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Search: Posts Made By: Cowcat
Forum: Coders. Releases 22 November 2020, 23:06
Replies: 23
Views: 4,999
Posted By Cowcat
@grelbfarlk Ok. Will need time to check the...

@grelbfarlk

Ok. Will need time to check the issue.
Forum: Coders. Releases 22 November 2020, 19:20
Replies: 23
Views: 4,999
Posted By Cowcat
@grelbfarlk Damn me. I'll fix that ASAP....

@grelbfarlk

Damn me. I'll fix that ASAP. Probably the slowness is due to that (or not).

EDIT: Re-Uploaded.
Forum: Coders. Releases 20 November 2020, 18:22
Replies: 23
Views: 4,999
Posted By Cowcat
It's in The Zone now.

It's in The Zone now.
Forum: Coders. Releases 07 November 2020, 14:41
Replies: 16
Views: 1,441
Posted By Cowcat
@lynx https://github.com/Cowcat5150/gemrb

@lynx

https://github.com/Cowcat5150/gemrb
Forum: Coders. Releases 06 November 2020, 19:55
Replies: 16
Views: 1,441
Posted By Cowcat
@lynx I appreciate your interest. Game...

@lynx

I appreciate your interest.

Game is compiled to the latest upstream as is today.

Two concerns:

1 : Since 0.8.7, the increase of logs specially since the pathfinder code bogs down...
Forum: Coders. Releases 30 October 2020, 20:48
Replies: 16
Views: 1,441
Posted By Cowcat
Update: Total rebuild from official GemRB...

Update:

Total rebuild from official GemRB github: Version in between 0.8.5-6 due to some major memory bugs.

Edit: Fixed issues, upgraded to 0.8.6 (beta3)
Forum: Coders. Releases 26 October 2020, 20:06
Replies: 16
Views: 1,441
Posted By Cowcat
To the guy who uploaded this port to Aminet: ...

To the guy who uploaded this port to Aminet:

Not a wise move to pack a python library in it ....
Forum: Coders. Releases 21 October 2020, 16:33
Replies: 16
Views: 1,441
Posted By Cowcat
New video that shows directories and settings for...

New video that shows directories and settings for BG2.

https://www.youtube.com/watch?v=ZbqASOawACg&t=2s

Yep I know people has some problems and I had those too.
My 2 cents:

-Don't let...
Forum: Coders. Releases 21 October 2020, 14:54
Replies: 16
Views: 1,441
Posted By Cowcat
@BULI I compiled it first in WOS moons ago...

@BULI

I compiled it first in WOS moons ago but it tended to crash and the fact was a compiled linux version also crashed.

MOS bugs were different due to added "swprintf" function(s) that don't...
Forum: Coders. Releases 21 October 2020, 10:52
Replies: 16
Views: 1,441
Posted By Cowcat
....Baldur's Gate 2 works good. This is...

....Baldur's Gate 2 works good.

This is what I got on my BG2 dir:

Apps:GemRB> list BG2-SoA/
Directory "BG2-SoA" on Wednesday 21-Oct-20
CD4 Dir ----rwed...
Forum: Coders. Releases 18 October 2020, 19:56
Replies: 16
Views: 1,441
Posted By Cowcat
@grelbfarlk I had some files saved before and...

@grelbfarlk I had some files saved before and could load those but now kinda not.

@Tolkien Configurar juegos es un cristo.

Managed to install "Icewind Dale 2" and seems to work OK.

BUT In...
Forum: Coders. Releases 18 October 2020, 13:25
Replies: 16
Views: 1,441
Posted By Cowcat
@jPV Maybe. Gotta check how behaves with full...

@jPV Maybe. Gotta check how behaves with full games and fix stuff. And read about users tests.

Still alpha (??).
Forum: Coders. Releases 17 October 2020, 23:27
Replies: 16
Views: 1,441
Posted By Cowcat
GemRB Morphos

Ok. Got this built months ago but wasn't working properly until today :blased

Compiled with grelbfarlk's warpos sources (0.8.5) and is only tested with BG2 demo.
Save seems to not work for...
Forum: Coders. General 15 October 2020, 10:37
Replies: 176
Views: 48,408
Posted By Cowcat
@amipal Other ways to test are...

