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Forum: Nostalgia & memories 07 January 2022, 22:13
Replies: 9
Views: 2,957
Posted By RichAplin
HA yes that was a classic, I remember that well!!...

HA yes that was a classic, I remember that well!! Fun times... The electronics shop only had 25-pin D connectors so I was sitting there hacksawing them down to 23-pin ;-)
Forum: Coders. General 05 July 2021, 07:20
Replies: 20
Views: 6,179
Posted By RichAplin
Actually waaaay before that... I wrote a 6502...

Actually waaaay before that... I wrote a 6502 assembler for my Amstrad CPC, then downloaded to C64. I wrote a couple of C64 games that way.

Widely used (by Binary Design at least) in the 8-bit...
Forum: Coders. General 05 July 2021, 07:15
Replies: 20
Views: 6,179
Posted By RichAplin
Yep, I used a parallel port cable; assembled on...

Yep, I used a parallel port cable; assembled on an A500+A590, then download to either Amiga or ST target running totally bare-metal.
No extra hardware reqd, just a 25-pin D cable. Big time-saver
Forum: Retrogaming General Discussion 05 July 2021, 07:07
Replies: 776
Views: 108,198
Posted By RichAplin
Hi, [ sorry to dredge up Final Fight again, I...

Hi,
[ sorry to dredge up Final Fight again, I know you were trying to get away from it, but.. ] Hacking the existing A500 FF code to make it a significantly more playable/fun/authentic game would...
Forum: Retrogaming General Discussion 17 November 2020, 11:38
Replies: 199
Views: 26,509
Posted By RichAplin
Ooh Metro Siege looks really good - amazing what...

Ooh Metro Siege looks really good - amazing what someone can do with Amiga beat-em-ups if they put their minds to it ;-)
Forum: Retrogaming General Discussion 18 March 2019, 05:32
Replies: 112
Views: 18,805
Posted By RichAplin
Thing I think could be better; Color palette...

Thing I think could be better;
Color palette selection: I did rip _all_ the original gfx with all frames in original palettes, and they looked gorgeous.. but undisplayable on an Amiga. I was as sad...
Forum: Retrogaming General Discussion 18 March 2019, 00:41
Replies: 277
Views: 31,619
Posted By RichAplin
I think someone should have a go at making the...

I think someone should have a go at making the existing Amiga Final Fight more fun!
IMO the basic game engine is reasonable. Adding music would be super easy; changing the baddie behavior, animation...
Forum: Coders. General 17 March 2019, 23:29
Replies: 47
Views: 7,342
Posted By RichAplin
Until recently I still had that St Tropez...

Until recently I still had that St Tropez t-shirt! (hell I may do, somewhere in a pile).
Forum: Coders. General 17 March 2019, 21:45
Replies: 47
Views: 7,342
Posted By RichAplin
Haha codetapped ripped the gfx from LOF and that...

Haha codetapped ripped the gfx from LOF and that confirms it uses scaling on-the-fly (I suspect the X-scaling was done when loading the level) - most of the gfx are just in one size ...
Forum: Coders. General 17 March 2019, 21:25
Replies: 47
Views: 7,342
Posted By RichAplin
Hi, I wrote Amiga Line of Fire. ;-) The...

Hi, I wrote Amiga Line of Fire. ;-)
The 21-million-colour thing was a reference to how the graphics were ripped, i.e. using a frame grabber connected to the arcade PCB, which output 24bit images....
Forum: Amiga scene 16 March 2019, 21:13
Replies: 592
Views: 121,338
Posted By RichAplin
Hiya, I did extract the tilemaps for the sprite...

Hiya,
I did extract the tilemaps for the sprite frames (and background layers of course) out of the game (this was a long, long time ago so recollection is hazy). All that stuff is in the main 68000...
Forum: Nostalgia & memories 22 January 2018, 21:17
Replies: 44
Views: 8,393
Posted By RichAplin
You can't physically damage a track by writing...

You can't physically damage a track by writing garbage to it, it can always be erased and re-written. The concept of this copy protection is that the game writes to the track and whatever it reads...
Forum: Nostalgia & memories 20 January 2018, 00:49
Replies: 44
Views: 8,393
Posted By RichAplin
I put a bunch of work into copy protection maybe...

I put a bunch of work into copy protection maybe two or three times, most notably on Double Dragon 2, which still got cracked rapidly, so after that I didn't bother hiding the protection check at...
Forum: Nostalgia & memories 19 January 2018, 22:22
Replies: 44
Views: 8,393
Posted By RichAplin
Yeeeahhhh but c'mon we're all firmly at a...

