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Forum: Amiga scene 05 June 2020, 13:48
Replies: 235
Views: 21,281
Posted By buzzybee
I feel you. This time, each portrait will have...

I feel you. This time, each portrait will have its own dedicated palette / does not need to share its colors with the game-view as in RESHOOT R. Therefore color quality will be much better.
Forum: Amiga scene 05 June 2020, 11:13
Replies: 235
Views: 21,281
Posted By buzzybee
I am adding narrative elements to the shmup...

I am adding narrative elements to the shmup action. The screenshot shows a test case of my approach; also the first glimpse of the beautiful hero and antagonist portraits which Rod March created....
Forum: Coders. Asm / Hardware 03 June 2020, 21:57
Replies: 7
Views: 184
Posted By buzzybee
This copper code is genius, almost art. Beautiful!

This copper code is genius, almost art. Beautiful!
Forum: support.FS-UAE 03 June 2020, 21:16
Replies: 2
Views: 254
Posted By buzzybee
Tried and - same result.

Tried and - same result.
Forum: support.FS-UAE 03 June 2020, 14:15
Replies: 2
Views: 254
Posted By buzzybee
BPLCON1 - finescrolling in AGA-mode not working?

While coding some double playfield stuff in AGA-mode, I noticed that apparently FS-UAE 2.8.3 does not handle bits PF2H0/PF2H1 (bits 12 & 13), but instead gets its extended scrolling values for both...
Forum: support.Hardware 02 June 2020, 23:03
Replies: 2
Views: 156
Posted By buzzybee
Thread may be closed, thanks!

Thread may be closed, thanks!
Forum: support.Hardware 02 June 2020, 21:29
Replies: 2
Views: 156
Posted By buzzybee
SEGA Arcade Power Stick @ A1200 - experiences?

Hi guys!

I could get a wonderful SEGA Arcade Power Stick and would want to use with my A1200. Cant try before I buy, so - does anyone know if this configuration works safely?
Forum: Amiga scene 02 June 2020, 16:47
Replies: 633
Views: 64,613
Posted By buzzybee
I think I know how you feel. Had the same with...

I think I know how you feel. Had the same with Reshoot R: Approx. four weeks prior to finishing the three-year-project, I was almost giving up on it due to a handful of resistant bugs.

Keep on,...
Forum: Amiga scene 25 May 2020, 01:03
Replies: 129
Views: 5,285
Posted By buzzybee
Nice little game with charming details. Love the...

Nice little game with charming details. Love the music! Thank you guys!
Forum: Coders. Asm / Hardware 24 May 2020, 23:56
Replies: 99
Views: 8,321
Posted By buzzybee
Never heard about the "morton code" before, so...

Never heard about the "morton code" before, so had to google it. Pretty interesting concept. Not sure in how far it can be faster than simply comparing coords: If I understood it right you attach an...
Forum: Amiga scene 15 May 2020, 19:54
Replies: 235
Views: 21,281
Posted By buzzybee
For RESHOOT R (and Proxima 3) I use three...

For RESHOOT R (and Proxima 3) I use three buffers, switching between each of them and blitter-restoring background from the one which is currently in "idle" state. So yes, this technique speeds up...
Forum: News 15 May 2020, 18:15
Replies: 243
Views: 23,807
Posted By buzzybee
Thanks for your feedback. Glad you like what you...

Thanks for your feedback. Glad you like what you got. I will look into more tilebased animations going on in the background for PROXIMA 3!
Forum: Amiga scene 15 May 2020, 17:59
Replies: 235
Views: 21,281
Posted By buzzybee
Had to bughunt for a few weeks, but finally got...

Had to bughunt for a few weeks, but finally got that little jerk. Wrote a bit of text about the bughunt – it´s on Patreon but it´s still free, so please y´all check it out!...
Forum: Amiga scene 11 May 2020, 20:05
Replies: 219
Views: 35,079
Posted By buzzybee
I´d love to enhance Reshoot with some addons,...

I´d love to enhance Reshoot with some addons, like the ones you mention. As you say, I´m on other projects right now; but I do keep the idea in my head, as Reshoot could be so much better with just...
Forum: Amiga scene 11 May 2020, 13:32
Replies: 219
Views: 35,079
Posted By buzzybee
Thank you very much for your feedback. I am...