@amipal

Other ways to test are renaming/removing some dll's to force game to work only with what it founds. Maybe only soft.dll and paula.dll or gl.dll with ahi.dll.
Another test could be...
Forum: Coders. Releases 11 October 2020, 23:34
Replies: 33
Views: 5,355
Posted By Cowcat
Upgrade. New gcc, better sound in game and some...

Upgrade. New gcc, better sound in game and some nuances in SDL library.
Forum: Coders. General 09 October 2020, 23:55
Replies: 176
Views: 48,408
Posted By Cowcat
@amipal gcc version is weird: works for me...

@amipal

gcc version is weird: works for me (on morphos) and maybe for grelbfarlk. For others only software render version works. Maybe a new recompile with the new sdk, changes done to minigl,...
Forum: Coders. Releases 21 September 2020, 00:19
Replies: 57
Views: 6,533
Posted By Cowcat
New beta5 now on github.

New beta5 now on github.
Forum: Coders. Releases 10 September 2020, 17:11
Replies: 57
Views: 6,533
Posted By Cowcat
Probably the stuff that has been upgraded, but my...

Probably the stuff that has been upgraded, but my eyes are burnt from looking at screens and don't notice anything special in the "art" department.

Some of the latest upgrades involve the calling...
Forum: Coders. General 10 September 2020, 10:42
Replies: 358
Views: 70,253
Posted By Cowcat
Latest build is compiled with gcc and could be...

Latest build is compiled with gcc and could be that Paula code doesn't work for whatever reason.

Almost all the functionalities are in the README. Maybe I have to redo it for a better...
Forum: Coders. Releases 08 September 2020, 00:09
Replies: 57
Views: 6,533
Posted By Cowcat
New Beta4: "Much Better". Tip: If you got...

New Beta4: "Much Better".

Tip: If you got the Jedi Powers, now you can shred appart enemies enabling "g_saberRealisticCombat".
Forum: Coders. Releases 17 August 2020, 20:53
Replies: 57
Views: 6,533
Posted By Cowcat
@Hedeon Probably other mini movies inside...

@Hedeon
Probably other mini movies inside animations. Could be my way to circumvent the movie scratch texture (multiple sizes) or simply nobody cared for texture sizes < 2048.
Forum: Coders. Releases 15 August 2020, 21:25
Replies: 57
Views: 6,533
Posted By Cowcat
@BULI (F9) nope. New beta3: Fixed...

@BULI (F9) nope.

New beta3: Fixed lockarrays, upgraded code and added "r_customtexturesize" for gfx cards that can allocate more than 256k sized textures.
Forum: Coders. Releases 13 August 2020, 10:40
Replies: 57
Views: 6,533
Posted By Cowcat
@BULI I finished it yesterday :P And then...

@BULI

I finished it yesterday :P
And then later I found what made lockarrays crash the game in certain places, so a new version is on the works.

Certainly parts of some levels are pretty low...
Forum: Coders. Releases 01 August 2020, 18:59
Replies: 57
Views: 6,533
Posted By Cowcat
@fitzsteve A working slideshow. One of the...

@fitzsteve

A working slideshow. One of the culprits of all those ports after Q3 are the huge amount of textures and their sizes. A blizzvision with only 8mg can't cope.

Jedi on top of that...
Forum: Coders. Releases 30 July 2020, 15:04
Replies: 57
Views: 6,533
Posted By Cowcat
The 1:46 wrong left picture is the failure of a...

The 1:46 wrong left picture is the failure of a proper glReadPixels function that is actually not finished in old minigl. In the game is a courtain movie effect (transitions between scenes).

Also...
Forum: Coders. General 30 July 2020, 14:45
Replies: 358
Views: 70,253
Posted By Cowcat
@ancalimon Yep. Looks correct except that no...

@ancalimon

Yep. Looks correct except that no stack is needed because it's done automatically but sometimes Sonnet users needs it. Maybe -ahi is not needed if you don't have a soundcard and...
Forum: Coders. Releases 29 July 2020, 20:28
Replies: 57
Views: 6,533
Posted By Cowcat
@BULI Nice ! Difficult to play with only one...

@BULI

Nice ! Difficult to play with only one hand.