Yeeeahhhh but c'mon we're all firmly at a "fireside nostalgia" age now, where a good yarn well told (even with some inaccuracies) is generally welcome. :-)
Forum: Nostalgia & memories 19 January 2018, 22:18
Replies: 44
Views: 8,393
Posted By RichAplin
I don't wish to say I'm skeptical but... I'm...

I don't wish to say I'm skeptical but... I'm skeptical about the laser hole thing. Primarily because;
a) it'd be super expensive and difficult to set up. You have to convince a disk manufacturer or...
Forum: Amiga scene 01 October 2015, 09:55
Replies: 143
Views: 28,801
Posted By RichAplin
Well... ok, you got me there - I admit...

Well... ok, you got me there - I admit vanity-googling myself every now and then :-)

Yeah I do have fond memories of those years, I guess what I meant is that I don't mind people saying some of...
Forum: Amiga scene 01 October 2015, 07:10
Replies: 143
Views: 28,801
Posted By RichAplin
I don't think "all the raw footage would cost a...

I don't think "all the raw footage would cost a lot more" is really the case; I suspect that most of the money is in paying the people-costs; the camera-people, the Caulfields, chasing all the...
Forum: Amiga scene 01 October 2015, 01:35
Replies: 143
Views: 28,801
Posted By RichAplin
Well, FWIW, I just did a 2.5hr interview shoot...

Well, FWIW, I just did a 2.5hr interview shoot with Anthony this morning for the "Amiga years" sequel and he was very amiable and asked some pretty good (well researched) questions. Anthony dialed...
Forum: Amiga scene 27 January 2015, 20:17
Replies: 592
Views: 121,338
Posted By RichAplin
Awwww.... I really don't think Capcom would care...

Awwww.... I really don't think Capcom would care two hoots about your FF conversion but it certainly is quite a time-consuming thing to attempt. Best of luck with future projects!
Forum: Amiga scene 18 January 2015, 19:37
Replies: 592
Views: 121,338
Posted By RichAplin
Ok I really wasn't trolling for compliments but...

Ok I really wasn't trolling for compliments but thanks :-). I think calling CPC DD2 a 'port' from the Amiga is stretching it a bit depending on your definition of port (to me that means reusing the...
Forum: Amiga scene 18 January 2015, 08:34
Replies: 592
Views: 121,338
Posted By RichAplin
Ok I don't want to sound defensive (I don't feel...

Ok I don't want to sound defensive (I don't feel it) but I was just brushing my teeth and a thought occurred to me; I do see a fair number of negative comments about the games I worked on (just...
Forum: Amiga scene 17 January 2015, 04:10
Replies: 592
Views: 121,338
Posted By RichAplin
:bowdown Ha I'd totally forgotten...

:bowdown



Ha I'd totally forgotten about that. Indeed! :-)
Forum: Amiga scene 16 January 2015, 22:19
Replies: 592
Views: 121,338
Posted By RichAplin
Sure, it'd have been better for everone if the ST...

Sure, it'd have been better for everone if the ST had never existed. :-) The ST was unfortunately far too similar to the Amiga in terms of h/w for most companies not to use the same GFX (and often...
Forum: Amiga scene 15 January 2015, 23:17
Replies: 592
Views: 121,338
Posted By RichAplin
Heh just fired up MAME and the "TEST MENU" for...

Heh just fired up MAME and the "TEST MENU" for FFIGHT (hit F3, it'll reboot, then hit CTRL and ALT) has a menu option "Character test" where you can scroll through all the sprite tiles... there are...
Forum: Amiga scene 15 January 2015, 22:39
Replies: 592
Views: 121,338
Posted By RichAplin
Roughly six months, including time spent hacking...

Roughly six months, including time spent hacking the original PCB to get the gfx out and converting the sprites (the backgrounds were done by someone else using a frame-grabber I think), plus writing...
Forum: Amiga scene 15 January 2015, 22:21
Replies: 592
Views: 121,338
Posted By RichAplin
If most people are feeling it's the gameplay and...

If most people are feeling it's the gameplay and lack of music in Amiga FF that's lacking; actually they'd both be relatively straightforward to modify just by hacking it; adding in-game music...
Forum: Amiga scene 15 January 2015, 03:49
Replies: 592
Views: 121,338
Posted By RichAplin
Heh it's fine, some of the Youtube comments are a...