Thank you very much for your feedback. I am totally aware that the lack of a highscore save feature is missed by some players. That´s why I implemented this feature into Reshoots successors RESHOOT...
Forum: Amiga scene 07 May 2020, 14:21
Replies: 633
Views: 64,613
Posted By buzzybee
Think so too. I´d try to keep that idea for some...

Think so too. I´d try to keep that idea for some other kind of game.
Forum: Amiga scene 05 May 2020, 13:37
Replies: 633
Views: 64,613
Posted By buzzybee
I remember the day when we first met at Amiga32,...

I remember the day when we first met at Amiga32, you showed me your game and I could not believe the transparency effect somewhere in there.

Many years have passed since then. Now you are close...
Forum: News 30 April 2020, 19:23
Replies: 243
Views: 23,807
Posted By buzzybee
The first batch of CD-ROMs had a bug on them,...

The first batch of CD-ROMs had a bug on them, which makes some CD32-consoles sound like some wild animal. We produced a second batch without that bug.

Please send an email to andreas@apc-tcp.de...
Forum: Coders. Asm / Hardware 29 April 2020, 23:47
Replies: 83
Views: 11,186
Posted By buzzybee
Thanks guys for this beautiful and inspiring...

Thanks guys for this beautiful and inspiring thread! a/b, do you mind if I re-use portions of your code in my next game?
Forum: News 28 April 2020, 10:33
Replies: 243
Views: 23,807
Posted By buzzybee
Ah, so I know now who can perform tests with...

Ah, so I know now who can perform tests with Proxima 3 and Indivision then ... :-)
Forum: Amiga scene 28 April 2020, 10:08
Replies: 235
Views: 21,281
Posted By buzzybee
Interesting proposal, might be very useful under...

Interesting proposal, might be very useful under certain circumstances. You want to open a new thread in Coders.general before D Bossmod steps in and closes / moves this thread (again)?
Forum: News 27 April 2020, 21:44
Replies: 243
Views: 23,807
Posted By buzzybee
Yes, the WHDload version fixes two or three...

Yes, the WHDload version fixes two or three issues and is very much recommended, just in case.

But what is "PAL tooltype" - does the WHDload-version automatically switch to PAL-mode?
Forum: News 27 April 2020, 21:15
Replies: 243
Views: 23,807
Posted By buzzybee
RESHOOT R runs in PAL-mode in basic Lores-mode....

RESHOOT R runs in PAL-mode in basic Lores-mode. Nothing special. As you can switch your NTSC-A1200 to PAL within the Bootmenu, you should easily be able to play the game. The cause for the...
Forum: Amiga scene 27 April 2020, 21:09
Replies: 235
Views: 21,281
Posted By buzzybee
Dynamic framerate is common with 3D-games, yes. I...

Dynamic framerate is common with 3D-games, yes. I cannot remember a single 2D-game though, which mixes steady 50fps for scrolling plus sprites with dynamic drawrate for bobs. Proxima 3 aims for 50fps...
Forum: Amiga scene 24 April 2020, 14:37
Replies: 235
Views: 21,281
Posted By buzzybee
Added a bit of text to my Patreon blog...

Added a bit of text to my Patreon blog (https://www.patreon.com/posts/36347187) about why optimising code is beautiful (spoiler: quicker loading, less memory footprint). It´s Patreon but it´s free -...
Forum: Amiga scene 17 April 2020, 19:55
Replies: 235
Views: 21,281
Posted By buzzybee
Glad you guys like what you see! I have...

Glad you guys like what you see!

I have older code which de-syncs sprite update and bitter draw rate working in RESHOOT R already, but there the eagle-eyed observer may notice the switch from 50...
Forum: Coders. Asm / Hardware 17 April 2020, 17:47
Replies: 55
Views: 4,176
Posted By buzzybee
Sprites are pretty versatile for some game...

