English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 223
Search took 0.02 seconds.
Search: Posts Made By: Brick Nash
Forum: Retrogaming General Discussion 05 July 2020, 10:28
Replies: 22
Views: 863
Posted By Brick Nash
For the Bobs I wrote a sprite grabber which loads...

For the Bobs I wrote a sprite grabber which loads the images off an .iff sheet into the object bank using a Data table for the size of each image. I just saved it as an .abk file from the object...
Forum: Retrogaming General Discussion 04 July 2020, 19:45
Replies: 22
Views: 863
Posted By Brick Nash
roondar & Samurai_Crow - thank you for the info. ...

roondar & Samurai_Crow - thank you for the info.

EDIT: The Screen Offset instruction really worked! The scrolling is whizzing along now, although the bobs are a bit more flickery than before (not...
Forum: Retrogaming General Discussion 04 July 2020, 16:26
Replies: 22
Views: 863
Posted By Brick Nash
I'm using a hidden screen which is 800 pixels...

I'm using a hidden screen which is 800 pixels wide and scrolling through that using screen copy to the viewport. Not sure if that's the same thing, but I think I get what you are on about with the...
Forum: Retrogaming General Discussion 04 July 2020, 10:12
Replies: 22
Views: 863
Posted By Brick Nash
Hungry Horace - That's a good idea. I keep...

Hungry Horace - That's a good idea. I keep forgetting about the Amos Factory group, so I might post the source on the forums there and see if any kind soul can maybe point out what's wrong.
...
Forum: Retrogaming General Discussion 03 July 2020, 21:52
Replies: 22
Views: 863
Posted By Brick Nash
I know a little assembler but not much. Amos...

I know a little assembler but not much. Amos pretty much does the gruntwork automatically after a bit of setting up, but yes I've seen it done quite fast as well so it's probably just my code being...
Forum: Retrogaming General Discussion 03 July 2020, 19:27
Replies: 22
Views: 863
Posted By Brick Nash
It's just done with a "Screen Copy" command in...

It's just done with a "Screen Copy" command in Amos, which I think uses the Blitter, and it activates when the player's X coordinate is over a certain point of the screen viewport.

I'd definitely...
Forum: Retrogaming General Discussion 03 July 2020, 17:04
Replies: 22
Views: 863
Posted By Brick Nash
Thanks folks. gimbal - I'm a terrible...

Thanks folks.

gimbal - I'm a terrible programmer so it could very well be the case of something running when it's not supposed to. I did find it a bit odd that it was so slow given the 68040...
Forum: Retrogaming General Discussion 03 July 2020, 15:42
Replies: 22
Views: 863
Posted By Brick Nash
Streets of Rage Amos demo

Hi everyone!

Thought I'd try a small demo of Streets of Rage 1 using Amos Pro 2.0 and see how far I could get. It just has one enemy who never dies and I think a third of the level, but it's only...
Forum: Coders. AMOS 02 July 2020, 20:07
Replies: 5
Views: 383
Posted By Brick Nash
Yes I think that's the kind of thing I'm looking...

Yes I think that's the kind of thing I'm looking for. I love the fact that Procedures can be closed and compact to one line which is very tidy (I wish subroutines could do that), and I was trying to...
Forum: Coders. AMOS 01 July 2020, 10:20
Replies: 0
Views: 100
Posted By Brick Nash
Fine scrolling glitching

EDIT: It turns out I didn't have Double Buffer activated on the screen so that's why. I was sure I did as well, but hey ho.


Hi all!

I'm trying to learn how to do map based fine scrolling by...
Forum: Coders. AMOS 01 July 2020, 09:52
Replies: 5
Views: 383
Posted By Brick Nash
Wow that's interesting! Thanks for that Exodous....

Wow that's interesting! Thanks for that Exodous. :)
Forum: Coders. AMOS 26 June 2020, 10:30
Replies: 5
Views: 383
Posted By Brick Nash
Jumping to a label in another procedure

Is it possible to jump to a label within a procedure from another procedure? I've been trying to do this but with not much luck, and it'd be REALLY handy if it were possible.

For example, if...
Forum: support.Other 12 May 2019, 12:53
Replies: 6
Views: 740
Posted By Brick Nash
Thanks for the replies folks. daxb, I tried...

Thanks for the replies folks.

daxb, I tried having them in the same directory but that didn't work.

