Forum: Amiga scene
13 March 2024, 10:55
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Replies: 162
Views: 10,388
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Forum: Retrogaming General Discussion
13 March 2024, 10:40
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Replies: 1,048
Views: 264,395
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Forum: Coders. System
26 February 2023, 11:38
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Replies: 2
Views: 720
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Forum: Amiga scene
21 January 2023, 12:44
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Replies: 95
Views: 10,861
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Forum: News
19 December 2022, 15:26
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Replies: 44
Views: 7,619
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Forum: Coders. System
17 June 2019, 14:40
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Replies: 2
Views: 2,711
I can't sign up this time :) but I think it's...
I can't sign up this time :) but I think it's doable on 2.0 and later because the ramdrive.device sits in the Kickstart ROM. It would get much more difficult on 1.3 because the driver is on the...
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Forum: Coders. C/C++
17 June 2019, 14:31
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Replies: 5
Views: 2,304
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Forum: Coders. Asm / Hardware
08 June 2019, 14:17
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Replies: 4
Views: 1,209
There's a date, november 1996, and it's clear...
There's a date, november 1996, and it's clear from the content that it's a scan of a printed book.
Of course, all information on the M68K originally comes from Motorola. NXP are the current owners...
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Forum: Coders. System
04 June 2019, 12:37
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Replies: 71
Views: 13,838
So to summarize, it's $STACK:1234\n\0 inserted...
So to summarize, it's $STACK:1234\n\0 inserted into the first hunk, and it only works correctly in AmigaOS 3.1.4 (both in the shell and on the Workbench) and the stack size will be set to the largest...
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Forum: Retrogaming General Discussion
04 June 2019, 11:26
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Replies: 984
Views: 130,617
Used and restored PCs are a huge market, up to...
Used and restored PCs are a huge market, up to some point of course, few people want Pentium 1s and 2s these days.
There's a Swedish company that specializes in restored PCs. Most machines they...
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Forum: Member Introductions
03 June 2019, 13:11
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Replies: 9
Views: 2,028
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Forum: support.Other
28 May 2019, 10:27
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Replies: 17
Views: 2,108
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Forum: Coders. C/C++
26 May 2019, 10:29
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Replies: 12
Views: 3,166
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Forum: Coders. Asm / Hardware
23 May 2019, 09:09
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Replies: 88
Views: 11,336
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Forum: Nostalgia & memories
10 May 2019, 17:31
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Replies: 3
Views: 1,304
Why does the Blitter use this odd symmetry for...
Why does the Blitter use this odd symmetry for the octants in line-drawing mode? And why doesn't the HWRM explain clearly that it's a hardware implementation of the Bresenham line-drawing algorithm?...
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Forum: Retrogaming General Discussion
08 May 2019, 10:31
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Replies: 5,856
Views: 1,929,258
Playing a bit of CS:GO (it's still the most...
Playing a bit of CS:GO (it's still the most honest cheat-free game on the Internet), and I'm looking forward to trying World of Warcraft Classic when it comes out.
Would really like to try it...
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Forum: Nostalgia & memories
08 May 2019, 10:27
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Replies: 26
Views: 3,322
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Forum: Nostalgia & memories
07 May 2019, 08:43
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Replies: 3,422
Views: 822,825
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Forum: Nostalgia & memories
06 May 2019, 11:41
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Replies: 26
Views: 3,322
My brother and I still have our old Amigas, an...
My brother and I still have our old Amigas, an A500, A1200, and CD32. Almost all the pictures, mods, code and other things we made and collected from 1992-2002 when the Amigas were in use is properly...
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Forum: Amiga scene
06 May 2019, 09:15
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Replies: 26
Views: 4,629
Is that just another development system in the...
Is that just another development system in the black case, or do the larger prototype boards connect to it? I'm guessing the prototypes are Agnus, Denise and Paula when they were only a few months...
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Forum: Retrogaming General Discussion
24 April 2019, 09:55
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Replies: 173
Views: 26,420
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Forum: Coders. C/C++
21 March 2019, 10:27
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Replies: 1,549
Views: 359,596
It's very picky about the build environment. I...
It's very picky about the build environment. I removed the manually installed dependencies and added them via Homebrew, and installed GCC instead of the older version of clang and its GCC wrapper,...
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Forum: Amiga scene
21 March 2019, 10:17
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Replies: 153
Views: 36,587
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Forum: Coders. C/C++
19 March 2019, 19:41
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Replies: 1,549
Views: 359,596
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Forum: Amiga scene
19 March 2019, 19:37
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Replies: 233
Views: 37,286
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Forum: Coders. Asm / Hardware
19 March 2019, 19:33
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Replies: 29
Views: 3,107
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Forum: Coders. C/C++
16 March 2019, 16:05
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Replies: 1,549
Views: 359,596
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Forum: Coders. Asm / Hardware
14 March 2019, 16:48
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Replies: 83
Views: 13,622
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Forum: Retrogaming General Discussion
10 March 2019, 10:57
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Replies: 30
Views: 4,254
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Forum: Coders. Contest
10 March 2019, 10:48
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Replies: 49
Views: 54,222
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Forum: project.Amiga Game Factory
03 March 2019, 16:53
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Replies: 26
Views: 5,752
It's looking really good!
IMO, with this...
It's looking really good!
IMO, with this being an original concept, with great graphics and no doubt great music too, and being 99% done, you've pretty much willingly passed up on the 1st prize in...
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Forum: Retrogaming General Discussion
02 March 2019, 08:48
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Replies: 14
Views: 1,731
It's not an Amiga music site as such, but...
It's not an Amiga music site as such, but Kuokka77's YouTube channel has lots of high quality recordings of Amiga game music:
https://www.youtube.com/user/Kuokka77
The "Dolbyfied" recordings...
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Forum: Nostalgia & memories
26 February 2019, 16:16
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Replies: 51
Views: 4,602
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Forum: Coders. Asm / Hardware
26 February 2019, 15:00
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Replies: 399
Views: 101,282
How come? VS 2017 community edition is still...
How come? VS 2017 community edition is still freely available.
I built the emulator with VC++ a couple of weeks ago (just to try it out, I didn't keep the files) and it'll be a bit of a chore....
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Forum: Amiga scene
25 February 2019, 14:18
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Replies: 15
Views: 2,146
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Forum: Coders. Contest
25 February 2019, 14:13
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Replies: 28
Views: 15,692
LeCaravage and phx, I think both of you should...
LeCaravage and phx, I think both of you should definitely submit your games to the competition.
Most of the other entries also seem to be in a beta state, and the general opinion of the thread is...
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Forum: Amiga scene
25 February 2019, 10:15
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Replies: 15
Views: 2,146
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Forum: Coders. General
23 February 2019, 12:45
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Replies: 6
Views: 1,332
A simple way is to divide your game map into...
A simple way is to divide your game map into f.ex. 128x128 pixel regions and bin your objects into the correct region as they move. You can then directly map your view rectangle to the relevant...
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Forum: Coders. General
14 February 2019, 14:35
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Replies: 18
Views: 4,969
If you want something really fast then look at...
If you want something really fast then look at Clenched's method further up in the thread.
If you want something simpler to set up, but not quite as fast, then build to a directory-based drive,...
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Forum: support.Apps
12 February 2019, 19:30
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Replies: 16
Views: 1,882
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