it's not fully compatible, as I would...
Forum: Amiga scene 08 March 2020, 10:15
Replies: 20
Views: 1,350
Posted By VladR
There will be three different versions, but only...

There will be three different versions, but only visually.
Once I get the networking working and start deploying builds to V4, I expect some 080-specific code, so that is guaranteed to then run...
Forum: Amiga scene 08 March 2020, 10:04
Replies: 20
Views: 1,350
Posted By VladR
The performance differential between Vampire and...

The performance differential between Vampire and 68060 is pretty huge on paper, so it will likely get separate art assets.

The difference between 040 and 060 is similar, so likely low poly assets....
Forum: Amiga scene 07 March 2020, 22:41
Replies: 20
Views: 1,350
Posted By VladR
No worries, it's definitely very early, but it's...

No worries, it's definitely very early, but it's far enough to get the ball rolling and start getting feedback.

So, you play exclusively on emulator? Interesting.

I think I noticed couple more...
Forum: Amiga scene 07 March 2020, 22:36
Replies: 20
Views: 1,350
Posted By VladR
I chose the name over a year ago and I didn't...

I chose the name over a year ago and I didn't find any such named game in Jaguar.

Clearly I should have researched it again two months ago when I switched from Jaguar to Amiga.

Oh, well.
...
Forum: Amiga scene 07 March 2020, 21:06
Replies: 20
Views: 1,350
Posted By VladR
Heimdall : Pre-Order Phase One

I'm happy to announce that I am ready to launch the pre-order campaign for my game Heimdall.

Here's a 20-minute video showing gameplay, explaining the technology roadmap and other games that can...
Forum: Retrogaming General Discussion 05 March 2020, 20:04
Replies: 61
Views: 4,526
Posted By VladR
Wow, so you basically have as much RAM as in...

Wow, so you basically have as much RAM as in Vampire.

At that point, really the only difference is CPU speed.

So perhaps I should rather design it in a more modular way than I thought...
Forum: Retrogaming General Discussion 05 March 2020, 18:00
Replies: 61
Views: 4,526
Posted By VladR
Glad to hear 16 MB is minimum. As an example...

Glad to hear 16 MB is minimum.

As an example of advantage of more RAM, I am sure most people heard of the phrases " RAM vs Speed" or "throw RAM at the problem".

In my 3D engine, during loading...
Forum: Coders. Asm / Hardware 03 March 2020, 23:34
Replies: 185
Views: 116,870
Posted By VladR
That's a Catch-22 right there for me...

That's a Catch-22 right there for me unfortunately :)

But, on 1.79 MHz 6502, the approach I found works best is wrapping each version in a separate compile-time block with two lines of description...
Forum: Coders. Asm / Hardware 03 March 2020, 23:27
Replies: 185
Views: 116,870
Posted By VladR
It's probably just my patience (or lack thereof),...

It's probably just my patience (or lack thereof), but to me, unmaintainable means that I have to spend more than 30 seconds figuring out what I did there. It's perhaps just side effect of getting...
Forum: Retrogaming General Discussion 03 March 2020, 22:04
Replies: 61
Views: 4,526
Posted By VladR
Cool, thanks. That helps.

Cool, thanks. That helps.
Forum: Retrogaming General Discussion 03 March 2020, 20:37
Replies: 61
Views: 4,526
Posted By VladR
What is the typical RAM config of 68060 ? I was...

What is the typical RAM config of 68060 ? I was browsing some older expansions, but they all merely state that you can buy classic SIMM modules.

It would appear to me they were just CPU upgrades ?...
Forum: Retrogaming General Discussion 03 March 2020, 20:34
Replies: 143
Views: 6,573
Posted By VladR
I'm glad I'm not the only one! While I...

I'm glad I'm not the only one!


While I certainly acquired skills to create anorganic (e.g. objects, no animals/people) 3D meshes, I don't possess the drawing/design skills that could be...
Forum: Coders. Asm / Hardware 03 March 2020, 20:17
Replies: 185
Views: 116,870
Posted By VladR
I really like the term HighLevel Assembler -...

I really like the term HighLevel Assembler - after all, the baseline is the vasm source code file, where the Higgs Parser merely inserts new lines.


That's how it started - first with macros,...
Forum: Retrogaming General Discussion 02 March 2020, 20:09
Replies: 143
Views: 6,573
Posted By VladR
Surely you aren't attempting to convey the...

Surely you aren't attempting to convey the thought that these forums are in any remote way/shape/form rabid ?


The worst I've seen here in 3 months doesn't even get to 5% of what I'm talking...
Forum: Retrogaming General Discussion 02 March 2020, 18:04
Replies: 143
Views: 6,573
Posted By VladR
Thank you ! I'm sure they already searched for my...

Thank you ! I'm sure they already searched for my nick and google does find this thread on first page.


So, when they get here, they should also see your response.


Which, hopefully, will...
Forum: Retrogaming General Discussion 02 March 2020, 17:58
Replies: 143
Views: 6,573
Posted By VladR
The first environment is very similar visually to...

The first environment is very similar visually to StunRunner.


The reason why I didn't yet post screenshots of it is that the last time I did that in Jag community, it resulted in an endless...
Forum: Retrogaming General Discussion 02 March 2020, 17:47
Replies: 143
Views: 6,573
Posted By VladR
This is a separate post - I don't know if there's...

This is a separate post - I don't know if there's a better way to address moderators, so anybody is free to let me know, but:

Yesterday I broke the news in Jaguar community that my...
Forum: Retrogaming General Discussion 02 March 2020, 17:38
Replies: 143
Views: 6,573
Posted By VladR
Just a short update before my next post (that...

