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Search: Posts Made By: Cowcat
Forum: Coders. Releases 03 June 2020, 14:43
Replies: 32
Views: 2,723
Posted By Cowcat
Children are excellent betatesters: When there...

Children are excellent betatesters: When there are two playing at the same time, for sure something not expected happens in games.

Joystick problem I can't fully test it as I don't have a way to...
Forum: Coders. Releases 26 May 2020, 11:47
Replies: 32
Views: 2,723
Posted By Cowcat
Upgraded above with new sdl library that should...

Upgraded above with new sdl library that should fix exiting the game: It turned out to be a joystick issue, so for now all sdl stuff should use new Hedeon's sdl.
Forum: Coders. C/C++ 15 May 2020, 22:08
Replies: 21
Views: 937
Posted By Cowcat
We use vlink to manipulate objects before link...

We use vlink to manipulate objects before link time (to embed 68k code with gcc ppc code, for example). Phx knows about hunks.

Other than that, cut paste hex code from output object to be read as...
Forum: Coders. Releases 14 May 2020, 09:49
Replies: 32
Views: 2,723
Posted By Cowcat
Yep, except of course SDL library that is C.

Yep, except of course SDL library that is C.
Forum: Coders. Releases 13 May 2020, 15:49
Replies: 32
Views: 2,723
Posted By Cowcat
@BULI Yes. Integer maths only allow 512x384 full...

@BULI Yes. Integer maths only allow 512x384 full streched.

SDL (c++ only?) games failing to close still not clear where is the culprit.
Forum: Coders. Releases 11 May 2020, 13:25
Replies: 32
Views: 2,723
Posted By Cowcat
@hedeon AFAIK there's no atexit problem, because...

@hedeon AFAIK there's no atexit problem, because there's none in the program. SDL is another case to check: Sometimes game can be closed but get system unstable.
Forum: Coders. Releases 11 May 2020, 09:19
Replies: 32
Views: 2,723
Posted By Cowcat
@grelbfark Yep, I know. Kinda of what it happens...

@grelbfark Yep, I know. Kinda of what it happens with Devilutionx too and others. I suspect that crashes happen using certain posix functions not being freed at exit.
Forum: Coders. Releases 10 May 2020, 21:13
Replies: 32
Views: 2,723
Posted By Cowcat
Updated to 0.2.9. Beware of old setup.cfg...

Updated to 0.2.9.

Beware of old setup.cfg (where game is saved) as the filesystem behaviour is changed: Now resides on root game dir, not on DATA dir. Better to backup it and put it in new place...
Forum: Coders. Releases 22 April 2020, 10:10
Replies: 32
Views: 2,723
Posted By Cowcat
@funK Technically a 320x240 fullscreen...

@funK

Technically a 320x240 fullscreen should suffice (with black surroundings). About 512x384 fullscreen, that's something I had years ago for Blitzquake with a BlizzardVision: Can't check it...
Forum: Coders. Releases 20 April 2020, 23:02
Replies: 32
Views: 2,723
Posted By Cowcat
New beta above with added "width" value in .ini...

New beta above with added "width" value in .ini file.

For low systems set it to "512" if you got 512x384 screenmode (game fits perfectly to full display too). Other width's could be possible but...
Forum: Coders. Releases 20 April 2020, 18:14
Replies: 32
Views: 2,723
Posted By Cowcat
@funK Try to downgrade scale_factor on...

@funK

Try to downgrade scale_factor on hode.ini (just to test what happens, even with large black space) and of course fullscreen.

800x600 is what it is in source. Not sure about other...
Forum: Coders. Releases 16 April 2020, 09:38
Replies: 32
Views: 2,723
Posted By Cowcat
@grelbfarlk Good that it works for 98% systems...

@grelbfarlk Good that it works for 98% systems out there.

What I know:
- It crashes on exit.
- The extra black spaces.
- Hardcoded to 800x600 and 16 bpp.
- Path directory is hardcoded to DATA...
Forum: Coders. Releases 15 April 2020, 20:19
Replies: 32
Views: 2,723
Posted By Cowcat
HODE warpos

Heart Of Darkness Engine.

Give it a try: I have it working with WinUAE warpos, but could not work as supposed to be for other environments (wrong colors, etc).

