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Forum: Coders. General 20 March 2019, 16:38
Replies: 492
Views: 32,686
Posted By sandruzzo
With dual playfield, we can use 4 sprite for...

With dual playfield, we can use 4 sprite for player and the others for parallax. Enemies and bullets on front layer
Forum: Coders. General 17 March 2019, 18:01
Replies: 492
Views: 32,686
Posted By sandruzzo
@Steril707 With copper you can have tons of...

@Steril707

With copper you can have tons of colors. With 32 colors, maybe some sprites can be used for parallax
Forum: Coders. General 17 March 2019, 15:18
Replies: 492
Views: 32,686
Posted By sandruzzo
Main character can be made by HW SPRITES with...

Main character can be made by HW SPRITES with its' own 16 colors! I think 8+8 colors works well!
Forum: Coders. General 16 March 2019, 07:54
Replies: 492
Views: 32,686
Posted By sandruzzo
More or less, Metal slug for gba was released...

More or less, Metal slug for gba was released 2004. Maybe we use 512k more ram!
Forum: Coders. General 15 March 2019, 13:54
Replies: 492
Views: 32,686
Posted By sandruzzo
Do you mean this? ...

Do you mean this?

https://i.ibb.co/RTSCPF8/Clipboard01.png (https://ibb.co/hFMKH60)
Forum: Coders. General 15 March 2019, 13:48
Replies: 492
Views: 32,686
Posted By sandruzzo
To have a lot of color, there is much more to...

To have a lot of color, there is much more to do...
Forum: Coders. General 15 March 2019, 11:46
Replies: 492
Views: 32,686
Posted By sandruzzo
I'm good programmer but with gfx not so good. Btw...

I'm good programmer but with gfx not so good. Btw if we use GBA screen size, we can gain a lot of more dma cicles!
Forum: Coders. General 14 March 2019, 15:40
Replies: 492
Views: 32,686
Posted By sandruzzo
With Dualplayfield trick maybe can be skipped at...

With Dualplayfield trick maybe can be skipped at all. Even second buffer will' byte other 18 k.
Forum: Coders. General 14 March 2019, 14:48
Replies: 492
Views: 32,686
Posted By sandruzzo
256*192 3 planes = 18k

256*192 3 planes = 18k
Forum: Coders. General 14 March 2019, 09:15
Replies: 492
Views: 32,686
Posted By sandruzzo
If we use hw sprite, we have 4 planes, less...

If we use hw sprite, we have 4 planes, less memory needed. With 1mb of chip mem, we can tackle it! That's why Amiga need a version designour it
Forum: Coders. General 14 March 2019, 09:14
Replies: 492
Views: 32,686
Posted By sandruzzo
you were good mate, But after that time...

you were good mate, But after that time gone...:great
Forum: Coders. General 14 March 2019, 07:52
Replies: 492
Views: 32,686
Posted By sandruzzo
Fps isn't problem or gfx, is the actuall game...

Fps isn't problem or gfx, is the actuall game play since it will require a lot of time to get it done...and well!
Forum: Coders. General 12 March 2019, 10:34
Replies: 492
Views: 32,686
Posted By sandruzzo
And begging another time for gfx like I did For...

And begging another time for gfx like I did For Rygar? No way!
Forum: Coders. General 11 March 2019, 21:18
Replies: 492
Views: 32,686
Posted By sandruzzo
Here a good examples of covnverting somenthing...

Here a good examples of covnverting somenthing impossible. And to tell me another time that Amiga Ocs can't do it.

Watch what they did for regular Game Boy....Food for mind
...
Forum: Coders. General 09 March 2019, 16:58
Replies: 492
Views: 32,686
Posted By sandruzzo
Back in the day, I've used this tecnique to do...

Back in the day, I've used this tecnique to do some stuff, and it worked well. Who know
Forum: Coders. General 09 March 2019, 16:55
Replies: 492
Views: 32,686
Posted By sandruzzo
Amen:great

Amen:great
Forum: Coders. General 09 March 2019, 15:07
Replies: 492
Views: 32,686
Posted By sandruzzo
@roondar Think about what a good Graphician...

@roondar

Think about what a good Graphician can do! I've used the worse colors possibile, and still it fly. Since sprites aren't so big into GBA version, and if you cross not too many pixel, we...
Forum: Coders. General 09 March 2019, 04:07
Replies: 492
Views: 32,686
Posted By sandruzzo
@mcgeezer For sure will be a very...

@mcgeezer

For sure will be a very challenging task. I think a version design around Amiga "could" be possible, direct conversion, I don't think so. A game that capture feel like MS, would be...
Forum: Coders. General 08 March 2019, 15:44
Replies: 492
Views: 32,686
Posted By sandruzzo
ok. Thanks

ok. Thanks
Forum: Coders. General 08 March 2019, 05:02
Replies: 492
Views: 32,686
Posted By sandruzzo
In the Zone! I've upload a simple test about...

In the Zone! I've upload a simple test about interlace. Two way: first one interlacing is evident as more colors. In the second way using a dither, clearlly is much better. Sorry I'm not so good with...
Forum: Coders. General 08 March 2019, 00:44
Replies: 492
Views: 32,686
Posted By sandruzzo
@mcgeezer I know by myself that nothing is...

