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Forum: Amiga scene Today, 14:12
Replies: 1,065
Views: 71,471
Posted By AmigaHope
Obsolete fabs still have a lifetime, after which...

Obsolete fabs still have a lifetime, after which they're competing with other obsolete-but-newer fabs that are also paid off and essentially have the same operating costs to produce a much better...
Forum: Nostalgia & memories Today, 12:35
Replies: 76
Views: 3,149
Posted By AmigaHope
There were always flaws/exploits in various...

There were always flaws/exploits in various systems. Old ones would be patched, new ones would become available. There were hundreds of ways you could do it and points all along the chain you could...
Forum: New to Emulation or Amiga scene Today, 11:56
Replies: 29
Views: 1,962
Posted By AmigaHope
Boot to workbench, open main workbench folder,...

Boot to workbench, open main workbench folder, double click on shell to get a shell.

Amiga shells work as terminal emulator devices. The "Shell" icon you doubleclicked opens a terminal emulator to...
Forum: Amiga scene 27 March 2020, 08:27
Replies: 1,065
Views: 71,471
Posted By AmigaHope
The CD32 didn't even need 2M of fast RAM. just a...

The CD32 didn't even need 2M of fast RAM. just a *SINGLE MEG* of fast RAM would have given plenty of room for code to run in. Make the CPU 28Mhz (an inexpensive part as another poster has mentioned),...
Forum: Amiga scene 27 March 2020, 08:13
Replies: 17
Views: 882
Posted By AmigaHope
This. A good disk cache steps out of the way in...

This. A good disk cache steps out of the way in low memory situations but ensures that memory that is just sitting there gets used for other useful purposes. AmigaOS's flat memory model means you...
Forum: Retrogaming General Discussion 25 March 2020, 15:23
Replies: 29
Views: 1,466
Posted By AmigaHope
Vertex calculation *is* tons of multiplication,...

Vertex calculation *is* tons of multiplication, unless you're using just lookup tables. You can store all "frames of animation" of a 3D fighter in tables and perform one set of vertex calculations...
Forum: support.Games 23 March 2020, 04:25
Replies: 59
Views: 1,768
Posted By AmigaHope
The key is to twiddle the bits on the MFM level....

The key is to twiddle the bits on the MFM level. There can only be a run of 3 flux levels in a row, and a bad spot on the disk will usually show up as a spot with a flux level out of character with...
Forum: support.Games 22 March 2020, 20:00
Replies: 59
Views: 1,768
Posted By AmigaHope
If the errors aren't too bad you can even brute...

If the errors aren't too bad you can even brute force CRC collisions to try to recover the original sector (flip all bits in area with bad flux until you get a valid sector). Unless the track was...
Forum: support.Hardware 22 March 2020, 14:57
Replies: 12
Views: 346
Posted By AmigaHope
Wow a Rev 3. That's a rare bird.

Wow a Rev 3. That's a rare bird.
Forum: Retrogaming General Discussion 22 March 2020, 14:54
Replies: 8
Views: 379
Posted By AmigaHope
You'd have the same problem with the Doom engine....

You'd have the same problem with the Doom engine. Just importing flat textures would look butt ugly compared to the angle/distance specific tilemapping in the original games.
Forum: Retrogaming General Discussion 22 March 2020, 02:17
Replies: 29
Views: 1,466
Posted By AmigaHope
Well, yeah, the power of the hardware doesn't...

Well, yeah, the power of the hardware doesn't mean a port isn't DOABLE, but, well...

https://www.youtube.com/watch?v=pmP2VjHwzEI
Forum: Retrogaming General Discussion 22 March 2020, 00:41
Replies: 29
Views: 1,466
Posted By AmigaHope
There's a fundamental bandwidth limitation using...

There's a fundamental bandwidth limitation using the Amiga chipset though that eats a huge chunk of your CPU time when you're trying to render fullscreen 3D.



This would actually be fairly...
Forum: Retrogaming General Discussion 22 March 2020, 00:08
Replies: 8
Views: 379
Posted By AmigaHope
Grimrock engine doesn't use voxels, so you'd have...

Grimrock engine doesn't use voxels, so you'd have to make the textures into 3D objects. All the drawn 3D elements would have to be converted into 3D and at that point using the original texture for...
Forum: Amiga scene 21 March 2020, 21:03
Replies: 42
Views: 1,218
Posted By AmigaHope
You could make sound emulation on the ST stupidly...

