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Forum: project.Amiga Game Factory 23 October 2020, 10:30
Replies: 57
Views: 4,235
Posted By thyslo
I have tested it on a real A1200 with OS3.1.4...

I have tested it on a real A1200 with OS3.1.4 ROMs installed. It has a Blizzard 1230IV with 32MB FastRAM.

I've also tested it without booting into Workbench ("Boot with no startup-sequence") from...
Forum: Coders. C/C++ 22 October 2020, 20:12
Replies: 14
Views: 505
Posted By thyslo
I've changed all my .c files to use proto instead...

I've changed all my .c files to use proto instead of clib ... and now, I don't know why but it works!

The game runs, the mod playback works, no crash at exit etc. This is great, thanks for the...
Forum: Coders. C/C++ 22 October 2020, 15:27
Replies: 14
Views: 505
Posted By thyslo
Ah thanks for this hint. I'll surely use it:-)

Ah thanks for this hint. I'll surely use it:-)
Forum: Coders. C/C++ 22 October 2020, 14:12
Replies: 14
Views: 505
Posted By thyslo
Yeah before I used the static linker lib I also...

Yeah before I used the static linker lib I also tried to use to inlines. Because my program got stuck then on PTPlay() I thought there's something wrong with the inlines. And switched to use linker...
Forum: Coders. C/C++ 22 October 2020, 13:20
Replies: 14
Views: 505
Posted By thyslo
Yeah this example works for me too. But the more...

Yeah this example works for me too. But the more complicated game I tried to extend by mod playback doesn't work properly.

You can have a look at Github (https://github.com/rosneru/Pooyan) if...
Forum: Coders. C/C++ 22 October 2020, 09:57
Replies: 6
Views: 349
Posted By thyslo
I had a similar question some years ago. The...

I had a similar question some years ago. The answer (http://eab.abime.net/showthread.php?t=94519) I got back then contained the example file 'scroller2.c' which shows how to use boopsi gadgets in...
Forum: Coders. C/C++ 22 October 2020, 09:47
Replies: 14
Views: 505
Posted By thyslo
Yesterday I made several tests. First I...

Yesterday I made several tests.

First I created a linker lib for ptreplay.libray with 'fd2pragma fd/ptreplay_lib.fd SPECIAL 12'

And changed the prototype include from proto/ to clib/

With...
Forum: Coders. C/C++ 20 October 2020, 19:52
Replies: 14
Views: 505
Posted By thyslo
Strange but I've just compiled the example above...

Strange but I've just compiled the example above and this one works with gcc 6.5 without being stuck.

I posted the example C program above by copy and paste from the game I'm playing around with....
Forum: Coders. C/C++ 20 October 2020, 15:55
Replies: 14
Views: 505
Posted By thyslo
With gcc 6.5 there is a inline/macros.h provided...

With gcc 6.5 there is a inline/macros.h provided but I don't understand enough to tell if it is correct. I've attached it to this post, 'though.

The inline/ptreplay.h which was generated by...
Forum: Coders. General 20 October 2020, 10:37
Replies: 8
Views: 559
Posted By thyslo
Yeah I'm also using VSCode for bebbos gcc 6.5....

Yeah I'm also using VSCode for bebbos gcc 6.5. And it does compile and create a binary. When starting the binary the mod playback starts and plays fine but it somehow gets stucked in PTPlay(). Maybe...
Forum: Coders. General 20 October 2020, 10:22
Replies: 8
Views: 559
Posted By thyslo
Many thanks also from me! Was looking for...

Many thanks also from me! Was looking for something like that for quite a while.

Unfortunately I'm having a problem with ptreplay.library when using it with bebbos gcc. With SAS-C it works fine,...
Forum: Coders. C/C++ 20 October 2020, 10:14
Replies: 14
Views: 505
Posted By thyslo
ptreplay.library gets stuck on PTPlay (fd2pragma used wrong?)

When fd2pragma is used with the wrong parameters, can this be lead to an executable that behaves unstable somehow?

As an example yesterday I tried to use the preplay.library...
Forum: project.Amiga Game Factory 19 October 2020, 09:26
Replies: 57
Views: 4,235
Posted By thyslo
I tried it several times. Mostly it was just the...

I tried it several times. Mostly it was just the same as running it from hard disk.

But one time it started (don't remember if I disabled the caches or enabled OCS in early startup) and I could...
Forum: Coders. C/C++ 07 October 2020, 11:08
Replies: 1,238
Views: 165,114
Posted By thyslo
How to use another startup-code?

