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Search: Posts Made By: iliak
Forum: Coders. C/C++ 19 May 2020, 09:01
Replies: 16
Views: 1,510
Posted By iliak
I would be interestd in a CLion project too :)

I would be interestd in a CLion project too :)
Forum: Coders. C/C++ 12 February 2020, 15:24
Replies: 16
Views: 1,510
Posted By iliak
My current project uses m68k GCC-6.4 too, but I...

My current project uses m68k GCC-6.4 too, but I can't compile the following code :

long toto(register long a __asm("d1")) { return a; }

I can't /don't know how to make gcc puts function...
Forum: Coders. C/C++ 12 February 2020, 09:27
Replies: 16
Views: 1,510
Posted By iliak
I'll have a look, thx ;)

I'll have a look, thx ;)
Forum: Coders. C/C++ 10 February 2020, 14:05
Replies: 16
Views: 1,510
Posted By iliak
Hi Phx, The problem is that thoses...

Hi Phx,

The problem is that thoses parameters are automagically added by CLion not by me...

My idea is to adapt a working project to CLion
Forum: Coders. C/C++ 09 February 2020, 22:08
Replies: 16
Views: 1,510
Posted By iliak
VBCC, CLion and CMake sample project

Hi

I'm looking for a (simple) CMake project using VBCC and (ideally with) CLion. I'm stuck at moving from gcc to vbcc in my CMakeFile.

I have to tricks CLion with a nice...
Forum: Coders. C/C++ 01 August 2016, 17:18
Replies: 23
Views: 6,624
Posted By iliak
Thank you Leffmann ! I just added the variable...

Thank you Leffmann !
I just added the variable PATH => /opt/m68k-amigaos/bin/ and now I can make builds from Eclipse :)
Forum: Coders. C/C++ 01 August 2016, 15:18
Replies: 23
Views: 6,624
Posted By iliak
Any other IDE to suggest ?

Any other IDE to suggest ?
Forum: Coders. Asm / Hardware 31 July 2016, 12:29
Replies: 6
Views: 1,437
Posted By iliak
Seems to be a the solution : typedef void...

Seems to be a the solution :
typedef void (*callback)(__reg("d0") UBYTE, __reg("a3") APTR);
UBYTE t = '#';
APTR aptr = NULL;

callback cb = putChProc;
cb(t, aptr);

Thanks !
Forum: Coders. Asm / Hardware 31 July 2016, 10:29
Replies: 6
Views: 1,437
Posted By iliak
How can I set in a register the value of a...

How can I set in a register the value of a variable :

ULONG test = 0x100;
__asm("\tmove.l test,d5");
?
Forum: Coders. Asm / Hardware 31 July 2016, 10:20
Replies: 6
Views: 1,437
Posted By iliak
The idea is to rewrite the function RawDoFmt...

The idea is to rewrite the function RawDoFmt (http://www.dungeoneye.net/) in C. It takes a callback function :
PutChProc(Char (d0.w), PutChData (a3));
I must send the arguments in the right...
Forum: Coders. C/C++ 31 July 2016, 00:01
Replies: 23
Views: 6,624
Posted By iliak
vbcc IDE

Hi

Which IDE for vbcc do you advise me to use with Ubuntu (the idea is to use a custom makefile) ?

Eclipse 4.6.0 can process my makefile but I've the following error :
23:56:36 ****...
Forum: Coders. Asm / Hardware 30 July 2016, 19:36
Replies: 6
Views: 1,437
Posted By iliak
vbcc bind a variable to a register

Hi
source code :
__reg("d6") ULONG test = 10;
tests++;
Asm output :
moveq #10,d0
addq.l #1,d0
command line :
vbccm68k -quiet "test.c" -o= "test.asm" -c99 -sc -cpu=68020 ...
Forum: Coders. C/C++ 25 July 2016, 00:01
Replies: 8
Views: 3,655
Posted By iliak
Ok ;) Any way, thank you !

