Forum: Retrogaming General Discussion
04 May 2020, 02:28
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Replies: 19
Views: 1,701
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Forum: Coders. General
02 May 2020, 19:17
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Replies: 2
Views: 672
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Forum: Coders. Asm / Hardware
03 April 2020, 15:01
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Replies: 47
Views: 3,875
Not a variable rate code: LUT method
Create...
Not a variable rate code: LUT method
Create a list of every valid sequence 0 and 1 of length k constrained by the RLL code.
Take the first n codes in the list where n is a power of 2 such that...
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Forum: Coders. Asm / Hardware
03 April 2020, 03:34
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Replies: 47
Views: 3,875
The idea is simple: take the number of all...
The idea is simple: take the number of all possible legal sequences of 0 and 1 allowed by a particular RLL code for a sufficiently long run. Now take the log2 of this number. That's the largest...
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Forum: Coders. Asm / Hardware
02 April 2020, 07:36
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Replies: 47
Views: 3,875
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Forum: Nostalgia & memories
10 March 2020, 08:26
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Replies: 120
Views: 14,816
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Forum: Coders. Asm / Hardware
08 March 2020, 22:24
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Replies: 23
Views: 1,313
Interesting. Thank you.
Simplifies the...
Interesting. Thank you.
Simplifies the logic.
Helps understand how to vertically multiplex sprites using DMA without introducing an unusable scanline between them.
So as long as SPRxPOS and...
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Forum: Coders. Asm / Hardware
08 March 2020, 18:39
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Replies: 23
Views: 1,313
From the reference manual:
...
From the reference manual:
http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node02D6.html
Notice the SR latch is reset when SPRxCTL is accessed disabling the sprite and access to...
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Forum: support.Games
26 January 2020, 02:38
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Replies: 93
Views: 7,703
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Forum: Coders. Asm / Hardware
16 January 2020, 20:34
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Replies: 18
Views: 925
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Forum: Coders. Asm / Hardware
15 January 2020, 00:43
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Replies: 21
Views: 1,518
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Forum: Nostalgia & memories
14 January 2020, 01:21
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Replies: 53
Views: 4,079
The CIAs provide resources for syncing the CPU...
The CIAs provide resources for syncing the CPU with the display. That and cycle counting can allow the CPU to write to chip registers at specific times relative to the beam. There is potential with...
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Forum: Nostalgia & memories
13 January 2020, 20:40
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Replies: 53
Views: 4,079
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Forum: Coders. Asm / Hardware
13 January 2020, 20:33
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Replies: 21
Views: 1,518
Skip allows for conditional execution.
The...
Skip allows for conditional execution.
The logic of it can be confusing.
Often the instruction being skipped is a strobe to change the flow of execution. In effect this causes execution of the...
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Forum: Nostalgia & memories
12 January 2020, 17:27
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Replies: 53
Views: 4,079
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Forum: Coders. Asm / Hardware
12 January 2020, 04:42
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Replies: 6
Views: 906
Might setting SING help here? Something I've...
Might setting SING help here? Something I've wondered about is whether or not with SING writes are reduced. If so, then there might be a small amount of time saved blanking lines with slope <1 and...
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Forum: Coders. Asm / Hardware
04 May 2019, 03:15
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Replies: 14
Views: 819
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Forum: Coders. Asm / Hardware
11 April 2019, 04:10
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Replies: 20
Views: 3,380
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Forum: Coders. Asm / Hardware
08 April 2019, 03:50
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Replies: 30
Views: 5,226
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Forum: Coders. Asm / Hardware
08 April 2019, 03:12
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Replies: 30
Views: 5,226
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Forum: Coders. Asm / Hardware
07 April 2019, 04:19
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Replies: 30
Views: 5,226
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Forum: Nostalgia & memories
14 February 2019, 04:56
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Replies: 76
Views: 8,900
Uhg. So you think the sinc function is simple?...
Uhg. So you think the sinc function is simple? It's not even finite!
But of course we don't really need the entire sinc function. But we still need enough of it to convolve it with the sample. And...
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Forum: Coders. General
30 January 2019, 03:57
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Replies: 15
Views: 11,232
I'd love to see a 3d game that uses the blitter...
I'd love to see a 3d game that uses the blitter to the max. I mean of course a completely generic blitter queue controlled by the copper. It is possible -- even while blits are running across frames.
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Forum: Nostalgia & memories
30 January 2019, 03:52
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Replies: 76
Views: 8,900
A problem with digital audio, IMHO, is with the...
A problem with digital audio, IMHO, is with the belief that because we have all the samples necessary for perfect reconstruction we get perfect reconstruction when those samples are output through...
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Forum: support.Hardware
26 January 2019, 04:03
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Replies: 8
Views: 814
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Forum: Retrogaming General Discussion
08 January 2019, 05:16
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Replies: 147
Views: 12,042
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Forum: Retrogaming General Discussion
22 December 2018, 04:06
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Replies: 52
Views: 4,140
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Forum: Coders. Asm / Hardware
08 December 2018, 04:56
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Replies: 1,000
Views: 52,035
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Forum: Coders. AMOS
04 December 2018, 04:44
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Replies: 6
Views: 3,297
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Forum: Coders. Asm / Hardware
25 November 2018, 04:59
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Replies: 1,000
Views: 52,035
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Forum: Coders. Asm / Hardware
18 November 2018, 18:27
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Replies: 1,000
Views: 52,035
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Forum: Coders. Asm / Hardware
17 November 2018, 20:52
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Replies: 1,000
Views: 52,035
Yeah, the three refresh DMA cycles at the...
Yeah, the three refresh DMA cycles at the beginning of each scanline is going to cause at least one instruction to take 8 cycles instead of 6.
Still, it's nice seeing confirmation that most of...
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Forum: Coders. Asm / Hardware
17 November 2018, 04:25
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Replies: 1,000
Views: 52,035
What about for zero planes, like during the...
What about for zero planes, like during the overscan and HBlank and VBlank?
Dang it. Now I'm getting sucked into another ST vs Amiga blackhole.
Ignoring that, I think the bus access timing...
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Forum: Coders. Asm / Hardware
16 November 2018, 03:46
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Replies: 1,000
Views: 52,035
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Forum: Coders. Asm / Hardware
15 November 2018, 04:48
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Replies: 1,000
Views: 52,035
Yeah, you're right, of course.
Terje has...
Yeah, you're right, of course.
Terje has said that you could very well estimate the speed of most code by simply counting the total number of memory accesses needed.
Anyone really interested...
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Forum: Coders. Asm / Hardware
15 November 2018, 04:44
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Replies: 1,000
Views: 52,035
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Forum: Coders. Asm / Hardware
12 November 2018, 03:56
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Replies: 1,000
Views: 52,035
I'm surprised no one mentioned a potentially...
I'm surprised no one mentioned a potentially difficult problem using x86 segments and C: pointer aliasing issues.
It's entirely possible for two pointers to point to precisely the same memory...
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Forum: Coders. Asm / Hardware
04 November 2018, 03:17
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Replies: 1,000
Views: 52,035
Instruction prefetch on the 68k is hard coded....
Instruction prefetch on the 68k is hard coded. Each instruction, besides performing its primary operation, will prefetch the first word of the next instruction in the same way every time. This means...
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Forum: Hardware mods
29 September 2018, 04:14
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Replies: 544
Views: 154,677
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Forum: support.Apps
18 April 2015, 03:58
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Replies: 17
Views: 3,570
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