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Forum: Coders. AMOS Today, 10:40
Replies: 1
Views: 40
Posted By Samurai_Crow
Asc(Mid$(s$,t,1)) will give you the ASCII code...

Asc(Mid$(s$,t,1)) will give you the ASCII code for character t in string s$. If capital A is tile 0 in your icon bank, you need to subtract 65 from that, for example.

Also, multiplying t*8 is a...
Forum: Coders. AMOS 18 April 2018, 19:21
Replies: 4
Views: 103
Posted By Samurai_Crow
There's a command, something like "limit planes"...

There's a command, something like "limit planes" or "limit mask", that will cause "paste bob" to only blit some of the bitplanes and leave the rest intact. That can be used to do a sort of blending...
Forum: Coders. AMOS 18 April 2018, 16:45
Replies: 4
Views: 103
Posted By Samurai_Crow
Blending via alpha channel is unsupported by the...

Blending via alpha channel is unsupported by the Amiga chipsets. There's another way If you're using a spread palette.
Forum: support.Apps 13 April 2018, 16:12
Replies: 9
Views: 1,644
Posted By Samurai_Crow
I think it's a build option at compile time so if...

I think it's a build option at compile time so if you've got enough CPU and RAM just go for it.
Forum: support.Apps 06 April 2018, 10:33
Replies: 279
Views: 45,854
Posted By Samurai_Crow
To use an A500 ROM works if it's version 3.1. ...

To use an A500 ROM works if it's version 3.1. 2.x or older won't work.
Forum: project.Amiga Game Factory 06 April 2018, 07:39
Replies: 86
Views: 13,218
Posted By Samurai_Crow
Franc°is Lionet is working on a JavaScript...

Franc°is Lionet is working on a JavaScript version now.
Forum: Coders. General 01 April 2018, 09:45
Replies: 124
Views: 11,195
Posted By Samurai_Crow
Ah! So it's the right border that needs...

Ah! So it's the right border that needs trimming! That's better! Those sprites only go away when you trim the left border.
Forum: Coders. General 01 April 2018, 09:37
Replies: 124
Views: 11,195
Posted By Samurai_Crow
Sprites 7 and 8 stop working when you center the...

Sprites 7 and 8 stop working when you center the screen.
Forum: Coders. System 30 March 2018, 21:32
Replies: 2
Views: 147
Posted By Samurai_Crow
> Does the Amiga defragment memory to keep large...

> Does the Amiga defragment memory to keep large contiguous spaces or am I over thinking this?

Amiga has massive memory fragmentation problems. Use a few large chunks if possible but avoid...
Forum: Coders. C/C++ 27 March 2018, 18:30
Replies: 818
Views: 61,170
Posted By Samurai_Crow
PC, Mac or Linux. Preferably Mac or Linux.

PC, Mac or Linux. Preferably Mac or Linux.
Forum: Coders. C/C++ 27 March 2018, 18:26
Replies: 818
Views: 61,170
Posted By Samurai_Crow
That repo is frozen in favor of the link in...

That repo is frozen in favor of the link in Marlon_'s post.
Forum: Coders. System 26 March 2018, 19:19
Replies: 5
Views: 399
Posted By Samurai_Crow
@Gilloo Sweet!

@Gilloo

Sweet!
Forum: Retrogaming General Discussion 23 March 2018, 09:30
Replies: 65
Views: 2,184
Posted By Samurai_Crow
At 50 MHz it would either be a 586 or a 486DX2...

At 50 MHz it would either be a 586 or a 486DX2 depending on the memory bus. Chunky screenmodes made the difference on the PC. Either way it was a match for the 68040 though.
Forum: Amiga scene 18 March 2018, 20:56
Replies: 133
Views: 6,704
Posted By Samurai_Crow
If it were up to me, the current generation could...

If it were up to me, the current generation could be just as well supported software-wise if someone rebooted the AmigaDE idea and made an ahead-of-time code generator backend that would support...
Forum: Amiga scene 18 March 2018, 20:37
Replies: 200
Views: 24,934
Posted By Samurai_Crow
The Vampire has native chunky modes. Also, when...