Ok ;)

Any way, thank you !
Forum: Coders. C/C++ 23 July 2016, 15:24
Replies: 8
Views: 3,655
Posted By iliak
Ok, understood. Where can I download the...

Ok, understood.

Where can I download the source code of vclib ?
Forum: Coders. C/C++ 22 July 2016, 13:32
Replies: 8
Views: 3,655
Posted By iliak
That 's what I thought. Thank you for the...

That 's what I thought.

Thank you for the source !
I want to make a custom kickstart from scratch, so I can't use any external library. I have to build "mine"...
Forum: Coders. C/C++ 21 July 2016, 21:29
Replies: 8
Views: 3,655
Posted By iliak
Hello, You are right, using 68020 target (vc...

Hello,

You are right, using 68020 target (vc [...] -cpu=68020) and everything is now fine... Thank you !

But some questions remain unanswered :

- Why if the 'while' loop is present, the...
Forum: Coders. C/C++ 21 July 2016, 17:01
Replies: 8
Views: 3,655
Posted By iliak
Reference to undefined symbol __ldivu / __lmodu

Hello

Here's the plan. I'm coding a custom kickstart with cross compiling on Ubuntu 16.04 x64 using this toolchain : https://github.com/cahirwpz/amigaos-cross-toolchain. This tool chain is ok,...
Forum: Coders. Asm / Hardware 21 November 2015, 23:44
Replies: 17
Views: 2,824
Posted By iliak
Some minor problems in the make file (spaces...

Some minor problems in the make file (spaces instead of tabs). I'm using the toolchain from https://github.com/kusma/amiga-dev and everything runs fine.

A little question. What is the purpose of...
Forum: Coders. Asm / Hardware 21 November 2015, 22:52
Replies: 17
Views: 2,824
Posted By iliak
I'll have a look. Thanks !

I'll have a look. Thanks !
Forum: Coders. Asm / Hardware 21 November 2015, 21:17
Replies: 17
Views: 2,824
Posted By iliak
btw, for the toolchain =>...

btw, for the toolchain => http://www.pouet.net/prod.php?which=65625
Forum: Coders. Asm / Hardware 21 November 2015, 21:14
Replies: 17
Views: 2,824
Posted By iliak
Hi HanSolo, My plan is to make a custom ROM...

Hi HanSolo,

My plan is to make a custom ROM for the Amiga (as a hobby).
Forum: Coders. Asm / Hardware 21 November 2015, 20:53
Replies: 17
Views: 2,824
Posted By iliak
Yes, please !

Yes, please !
Forum: Coders. Asm / Hardware 18 November 2015, 21:29
Replies: 17
Views: 2,824
Posted By iliak
Hi pandy71 I'm sorry, I misspoke. I'm...

Hi pandy71

I'm sorry, I misspoke. I'm looking for how to build from source code (asm & C) a custom kickstart rom to use within WinUAE, not to use standard rom with patches.
Forum: Coders. Asm / Hardware 18 November 2015, 15:27
Replies: 17
Views: 2,824
Posted By iliak
Custom kickstart

Hi,

Does anyone ever tried to make a custom kickstart to replace orignal Amiga's ROM to use within WinUAE ? Any source code, toolchain, linker options ?

Thanks !
Forum: project.Amiga Game Factory 25 March 2011, 19:48
Replies: 154
Views: 26,411
Posted By iliak
Look at this ...

Look at this (http://www.java2s.com/Tutorial/Cpp/0420__queue-stack/0020__stack.htm)from google....
Forum: project.Amiga Game Factory 18 February 2011, 08:43
Replies: 154
Views: 26,411
Posted By iliak
Sorry, I made this beta in a rush without any...

Sorry, I made this beta in a rush without any readme...

