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Search: Posts Made By: LeCaravage
Forum: Coders. Contest 16 June 2020, 12:36
Replies: 77
Views: 18,708
Posted By LeCaravage
@roondar : It makes me think that your article...

@roondar : It makes me think that your article about fast bob routines was very usefull for a slight speed enhancement :bowdown
Forum: Coders. Contest 16 June 2020, 10:50
Replies: 77
Views: 18,708
Posted By LeCaravage
A fast message to let know you guys that the game...

A fast message to let know you guys that the game is not abandonned.
It close to an adf preview demo but now I can't work on it so it adds more delay...
I'd like to thanks Simone (JMD) for patience...
Forum: Coders. Contest 25 March 2020, 09:36
Replies: 77
Views: 18,708
Posted By LeCaravage
@steril707 : And I downloaded your preview of...

@steril707 : And I downloaded your preview of Inviyya. On real machine it rocks. You did a huge and great work. The more impressive is the one man work (code,gfx, zic).
Forum: Coders. Contest 24 March 2020, 10:18
Replies: 77
Views: 18,708
Posted By LeCaravage
@Predseda : Plz chck your pm. @phx : About...

@Predseda : Plz chck your pm.

@phx : About the keyboard, it was my dog's enthousiastic contribution while I was cleaning my Amiga.
Forum: Coders. Contest 23 March 2020, 12:45
Replies: 77
Views: 18,708
Posted By LeCaravage
Been slowly working on it. Graphic man is busy...

Been slowly working on it.
Graphic man is busy with is personal work (non computer related), so until he'll be back expect a demo released soon. Check my WIP yt channel for more detailed infos....
Forum: Coders. Contest 05 January 2020, 11:15
Replies: 77
Views: 18,708
Posted By LeCaravage
Hi prevesda, Sorry for no news. For progress...

Hi prevesda,
Sorry for no news.
For progress update I'm low motivation. But you could check my wip videos.
As said Simone, I've been working on bonus stage routine with parallax scrolling. Also...
Forum: Coders. Contest 15 May 2019, 17:43
Replies: 77
Views: 18,708
Posted By LeCaravage
No need, it will be released free ADF :D

No need, it will be released free ADF :D
Forum: Coders. Contest 14 May 2019, 19:25
Replies: 77
Views: 18,708
Posted By LeCaravage
@all : Thanks gentleman for cool motivating...

@all : Thanks gentleman for cool motivating comments q8)
Forum: Coders. Contest 13 May 2019, 16:25
Replies: 77
Views: 18,708
Posted By LeCaravage
Another small update but huge coding improvement...

Another small update but huge coding improvement :

https://youtu.be/_NfXVMaezK4
Forum: Coders. Contest 16 April 2019, 23:34
Replies: 91
Views: 22,945
Posted By LeCaravage
Congrats to all who manage to reach the deadline....

Congrats to all who manage to reach the deadline.
And also congrats to the cool winners.
Forum: Coders. Asm / Hardware 16 April 2019, 23:26
Replies: 34
Views: 2,193
Posted By LeCaravage
Holy shit ! Roondar your work is stunning. 3...

Holy shit ! Roondar your work is stunning. 3 samples playing at the same time than music is a dream. It adds so much atmosphere to a game.
Do the sfx have to be played in the main program or does it...
Forum: Coders. Contest 25 February 2019, 11:08
Replies: 77
Views: 18,708
Posted By LeCaravage
I'm also afraid I can't present a valid entry at...

I'm also afraid I can't present a valid entry at deadline time. Looks more like a bugged tech demo for the moment. It's not a problem of delay but I'm just too slow. So I'll continue working on the...
Forum: Coders. Entries 25 February 2019, 11:08
Replies: 13
Views: 3,564
Posted By LeCaravage
I'm also afraid I can't present a valid entry at...

I'm also afraid I can't present a valid entry at deadline time. Looks more like a bugged tech demo for the moment. It's not a problem of delay but I'm just too slow. So I'll continue working on the...
Forum: Coders. Contest 25 February 2019, 08:31
Replies: 28
Views: 4,754
Posted By LeCaravage
- I'm not judge but I don't see any reason why...