The Vampire has native chunky modes. Also, when using AMMX2 vector instructions, it can process many operations in quadruplicate on 32 data registers using 16 address registers to keep track of it...
Forum: Coders. Language 18 March 2018, 11:42
Replies: 4
Views: 414
Posted By Samurai_Crow
AmigaBasic stored its text as a 2d array of...

AmigaBasic stored its text as a 2d array of characters 256 wide counting indentations. I think HiSoft is a spin-off of AmigaBasic isn't it? If so, you can try AceBasic on the Aminet as an...
Forum: Amiga scene 18 March 2018, 11:27
Replies: 200
Views: 24,934
Posted By Samurai_Crow
Re: Starstruck Since the Falcon in the video...

Re: Starstruck

Since the Falcon in the video was 66 MHz and the A1200 was 50 MHz, it would only make sense that the Falcon would win. Not to mention the 5% penalty for c2p on the Amiga....
Forum: Coders. Asm / Hardware 15 March 2018, 17:12
Replies: 6
Views: 560
Posted By Samurai_Crow
Still, rotating the bits 90 degrees clockwise...

Still, rotating the bits 90 degrees clockwise with the CPU would combine the depth and X dimension loops into one loop for simpler chunky to planar conversions on the 020+. I'll have to try writing...
Forum: Coders. Asm / Hardware 15 March 2018, 10:18
Replies: 6
Views: 560
Posted By Samurai_Crow
It seems I'll have to give this some thought. ...

It seems I'll have to give this some thought.

Does the 90 degree rotation work on a single tall bitplane?
Forum: Coders. Asm / Hardware 14 March 2018, 11:15
Replies: 54
Views: 8,721
Posted By Samurai_Crow
It seems he didn't want his changes to be made...

It seems he didn't want his changes to be made public. Ah well....
Forum: Coders. Asm / Hardware 13 March 2018, 20:30
Replies: 6
Views: 560
Posted By Samurai_Crow
Blitter C2P? How?

I know from the Wolfenstein 3D port thread that turning the chunky buffer sideways in Chip RAM allows the blitter to somehow assist in Chunky to Planar conversion. I also know that bitwise, doing so...
Forum: Coders. Asm / Hardware 11 March 2018, 14:49
Replies: 54
Views: 8,721
Posted By Samurai_Crow
Cosmos has a habit of reverse engineering binary...

Cosmos has a habit of reverse engineering binary files. He probably didn't know the source code was public.

Edit: I see he got the source from the original author. We'll see if he sends a pull...
Forum: Coders. Asm / Hardware 11 March 2018, 07:41
Replies: 54
Views: 8,721
Posted By Samurai_Crow
Good because those are the only two languages...

Good because those are the only two languages that GameSmith supports. The copper support needs work but the CPU assisted blitting is handy! Since it's released from copyright, I should build it...
Forum: Coders. Asm / Hardware 10 March 2018, 19:17
Replies: 54
Views: 8,721
Posted By Samurai_Crow
http://eab.abime.net/showthread.php?t=54913 shows...

http://eab.abime.net/showthread.php?t=54913 shows that GameSmith is released from copyright. Use it for your game projects instead. FBlit is not as good for what you are trying to do.
Forum: Coders. Asm / Hardware 10 March 2018, 18:58
Replies: 54
Views: 8,721
Posted By Samurai_Crow
I am the maintainer of FBlit, not the author. I...

I am the maintainer of FBlit, not the author. I am glad you're able to use it though.
Forum: Coders. Asm / Hardware 10 March 2018, 18:26
Replies: 54
Views: 8,721
Posted By Samurai_Crow
Don't you know that BltBitMapRastPort calls QBlit...

Don't you know that BltBitMapRastPort calls QBlit to add a node to a rendering queue? The GameSmith runtime library only adds a background task to CPU blit in parallel to the blitter using the same...
Forum: Coders. Asm / Hardware 10 March 2018, 18:02
Replies: 54
Views: 8,721
Posted By Samurai_Crow
GameSmith processes blit nodes with the CPU while...