Heh it's fine, some of the Youtube comments are a hundred times nastier. I certainly don't take personal offense, I find it somewhat amusing that people get so worked up about something that really...
Forum: Amiga scene 14 January 2015, 02:26
Replies: 592
Views: 121,338
Posted By RichAplin
Mmmm nothing super-special; I wrote a program (on...

Mmmm nothing super-special; I wrote a program (on A500+A590 HD+2mb ram) to do the background+sprite tile->bitmap processing and (later) color remapping; in fact I wrote a bunch of programs. I don't...
Forum: Amiga scene 14 January 2015, 00:37
Replies: 592
Views: 121,338
Posted By RichAplin
I really can't remember whether I ran Amiga FF in...

I really can't remember whether I ran Amiga FF in 4 or 5 bitplanes - most likely 5; however it's quite probable that I used 16 cols for sprites and 16 for the background (the former would have been...
Forum: Amiga scene 13 January 2015, 23:33
Replies: 592
Views: 121,338
Posted By RichAplin
Yep, as I'm sure you're aware I had to drop quite...

Yep, as I'm sure you're aware I had to drop quite a lot of frames; I was pretty gutted to have had them in all their original-color, full-framed splendor and then drop so much, but... c'est la vie. I...
Forum: Amiga scene 13 January 2015, 21:47
Replies: 592
Views: 121,338
Posted By RichAplin
Well, apart from mine :-p I got every single...

Well, apart from mine :-p I got every single sprite out back in 1991, including all the color palettes (heh yeah I remember the board supported 90-degree rotations of characters)
Yes it was...
Forum: Amiga scene 13 January 2015, 20:16
Replies: 592
Views: 121,338
Posted By RichAplin
You know what's really changed tho...

(very off topic but.. just to illustrate quite how much the world has changed since 1991)

I wrote the server backend for an iOS/Android game a few years back; for shits'n'giggles let me just query...
Forum: Amiga scene 13 January 2015, 20:10
Replies: 592
Views: 121,338
Posted By RichAplin
In the case of the developers (who usually...

In the case of the developers (who usually weren't the same as the publishers, and never got a per-unit royalty btw) it was a case of trying to stay in business as much as anything.



Lots of...
Forum: Amiga scene 13 January 2015, 19:45
Replies: 592
Views: 121,338
Posted By RichAplin
I guess so! It's amazing how much venom people...

I guess so! It's amazing how much venom people have about that conversion; it's water off a duck's back to me (I wouldn't remotely claim it's a super fun game) but I just find it surprising.
In...
Forum: Amiga scene 13 January 2015, 19:30
Replies: 592
Views: 121,338
Posted By RichAplin
Hi! :-) Thought I'd swing by to see how it's...

Hi! :-) Thought I'd swing by to see how it's going, maybe read some more abuse, that kinda thing.
Wish I'd had several years, multiple people, MAME, much better hardware and ~5x as much ram to do...
Forum: Nostalgia & memories 22 May 2013, 00:52
Replies: 587
Views: 204,130
Posted By RichAplin
Hahahaha! Awesome! I'd totally forgotten I wrote...

Hahahaha! Awesome! I'd totally forgotten I wrote that. :-) Yes the telephone was a reference to Hitchhiker's Guide :-)
Forum: Amiga scene 13 April 2013, 08:21
Replies: 592
Views: 121,338
Posted By RichAplin
Yay it's awesome someone is having another go at...

Yay it's awesome someone is having another go at doing Final Fight on the Amiga.

I'm (be/a)mused by the level of hatred and venom the original Amiga version gets, even nowadays twenty-something...
Forum: support.Hardware 25 April 2010, 04:09
Replies: 969
Views: 207,275
Posted By RichAplin
Heh. Ok look at it like this. Imagine that...

Heh. Ok look at it like this.

Imagine that the task of "building Cyclone20" is the same skill as learning to drive a car.

There's lots of people, some of them can drive a car, some of them...
Forum: support.Hardware 21 April 2010, 08:48
Replies: 969
Views: 207,275
Posted By RichAplin
Hiya, "Current" (heh) state of Cyclone20...

Hiya,

"Current" (heh) state of Cyclone20 source is basically a pile of testing stuff thrown together to go along with my rants about 20 pages back.

1. There's the C + ASM firmware.
2. The C#...
Forum: support.Hardware 20 April 2010, 17:50
Replies: 969
Views: 207,275
Posted By RichAplin
Yes can't complain. Got a bit distracted there...

Yes can't complain. Got a bit distracted there for a year, you know how it is.

Delighted to see things are still cooking with Kryoflux over here, props to the SPS folks for taking a...
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