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Search: Posts Made By: LuigiThirty
Forum: support.Hardware 09 February 2019, 03:02
Replies: 2
Views: 294
Posted By LuigiThirty
I fixed it. I reseated Gary again and got a green...

I fixed it. I reseated Gary again and got a green screen. Reseated Agnus and it came right up.
Forum: support.Hardware 08 February 2019, 21:10
Replies: 2
Views: 294
Posted By LuigiThirty
Shipped A2000 to new apt, now doesn’t boot - black screen

I shipped my A2000 up to my new apartment. I opened it up after it arrived and all the Zorro cards had popped out of their connectors - doh. The RAM in the GVP accelerator had come out, doh. But...
Forum: support.Apps 29 December 2017, 08:03
Replies: 236
Views: 24,572
Posted By LuigiThirty
I have a scene that I want to save as an animated...

I have a scene that I want to save as an animated GIF instead of a HAM6 anim. Is there a GIF export plugin for LW5?



There's a "Lightwave 5 format" button in the export menu on LW2015 but I...
Forum: request.Apps 29 December 2017, 06:55
Replies: 3
Views: 842
Posted By LuigiThirty
Lightwave 5 Documentation?

I'm working on a retro project and I want to use as much era-appropriate tooling as I can. I need to make some simple 3D models and I know my way around Lightwave on PC... so I installed Lightwave 5...
Forum: Coders. C/C++ 21 August 2017, 22:30
Replies: 10
Views: 1,179
Posted By LuigiThirty
Hey, I got it working! Other than an FOV issue...

Hey, I got it working! Other than an FOV issue (it's extremely fisheye) and no clipping so if a line goes out of the screen coordinates it trashes chipmem.
...
Forum: Coders. C/C++ 19 August 2017, 06:09
Replies: 10
Views: 1,179
Posted By LuigiThirty
Here's a question for you. I'm trying to...

Here's a question for you. I'm trying to calculate a rotation matrix but I think the compiler is screwing up my floating point format. I'm using the latest vbcc, optimization disabled.

VOID...
Forum: Coders. C/C++ 19 August 2017, 00:44
Replies: 10
Views: 1,179
Posted By LuigiThirty
Of course, when the application crashes it...

Of course, when the application crashes it doesn't free the library. Scout can forcefully free it and then I can flush the cache through WB.
Forum: Coders. C/C++ 18 August 2017, 23:41
Replies: 10
Views: 1,179
Posted By LuigiThirty
If I fix a bug in the library, is there a way to...

If I fix a bug in the library, is there a way to kick the old version out of memory completely other than rebooting?
Forum: Coders. C/C++ 18 August 2017, 08:35
Replies: 10
Views: 1,179
Posted By LuigiThirty
Yeah, I saw that too. I changed out the flags and...

Yeah, I saw that too. I changed out the flags and got it compiling and running with my program :D

https://pbs.twimg.com/media/DHfYChaUIAAIEUJ.jpg

The function names don't appear in Scout but oh...
Forum: Coders. C/C++ 18 August 2017, 07:20
Replies: 10
Views: 1,179
Posted By LuigiThirty
Nevermind, I just added an _exit() that gurus if...

Nevermind, I just added an _exit() that gurus if the fp library crashes and it's happy now.
Forum: Coders. C/C++ 18 August 2017, 06:21
Replies: 10
Views: 1,179
Posted By LuigiThirty
Linking with -lmieee in a shared library

I'm porting a matrix math library I wrote to Amiga for something I'm working on. I want to install it as a shared library. I'm writing it in C and using it from a program written in ASM. I'm using...
Forum: Coders. Asm / Hardware 17 August 2017, 08:26
Replies: 4
Views: 1,148
Posted By LuigiThirty
I fixed it - it was WaitBlit that was messed up. ...

I fixed it - it was WaitBlit that was messed up.

And then after converting it to use the VBL interrupt I spent an hour figuring out why the interrupt wasn't being fired before realizing I had...
Forum: Coders. Asm / Hardware 16 August 2017, 20:53
Replies: 4
Views: 1,148
Posted By LuigiThirty
Okay, I've got a weird problem where I can loop...

Okay, I've got a weird problem where I can loop forever manually in the debugger but trying to run the rotation code in a loop locks up my system. I set up some debug output to SER: and the loop is...
Forum: support.Hardware 16 August 2017, 07:33
Replies: 1
Views: 402
Posted By LuigiThirty
I fixed it by tinkering with my pixel clock...