You could make sound emulation on the ST stupidly fast with a limited form of JIT that just handled sound code and directly translated the AY register banging.
Forum: Amiga scene 21 March 2020, 13:46
Replies: 42
Views: 1,218
Posted By AmigaHope
Actually, on further thought, you would have to...

Actually, on further thought, you would have to do copper tricks anyway because the Speccy's bitmap layout is weird (scanlines are staggered in memory).

...but thinking even further, there could...
Forum: Amiga scene 21 March 2020, 10:52
Replies: 42
Views: 1,218
Posted By AmigaHope
You could probably get a pretty good emulation...

You could probably get a pretty good emulation going if you had the emulated CPU just write to a monochrome bitmap and completely ignored the Speccy's color map. I don't know what happens if you tell...
Forum: Retrogaming General Discussion 21 March 2020, 10:41
Replies: 54
Views: 2,482
Posted By AmigaHope
Elite: Dangerous is great, but I'd argue its...

Elite: Dangerous is great, but I'd argue its combat is more arcadey than Frontier. The main reason is that E: D enforces local speed limits whereas Frontier keeps things real. They did this because...
Forum: Retrogaming General Discussion 21 March 2020, 10:30
Replies: 8
Views: 379
Posted By AmigaHope
You could, but they wouldn't look very good....

You could, but they wouldn't look very good. Grimrock's dungeon walls are 3D objects. Dungeon Master uses different tiles depending on the angle you're looking at (straight-on, or 90 degrees, +...
Forum: Retrogaming General Discussion 21 March 2020, 10:21
Replies: 29
Views: 1,466
Posted By AmigaHope
Sega Saturn does polygons with rotated/scaled...

Sega Saturn does polygons with rotated/scaled sprites, and its spritelist can handle hundreds of thousands per second. Since they're sprites, texture mapping is actually mostly free on the Saturn vs....
Forum: support.Other 17 March 2020, 22:14
Replies: 12
Views: 1,167
Posted By AmigaHope
This is effectively (mathematically) a lossy...

This is effectively (mathematically) a lossy compression format, in that it compresses a 12-bit image down to 6 bits by throwing away 2 of the 3 RGB channels for a given pixel. It's crude and simple...
Forum: support.Games 17 March 2020, 01:19
Replies: 59
Views: 1,768
Posted By AmigaHope
Interesting that there was an NTSC release --...

Interesting that there was an NTSC release -- NTSC releases were getting rare in 1992.

It got to the point where some shops (Sideline Software in Florida I know for sure) would buy original PAL...
Forum: request.Modules 17 March 2020, 00:51
Replies: 0
Views: 322
Posted By AmigaHope
"Only Amiga" theme, SMUS format

I remember a long time ago on an American disk magazine (AMnews I think?) there was a good rendition of the "Only Amiga" jingle. I've never seen or heard it again.

I believe in was in IFF-SMUS...
Forum: support.Games 17 March 2020, 00:43
Replies: 16
Views: 3,444
Posted By AmigaHope
Yeah DMS is a broken format. I'm not a big fan of...

Yeah DMS is a broken format. I'm not a big fan of ADF either though due to it being a straight dump with no built-in error detection, etc. or variable track formats, etc.

For regular AmigaDOS...
Forum: support.Hardware 14 March 2020, 04:11
Replies: 15
Views: 637
Posted By AmigaHope
Treat that machine well. A3000Ts are rare and are...

Treat that machine well. A3000Ts are rare and are probably C='s finest hour in Amiga design.
Forum: Nostalgia & memories 14 March 2020, 01:53
Replies: 9
Views: 1,629
Posted By AmigaHope
I'm pretty sure they all run on non-EHB systems,...

I'm pretty sure they all run on non-EHB systems, stuff just looks weird as the sixth bitplane is ignored.

...but yeah I don't think anything besides the A1000 shipped with the 8362R5. It's easy...
Forum: Nostalgia & memories 14 March 2020, 01:10
Replies: 76
Views: 3,149
Posted By AmigaHope
Not quite. A PBX is literally a private telephone...

Not quite. A PBX is literally a private telephone system (cables/switching equipment/etc.) where all the phones are connected to this privately-owned network instead of directly to the public phone...
Forum: Nostalgia & memories 12 March 2020, 18:31
Replies: 76
Views: 3,149
Posted By AmigaHope
Which was funny and naive that we believed that....

