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Forum: project.Amiga Game Factory Today, 12:42
Replies: 538
Views: 75,123
Posted By earok
If you wanted something like a sawtooth wave,...

If you wanted something like a sawtooth wave, maybe this would work?

- Make a sample that runs for 0.02 seconds
- Make a codeblock like so:

start
yield 1
play shortsample
goto start
Forum: project.Amiga Game Factory Today, 05:11
Replies: 538
Views: 75,123
Posted By earok
It loads all of them. It doesn't filter anything...

It loads all of them. It doesn't filter anything out because it assumes you could need it in one way or another even if you're not directly referencing it.

For example, if you had

sound1...
Forum: project.Amiga Game Factory 23 February 2021, 10:39
Replies: 538
Views: 75,123
Posted By earok
Apologies for the slow response! @mixel I'll...

Apologies for the slow response!

@mixel I'll work on optimizing compile speed at some point (or maybe look into multi-threading, or maybe seeing if I can make it not recompile stuff that hasn't...
Forum: project.EAB 19 February 2021, 04:49
Replies: 3
Views: 307
Posted By earok
Suggestion: Game creation tools section

On behalf of myself and a handful of others (thread (http://eab.abime.net/showthread.php?p=1463475#post1463475)) I'd like to propose a game creation tools section. Something along the lines of

-...
Forum: project.Amiga Game Factory 19 February 2021, 04:44
Replies: 538
Views: 75,123
Posted By earok
I'll pitch the idea in that thread.

I'll pitch the idea in that thread.
Forum: project.Amiga Game Factory 19 February 2021, 04:35
Replies: 52
Views: 3,064
Posted By earok
Oh wow, those bones look really cool :shocked

Oh wow, those bones look really cool :shocked
Forum: project.Amiga Game Factory 18 February 2021, 12:46
Replies: 538
Views: 75,123
Posted By earok
A wiki sounds like a good idea. Would definitely...

A wiki sounds like a good idea. Would definitely help both newcomers and experts, hell I could probably learn tips about my own engine heh. Wouldn't know the best way to get started on that though,...
Forum: project.Amiga Game Factory 18 February 2021, 11:31
Replies: 538
Views: 75,123
Posted By earok
@malko cheers! Good to know it works on Windows...

@malko cheers! Good to know it works on Windows 7. All the best.

@nikosidis DaemonClaw probably won't be made in Scorpion Engine. Another developer (one of the best on Amiga) has tentatively...
Forum: project.Amiga Game Factory 18 February 2021, 06:07
Replies: 538
Views: 75,123
Posted By earok
I'm getting closer to sprite parallax as an...

I'm getting closer to sprite parallax as an option (preview (https://twitter.com/earok/status/1361997530343514121)), I haven't quite decided on exactly how to handle it, there's certainly more than a...
Forum: project.Amiga Game Factory 17 February 2021, 08:57
Replies: 538
Views: 75,123
Posted By earok
Cheers mate. COPPER WAIT until left edge ...

Cheers mate.

COPPER WAIT until left edge
COPPER MOVE color00 = sky
COPPER WAIT until right edge
COPPER MOVE color00 = black
Forum: project.Amiga Game Factory 16 February 2021, 05:45
Replies: 538
Views: 75,123
Posted By earok
Hey cheers guys. spoUP, nikosidis, I always...

Hey cheers guys. spoUP, nikosidis, I always appreciate the kind words.

I've posted 2021.3 to the main repo but it isn't announced yet, I still need to do a video with the updates since last time....
Forum: project.Amiga Game Factory 14 February 2021, 23:36
Replies: 538
Views: 75,123
Posted By earok
Experimental repository has the 'release...

Experimental repository has the 'release candidate' for 2021.3, if I don't find any issues in the next day or two I'll make a video and publish it to the main repository.

Mostly minor bug fixes...
Forum: Coders. Asm / Hardware 13 February 2021, 12:10
Replies: 16
Views: 6,817
Posted By earok
This thread was really useful! For my copper...

This thread was really useful!

For my copper splitscreen solution, I originally was using 17 copper operations per line, which were:
- The line wait
- 12x spare ops for setting all 6x bitplane...
Forum: project.Amiga Game Factory 12 February 2021, 15:04
Replies: 538
Views: 75,123
Posted By earok
I was hoping to release a major update this...

