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Forum: support.Hardware Yesterday, 23:03
Replies: 2
Views: 108
Posted By buzzybee
Thread may be closed, thanks!

Thread may be closed, thanks!
Forum: support.Hardware Yesterday, 21:29
Replies: 2
Views: 108
Posted By buzzybee
SEGA Arcade Power Stick @ A1200 - experiences?

Hi guys!

I could get a wonderful SEGA Arcade Power Stick and would want to use with my A1200. Cant try before I buy, so - does anyone know if this configuration works safely?
Forum: Amiga scene Yesterday, 16:47
Replies: 633
Views: 64,310
Posted By buzzybee
I think I know how you feel. Had the same with...

I think I know how you feel. Had the same with Reshoot R: Approx. four weeks prior to finishing the three-year-project, I was almost giving up on it due to a handful of resistant bugs.

Keep on,...
Forum: Amiga scene 25 May 2020, 01:03
Replies: 112
Views: 4,224
Posted By buzzybee
Nice little game with charming details. Love the...

Nice little game with charming details. Love the music! Thank you guys!
Forum: Coders. Asm / Hardware 24 May 2020, 23:56
Replies: 99
Views: 8,235
Posted By buzzybee
Never heard about the "morton code" before, so...

Never heard about the "morton code" before, so had to google it. Pretty interesting concept. Not sure in how far it can be faster than simply comparing coords: If I understood it right you attach an...
Forum: Amiga scene 15 May 2020, 19:54
Replies: 231
Views: 20,936
Posted By buzzybee
For RESHOOT R (and Proxima 3) I use three...

For RESHOOT R (and Proxima 3) I use three buffers, switching between each of them and blitter-restoring background from the one which is currently in "idle" state. So yes, this technique speeds up...
Forum: News 15 May 2020, 18:15
Replies: 243
Views: 23,639
Posted By buzzybee
Thanks for your feedback. Glad you like what you...

Thanks for your feedback. Glad you like what you got. I will look into more tilebased animations going on in the background for PROXIMA 3!
Forum: Amiga scene 15 May 2020, 17:59
Replies: 231
Views: 20,936
Posted By buzzybee
Had to bughunt for a few weeks, but finally got...

Had to bughunt for a few weeks, but finally got that little jerk. Wrote a bit of text about the bughunt – it´s on Patreon but it´s still free, so please y´all check it out!...
Forum: Amiga scene 11 May 2020, 20:05
Replies: 219
Views: 35,030
Posted By buzzybee
I´d love to enhance Reshoot with some addons,...

I´d love to enhance Reshoot with some addons, like the ones you mention. As you say, I´m on other projects right now; but I do keep the idea in my head, as Reshoot could be so much better with just...
Forum: Amiga scene 11 May 2020, 13:32
Replies: 219
Views: 35,030
Posted By buzzybee
Thank you very much for your feedback. I am...

Thank you very much for your feedback. I am totally aware that the lack of a highscore save feature is missed by some players. That´s why I implemented this feature into Reshoots successors RESHOOT...
Forum: Amiga scene 07 May 2020, 14:21
Replies: 633
Views: 64,310
Posted By buzzybee
Think so too. I´d try to keep that idea for some...

Think so too. I´d try to keep that idea for some other kind of game.
Forum: Amiga scene 05 May 2020, 13:37
Replies: 633
Views: 64,310
Posted By buzzybee
I remember the day when we first met at Amiga32,...

I remember the day when we first met at Amiga32, you showed me your game and I could not believe the transparency effect somewhere in there.

Many years have passed since then. Now you are close...
Forum: News 30 April 2020, 19:23
Replies: 243
Views: 23,639
Posted By buzzybee
The first batch of CD-ROMs had a bug on them,...

The first batch of CD-ROMs had a bug on them, which makes some CD32-consoles sound like some wild animal. We produced a second batch without that bug.

Please send an email to andreas@apc-tcp.de...
Forum: Coders. Asm / Hardware 29 April 2020, 23:47
Replies: 83
Views: 11,104
Posted By buzzybee
Thanks guys for this beautiful and inspiring...