Which was funny and naive that we believed that. xD

The truth was that for a long time law enforcement just didn't care enough to go to the trouble of investigating. They had better things to do....
Forum: Retrogaming General Discussion 12 March 2020, 04:28
Replies: 15
Views: 2,055
Posted By AmigaHope
Easy, have a post stick out the bottom of the...

Easy, have a post stick out the bottom of the dpad and into the controller body (sort of an inverse joystick on the other side of the dpad), that post goes into the gate. i.e. place the gate behind...
Forum: Retrogaming General Discussion 12 March 2020, 04:25
Replies: 67
Views: 6,291
Posted By AmigaHope
Original XBOX is really long in the tooth and you...

Original XBOX is really long in the tooth and you can easily buy a smaller, cheaper, quieter, cooler, MUCH faster device for emulation purposes. Moore's law was still very much in effect through most...
Forum: support.Hardware 12 March 2020, 04:16
Replies: 5
Views: 247
Posted By AmigaHope
Because a lot more people had C64s and thus...

Because a lot more people had C64s and thus there's more nostalgia for it, especially in the United States. You could walk into any department store and there would be C64 software.

There were 3-4...
Forum: Nostalgia & memories 12 March 2020, 04:05
Replies: 149
Views: 11,630
Posted By AmigaHope
Jeez, should've saved up a little longer and got...

Jeez, should've saved up a little longer and got a 64 instead of the C-16. x.x; Talk about a crippled machine. Yeah the 1541 was expensive as hell but you could do a lot more with a C-64 and a...
Forum: Nostalgia & memories 12 March 2020, 02:37
Replies: 76
Views: 3,149
Posted By AmigaHope
The whole elite/lamer dichotomy was pretty stupid...

The whole elite/lamer dichotomy was pretty stupid and silly in general. Ultimately it was meaningless -- we all were just copying software. I mean, out of the scene came many people I genuinely look...
Forum: New to Emulation or Amiga scene 11 March 2020, 21:31
Replies: 10
Views: 522
Posted By AmigaHope
Build quality is something I've never had much...

Build quality is something I've never had much problem with with C= products. Their quality control was always pretty good. A lot of their stuff had flaws in its *design* (i.e. bugs not all worked...
Forum: Nostalgia & memories 10 March 2020, 18:28
Replies: 76
Views: 3,149
Posted By AmigaHope
Fair enough. My main point was that you weren't...

Fair enough. My main point was that you weren't being monitored all the time and in general most laws were ignored as long as there was no victim, and in general a lot less stuff was illegal to begin...
Forum: Retrogaming General Discussion 10 March 2020, 18:16
Replies: 61
Views: 4,418
Posted By AmigaHope
Outside of the "cycle exact" modes, the emulation...

Outside of the "cycle exact" modes, the emulation on WinUAE is only compatible in the sense of instruction-level compatibility. e.g. feeding instructions to an 060 and getting results like an 060....
Forum: Retrogaming General Discussion 10 March 2020, 18:10
Replies: 15
Views: 2,055
Posted By AmigaHope
Gates are used on digital joysticks with...

Gates are used on digital joysticks with microswitches, not analog sticks. (Well, analog sticks have gates too but they're generally just to limit travel to prevent damage, not provide guidance for...
Forum: support.Games 10 March 2020, 16:55
Replies: 16
Tfx
Views: 503
Posted By AmigaHope
I really doubt the game uses hardware collision...

I really doubt the game uses hardware collision detection of 2D elements given that the entire world is CPU-generated.
Forum: Coders. General 10 March 2020, 16:36
Replies: 129
Views: 6,503
Posted By AmigaHope
SNK kind of did it with their Samurai Spirits...

SNK kind of did it with their Samurai Spirits RPG. ("Samurai Shodown" in the west, though the RPG never got released outside of Japan.)

...with regards to complexity of SF2's damage model. There's...
Forum: Amiga scene 10 March 2020, 16:10
Replies: 17
Views: 882
Posted By AmigaHope
Can't with my physical Amigas as they're at my...

Can't with my physical Amigas as they're at my parents' house 1500km away. Could set up with WinUAE but that would take some time. The WinUAE benefit is much smaller (again as it all gets cached by...
Forum: Retrogaming General Discussion 10 March 2020, 15:57
Replies: 15
Views: 2,055
Posted By AmigaHope
I'd like a d-pad with a physical octo-gate behind...

I'd like a d-pad with a physical octo-gate behind it, like a miniature gated joystick. That way you could easily feel where you are in terms of the digital inputs you're providing to the system.
Showing results 1 to 40 of 551

 
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