I was hoping to release a major update this weekend but I ended up burning myself out a little bit on it, so I should put it aside for a few days. It seems many of the updates I've done recently have...
Forum: project.Amiga Game Factory 12 February 2021, 02:07
Replies: 538
Views: 75,123
Posted By earok
You could be right. IMO, copper skies can look...

You could be right. IMO, copper skies can look extremely amateurish, particularly when the colors stretch to both sides of the screen. But I think they can look good when handled well.
Forum: project.Amiga Game Factory 12 February 2021, 00:15
Replies: 538
Views: 75,123
Posted By earok
I need to think about that more. There is a...

I need to think about that more. There is a performance cost for each copper operation, which is slight but it does add up when multiplied over every line, so I don't want to push it too far.

If I...
Forum: project.Amiga Game Factory 11 February 2021, 23:17
Replies: 538
Views: 75,123
Posted By earok
It was more or less a random sky I used but it...

It was more or less a random sky I used but it does remind me of SOTB2.



Yes, it uses 12bit color on OCS/ECS and 24bit color on AGA depending on what's available. Though I figure it might be...
Forum: project.Amiga Game Factory 11 February 2021, 14:32
Replies: 538
Views: 75,123
Posted By earok
Update for experimental branch -...

Update for experimental branch - https://github.com/earok/scorpion-editor-experimental - is checked in. This is well overdue, but there's now copper skies.

https://i.imgur.com/5AYES2V.gif

There...
Forum: project.Amiga Game Factory 09 February 2021, 12:48
Replies: 27
Views: 1,623
Posted By earok
Thanks guys! Agreed with DamienD, do let me...

Thanks guys!

Agreed with DamienD, do let me know of any bugs or oddities. Per Ola Eriksson was able to skip through the entire balloon sequence by walking through walls, I didn't realize that was...
Forum: project.Amiga Game Factory 07 February 2021, 09:35
Replies: 27
Views: 1,623
Posted By earok
Pitfall 2: The Lost Caverns [alpha]

https://i.imgur.com/jEpZ77F.png

This is a first draft alpha. It still needs a lot of polish, but it is a fully working and completable port of the C64 release.

Unfortunately, this first release...
Forum: project.Amiga Game Factory 06 February 2021, 01:20
Replies: 538
Views: 75,123
Posted By earok
Great :great They would be a little less...

Great :great

They would be a little less performance efficient than animated tiles, but they don't synchronise the way animated tiles do (eg, if you had a wide animated water top, it would look...
Forum: project.Amiga Game Factory 06 February 2021, 00:56
Replies: 538
Views: 75,123
Posted By earok
https://i.imgur.com/7AmtYb3.gif Animated...

https://i.imgur.com/7AmtYb3.gif

Animated Blocks are now on experimental branch (https://github.com/earok/scorpion-editor-experimental), they're considerably more performance efficient than actors...
Forum: project.Amiga Game Factory 05 February 2021, 09:04
Replies: 538
Views: 75,123
Posted By earok
New experimental update....

New experimental update. https://github.com/earok/scorpion-editor-experimental

Enemies now support "melee" hit boxes. This is a fairly minor update with potentially large ramifications. Asides...
Forum: project.Amiga Game Factory 05 February 2021, 01:21
Replies: 29
Views: 4,247
Posted By earok
Wow.. I'm really impressed that you implemented...

Wow.. I'm really impressed that you implemented platform fall through even though that isn't (yet) a feature of Scorpion.
Forum: project.Amiga Game Factory 05 February 2021, 00:44
Replies: 538
Views: 75,123
Posted By earok
Sounds good to me :great --- Today's...

Sounds good to me :great

---

Today's experimental check in: https://github.com/earok/scorpion-editor-experimental

- EXE2ADF (http://www.exe2adf.com/) support, with one click you can package...
Forum: project.Amiga Game Factory 04 February 2021, 02:21
Replies: 538
Views: 75,123
Posted By earok
This ^ --- I've started posting...

This ^

---

I've started posting experimental updates of the engine to a different repo, https://github.com/earok/scorpion-editor-experimental, it doesn't include sample games and isn't...
Forum: project.Amiga Game Factory 03 February 2021, 22:39
Replies: 70
Views: 46,759
Posted By earok
Thank you! Pitfall 2 is underway but it...