Here’s ingame keys :


‘F1′, ‘F2′, ‘T’ & ‘F’ changes current level
‘insert’ runs the editor
‘space’ displays some debug...
Forum: project.Amiga Game Factory 17 February 2011, 21:29
Replies: 154
Views: 26,411
Posted By iliak
Right, the version on the web site is outdated, I...

Right, the version on the web site is outdated, I need to upload a new one.
Let's upload a beta on the website...

Edit : http://www.mimicprod.net/?dl_name=Dungeon_Eye_Beta.0.3.3.zip
Forum: project.Amiga Game Factory 17 February 2011, 20:24
Replies: 154
Views: 26,411
Posted By iliak
Hi there, Nice to see some interest in this...

Hi there,

Nice to see some interest in this kind of project. I'm making too a clone of Eye of the beholder II. You can have a look at www.mimicprod.net (http://www.mimicprod.net), it's called...
Forum: project.Amiga Game Factory 24 July 2009, 19:22
Replies: 455
Views: 67,044
Posted By iliak
Btw, I'm looking for animation file format (ie:...

Btw, I'm looking for animation file format (ie: introduction) and in game dialog file format.
Forum: project.Amiga Game Factory 24 July 2009, 18:54
Replies: 455
Views: 67,044
Posted By iliak
It's a total remake. I just took some ideas on...

It's a total remake. I just took some ideas on the site you mentioned. But if needed I can describe how dungeons, mazes (...) are handled in the game engine.

The only resources in commons are...
Forum: project.Amiga Game Factory 17 July 2009, 23:03
Replies: 455
Views: 67,044
Posted By iliak
Hi A new beta is out, you can check it here...

Hi

A new beta is out, you can check it here http://arcengine.wordpress.com/
Forum: project.Amiga Game Factory 13 July 2009, 16:48
Replies: 455
Views: 67,044
Posted By iliak
Thank you. I'll try to post a new Alpha of...

Thank you.

I'll try to post a new Alpha of Dungeon Eye soon (this week I hope).
Forum: project.Amiga Game Factory 13 July 2009, 14:25
Replies: 455
Views: 67,044
Posted By iliak
Hi Yes it's the same iliak :)

Hi

Yes it's the same iliak :)
Forum: project.Amiga Game Factory 13 July 2009, 14:01
Replies: 56
Views: 22,921
Posted By iliak
Wink Hi I'm in the process of making a Eye of...

Hi

I'm in the process of making a Eye of the Beholder clone / remake in C#/OpenGL. You can have more informations there : http://arcengine.wordpress.com/.

I'll post a new beta soon with...
Forum: project.Sprites 17 May 2008, 22:30
Replies: 21
Views: 11,838
Posted By iliak
Hi Is it possible to repost all ripped sprites...

Hi
Is it possible to repost all ripped sprites of Banshee please ?

Thanks

Iliak
Forum: project.Sprites 02 February 2008, 10:27
Replies: 21
Views: 14,384
Posted By iliak
Ok thanks !!!

Ok thanks !!!
Forum: project.Sprites 01 February 2008, 10:51
Replies: 21
Views: 14,384
Posted By iliak
Here's the level 1_1. Here's what I would...

Here's the level 1_1.

Here's what I would like to rip :
-Level's tiles gfx
-Level data

I dont really need gfx, but parameters to use with gfxrip and LvlRip.

Thanks...
Forum: project.Sprites 31 January 2008, 14:11
Replies: 21
Views: 14,384
Posted By iliak
Thanks for the rips :) Btw, if someone have...

Thanks for the rips :)

Btw, if someone have the parameters for ripping under GfxRip...
Forum: project.Sprites 28 January 2008, 20:24
Replies: 21
Views: 14,384
Posted By iliak
Hi there, I'm looking after sprite and...

Hi there,

I'm looking after sprite and level ripping for ruff'n'tumble. So, if some one have some of them, it will make me happy if he can send them to me :D

iliak
Showing results 1 to 39 of 39

 
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