- I'm not judge but I don't see any reason why phx couldn't enter the competition. And in a personal point of view it's even cool to see more entrants because it will mean this competition is a...
Forum: Coders. Contest 21 February 2019, 19:09
Replies: 1,799
Views: 159,232
Posted By LeCaravage
It was pleasurable and instructive to follow your...

It was pleasurable and instructive to follow your dev diary. The other entrants are cool also to read but you are the one with the most details.

Cheers !

Edit : It's so obvious that I forgot to...
Forum: Coders. Contest 20 February 2019, 21:35
Replies: 77
Views: 18,708
Posted By LeCaravage
Added death sequence of hero. He bounces on the...

Added death sequence of hero. He bounces on the walls before disapearing. He reappears by falling again from the top of the scenary.
Lethal touches for hero makes me think totally differently about...
Forum: Coders. Entries 20 February 2019, 21:35
Replies: 13
Views: 3,564
Posted By LeCaravage
Added death sequence of hero. He bounces on the...

Added death sequence of hero. He bounces on the walls before disapearing. He reappears by falling again from the top of the scenary.
Lethal touches for hero makes me think totally differently about...
Forum: Coders. Contest 15 February 2019, 11:20
Replies: 77
Views: 18,708
Posted By LeCaravage
After JMD, it's now Ralph joining the team....

After JMD, it's now Ralph joining the team. Making a band of 3 guys.
I have no choice, I have to finish this project.
Now I have the pressure ;)
Forum: Coders. Entries 15 February 2019, 11:20
Replies: 13
Views: 3,564
Posted By LeCaravage
After JMD, it's now Ralph joining the team....

After JMD, it's now Ralph joining the team. Making a band of 3 guys.
I have no choice, I have to finish this project.
Now I have the pressure ;)
Forum: Coders. Entries 09 February 2019, 11:43
Replies: 13
Views: 3,564
Posted By LeCaravage
Saperlipopette ! The transition between 2...

Saperlipopette !
The transition between 2 levels is something not indispensable for the ingame but after unlocking ingame again (I locked the ingame in order to go fast to transition part coding and...
Forum: Coders. Contest 09 February 2019, 11:43
Replies: 77
Views: 18,708
Posted By LeCaravage
Saperlipopette ! The transition between 2...

Saperlipopette !
The transition between 2 levels is something not indispensable for the ingame but after unlocking ingame again (I locked the ingame in order to go fast to transition part coding and...
Forum: Retrogaming General Discussion 09 February 2019, 10:58
Replies: 75
Views: 7,139
Posted By LeCaravage
Tough game but not unfair. The living and non...

Tough game but not unfair.
The living and non living objects management is perfect and complex. You can come again in a place where you drop an item and retrieve it at the exact same place you left...
Forum: Coders. Contest 07 February 2019, 18:42
Replies: 77
Views: 18,708
Posted By LeCaravage
Transition effect between 2 levels finished. Pain...

Transition effect between 2 levels finished. Pain in the ass to finalize. I used the bad option, Copper each lines instead of hardcoding (cpu) the effect.

Next in line, the mega bomb and...
Forum: Coders. Entries 07 February 2019, 18:42
Replies: 13
Views: 3,564
Posted By LeCaravage
Transition effect between 2 levels finished. Pain...

Transition effect between 2 levels finished. Pain in the ass to finalize. I used the bad option, Copper each lines instead of hardcoding (cpu) the effect.

Next in line, the mega bomb and...
Forum: Coders. Contest 01 February 2019, 20:08
Replies: 77
Views: 18,708
Posted By LeCaravage
- Now when hero picks a flying heart, it bounces...

- Now when hero picks a flying heart, it bounces against the wall before disapearing and let a +1 item behind it. The hero's colors also flashes from normal to a blue tone. So the player understand...
Forum: Coders. Entries 01 February 2019, 20:08
Replies: 13
Views: 3,564
Posted By LeCaravage
- Now when hero picks a flying heart, it bounces...

- Now when hero picks a flying heart, it bounces against the wall before disapearing and let a +1 item behind it. The hero's colors also flashes from normal to a blue tone. So the player understand...
Forum: Coders. Contest 27 January 2019, 16:38
Replies: 77
Views: 18,708
Posted By LeCaravage
- Improved the warp appearing of ennemies. More...

