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Forum: Coders. Blitz Basic 17 January 2020, 06:08
Replies: 0
Views: 151
Posted By earok
BlitzTool - Command line Blitz precompiler for Windows

I made bit of a quick and awkward video attempting to explaining "BlitzTool", which is a command line Blitz precompiler for Windows, along with a download link.

https://youtu.be/ogRTMN2g8xU

In...
Forum: project.CD32 Conversion 12 January 2020, 12:09
Replies: 93
Views: 20,830
Posted By earok
This is the 2020 update test release - any...

This is the 2020 update test release - any feedback (particularly regarding North & South) would be appreciated.

https://mega.nz/#!96ZnlKbb!clVztQuRc9AiKpewih1BA-rzG9Z5Rb3MVllA5wV0ks4

Changes:...
Forum: Amiga scene 10 January 2020, 01:28
Replies: 386
Views: 42,667
Posted By earok
Really looking forward to it :great

Really looking forward to it :great
Forum: project.CD32 Conversion 09 January 2020, 09:22
Replies: 1
Views: 244
Posted By earok
"The Strangers" joystick hack

I did this just as a really quick side project, I'm not sure I'll do anything further on it.

You can now play the Strangers without a keyboard connected. Pressing Fire simulates a key press...
Forum: Amiga scene 08 January 2020, 01:51
Replies: 166
Views: 24,714
Posted By earok
It works like this: The source Soviet city...

It works like this:

The source Soviet city from where the nuke is launched is selected at random (from 4)
The destination American or Canadian target city is selected at random (from 8)

It's...
Forum: Amiga scene 08 January 2020, 00:56
Replies: 166
Views: 24,714
Posted By earok
The time it takes is based on the relative...

The time it takes is based on the relative distances of the source city and the target city - generally, the timer should be shorter if New York is the target, and longer if Denver is.

I'm not...
Forum: Amiga scene 06 January 2020, 10:14
Replies: 166
Views: 24,714
Posted By earok
We don't really have a high score table planned...

We don't really have a high score table planned at the moment. Though saving the top score to disk (or CD32 NVRAM) is a possibility.
Forum: Amiga scene 06 January 2020, 02:21
Replies: 166
Views: 24,714
Posted By earok
Cheers guys! @McGeezer haha, I'd almost be...

Cheers guys!

@McGeezer haha, I'd almost be tempted to add Tehran to the map if it wasn't such a political hot potato.

I feel bad for this but I've still got to give Rygar a proper go. I'll set...
Forum: Amiga scene 05 January 2020, 11:07
Replies: 166
Views: 24,714
Posted By earok
Cheers mate :great Do you think you could...

Cheers mate :great

Do you think you could move this into the Amiga Scene section and drop "Unfinished prototype" from the title? It's no longer really a prototype, though there's still some...
Forum: Amiga scene 05 January 2020, 01:12
Replies: 166
Views: 24,714
Posted By earok
Thanks guys :great Release 2C is zoned and...

Thanks guys :great

Release 2C is zoned and on Mega.

https://mega.nz/#F!8rZWBQgD!37Pjauc5yhDahBF3NAkGig

What's new:


Fix for occasional 'cities randomly explode' bug
Forum: Amiga scene 01 January 2020, 23:51
Replies: 166
Views: 24,714
Posted By earok
Ah, crap. Tsak reported that issue to me earlier...

Ah, crap. Tsak reported that issue to me earlier but I've never been able to duplicate it, infact for Preview 2 I changed a few things to try and make something like that less likely. I guess it...
Forum: Amiga scene 01 January 2020, 00:32
Replies: 166
Views: 24,714
Posted By earok
Ok, it's now fixed. Preview 2B is playable start...

Ok, it's now fixed. Preview 2B is playable start to finish.

So sorry to everyone that downloaded that version! Thanks for finding the issue so quickly though @jurrassicman @zzbylu
Forum: Amiga scene 01 January 2020, 00:02
Replies: 166
Views: 24,714
Posted By earok
oops :shocked I've withdrawn preview 2, I'll get...

oops :shocked I've withdrawn preview 2, I'll get to fixing it and post preview 2B as soon as I can
Forum: Amiga scene 31 December 2019, 14:11
Replies: 166
Views: 24,714
Posted By earok
Thanks mate, I appreciate the test! There was...