I fixed it by tinkering with my pixel clock settings. The refresh rate was just a little too high for my monitor. I adjusted it closer to the ideal of 31KHz horizontal/60Hz vertical and my screen...
Forum: Coders. Asm / Hardware 15 August 2017, 07:49
Replies: 4
Views: 1,148
Posted By LuigiThirty
So it does. I got it hooked up to my program and...

So it does. I got it hooked up to my program and drawing 1px lines everywhere. and I'll see if I can deconstruct it and adapt it for my needs.
Forum: Coders. Asm / Hardware 15 August 2017, 00:13
Replies: 4
Views: 1,148
Posted By LuigiThirty
Blitter line mode examples?

I have a 65816 program I wrote for the Apple IIgs that draws affine-transformed polygons and I'm trying to rewrite it for the Amiga in 68000 ASM. To avoid reinventing the wheel I want to use the...
Forum: support.Apps 14 August 2017, 12:19
Replies: 11
Views: 2,326
Posted By LuigiThirty
I totally forgot about this! I think we came up...

I totally forgot about this! I think we came up with the same solution, hex editing the demo EMS page value. I’ll check it out in my A2000 later.
Forum: support.Hardware 13 August 2017, 23:47
Replies: 1
Views: 402
Posted By LuigiThirty
A2000 with Picasso II, screen is dim

I've got a Picasso II that I bought recently. I'm using it with a CRT monitor. I have the Picasso96 drivers installed and configured for a 640x480 256-color Workbench. For some reason the screen is...
Forum: Coders. Asm / Hardware 09 May 2017, 07:14
Replies: 23
Views: 3,282
Posted By LuigiThirty
Amiga 'Jumpstart' example?

I found an old Stackoverflow post (http://stackoverflow.com/questions/1552200/writing-an-os-for-motorola-68k-processor-can-i-emulate-it-and-can-i-test-drive) about writing a 68K operating system as...
Forum: support.Hardware 25 April 2017, 22:26
Replies: 1
Views: 510
Posted By LuigiThirty
GVP G-Force 030 ROM upgrade

I'd like to upgrade the SCSI ROM in my venerable G-Force 030 from 3.5 to 4.15. Do I need a special speed/pinout of EPROM for this? I know the image is for a 27128 and that's it.
Forum: Amiga scene 18 April 2017, 07:36
Replies: 188
Views: 28,547
Posted By LuigiThirty
I really should learn German, the good flame wars...

I really should learn German, the good flame wars are over on A1K I'm sure.
Forum: Amiga scene 18 April 2017, 07:27
Replies: 29
Views: 2,944
Posted By LuigiThirty
Ah, neat. I got Shapeshifter booting OS 7.5 but I...

Ah, neat. I got Shapeshifter booting OS 7.5 but I wasn't digging out my old Mac software collection and trying to figure out how to get it all going again.
Forum: Coders. C/C++ 18 April 2017, 07:25
Replies: 1,232
Views: 155,809
Posted By LuigiThirty
I thought it would be fun to develop on my A2000...

I thought it would be fun to develop on my A2000 but quickly figured out that it's just not going to happen with an 030 and 16MB of RAM. I still use it for remote debugging and when I want to play in...
Forum: Coders. C/C++ 11 April 2017, 16:57
Replies: 1,232
Views: 155,809
Posted By LuigiThirty
I meant S-Record, not COFF. I'm not awake yet. :(...

I meant S-Record, not COFF. I'm not awake yet. :(

S-Record support was removed from binutils 2.15 I think.
Forum: Coders. C/C++ 11 April 2017, 14:54
Replies: 1,232
Views: 155,809
Posted By LuigiThirty
Is there any chance of adding m68k-coff support...

Is there any chance of adding m68k-coff support back into binutils too? A modern GCC+binutils supporting coff would be amazing.
Forum: Coders. System 08 April 2017, 03:26
Replies: 9
Views: 1,795
Posted By LuigiThirty
My game is a one-screen Reversi game so I'm fine...

My game is a one-screen Reversi game so I'm fine with having just one global palette on my screen. So far I'm just using the 4 base Workbench colors.
Forum: Coders. System 08 April 2017, 00:19
Replies: 9
Views: 1,795
Posted By LuigiThirty
I've got an unrelated question but I don't want...