Needs all *_hod. files and...
Forum: Coders. Releases 10 April 2020, 16:46
Replies: 62
Views: 6,901
Posted By Cowcat
@waldiamiga Probably a new version as new...

@waldiamiga

Probably a new version as new stuff is added at this time. Problem is my fork is a little off from master github and everytime something is added I now have to do it manually as it...
Forum: Coders. General 15 March 2020, 21:18
Replies: 172
Views: 45,300
Posted By Cowcat
Many moons ago something similar happend to...

Many moons ago something similar happend to someone who didn't use FFS but some version of "another fancy file system". It's in this thread IIRW.

I dunno why in some systems all is fine and others...
Forum: Coders. Releases 26 February 2020, 22:22
Replies: 62
Views: 6,901
Posted By Cowcat
Audio is set by game to 22050. Maybe in a...

Audio is set by game to 22050.

Maybe in a future release I could try to enable a 16bit version, but new code changes did movies behave baddly like not scaled to fullscreen to bad render in...
Forum: Coders. Releases 26 February 2020, 13:13
Replies: 62
Views: 6,901
Posted By Cowcat
@BULI All changes are done at the same time for...

@BULI All changes are done at the same time for WOS/MOS.

New:

All versions are now 8 bit depth only as originally expected.
Fixed movie playing for both versions.
Fixed "hits" and closing...
Forum: Coders. Releases 27 January 2020, 14:13
Replies: 62
Views: 6,901
Posted By Cowcat
@BULI This was already done for the latest...

@BULI This was already done for the latest version I uploaded. Code is new from today and I'm testing it playing from the bottom. All new stuff can't work ok with old saved games, so patience.
Forum: Coders. Releases 27 January 2020, 12:07
Replies: 62
Views: 6,901
Posted By Cowcat
There are some important issues regarding...

There are some important issues regarding saving/loading that leads to stopping game from further reading/loading levels. I played 5 times through the game to final level 16 till I couldn't....
Forum: Coders. Releases 21 January 2020, 18:10
Replies: 62
Views: 6,901
Posted By Cowcat
Another tip: If you found that even game...

Another tip:

If you found that even game loads but you cannot go through portals or something stops loading, just start again, move around a bit and save. No need to exit the game (specially the...
Forum: Coders. Releases 20 January 2020, 22:52
Replies: 62
Views: 6,901
Posted By Cowcat
And Marlon, AJenbo and specially Samuel-DEVULDER...

And Marlon, AJenbo and specially Samuel-DEVULDER who finally fixed the saving issues among others.


ATENTION: Regarding of possible crashes in game (they are), you could end without your earned...
Forum: Coders. Releases 19 January 2020, 20:01
Replies: 62
Views: 6,901
Posted By Cowcat
Latest (important) upgrade for Morphos and new...

Latest (important) upgrade for Morphos and new Warpos versions.

Still problems when exit the game for warpos and not so much for Morphos.
Forum: Coders. Releases 18 January 2020, 17:32
Replies: 62
Views: 6,901
Posted By Cowcat
People are too fast downloading..... MOS...

People are too fast downloading.....

MOS beta3 above. Warpos version happens to need some time....

IMPORTANT : Delete old saved game (single_0.sv) and ini script.
Forum: Coders. Releases 18 January 2020, 16:15
Replies: 62
Views: 6,901
Posted By Cowcat
:spin ...

:spin

https://www.youtube.com/watch?v=gx0U7ulBthw
Forum: support.Hardware 16 January 2020, 14:55
Replies: 3,981
Views: 420,544
Posted By Cowcat
I've seen it kinda running for A1200 from...

I've seen it kinda running for A1200 from developer/user videos. Worked better in software mode. With GL as soon you create some event (mouse or keyboard) it went wrong. Don't remember if sound was...
Forum: Coders. Releases 15 January 2020, 12:31
Replies: 382
Views: 50,770
Posted By Cowcat
@amigasystem I suppose it is the latest...

@amigasystem

I suppose it is the latest github release but I'm not sure what ":shocked" means.

Gun or objects being not rendered properly?

