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Forum: Amiga scene Today, 02:17
Replies: 34
Views: 1,714
Posted By invent
Hi Akira, The talented Sandruzzo...

Hi Akira, The talented Sandruzzo (http://eab.abime.net/member.php?u=24094) is working on ProXima 3 :)
Forum: Amiga scene Yesterday, 22:42
Replies: 34
Views: 1,714
Posted By invent
Thanks for the feedback everyone :) Steve, a...

Thanks for the feedback everyone :)

Steve, a few essential programs I use:

- Brilliance 2 (Amiga - Main program on Amiga I use)
- Grafx2 (Mac)
- Graphic Converter 9 (Mac) (this is an...
Forum: Amiga scene 17 February 2018, 02:29
Replies: 34
Views: 1,714
Posted By invent
Hi Akira, Sure, actually I plan to post some...

Hi Akira,

Sure, actually I plan to post some graphics tomorrow night on my blog and here ;) . Meanwhile if you haven't seen these.

Title Screen (Ham8)...
Forum: Amiga scene 17 February 2018, 02:11
Replies: 111
Views: 10,148
Posted By invent
Thanks Akira, well EAB forum to me is certainly...

Thanks Akira, well EAB forum to me is certainly my favourite forum to post in ;)
Forum: Amiga scene 17 February 2018, 01:27
Replies: 111
Views: 10,148
Posted By invent
Please also go to Richard's Patreon site and view...

Please also go to Richard's Patreon site and view the post tab https://www.patreon.com/loewenstein/posts

You may also see some content on my blog http://amigaonex.blogspot.com.au/ (I will try to...
Forum: Coders. General 05 January 2018, 00:19
Replies: 2,163
Views: 260,430
Posted By invent
I have built all the levels in tiled, many moons...

I have built all the levels in tiled, many moons ago (manually placing each 16x16 tile) and all that's needed is to switch the png file to the amiga iff. Sandruzzo will resend them soon. :)
Forum: Coders. General 04 January 2018, 00:27
Replies: 2,163
Views: 260,430
Posted By invent
I have sent Sandruzzo more test graphics. I want...

I have sent Sandruzzo more test graphics. I want to openly say that at this stage I have no capacity to further work on this game in regards to any graphics (Reshoot R, Iridium and ProXima 3) are the...
Forum: Amiga scene 28 December 2017, 04:01
Replies: 34
Views: 1,714
Posted By invent
Hi Tarr, as im the guy creating gfx for both...

Hi Tarr, as im the guy creating gfx for both games I'll talk to Richard and see if we can an option to unlock a real ship. For Reshoot R, Richard has the final say :)

Thankyou for the feedback :)
Forum: Coders. General 04 December 2017, 04:27
Replies: 2,163
Views: 260,430
Posted By invent
Hi Zambot3, just a quick update, it's certainly...

Hi Zambot3, just a quick update, it's certainly not abandoned but I would say its on the back burner at the moment. Don't panic though as we are always working hard in the Amiga scene on a few...
Forum: Amiga scene 09 November 2017, 05:42
Replies: 34
Views: 1,714
Posted By invent
True BippyM, I do i have a PI, and would be nice...

True BippyM, I do i have a PI, and would be nice to have an Amiga at the workplace :)

About to buy a case (https://www.buyraspberrypi.com.au/shop/flirc-raspberry-pi-model-b-case/) for it that has...
Forum: Amiga scene 09 November 2017, 02:48
Replies: 34
Views: 1,714
Posted By invent
Good point DamienD, I've had a nice accelerator...

Good point DamienD, I've had a nice accelerator card in the past and would be mainly for Dpaint/Brilliance II pixel/animation work.
Forum: Amiga scene 09 November 2017, 01:52
Replies: 34
Views: 1,714
Posted By invent
Thankyou for the post :) Initially this image...

Thankyou for the post :) Initially this image was for the internal team and help when composing music but when it only takes a few minutes to post on a blog felt it was worthy to share further.
...
Forum: Amiga scene 08 November 2017, 08:35
Replies: 38
Views: 2,281
Posted By invent
Nice one Saimo, great to see you back doing some...

Nice one Saimo, great to see you back doing some classic Amiga stuff :)
The transparency effect is very interesting, need to read up more how that is achieved.
Forum: Retrogaming General Discussion 13 September 2017, 12:56
Replies: 33
Views: 12,118
Posted By invent
Excellent work Akira, very groovy Tracks, will be...