Thanks mate, I appreciate the test! There was indeed a Hangar music bug in the previous version.
Forum: Amiga scene 31 December 2019, 07:33
Replies: 166
Views: 24,714
Posted By earok
Just in time for the new year, I've posted...

Just in time for the new year, I've posted preview version 2.

https://mega.nz/#F!8rZWBQgD!37Pjauc5yhDahBF3NAkGig

Also in the zone.

It's still not the final version, but it should be closer...
Forum: project.CD32 Conversion 31 December 2019, 04:43
Replies: 93
Views: 20,830
Posted By earok
I've put together a to-do list for a 2020 update....

I've put together a to-do list for a 2020 update. Let me know if there's any recent slave updates that I've missed (or any other suggestions for suitable two player additions)


- FastRAM fix for...
Forum: project.CD32 Conversion 30 December 2019, 06:42
Replies: 93
Views: 20,830
Posted By earok
I'll update the collection at some point with the...

I'll update the collection at some point with the latest slaves etc.
Forum: Amiga scene 29 December 2019, 11:23
Replies: 166
Views: 24,714
Posted By earok
Thanks for the test! Much appreciated ;) we'll...

Thanks for the test! Much appreciated ;) we'll keep testing for and fixing SFX issues at our end as we work towards the next preview release.
Forum: Amiga scene 29 December 2019, 08:59
Replies: 166
Views: 24,714
Posted By earok
Crap, sorry that one didn't work out :/ I've...

Crap, sorry that one didn't work out :/

I've posted preview "1C" to the zone, hopefully that might work - or at least give you some SFX if the music doesn't work. I've switched over to a different...
Forum: Amiga scene 28 December 2019, 09:38
Replies: 166
Views: 24,714
Posted By earok
I've posted a "1B" interim update which, among a...

I've posted a "1B" interim update which, among a couple of other minor tweaks, attempts to solve the audio issues. It's in an LHA in the zone

@jurassicman @crazyc If you can, please give it a try...
Forum: Coders. Blitz Basic 28 December 2019, 03:57
Replies: 85
Views: 8,054
Posted By earok
Thanks guys. As I understand it, Paula feeds...

Thanks guys.

As I understand it, Paula feeds audio directly into the sound card so (for example) WHDLoad games still output audio.

My current line of thinking is that it's to do with how I'm...
Forum: Coders. Blitz Basic 27 December 2019, 12:47
Replies: 85
Views: 8,054
Posted By earok
I recently released a port of Raid Over Moscow...

I recently released a port of Raid Over Moscow using this library, but it seems that there's some cases where audio doesn't work at all, I've got no idea if it's an issue I've caused or not. It...
Forum: Amiga scene 27 December 2019, 02:24
Replies: 166
Views: 24,714
Posted By earok
Thanks for the tests guys! I...

Thanks for the tests guys!





I wonder what the common cause could be :confused could I ask:

- What are the memory configurations of these machines?
- If there are external sound cards...
Forum: Amiga scene 26 December 2019, 00:36
Replies: 166
Views: 24,714
Posted By earok
Cheers guys! Thanks for the testing. @Nightshft...

Cheers guys! Thanks for the testing. @Nightshft really pleased to hear that it works on a fast real Amiga!
Forum: Amiga scene 24 December 2019, 15:26
Replies: 166
Views: 24,714
Posted By earok
Ok guys, Merry Christmas! It's very late so this...

Ok guys, Merry Christmas! It's very late so this might come off a bit rambly.

I've put an UNOFFICIAL PREVIEW release of the game in the zone to meet my self imposed deadline of Christmas day (it's...
Forum: project.CD32 Conversion 23 December 2019, 11:15
Replies: 1,158
Views: 112,667
Posted By earok
Definitely a homebrew ;) full length port of the...

Definitely a homebrew ;) full length port of the C64 classic.




Thanks mate, appreciate it!
Forum: Amiga scene 23 December 2019, 11:10
Replies: 166
Views: 24,714
Posted By earok
https://i.imgur.com/QD2UiPu.gif

https://i.imgur.com/QD2UiPu.gif
Forum: project.CD32 Conversion 23 December 2019, 07:48
Replies: 1,158
Views: 112,667
Posted By earok
Cheers ;) I'll update the thread when the beta is...