Weird that those windows are shadowed. The gfx card is a Radeon?
Forum: Coders. Releases 28 July 2020, 23:20
Replies: 57
Views: 6,533
Posted By Cowcat
"Heatwave" upgrade. Fixed out the weird...

"Heatwave" upgrade.

Fixed out the weird issues when loading levels: After all it was a texture count number that should not be, as it was already removed in other parts for the Amiga version...
Forum: Coders. Releases 27 July 2020, 23:59
Replies: 57
Views: 6,533
Posted By Cowcat
Nope. Still no bugfix. Just take care that it...

Nope. Still no bugfix. Just take care that it happens and must load manually "artus_mine". You can go back and forth with old saves but you must not do it from a new game.

Got some "hits" logged...
Forum: Coders. Releases 27 July 2020, 22:12
Replies: 57
Views: 6,533
Posted By Cowcat
No problems so far getting further the game:...

No problems so far getting further the game: Saving, movies and all. And earned my light saber.
Forum: Coders. Releases 27 July 2020, 15:37
Replies: 57
Views: 6,533
Posted By Cowcat
Meanwhile I pass levels until they crash. Still...

Meanwhile I pass levels until they crash. Still no light saber and it gets crazyer and difficult (puzzle solving) and some "slideshow times" in some places.
Forum: Coders. Releases 27 July 2020, 15:33
Replies: 57
Views: 6,533
Posted By Cowcat
In reality is a placeholder (they say). The real...

In reality is a placeholder (they say). The real picture gets there when a movie is called: 16 scratch textures are used in a loop per frame: AFAIK. Q3 uses one "scratch" texture for all of them and...
Forum: Coders. Releases 26 July 2020, 23:54
Replies: 57
Views: 6,533
Posted By Cowcat
@Rotzloeffel A couple of paks more: 2 and 5....

@Rotzloeffel
A couple of paks more: 2 and 5. Probably is enough.

As bugs go, not really a problem of levels or not: Is more a bad texture (the one used for cinematics) doing wrong things...
Forum: Coders. General 22 July 2020, 00:47
Replies: 358
Views: 70,253
Posted By Cowcat
@ancalimon Read the readme and start simple:...

@ancalimon

Read the readme and start simple: No previous qconfig,cfg should be there (or backup old one).

Looks like multitexturing option is enabled (by -extensions ?) while using vertexarrays...
Forum: Coders. General 21 July 2020, 11:28
Replies: 358
Views: 70,253
Posted By Cowcat
@ancalimon You can play cdda ? It works? ...

@ancalimon You can play cdda ? It works?

Music background loop directly from wav files doesn't exist in those sources, something that I thought of adding in future.

Got no sdk for prisma,...
Forum: Coders. Releases 21 July 2020, 11:13
Replies: 57
Views: 6,533
Posted By Cowcat
There's a way to bypass loading to 3rd level and...

There's a way to bypass loading to 3rd level and is simply typing "map artus_mine". Doesn't seem to break the adventure history but of course you lose points earned before. BTW a really bad map with...
Forum: support.Hardware 20 July 2020, 09:29
Replies: 4,199
Views: 474,770
Posted By Cowcat
Not now. Too busy doing ports.:spin

Not now. Too busy doing ports.:spin
Forum: Coders. Releases 20 July 2020, 09:26
Replies: 57
Views: 6,533
Posted By Cowcat
@BULI It's ok giving the fact that...

@BULI

It's ok giving the fact that "lockedarrays" aren't in use because it crashes the game and machine, and could be better. That's one bug.

For performance r_primitives 1 (default) and 0 to...
Forum: Coders. Releases 19 July 2020, 00:06
Replies: 57
Views: 6,533
Posted By Cowcat
Jedi Outcast Warpos

The "not bad not terrible" edition of Jedi Knight 2.

Needed pk3's in base dir: assets(0,1,2,5), lngameserverlist and twi_client

Performance can be set as users of Q3 Amiga do and some more.
...
Forum: support.Hardware 14 July 2020, 00:13
Replies: 4,199
Views: 474,770
Posted By Cowcat
:crazy ...

:crazy
https://www.youtube.com/watch?v=JhY0JWeqngc
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