I've got an unrelated question but I don't want to keep spamming threads in this forum since it's pretty slow.

I have an ILBM IFF file containing a 64x32 4-color bitmap. I want to draw the bitmap...
Forum: New to Emulation or Amiga scene 31 March 2017, 07:19
Replies: 23
Views: 8,005
Posted By LuigiThirty
DF0: but I took it out temporarily to hook a...

DF0: but I took it out temporarily to hook a Chinon 1.76MB floppy drive up for use with my bridgeboard. I don't have the Flipper cable so it's just hooked right up to the floppy port on the card.
Forum: support.Games 31 March 2017, 07:18
Replies: 4
Views: 769
Posted By LuigiThirty
Cool, DoomAttack in P96 at 320x200 is definitely...

Cool, DoomAttack in P96 at 320x200 is definitely playable on this system with the screen bumped down a few notches.
Forum: support.Games 30 March 2017, 21:55
Replies: 4
Views: 769
Posted By LuigiThirty
I don't have a 320x200 P96 video mode in the...

I don't have a 320x200 P96 video mode in the selector. Do I need to add one to my P96 screen mode list?

Edit: I added a 320x200x8 chunky video mode for ADoom but it didn't seem to help.
Forum: support.Games 30 March 2017, 20:31
Replies: 4
Views: 769
Posted By LuigiThirty
ADoom + 68030 + P96?

I've got an ECS A2000 with a 40MHz 68030, 16MB of 32-bit RAM and a Picasso II. I'm trying to see how fast it can run ADoom.

At low detail and 320x240 (where even at 35fps the CPU can't saturate...
Forum: support.Hardware 30 March 2017, 00:33
Replies: 15
Views: 3,392
Posted By LuigiThirty
I wish I could hook it up to the 32-bit graphics...

I wish I could hook it up to the 32-bit graphics card port on my GVP accelerator instead of the Z2 port in the A2000. :(
Forum: Coders. System 29 March 2017, 21:15
Replies: 9
Views: 1,795
Posted By LuigiThirty
I was able to get my routine going and draw all...

I was able to get my routine going and draw all the filled-in circles I want. Thanks!
Forum: Coders. C/C++ 29 March 2017, 19:53
Replies: 1,232
Views: 155,809
Posted By LuigiThirty
Well, I feel dumb now. Thanks!

Well, I feel dumb now. Thanks!
Forum: Coders. C/C++ 28 March 2017, 22:39
Replies: 1,232
Views: 155,809
Posted By LuigiThirty
I found something weird going on with my C++...

I found something weird going on with my C++ program. I've got these functions checkN, checkE, checkS... that read an array and return if the tile you clicked is a valid reversi move for White....
Forum: Coders. System 28 March 2017, 07:37
Replies: 9
Views: 1,795
Posted By LuigiThirty
I initialize the TmpRas with InitTmpRas() and...

I initialize the TmpRas with InitTmpRas() and toss it some chip memory. It doesn't look like I deallocate the buffer, that's probably the problem... I'm not sure when it's safe to deallocate since I...
Forum: Coders. System 28 March 2017, 06:57
Replies: 9
Views: 1,795
Posted By LuigiThirty
Area-fill operation examples?

I'm working on a board game that draws to a full-screen Intuition window and I'm trying to find an example of using the graphics.library area fill functions to draw a solid-filled circle. The setup...
Forum: New to Emulation or Amiga scene 28 March 2017, 05:16
Replies: 23
Views: 8,005
Posted By LuigiThirty
The GVP accelerator lets you do the same thing by...

The GVP accelerator lets you do the same thing by running a 68000 Mode icon but it also disables the SCSI and 32-bit RAM. Good for running old scene ADF files of questionable virusicity though since...
Forum: Amiga scene 26 March 2017, 08:21
Replies: 22
Views: 1,777
Posted By LuigiThirty
This looks cool, I love seeing new utilities for...

This looks cool, I love seeing new utilities for OS3. I'll give it a try with my A2000!
Forum: Coders. C/C++ 25 March 2017, 19:59
Replies: 1,232
Views: 155,809
Posted By LuigiThirty
Yep, it compiles and links without -fbaserel....

Yep, it compiles and links without -fbaserel. Thanks.
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