Thank you!

Pitfall 2 is underway but it might be some time before it's fully finished (may undergo extensive polishing)
Forum: project.Amiga Game Factory 02 February 2021, 22:13
Replies: 538
Views: 75,123
Posted By earok
Cheers Alain :great Tsak's done a...

Cheers Alain :great



Tsak's done a massive amount of upgrades on it in just the past couple of weeks. :bowdown
Forum: project.Amiga Game Factory 02 February 2021, 10:32
Replies: 538
Views: 75,123
Posted By earok
@nobody I've now added that to the issues list. I...

@nobody I've now added that to the issues list. I may focus on usability improvements for the next update (better keyboard support and fixes for glitches like that in editor)

New update is out...
Forum: project.Amiga Game Factory 02 February 2021, 01:11
Replies: 70
Views: 46,759
Posted By earok
Raid Over Moscow - C64....

Raid Over Moscow - C64. https://pixelglass.org/#raidovermoscow
Forum: project.Amiga Game Factory 01 February 2021, 12:50
Replies: 538
Views: 75,123
Posted By earok
@Nobody not sure if you saw, but the game was on...

@Nobody not sure if you saw, but the game was on IRN: http://www.indieretronews.com/2021/01/a-new-amiga-demo-of-upcoming-amiga.html.

Mixel also let me know that AmigaBill played your game on his...
Forum: project.Amiga Game Factory 01 February 2021, 01:44
Replies: 538
Views: 75,123
Posted By earok
Absolutely. In general, you'd define each...

Absolutely.

In general, you'd define each weapon type as a different "actor" (so you can assign specific animations), and then you can swap between them as needed. Nobody's game is an example of...
Forum: project.Amiga Game Factory 31 January 2021, 11:09
Replies: 538
Views: 75,123
Posted By earok
All done ;) hope this is OK -...

All done ;) hope this is OK - https://www.facebook.com/scorpionengine/posts/244163507217690

I think the mechanic could work well but it just needs to be explained (that the switch happens when you...
Forum: project.Amiga Game Factory 31 January 2021, 03:32
Replies: 538
Views: 75,123
Posted By earok
Whoa, that's really cool. I believe that's the...

Whoa, that's really cool. I believe that's the first playable Scorpion demo that I wasn't directly involved in too :spin

How do you change from Red -> Green and back? I assume it has something to...
Forum: project.Amiga Game Factory 29 January 2021, 13:38
Replies: 538
Views: 75,123
Posted By earok
Super-Go-Down-The-Hole...

Super-Go-Down-The-Hole (http://eab.abime.net/showthread.php?t=105116) and Amigo the Fox (http://eab.abime.net/showthread.php?t=102715) are more or less complete (although short) games, though I need...
Forum: project.Amiga Game Factory 28 January 2021, 23:10
Replies: 538
Views: 75,123
Posted By earok
Hahaha. Maybe once the TOG games are ported.. ...

Hahaha. Maybe once the TOG games are ported..



Slightly off topic - it's a long weekend here so I'm going to be attempting a major project for the engine. It's a port of Pitfall 2, the C64...
Forum: project.Amiga Game Factory 28 January 2021, 22:57
Replies: 538
Views: 75,123
Posted By earok
Turn off "only sprite" and it'll never flicker...

Turn off "only sprite" and it'll never flicker (since it'll always revert to Bobs, but still prefer sprites if it can).
Forum: project.Amiga Game Factory 28 January 2021, 22:43
Replies: 538
Views: 75,123
Posted By earok
That's great to hear :great If you run into...

That's great to hear :great

If you run into frameskips with a few enemies, it might be worth looking into using hardware sprites (which are faster than bobs, but with limitations).

- They use...
Forum: Amiga scene 28 January 2021, 10:54
Replies: 210
Views: 38,253
Posted By earok
Cheers guys :great ! really appreciate all the...

Cheers guys :great ! really appreciate all the kind words.
Forum: project.Amiga Game Factory 26 January 2021, 11:38
Replies: 538
Views: 75,123
Posted By earok
It's almost certainly a bug at the Scorpion...

It's almost certainly a bug at the Scorpion Engine end, what I *assume* is going on is that it's attempting to draw the player outside of the bitmap memory (which should be prevented, but maybe...
Showing results 1 to 40 of 2483

 
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