Steffest, I'll give that a try, although I thought that saving it as MOD would be like some...
Forum: support.Other 10 May 2019, 12:01
Replies: 6
Views: 740
Posted By Brick Nash
Protracker loads song but not the samples

Hey folks, if this question is in the wrong section please feel free to move it.

Protracker is being really awkward and isn't loading the samples for my song when I load it up. All the note data...
Forum: Retrogaming General Discussion 23 April 2019, 21:27
Replies: 192
Views: 15,465
Posted By Brick Nash
Hey folks, I don't know if this thread is...

Hey folks,

I don't know if this thread is dead or not but I thought I'd chime in anyway.

Final Fight was never going to fully work on the OCS machines and even the ECS 68000 machines would have...
Forum: Amiga scene 29 March 2019, 09:06
Replies: 100
Views: 18,466
Posted By Brick Nash
Hey folks, sorry about the horribly rude lack of...

Hey folks, sorry about the horribly rude lack of replies but I've been busy with other stuff.

I had all but given up on this conversion as I was just hitting too many brick walls, plus I've been...
Forum: Amiga scene 31 August 2018, 13:49
Replies: 100
Views: 18,466
Posted By Brick Nash
Been tinkering about with this again. Tried...

Been tinkering about with this again.

Tried to get the palette down to 32 shared colours which makes it more washed out but not terrible (Billy's golden locks have taken a hit). Creating...
Forum: Coders. AMOS 31 August 2018, 11:44
Replies: 8
Views: 3,059
Posted By Brick Nash
Hmm I was convinced that you could slot in bits...

Hmm I was convinced that you could slot in bits of assembler in Amos.

Guess I was wrong. Maybe it's Blitz I'm thinking of?

Anyway thanks for the replies! As always, much appreciated!
Forum: Coders. AMOS 30 August 2018, 16:21
Replies: 8
Views: 3,059
Posted By Brick Nash
Thanks that did the trick. One question...

Thanks that did the trick.

One question though, a bit of the code I have is in assembler but it's importing it in a weird way.

Instead of

dc.l

It displays as
Forum: Coders. AMOS 30 August 2018, 11:44
Replies: 8
Views: 3,059
Posted By Brick Nash
Copy code/text from PC/Notepad to AMOS

Been trying to copy blocks of code from Notepad on Windows to Amos on WinUAE but it just isn't working.

I have clipboard sharing enabled, but AMOS only seems to recognise blocks cut or copied...
Forum: Amiga scene 02 July 2018, 13:42
Replies: 100
Views: 18,466
Posted By Brick Nash
In a nutshell, I don't know how to do it haha!! ...

In a nutshell, I don't know how to do it haha!!

As I say, I get the theory behind using tiles and maps etc. but doing it in cold hard code....well I don't have a clue. I'm sure it's one of those...
Forum: Amiga scene 28 June 2018, 14:59
Replies: 100
Views: 18,466
Posted By Brick Nash
Not quite. I was just hitting the same brick...

Not quite. I was just hitting the same brick walls over and over again with the palette and the scrolling and it was getting frustrating.

Programming the moves and gameplay in is easy, but...
Forum: Retrogaming General Discussion 21 June 2018, 11:51
Replies: 192
Views: 15,465
Posted By Brick Nash
I saw those videos a while back and I'm no expert...

I saw those videos a while back and I'm no expert but having tried to attempt Double Dragon in Amos (which I need to get back to) I can say that recreating the gameplay mechanics of these sort of...
Forum: Coders. AMOS 24 April 2018, 10:06
Replies: 6
Views: 3,311
Posted By Brick Nash
I always felt that the singular image bank was...

I always felt that the singular image bank was one of Amos' weak points. Some sort of structured and order-movable folder type system for the images instead of just one huge container for absolutely...
Forum: Coders. AMOS 23 April 2018, 14:56
Replies: 4
Views: 2,251
Posted By Brick Nash
Ok that's a little clearer, thanks! :)

Ok that's a little clearer, thanks! :)
Forum: Coders. AMOS 23 April 2018, 13:10
Replies: 4
Views: 2,251
Posted By Brick Nash
Thanks for the tip! I've not quite got what I...

Thanks for the tip! I've not quite got what I want to do yet, but this is certainly an interesting part of the manual to read.