- Improved the warp appearing of ennemies. More pleased by this new version.
- Added falling hearts. You must collect them before they disappear. If they reach the ground, after a certain time, a...
Forum: Coders. Entries 27 January 2019, 16:37
Replies: 13
Views: 3,564
Posted By LeCaravage
- Improved the warp appearing of ennemies. More...

- Improved the warp appearing of ennemies. More pleased by this new version.
- Added falling hearts. You must collect them before they disappear. If they reach the ground, after a certain time, a...
Forum: Coders. General 21 January 2019, 18:44
Replies: 9
Views: 945
Posted By LeCaravage
@Photon : Indeed I asked the musician to not use...

@Photon : Indeed I asked the musician to not use > F20 effects -as written in the replay header source-.
And thanks for the additional tips.
Forum: Coders. Contest 21 January 2019, 10:04
Replies: 32
Views: 6,516
Posted By LeCaravage
I didn't expect it -forgive me-. You've got a...

I didn't expect it -forgive me-. You've got a solid 3D animation construction skill.
The overall ambiance design also is coherent and good, dark, red and vampire.
Very curious to see the final game...
Forum: Coders. General 20 January 2019, 20:35
Replies: 9
Views: 945
Posted By LeCaravage
@Geezer : Thanks for the help proposal, much...

@Geezer : Thanks for the help proposal, much appreciated, but as already stated I need memory save.

@ross : PM sent.
Forum: Coders. General 20 January 2019, 16:33
Replies: 9
Views: 945
Posted By LeCaravage
I think I have to use the replay for P61...

I think I have to use the replay for P61 compacted and build myself a simple sfx 1 voice managing, because the compacted generated P61 file is saving quite a lot of Kb. The replay 6.1a allows vbl...
Forum: Coders. General 19 January 2019, 20:43
Replies: 9
Views: 945
Posted By LeCaravage
Amiga sfx/mod conversion & play

Hi,

My question is for Amiga 500 OCS using asm language.

I'm next to zero concerning music and sound on Amiga (it took me ages to figure out the use of P61a replay).

I have several question...
Forum: Amiga scene 19 January 2019, 20:24
Replies: 643
Views: 67,512
Posted By LeCaravage
Holy shit ! 3 parallaxs with 12 bobs in 4 bpls....

Holy shit ! 3 parallaxs with 12 bobs in 4 bpls. Crazy good.
Forum: Coders. Contest 07 January 2019, 19:44
Replies: 68
Views: 11,712
Posted By LeCaravage
Must read again your last post, got a headache...

Must read again your last post, got a headache (^^).


Seing your last video makes me think :

Why not add vu-meter for each track with copper gradient in it (like Protracker).

The Z...
Forum: Coders. Contest 07 January 2019, 19:29
Replies: 77
Views: 18,708
Posted By LeCaravage
@all : Thanks for your kind words. Motivation...

@all : Thanks for your kind words. Motivation goes up :)
Forum: Coders. Contest 04 January 2019, 13:06
Replies: 77
Views: 18,708
Posted By LeCaravage
Added the warp in sequence of monsters. Every...

Added the warp in sequence of monsters.
Every time new monsters appear in game scenery, they will have this "Star Trek apparition mode".
Need to tweak this effect to make it more dynamic.

Next...
Forum: Coders. Entries 04 January 2019, 13:06
Replies: 13
Views: 3,564
Posted By LeCaravage
Added the warp in sequence of monsters. Every...

Added the warp in sequence of monsters.
Every time new monsters appear in game scenery, they will have this "Star Trek apparition mode".
Need to tweak this effect to make it more dynamic.

Next...
Forum: Coders. Entries 30 December 2018, 15:44
Replies: 13
Views: 3,564
Posted By LeCaravage
Slowed down a little bit (33% slower) big red...

Slowed down a little bit (33% slower) big red ball mvt's speed.
Added random differents angles of big ball mvt (amongst 16 possible vectors).
Display a bigger score points at the place where the...
Forum: Coders. Contest 30 December 2018, 15:44
Replies: 77
Views: 18,708
Posted By LeCaravage
Slowed down a little bit (33% slower) big red...

Slowed down a little bit (33% slower) big red ball mvt's speed.
Added random differents angles of big ball mvt (amongst 16 possible vectors).
Display a bigger score points at the place where the...
Showing results 1 to 40 of 189

 
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