Sprites are pretty versatile for some game genres, depending on design. If I created a platformer, I´d consider using sprite for the main character and the score display. Because if you this, you can...
Forum: Amiga scene 17 April 2020, 16:38
Replies: 235
Views: 21,281
Posted By buzzybee
The past weeks I spent optimizing the engine in...

The past weeks I spent optimizing the engine in such a way that it copes with lots of stuff while keeping the main framerate at 50 fps. Put a short text about why I find this important onto my...
Forum: Amiga scene 13 April 2020, 15:57
Replies: 235
Views: 21,281
Posted By buzzybee
Yeah, Virgill won a compo with his RP3 piece....

Yeah, Virgill won a compo with his RP3 piece. What an achievement. In fact he did a great job for several demos and audiotracks at this years Revision. The new software he uses for some of his pieces...
Forum: Amiga scene 13 April 2020, 03:54
Replies: 235
Views: 21,281
Posted By buzzybee
You listened (or watched) closely :-) In...

You listened (or watched) closely :-)

In fact this track as-is runs on four channels and cannot be used ingame; or at least it would mean you cannot add sfx to the action without sacrificing the...
Forum: Amiga scene 12 April 2020, 01:36
Replies: 235
Views: 21,281
Posted By buzzybee
Did I mention how important I think music and...

Did I mention how important I think music and sound-fx are for a complete game experience? Therefore I feel really proud that we got Virgill onboard for Reshoot Proxima 3. He is one of the best scene...
Forum: project.Amiga Game Factory 01 April 2020, 22:19
Replies: 125
Views: 9,862
Posted By buzzybee
I know this is not about coding in this thread,...

I know this is not about coding in this thread, but it fits the topic and therefore hopefully may be of interest for some readers – maybe even McGeezer: I let VASM create my copperlists; put CMOVE...
Forum: project.Amiga Game Factory 01 April 2020, 09:54
Replies: 125
Views: 9,862
Posted By buzzybee
The original conversion is a total waste of time,...

The original conversion is a total waste of time, subpar on so many levels. The way I understand this project, it is not only going to be a conversion worthy of the Amiga hardware, but also putting...
Forum: Coders. Asm / Hardware 31 March 2020, 23:49
Replies: 17
Views: 1,926
Posted By buzzybee
Downloaded and started the latest version, and...

Downloaded and started the latest version, and bingo – works. Great, thank you!
Forum: Coders. Asm / Hardware 31 March 2020, 20:40
Replies: 17
Views: 1,926
Posted By buzzybee
Did something like this within RESHOOT R-code to...

Did something like this within RESHOOT R-code to generate a copperlist which re-uses one 64 pixel wide sprite to create the illusion of an additional visual layer. Should be compatible with ASM One....
Forum: Coders. General 29 March 2020, 23:01
Replies: 98
Views: 12,902
Posted By buzzybee
Looks promising, great work!

Looks promising, great work!
Forum: Amiga scene 26 March 2020, 22:18
Replies: 633
Views: 64,613
Posted By buzzybee
Exactly. This is what I did with the first...

Exactly. This is what I did with the first Reshoot-game - set a timeframe of one year and see what I can achieve within that frame. Then take what I learned within that one year and create something...
Forum: Coders. General 22 March 2020, 17:43
Replies: 3
Views: 824
Posted By buzzybee
You might also try to set position data (sprxpos...

You might also try to set position data (sprxpos and sprxctl) with copper instead of letting DMA do this. In certain fetch-cases this should enable you to rescue one of the sprites, which otherwise...
Forum: Coders. General 22 March 2020, 17:34
Replies: 98
Views: 12,902
Posted By buzzybee
Nice project! @agermos: As for VASM vs. AsmPro –...

Nice project! @agermos: As for VASM vs. AsmPro – I coded RESHOOT R using AsmOne and work on Proxima 3 using a VASM setup. While VASM saves time, a well structured AsmOne-approach can be almost as...
Forum: Coders. Asm / Hardware 22 March 2020, 02:40
Replies: 17
Views: 1,926
Posted By buzzybee
Won´t run on OS 10.13, and I can´t use 10.14 on...

Won´t run on OS 10.13, and I can´t use 10.14 on my mid-2011 iMac unfortunately. Any chance you re-compile for use on earlier than Mojave-systems?
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