Would I have to set up a Mid$ code for each letter/character, or...
Forum: Coders. AMOS 23 April 2018, 13:03
Replies: 6
Views: 2,226
Posted By Brick Nash
Hi adrazar, I actually managed the same effect by...

Hi adrazar, I actually managed the same effect by using the Fade instruction for the screen. I just wanted a part of the background to look like it was glowing so I had planned to fade in and out a...
Forum: Coders. AMOS 20 April 2018, 09:02
Replies: 4
Views: 2,251
Posted By Brick Nash
Typewrite text on screen (One letter at a time)

I'm looking to make some text appear on screen one by one. I have a nice arcade font sheet which I wrote a grabber procedure for and they are sitting nicely in my Icon bank.

At the moment I've got...
Forum: Coders. AMOS 18 April 2018, 19:56
Replies: 6
Views: 2,226
Posted By Brick Nash
Cool thanks! I'll look into it.

Cool thanks! I'll look into it.
Forum: Coders. AMOS 18 April 2018, 16:49
Replies: 6
Views: 2,226
Posted By Brick Nash
Thanks. Could you elaborate on this "Other...

Thanks.

Could you elaborate on this "Other way"?
Forum: Coders. AMOS 18 April 2018, 14:43
Replies: 6
Views: 2,226
Posted By Brick Nash
Bob/Icon Opacity?

I'm trying to figure out if there's a way to gradually reduce or increase a Bob or Icon's opacity so that I can get a gradual fade in and out effect?

I've had a scan through the manual and all I...
Forum: Amiga scene 11 October 2017, 17:29
Replies: 521
Views: 72,781
Posted By Brick Nash
Akira, I think people are misunderstanding me and...

Akira, I think people are misunderstanding me and assuming I'm wanting to avoid learning the more technical side of things. I'm not, but it'd be far easier to visualise if in a tutorial they could...
Forum: Amiga scene 11 October 2017, 12:06
Replies: 521
Views: 72,781
Posted By Brick Nash
I never said avoid the technical working of the...

I never said avoid the technical working of the hardware, I said that for a beginner it isn't necessary to have to sit through descriptions and exercises which at the start can seem unrelated to game...
Forum: Amiga scene 11 October 2017, 11:33
Replies: 521
Views: 72,781
Posted By Brick Nash
Speaking as someone who is just really starting...

Speaking as someone who is just really starting out in Amiga programming I'd say it is quite tricky to get in to, and I'm still just tinkering around in Amos really. I bought loads of books on ASM...
Forum: Coders. AMOS 09 October 2017, 16:55
Replies: 6
Views: 2,313
Posted By Brick Nash
Ok fair enough, but it doesn't mention that...

Ok fair enough, but it doesn't mention that anywhere in the manual and it does affect to a small extent what's happening on screen.
Forum: Coders. AMOS 08 October 2017, 17:21
Replies: 6
Views: 2,313
Posted By Brick Nash
Hey, I figured I'd post a new topic in this old...

Hey, I figured I'd post a new topic in this old thread since it's somewhat about the same thing.

In the manual it says that "Priority On" is governed by the Y coordinate, but in my game it seems...
Forum: Amiga scene 04 October 2017, 14:15
Replies: 19
Views: 1,298
Posted By Brick Nash
I've been watching these too. Well presented,...

I've been watching these too. Well presented, explained in easy terms and very well edited videos.
Forum: Amiga scene 04 October 2017, 10:08
Replies: 100
Views: 18,466
Posted By Brick Nash
Bimmy Lee does sound somewhat like an old women's...

Bimmy Lee does sound somewhat like an old women's name. I doubt furious tea drinking would make much of a game though.
Forum: support.Other 02 October 2017, 22:04
Replies: 3
Views: 623
Posted By Brick Nash
Oh that's awesome, thanks so much!!!

Oh that's awesome, thanks so much!!!
Forum: support.Other 02 October 2017, 21:30
Replies: 3
Views: 623
Posted By Brick Nash
PPaint, large image and toolbox

I'm having a bit of an issue with PPAint. I loaded up a sprite sheet and it's a fair size which makes the toolbox/palette and the menu disappear.

Now I can get to the menu ok by right clicking the...
Showing results 1 to 40 of 223

 
Forum Jump

All times are GMT +2. The time now is 16:00.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
Page generated in 0.09035 seconds with 10 queries