@mcgeezer

I know by myself that nothing is easy when we talk abou programming, even a simple one, take time and effort. I know well since I was a professional programmer and as researcher I did...
Forum: Coders. General 07 March 2019, 22:59
Replies: 492
Views: 32,686
Posted By sandruzzo
Com'on Man, take it easy

Com'on Man, take it easy
Forum: Coders. General 07 March 2019, 21:34
Replies: 492
Views: 32,686
Posted By sandruzzo
@roondar I'll try to put a simple example to...

@roondar

I'll try to put a simple example to show this effect

@DanScott

Aga? Too easy :great
Forum: Coders. General 07 March 2019, 16:26
Replies: 492
Views: 32,686
Posted By sandruzzo
@Steril707 Now way around if you want a good...

@Steril707

Now way around if you want a good result: two sets of frames.
Forum: Coders. General 07 March 2019, 15:22
Replies: 492
Views: 32,686
Posted By sandruzzo
@roondar Whitout gfx allmost impossible. I...

@roondar

Whitout gfx allmost impossible. I can only an .exe that load 2 different pics with same palette to show it. If you use a good dither you can archive a good outcome!
Forum: Coders. General 07 March 2019, 15:17
Replies: 492
Views: 32,686
Posted By sandruzzo
@roondar Two points are crucial: - 50hz...

@roondar

Two points are crucial:

- 50hz
- good palette
Forum: Coders. General 07 March 2019, 14:59
Replies: 492
Views: 32,686
Posted By sandruzzo
About Dynamic Palette and interlaced pic... ...

About Dynamic Palette and interlaced pic...

https://www.youtube.com/watch?v=BoiHk_3siYg
Forum: Coders. General 06 March 2019, 12:44
Replies: 492
Views: 32,686
Posted By sandruzzo
I can Arrange an .exe that load 2 pic raw plus...

I can Arrange an .exe that load 2 pic raw plus palette to work with
Forum: Coders. General 06 March 2019, 10:25
Replies: 492
Views: 32,686
Posted By sandruzzo
On Aga I meant. With 2 interlaced pic you can...

On Aga I meant. With 2 interlaced pic you can allmost have 16 colors
Forum: Coders. General 06 March 2019, 06:35
Replies: 492
Views: 32,686
Posted By sandruzzo
Just an Idea: one layer for parallax(speites...

Just an Idea: one layer for parallax(speites hw?), one for background, and one for player and enemies.
Forum: Coders. General 05 March 2019, 21:07
Replies: 492
Views: 32,686
Posted By sandruzzo
:crazy:crazy:crazy Be my guess!:great

:crazy:crazy:crazy Be my guess!:great
Forum: Coders. General 05 March 2019, 18:12
Replies: 492
Views: 32,686
Posted By sandruzzo
Indeed, even with 256*192 youìre able to free a...

Indeed, even with 256*192 youìre able to free a lot of dma slots too
Forum: Coders. General 05 March 2019, 18:08
Replies: 492
Views: 32,686
Posted By sandruzzo
With aga is possible to use that huge sprites and...

With aga is possible to use that huge sprites and have tree layers if you use dualplayfield.
Forum: Coders. General 05 March 2019, 17:41
Replies: 492
Views: 32,686
Posted By sandruzzo
With Aga you can use all srites to have allmost a...

With Aga you can use all srites to have allmost a third layer made of 16 colors! Com'on..

We're no more back to 1992/1993, so can play a lot with some esotic way to do stuffs!
Forum: Coders. General 05 March 2019, 13:28
Replies: 492
Views: 32,686
Posted By sandruzzo
@roondar Don't get me wrong, I like talking...

@roondar

Don't get me wrong, I like talking about HW and what they should had put on Amiga HW. But Since we have this, we have to dial with it. It Would be great to stretch 256*192 into fullscreen...
Forum: Coders. General 05 March 2019, 13:16
Replies: 492
Views: 32,686
Posted By sandruzzo
Instead complaing about Amiga fault about sprites...

Instead complaing about Amiga fault about sprites and on, why don't focus on Amiga strenght, and squeez as much as it's possible from it's HW? :confused
Forum: Coders. General 05 March 2019, 11:22
Replies: 492
Views: 32,686
Posted By sandruzzo
No, no, scrolling is still possible like GBA...

No, no, scrolling is still possible like GBA version that have short level since that version is build around it's HW. With 256*191 pixel you can have at least 10 unique screens that'll byte 180k!...
Forum: Coders. General 04 March 2019, 16:17
Replies: 492
Views: 32,686
Posted By sandruzzo
For that you could design page by page, like i...

For that you could design page by page, like i told you. Not so perfect, but you could have a clue a all could look like! Since 240*136 or 256*192 you can design small levels with unique gfx!
Forum: Coders. General 04 March 2019, 11:59
Replies: 492
Views: 32,686
Posted By sandruzzo
@roondar Picture this. If you use Dpaint...

@roondar

Picture this. If you use Dpaint with 256 color you've 32 palette of 8 colors. If yu use "only" one of this 32 palettes each 8-16 pixels vertically, you can allmost see in real time what...
Forum: Coders. General 04 March 2019, 11:09
Replies: 492
Views: 32,686
Posted By sandruzzo
One and half year? Quiet possibile

One and half year? Quiet possibile
Showing results 1 to 40 of 1376

 
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