First of all, capturing visuals that way I cannot...
Forum: Coders. Releases 11 January 2020, 17:09
Replies: 62
Views: 6,901
Posted By Cowcat
If debug error messages are: "DUMMY" this is OK...

If debug error messages are: "DUMMY" this is OK (besides the other mentioned).
Forum: Coders. Releases 11 January 2020, 14:23
Replies: 62
Views: 6,901
Posted By Cowcat
For Morphos, PowerSDL sdl_mixer is bad (and old)...

For Morphos, PowerSDL sdl_mixer is bad (and old) when SDL_Music* functions are in use. Even the playmus test program doesn't work 95% of the time. It amazes me than nobody checked those in years.
...
Forum: Coders. Releases 11 January 2020, 14:17
Replies: 62
Views: 6,901
Posted By Cowcat
@tolkien "Couldnt create director y...

@tolkien

"Couldnt create director y 'undifened error : 0" IS the missing "readlink" function. :banghead
"Unhandled SDL event : unknow 1" is showed when in windowmode an event is done outside...
Forum: Coders. Releases 10 January 2020, 22:32
Replies: 62
Views: 6,901
Posted By Cowcat
Morphos upgrade above. Music in game now...

Morphos upgrade above.

Music in game now works: I had to compile a mini sdl_mixer link library (maybe that could also be used for warpos). :crazy
Forum: Coders. Releases 09 January 2020, 17:58
Replies: 62
Views: 6,901
Posted By Cowcat
Beta release for Morphos: Music in game is...

Beta release for Morphos:

Music in game is missing. PowerSDL (mixer) needs a full upgrade among other things.

MORPHOS BETA4 AND WARPOS BUNDLE FURTHER DOWN THIS THREAD:
Forum: Coders. Releases 09 January 2020, 17:38
Replies: 62
Views: 6,901
Posted By Cowcat
I looked at posixlib before :) Maybe I will try...

I looked at posixlib before :) Maybe I will try again.



If not other MOS dev shows up, yes :cheese
Forum: Coders. Releases 09 January 2020, 13:41
Replies: 62
Views: 6,901
Posted By Cowcat
Morphos version is finally compiled. Still...

Morphos version is finally compiled.

Still working on some problems like missing stuff from powerSDL sdk.

For Morphos developers:

Game needs "readlink" function but isn't found at link...
Forum: Coders. General 05 January 2020, 14:15
Replies: 3
Views: 761
Posted By Cowcat
1. What is faster or not depends on the context....

1. What is faster or not depends on the context. If a particular "pure" W3D program sets indirect state and uses indirect functions, that could be fast if you don't ever use the non-indirect...
Forum: Coders. Releases 04 January 2020, 14:34
Replies: 62
Views: 6,901
Posted By Cowcat
A question for the developers.

A question for the developers.
Forum: Coders. Releases 04 January 2020, 09:42
Replies: 62
Views: 6,901
Posted By Cowcat
Good you did find a solution :great I don't know...

Good you did find a solution :great I don't know if warpos SDL has support for 24 bit screens.

Game is locked to 60fps indeed and not only for this version. AHI is SDL dependent but this...
Forum: Coders. C/C++ 31 December 2019, 14:17
Replies: 10
Views: 1,194
Posted By Cowcat
With gcc in amiga land "-noixemul" makes a turn...

With gcc in amiga land "-noixemul" makes a turn regarding posix functions: Instead of using ixemul library it uses at link time libnix (no unix): Small size and less overhead, but with the...
Forum: Coders. Releases 31 December 2019, 11:08
Replies: 62
Views: 6,901
Posted By Cowcat
Next year then. Regarding one system...

Next year then.

Regarding one system performance vs another, people forget that SDL could be a context switch orgy in a warpos binary. Warpos SDL library is in a better shape with Hedeon's...
Forum: Coders. Releases 29 December 2019, 22:27
Replies: 62
Views: 6,901
Posted By Cowcat
@arti Of course ! Intro in small window is...

@arti Of course !

Intro in small window is rendered bad. Maybe 6 days of missing github upgrades but other stuff needs to be sorted out.
Forum: Coders. Releases 29 December 2019, 18:56
Replies: 62
Views: 6,901
Posted By Cowcat
For what I see (8bit) certainly not.

For what I see (8bit) certainly not.
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