I'm using this toolchain for a bigger c++ project. Recently I enabled exceptions with the result that the binary no longer runs on a plain 68000 CPU. On such a machine it crashes without warning. It...
Forum: project.Amiga Game Factory 06 October 2020, 14:13
Replies: 57
Views: 4,235
Posted By thyslo
Indeed I'm using PFS3 on my A1200, so this might...

Indeed I'm using PFS3 on my A1200, so this might be the reason.
Forum: project.Amiga Game Factory 23 September 2020, 20:32
Replies: 57
Views: 4,235
Posted By thyslo
Hi Coagulus! Today I tried to run SuperWormy as I...

Hi Coagulus! Today I tried to run SuperWormy as I was in mood for a snake like game:-)

Sadly SuperWormy 1.1 isn’t running properly on my config (A1200, Blizzard 1230 IV, 32MB RAM, OS3.1.4). After...
Forum: support.Apps 18 September 2020, 10:45
Replies: 5
Views: 773
Posted By thyslo
Meanwhile I've found the XADopus sources:...

Meanwhile I've found the XADopus sources: https://sourceforge.net/projects/dopus5allamigas/files/Dopus5.82/source/

Edit: And for about one month it also can be found in Aminet:...
Forum: support.Apps 23 June 2020, 15:59
Replies: 5
Views: 773
Posted By thyslo
I suppose you're right and "copy" instead "copy...

I suppose you're right and "copy" instead "copy all" is used from inside XADopus.

I've just checked the environment setting you mentioned and it is set to "Copy date from sorce", so this should...
Forum: support.Apps 23 June 2020, 10:33
Replies: 5
Views: 773
Posted By thyslo
DOpus 5.82 and XADopus - wrong timestamp of unpacked files

I've recently installed XADopus for DOpus 5.82 and then noticed that the timestamps of files unpacked with XADopus always are set to the current date/time:


When double clicking a LHA archive...
Forum: support.Apps 09 June 2020, 14:59
Replies: 48
Views: 2,866
Posted By thyslo
@meynaf Thanks for your reply. Yeah,...

@meynaf Thanks for your reply.

Yeah, BestModeID() was the one I was really wanting to ask for, but got overshadowed by HighGFX being in my mind. Too bad that your tests with it didn't succeed. But...
Forum: support.Apps 09 June 2020, 11:36
Replies: 48
Views: 2,866
Posted By thyslo
Hi meynaf, thanks for this viewer! I've tested...

Hi meynaf,
thanks for this viewer! I've tested it and it surely will be set up as the default viewer for my A1200 with Blizzard 1230 IV.

Some posts above you were open for new features to add. So...
Forum: Coders. General 15 May 2020, 13:14
Replies: 5
Views: 1,247
Posted By thyslo
@a1k3k I use StormC4 frequently. Mostly on...

@a1k3k I use StormC4 frequently. Mostly on WinUAE, but sometimes also on a A1200/68030/50. Apart from the typical DblPAL@16 colors speed issue which is due to AGA limits it runs very usable. When...
Forum: Coders. Asm / Hardware 11 May 2020, 12:43
Replies: 6
Views: 725
Posted By thyslo
So I'll try and see if my ancient O.M.A....

So I'll try and see if my ancient O.M.A. assemblers linker is able to merge the data sections, that would be great. Thanks for this hint!
Forum: Coders. AMOS 11 May 2020, 11:31
Replies: 7
Views: 1,300
Posted By thyslo
This will do it, at least for objects with not...

This will do it, at least for objects with not too many properties:-) Tank you.
Forum: Coders. Asm / Hardware 11 May 2020, 11:27
Replies: 6
Views: 725
Posted By thyslo
Many data sections - bad practise?

From time to time I'm experimenting with some asm coding on the Amiga.

My latest effort is to group code by its functions and move it to separate asm files. I'm exporting these functions with XDEF...
Forum: Coders. AMOS 11 May 2020, 10:39
Replies: 7
Views: 1,300
Posted By thyslo
Oh I think I aim for something else. Only data -...

Oh I think I aim for something else. Only data - no gfx at this moment.

I try to achieve something that in C would be done like this:


struct MyPoint
{
ULONG X;
ULONG Y;
};
Forum: Coders. AMOS 10 May 2020, 15:33
Replies: 7
Views: 1,300
Posted By thyslo
How to create a 'Array of structs' in AMOS?

I'm currently playing around with AMOS.

What I not made out yet is how to manage complex types.