Thanks guys for this beautiful and inspiring thread! a/b, do you mind if I re-use portions of your code in my next game?
Forum: News 28 April 2020, 10:33
Replies: 243
Views: 23,639
Posted By buzzybee
Ah, so I know now who can perform tests with...

Ah, so I know now who can perform tests with Proxima 3 and Indivision then ... :-)
Forum: Amiga scene 28 April 2020, 10:08
Replies: 231
Views: 20,936
Posted By buzzybee
Interesting proposal, might be very useful under...

Interesting proposal, might be very useful under certain circumstances. You want to open a new thread in Coders.general before D Bossmod steps in and closes / moves this thread (again)?
Forum: News 27 April 2020, 21:44
Replies: 243
Views: 23,639
Posted By buzzybee
Yes, the WHDload version fixes two or three...

Yes, the WHDload version fixes two or three issues and is very much recommended, just in case.

But what is "PAL tooltype" - does the WHDload-version automatically switch to PAL-mode?
Forum: News 27 April 2020, 21:15
Replies: 243
Views: 23,639
Posted By buzzybee
RESHOOT R runs in PAL-mode in basic Lores-mode....

RESHOOT R runs in PAL-mode in basic Lores-mode. Nothing special. As you can switch your NTSC-A1200 to PAL within the Bootmenu, you should easily be able to play the game. The cause for the...
Forum: Amiga scene 27 April 2020, 21:09
Replies: 231
Views: 20,936
Posted By buzzybee
Dynamic framerate is common with 3D-games, yes. I...

Dynamic framerate is common with 3D-games, yes. I cannot remember a single 2D-game though, which mixes steady 50fps for scrolling plus sprites with dynamic drawrate for bobs. Proxima 3 aims for 50fps...
Forum: Amiga scene 24 April 2020, 14:37
Replies: 231
Views: 20,936
Posted By buzzybee
Added a bit of text to my Patreon blog...

Added a bit of text to my Patreon blog (https://www.patreon.com/posts/36347187) about why optimising code is beautiful (spoiler: quicker loading, less memory footprint). It´s Patreon but it´s free -...
Forum: Amiga scene 17 April 2020, 19:55
Replies: 231
Views: 20,936
Posted By buzzybee
Glad you guys like what you see! I have...

Glad you guys like what you see!

I have older code which de-syncs sprite update and bitter draw rate working in RESHOOT R already, but there the eagle-eyed observer may notice the switch from 50...
Forum: Coders. Asm / Hardware 17 April 2020, 17:47
Replies: 55
Views: 4,042
Posted By buzzybee
Sprites are pretty versatile for some game...

Sprites are pretty versatile for some game genres, depending on design. If I created a platformer, I´d consider using sprite for the main character and the score display. Because if you this, you can...
Forum: Amiga scene 17 April 2020, 16:38
Replies: 231
Views: 20,936
Posted By buzzybee
The past weeks I spent optimizing the engine in...

The past weeks I spent optimizing the engine in such a way that it copes with lots of stuff while keeping the main framerate at 50 fps. Put a short text about why I find this important onto my...
Forum: Amiga scene 13 April 2020, 15:57
Replies: 231
Views: 20,936
Posted By buzzybee
Yeah, Virgill won a compo with his RP3 piece....

Yeah, Virgill won a compo with his RP3 piece. What an achievement. In fact he did a great job for several demos and audiotracks at this years Revision. The new software he uses for some of his pieces...
Forum: Amiga scene 13 April 2020, 03:54
Replies: 231
Views: 20,936
Posted By buzzybee
You listened (or watched) closely :-) In...

You listened (or watched) closely :-)

In fact this track as-is runs on four channels and cannot be used ingame; or at least it would mean you cannot add sfx to the action without sacrificing the...
Forum: Amiga scene 12 April 2020, 01:36
Replies: 231
Views: 20,936
Posted By buzzybee
Did I mention how important I think music and...

Did I mention how important I think music and sound-fx are for a complete game experience? Therefore I feel really proud that we got Virgill onboard for Reshoot Proxima 3. He is one of the best scene...
Forum: project.Amiga Game Factory 01 April 2020, 22:19
Replies: 125
Views: 9,665
Posted By buzzybee
I know this is not about coding in this thread,...