Cheers ;) I'll update the thread when the beta is ready. Could I get you to rename or move the thread when it's updated?
Forum: project.CD32 Conversion 23 December 2019, 00:09
Replies: 1,158
Views: 112,667
Posted By earok
Cheers, great to see you again too! I'll...

Cheers, great to see you again too!

I'll grab a copy of that when the update comes out. Raid Over Moscow (complete, but first public beta) is coming out on Christmas if you wanted that for a...
Forum: project.CD32 Conversion 22 December 2019, 23:32
Replies: 1,158
Views: 112,667
Posted By earok
Great :great Apologies if this has already...

Great :great

Apologies if this has already been addressed, I haven't seen a reference to it. Is Rygar AGA something that could work on a stock CD32? (I assume the memory requirements essentially...
Forum: Coders. Blitz Basic 01 December 2019, 07:08
Replies: 4
Views: 1,342
Posted By earok
Confirmed that I've had the same issue with...

Confirmed that I've had the same issue with DecodePalette, the issue appears to be CPU related (eg, it works just fine when emulating 68020 upwards, but crashes on 68000). I have no idea if it's for...
Forum: Coders. Blitz Basic 30 November 2019, 04:03
Replies: 85
Views: 8,054
Posted By earok
Thanks for the heads up!

Thanks for the heads up!
Forum: Coders. Blitz Basic 29 November 2019, 11:49
Replies: 85
Views: 8,054
Posted By earok
Thanks for the updates! Amazing work all :bowdown...

Thanks for the updates! Amazing work all :bowdown

I still had some issues with high pitch after some samples, but I didn't know about the first word thing before. With this tiny tweak to the...
Forum: project.Amiga Game Factory 16 November 2019, 12:27
Replies: 280
Views: 25,216
Posted By earok
Cheers :great New update time. In the...

Cheers :great

New update time. In the 2019.11.1 release:

Phoenix Wright demo has been ported and added to the repository
"Talkpad" functionality has been added, allowing for branching...
Forum: project.Amiga Game Factory 15 November 2019, 13:21
Replies: 280
Views: 25,216
Posted By earok
I'm gonna try and get a new update out the door...

I'm gonna try and get a new update out the door this weekend.

https://i.imgur.com/tL520vdh.png

I'm a little bit closer to getting dialogue fully working in the visual editor.

We can import...
Forum: project.Amiga Game Factory 14 November 2019, 07:00
Replies: 280
Views: 25,216
Posted By earok
Well... to be honest, I don't really know. But it...

Well... to be honest, I don't really know. But it does make sense having it like so



So long as it doesn't inadvertently give the impression that > works like AmigaDOS redirection - all this...
Forum: project.Amiga Game Factory 14 November 2019, 06:24
Replies: 280
Views: 25,216
Posted By earok
I'm having bit of a mental blockage with...

I'm having bit of a mental blockage with something.

With the previous Scorpion engine, if you had a "talkpad" configured (like in the Zelda and Phoenix Wright demos) you could make it print to the...
Forum: project.Amiga Game Factory 13 November 2019, 00:05
Replies: 280
Views: 25,216
Posted By earok
Cheers Steril707, Vulture, Bren and CrazyC :great...

Cheers Steril707, Vulture, Bren and CrazyC :great

@Bren, the short answer is yes. The longer answer is, it's not very complete yet - even compared to the older version of Scorpion, the graphical...
Forum: project.Amiga Game Factory 10 November 2019, 23:39
Replies: 280
Views: 25,216
Posted By earok
The Scorpion Editor has only been under...

The Scorpion Editor has only been under development for a few weeks, so it's neither well documented nor is it very feature rich. The Engine side of Scorpion is a Blitz Basic executable that's been...
Forum: project.Amiga Game Factory 10 November 2019, 23:32
Replies: 51
Views: 10,901
Posted By earok
Agreed.. so far as I understand it, Tiertex...

Agreed.. so far as I understand it, Tiertex tended to treat the Atari ST as the main platform, and then did their Amiga conversions as cheaply as possible - reworking the code as little as possible...
Showing results 1 to 40 of 2183

 
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