GameSmith processes blit nodes with the CPU while waiting for the video blank interrupt to run. That's just how it's done.
Forum: Coders. Asm / Hardware 10 March 2018, 17:54
Replies: 54
Views: 8,721
Posted By Samurai_Crow
No. GameSmith does though. Remember, FBlit...

No. GameSmith does though.

Remember, FBlit stores graphics in Fast RAM that the real blitter can't touch.
Forum: Coders. Asm / Hardware 10 March 2018, 16:43
Replies: 54
Views: 8,721
Posted By Samurai_Crow
An 020+ has code caches so there is not much...

An 020+ has code caches so there is not much instruction overhead there either. An 020 is typically 50% faster as a result.
Forum: Coders. System 10 March 2018, 04:07
Replies: 10
Views: 363
Posted By Samurai_Crow
Thanks for the pointers! I will see what I can...

Thanks for the pointers! I will see what I can do.
Forum: Coders. System 07 March 2018, 15:21
Replies: 10
Views: 363
Posted By Samurai_Crow
Generating border bits is easy. All I have to do...

Generating border bits is easy. All I have to do is compare each bit with the bit to its right. If they are different, output a set bit, if they are the same, output a zero bit. The blitter can do...
Forum: Coders. System 07 March 2018, 15:11
Replies: 10
Views: 363
Posted By Samurai_Crow
I have the package with the source. The binary...

I have the package with the source. The binary was huge so I'm going to try to build it with a newer version of GNU Binutils and the latest version of FreePascal.

The blitter fill operation was...
Forum: Coders. System 07 March 2018, 14:55
Replies: 10
Views: 363
Posted By Samurai_Crow
I'm building FreePascal as we speak. Once I get...

I'm building FreePascal as we speak. Once I get it working I'll see what I can do. Also, what's wrong with compressing border bits and letting the blitter fill between them? It's a built-in...
Forum: Coders. System 07 March 2018, 11:52
Replies: 10
Views: 363
Posted By Samurai_Crow
http://de.aminet.net/aminet/mus/edit/WaveTracer_So...

http://de.aminet.net/aminet/mus/edit/WaveTracer_Sources.readme looks good, even for a 20+ meg ZIP file. BTW, only the database is down on the Aminet. :D
Forum: Coders. System 07 March 2018, 10:19
Replies: 10
Views: 363
Posted By Samurai_Crow
Audio Packets for Anim op8?

Looking at the IFF registry there doesn't seem to be Audio packets for Anim op8 or earlier. I was hoping not to have to modify CDXL since the encoder seems to be closed source and the player seems...
Forum: Coders. System 07 March 2018, 10:13
Replies: 9
Views: 383
Posted By Samurai_Crow
Update: I've gotten it working now. There were...

Update: I've gotten it working now. There were a couple of problems with my code but OpenScreenTags will indeed open a 256x240 screen. Soon I'll have to release a demo of the underscanned screen...
Forum: Coders. Asm / Hardware 03 March 2018, 17:30
Replies: 161
Views: 9,893
Posted By Samurai_Crow
Not without making a custom Kickstart. AROS can...

Not without making a custom Kickstart. AROS can do it but then you're juggling debugging two test codes at once.
Forum: support.Apps 01 March 2018, 19:43
Replies: 24
Views: 955
Posted By Samurai_Crow
@marm The Amiga hardware can't play samples...

@marm

The Amiga hardware can't play samples bigger than 128kBytes without software intervention. If you switch to OctaMed SoundStudio and try the FastMemPlay or Mix modes, it should work.
Forum: Coders. Asm / Hardware 01 March 2018, 18:45
Replies: 161
Views: 9,893
Posted By Samurai_Crow
SDL2 is ZLib licensed so if you want to try...

SDL2 is ZLib licensed so if you want to try statically linking it with MinGW, I would advise doing that before wasting time with buggy Cygwin.
Forum: Coders. Asm / Hardware 23 February 2018, 12:36
Replies: 54
Views: 8,721
Posted By Samurai_Crow
An 040 can beat it. 030 ties it. The main 2...

An 040 can beat it. 030 ties it. The main 2 advantages are that the transparent blits are suboptimal on the blitter but the CPU can re-use the mask and the blitter is only 3.5 MHz.
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