I know this is not about coding in this thread, but it fits the topic and therefore hopefully may be of interest for some readers – maybe even McGeezer: I let VASM create my copperlists; put CMOVE...
Forum: project.Amiga Game Factory 01 April 2020, 09:54
Replies: 125
Views: 9,665
Posted By buzzybee
The original conversion is a total waste of time,...

The original conversion is a total waste of time, subpar on so many levels. The way I understand this project, it is not only going to be a conversion worthy of the Amiga hardware, but also putting...
Forum: Coders. Asm / Hardware 31 March 2020, 23:49
Replies: 17
Views: 1,899
Posted By buzzybee
Downloaded and started the latest version, and...

Downloaded and started the latest version, and bingo – works. Great, thank you!
Forum: Coders. Asm / Hardware 31 March 2020, 20:40
Replies: 17
Views: 1,899
Posted By buzzybee
Did something like this within RESHOOT R-code to...

Did something like this within RESHOOT R-code to generate a copperlist which re-uses one 64 pixel wide sprite to create the illusion of an additional visual layer. Should be compatible with ASM One....
Forum: Coders. General 29 March 2020, 23:01
Replies: 98
Views: 12,844
Posted By buzzybee
Looks promising, great work!

Looks promising, great work!
Forum: Amiga scene 26 March 2020, 22:18
Replies: 633
Views: 64,310
Posted By buzzybee
Exactly. This is what I did with the first...

Exactly. This is what I did with the first Reshoot-game - set a timeframe of one year and see what I can achieve within that frame. Then take what I learned within that one year and create something...
Forum: Coders. General 22 March 2020, 17:43
Replies: 3
Views: 820
Posted By buzzybee
You might also try to set position data (sprxpos...

You might also try to set position data (sprxpos and sprxctl) with copper instead of letting DMA do this. In certain fetch-cases this should enable you to rescue one of the sprites, which otherwise...
Forum: Coders. General 22 March 2020, 17:34
Replies: 98
Views: 12,844
Posted By buzzybee
Nice project! @agermos: As for VASM vs. AsmPro –...

Nice project! @agermos: As for VASM vs. AsmPro – I coded RESHOOT R using AsmOne and work on Proxima 3 using a VASM setup. While VASM saves time, a well structured AsmOne-approach can be almost as...
Forum: Coders. Asm / Hardware 22 March 2020, 02:40
Replies: 17
Views: 1,899
Posted By buzzybee
Won´t run on OS 10.13, and I can´t use 10.14 on...

Won´t run on OS 10.13, and I can´t use 10.14 on my mid-2011 iMac unfortunately. Any chance you re-compile for use on earlier than Mojave-systems?
Forum: Amiga scene 22 March 2020, 02:19
Replies: 231
Views: 20,936
Posted By buzzybee
In fact it does not feel painful to me at all...

In fact it does not feel painful to me at all this early into the situation. I actually enjoy being able to leave some daily routine behind me and experience something new. Yesterday when we walked...
Forum: Amiga scene 21 March 2020, 19:47
Replies: 231
Views: 20,936
Posted By buzzybee
Most postings by far were accessible to Patreons...

Most postings by far were accessible to Patreons and Non-Patreons all the time, for years before any discussion around here, and always will be. This is one more.
Forum: Amiga scene 21 March 2020, 14:24
Replies: 231
Views: 20,936
Posted By buzzybee
Good point. I´l add a "free" just in case someone...

Good point. I´l add a "free" just in case someone is too lazy to even click and see what happens ...
Forum: Amiga scene 21 March 2020, 12:32
Replies: 231
Views: 20,936
Posted By buzzybee
The virus slowed development down a bit, but it...

The virus slowed development down a bit, but it can´t stop it.

If you got a few minutes to spare, please feel invited to visit my Patreon website and read my short editorial piece about Corona,...
Forum: Coders. General 09 March 2020, 10:39
Replies: 129
Views: 8,221
Posted By buzzybee
If I was reponsible for such a project, I´d put...

If I was reponsible for such a project, I´d put my eyes on gameplay rather than technical details. Why? Because, while a number of Amiga beat´em-ups excelled technically, most were not very...
Showing results 1 to 40 of 355

 
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