E.g. a list of Points. Each point has an X and Y value and maybe some other properties, too.
...
Forum: Coders. Tutorials 02 May 2020, 11:36
Replies: 14
Views: 5,624
Posted By thyslo
Thanks for this tutorial! Meanwhile halfway...

Thanks for this tutorial! Meanwhile halfway through episode 5 and I've learnt a lot so far. Really looking forward for more stuff to come;-)

One remark. 'though: With the Episode5 files I tried to...
Forum: Coders. C/C++ 19 April 2020, 11:57
Replies: 1,238
Views: 165,114
Posted By thyslo
Yeah this could be the reason. When I...

Yeah this could be the reason.

When I compile the same project with old StormC4 (gcc 2.95) the use exceptions blows the binary from about 77K to 83K so I was hoping the modern gcc6.5 would act in...
Forum: Coders. C/C++ 18 April 2020, 20:17
Replies: 1,238
Views: 165,114
Posted By thyslo
A quick question. I'm compiling a C++ project...

A quick question. I'm compiling a C++ project with these settings:


-noixemul -fomit-frame-pointer -fno-exceptions -fno-rtti -Wall -Os -s


Then thinking about using some exceptions here and...
Forum: Amiga scene 09 April 2020, 16:19
Replies: 901
Views: 116,676
Posted By thyslo
But this only shows the last error. ...

But this only shows the last error.

Sometimes it would be helpful to show "my last accident".

For example when I'm moving drawers or files with the mouse and accidentally release the mouse...
Forum: Amiga scene 08 April 2020, 15:18
Replies: 901
Views: 116,676
Posted By thyslo
Another feature I had missed for Workbench is...

Another feature I had missed for Workbench is something along "Undo last action" or "Show last action". Could be handy on some occasions.
Forum: Amiga scene 08 April 2020, 14:44
Replies: 901
Views: 116,676
Posted By thyslo
Sometimes I accidentally open a drawer in...

Sometimes I accidentally open a drawer in Workbench / "Show all" mode that contains many files. Then the Workbench is blocked for some minutes until all the files are read and displayed as default...
Forum: Coders. Asm / Hardware 18 February 2020, 13:24
Replies: 6
Views: 759
Posted By thyslo
But then another problem appeared: Now...

But then another problem appeared:

Now after the program exits properly (as verified in MonAm) the Amiga screen is getting black.

As the program was called just before the LoadWb in...
Forum: Coders. Asm / Hardware 17 February 2020, 19:45
Replies: 6
Views: 759
Posted By thyslo
Ah now I get it. One line for disabling the...

Ah now I get it. One line for disabling the sprite DMA, another one for enabling bitplane DMA.

I've just tested it and it's working:-)
Forum: Coders. Asm / Hardware 17 February 2020, 14:12
Replies: 6
Views: 759
Posted By thyslo
Ah..I guess this could be it. As I've...

Ah..I guess this could be it.

As I've already a dmacon line in the copper list for disabling sprite dma, I'll change this line to additionally allow bitplane dma.

Thank you:great
Forum: Coders. Asm / Hardware 17 February 2020, 09:57
Replies: 6
Views: 759
Posted By thyslo
LoadView works only when not started from startup-sequence

I started experimenting a little with asm hardware banging.

So I've created a little program to load a 640x256x4 raw image which is displayed using a copperlist.

It works when started as CLI...
Forum: Coders. C/C++ 18 January 2020, 13:49
Replies: 98
Views: 17,371
Posted By thyslo
For debugging I'm building the object files like ...

For debugging I'm building the object files like


/opt/amiga/bin/m68k-amigaos-c++ -fno-rtti -fno-exceptions -noixemul -O0 -g -Wl,--amiga-debug-hunk -ldebug -c -o file.o file.cpp


Then I link...
Forum: Coders. C/C++ 16 January 2020, 12:33
Replies: 1,238
Views: 165,114
Posted By thyslo
I had partial success with debugging in VSCode. I...

I had partial success with debugging in VSCode. I can set breakpoints and step through the code, but variables aren't displayed properly, yet.

E.g. an uninitialized member variable is pointing to...
Forum: Coders. C/C++ 15 January 2020, 10:34
Replies: 10
Views: 1,425
Posted By thyslo
I had nearly forgotten it, but a look in the code...

I had nearly forgotten it, but a look in the code revealed: It defines a macro which is needed because sometimes I also build the project with StormC4.

The macro is used to #include <new> when...
Showing results 1 to 40 of 93

 
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