Just a short update before my next post (that needs to be a separate post):
- 2D elements are now working: Main/Game Menu, Level Selection Screen, Messages, Statistics
- HUD (displaying enemy's...
Forum: Coders. Asm / Hardware 02 March 2020, 16:05
Replies: 185
Views: 116,870
Posted By VladR
I hear you, I myself have spent a log time on...

I hear you, I myself have spent a log time on Jaguar, after each build (there is a linker option to view resulting ASM), being dumbfounded by pages of ASM code (per 1-2 lines of C code) generated by...
Forum: Coders. General 01 March 2020, 15:57
Replies: 13
Views: 903
Posted By VladR
If you don't have a specific 2D game scenario in...

If you don't have a specific 2D game scenario in mind and this is just experimenting, there's plenty googlable approaches how to break down a generic polygon into renderable parts.

Most of them,...
Forum: Coders. General 29 February 2020, 03:16
Replies: 13
Views: 903
Posted By VladR
What is the use case scenario? I presume we...

What is the use case scenario?
I presume we aren't talking about a classic game scenario as you would already have specific triangles.

Edge traversal, scanline by scanline is expensive. If you...
Forum: Retrogaming General Discussion 28 February 2020, 16:18
Replies: 143
Views: 6,573
Posted By VladR
Thanks, it's important to see this, for me. If we...

Thanks, it's important to see this, for me. If we get to that point, I will have to make sure that my ships are safe from legal standpoint (e.g aren't a copy of Sony's ships).

WipeOut is on my...
Forum: Retrogaming General Discussion 28 February 2020, 16:06
Replies: 143
Views: 6,573
Posted By VladR
Thanks, getting there, slowly :) It's not...

Thanks, getting there, slowly :)


It's not even about the first game, but more about the games built on this whole framework/toolset.

I've spent a great deal of effort on breaking down the...
Forum: Retrogaming General Discussion 28 February 2020, 01:51
Replies: 143
Views: 6,573
Posted By VladR
I have reached a great milestone today. Enemy AI...

I have reached a great milestone today. Enemy AI + Behavior has been fully rewritten from scratch and my automated unit testing has finished first level while the enemies were properly spawned,...
Forum: Retrogaming General Discussion 26 February 2020, 22:23
Replies: 143
Views: 6,573
Posted By VladR
Thanks! That was an extremely entertaining read!

Thanks! That was an extremely entertaining read!
Forum: Retrogaming General Discussion 26 February 2020, 22:09
Replies: 143
Views: 6,573
Posted By VladR
Actually, the cost of that would be negligible...

Actually, the cost of that would be negligible compared to transform &clip&render.

My game has very similar visuals and scene complexity on Jaguar and from my benchmarks, 95% of game code is...
Forum: Retrogaming General Discussion 26 February 2020, 21:42
Replies: 143
Views: 6,573
Posted By VladR
If you could find some interview with coder it...

If you could find some interview with coder it would indeed be great :great
Forum: Retrogaming General Discussion 26 February 2020, 21:32
Replies: 143
Views: 6,573
Posted By VladR
Yeah, it is theoretically possible that intro is...

Yeah, it is theoretically possible that intro is just a movie, as in a simple array of triangle edges, hence :
- no 3D transform
- no frustum culling
- no clipping
- no Z-sorting
- predetermined...
Forum: Retrogaming General Discussion 26 February 2020, 21:18
Replies: 143
Views: 6,573
Posted By VladR
True. That always helps. Scanline traversal is...

True. That always helps. Scanline traversal is expensive and with triangles you pay the cost twice per each scanline (left and right triangle of a quad). But, perhaps they draw road as quads so each...
Forum: Retrogaming General Discussion 26 February 2020, 16:30
Replies: 143
Views: 6,573
Posted By VladR
Proper full screen. That's unfortunate :)

Proper full screen. That's unfortunate :)
Forum: Retrogaming General Discussion 25 February 2020, 23:20
Replies: 61
Views: 4,526
Posted By VladR
Well, I respect their decision to not disclose...

Well, I respect their decision to not disclose the shipped number of units.

Though I would lie if I said it wouldn't alleviate some of my anxieties. But, I should know the reality soon - in about...
Forum: Retrogaming General Discussion 25 February 2020, 18:38
Replies: 143
Views: 6,573
Posted By VladR
I saw Atari ST version but I am glad you posted...

I saw Atari ST version but I am glad you posted this link as it describes the problem here very well.
To achieve the same frame rate, I highly doubt my first version would get anywhere near on A500....
Forum: Retrogaming General Discussion 25 February 2020, 18:25
Replies: 143
Views: 6,573
Posted By VladR
Don't worry. I'm not going to butcher Vampire...

Don't worry. I'm not going to butcher Vampire version.

But 90-95% of code will be identical whether it's V4 or 68040-060.

So it's important you guys are patient and are educating me on the...
Forum: Retrogaming General Discussion 25 February 2020, 18:12
Replies: 143
Views: 6,573
Posted By VladR
By standard compiler code - what exactly do you...

By standard compiler code - what exactly do you mean here? I'm coding this in assembler (well, Higgs really, but that's Asm) not C.



16 MB/s somehow sounds quite good at the target resolution...
Forum: Retrogaming General Discussion 25 February 2020, 17:32
Replies: 143
Views: 6,573
Posted By VladR
You are not distracting me, don't worry. A500 is...

You are not distracting me, don't worry. A500 is a fair question once we descend from 170 MIPS territory down to the ~7 MIPS of 50 MHz 030.

I'm afraid it's also a Catch-22. To get a good frame...
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