Excellent work Akira, very groovy Tracks, will be playing them while designing the other levels :) (thanks Bastich)

Send the team a Vampire card and I will be very happy to sign up for a...
Forum: Coders. General 25 August 2017, 00:30
Replies: 7
Views: 1,138
Posted By invent
Hi Witchmaster, you may be able to use software...

Hi Witchmaster, you may be able to use software like this. https://phaser.io/tutorials/coding-tips-008

coders here will be able to say if this tool or others like it are useful. Good thread as...
Forum: Coders. General 01 August 2017, 13:29
Replies: 2,163
Views: 260,430
Posted By invent
keep up the great work sandruzzo, must have...

keep up the great work sandruzzo, must have Halfbright mode even if we have to loose an enemy or so :).
Forum: Coders. General 22 June 2017, 01:40
Replies: 2,163
Views: 260,430
Posted By invent
I'd be more persuaded to work on a new game that...

I'd be more persuaded to work on a new game that Galahad/FLT suggested in the scene thread "Barnsley Badger" recently, as much as I do remember seeing Rastan advertised in an Amiga magazine....
Forum: Coders. General 15 June 2017, 13:28
Replies: 12
Views: 1,371
Posted By invent
Hi Northway, I did notice a refinement in the...

Hi Northway, I did notice a refinement in the reduction of file size by arranging the indexed colour palette, possibly darkest/lightest or most common colours or some other random method?

Not sure...
Forum: Coders. General 13 June 2017, 13:59
Replies: 2,163
Views: 260,430
Posted By invent
Hi Roondar, yes includes player :)

Hi Roondar, yes includes player :)
Forum: Coders. General 13 June 2017, 08:40
Replies: 2,163
Views: 260,430
Posted By invent
Thanks dlfrsilver. We use 48 colours out of the...

Thanks dlfrsilver. We use 48 colours out of the 64, the last 8(16) colours are used for parallax background.

Almost all shades have been reserved, that is we haven't flattened two are more shades...
Forum: Coders. General 13 June 2017, 01:50
Replies: 2,163
Views: 260,430
Posted By invent
Hi DamienD, see attachment (while still fine...

Hi DamienD, see attachment (while still fine tuning it is closer)
Forum: Coders. General 26 May 2017, 04:21
Replies: 2,163
Views: 260,430
Posted By invent
A very quick update. The attached image...

A very quick update.

The attached image shows possibly a sneak peak at palette optimising. The HalfBright version is the optimised image.
Forum: Amiga scene 12 April 2017, 01:31
Replies: 262
Views: 55,121
Posted By invent
Thanks for the update Galahad/FLT appreciate all...

Thanks for the update Galahad/FLT appreciate all your efforts towards this game for our Amigas
Forum: Coders. General 31 March 2017, 03:10
Replies: 2,163
Views: 260,430
Posted By invent
Hi dlfrsilver, You might be right, my other...

Hi dlfrsilver,

You might be right, my other thoughts are, graphic glitches that are captured in the arcade maps? I have shown one example but would take too long to find all of them. See image...
Forum: Coders. General 30 March 2017, 09:56
Replies: 2,163
Views: 260,430
Posted By invent
Rygar Map Update: 30th March 2017 NOTES:...

Rygar Map Update: 30th March 2017

NOTES: Observations etc (I have not included all observations)

- Some tiles eg lava,gold rock walls have 1-3 pixels difference (could be reduced but for best...
Forum: Coders. General 30 March 2017, 07:26
Replies: 2,163
Views: 260,430
Posted By invent
I think I have answered my own question, just...

I think I have answered my own question, just notice a sky blue vertical line in the "Rygar-LegendaryWarrior-Round15.png" have a look at the second last rock in foreground and the green bush.

also...
Forum: Coders. General 30 March 2017, 07:16
Replies: 2,163
Views: 260,430
Posted By invent
Incoming Maps... A quick note: Whoever...

Incoming Maps...

A quick note: Whoever created the maps for Rygar Arcade have possibly introduced some errors (or at least I believe so)

link here: ...
Forum: Coders. General 24 March 2017, 11:16
Replies: 2,163
Views: 260,430
Posted By invent
Hi dlfrsilver, yes, thankyou as well as...

Hi dlfrsilver, yes, thankyou as well as referencing other arcade maps.

I will post more info soon :)
Forum: Coders. General 24 March 2017, 03:36
Replies: 2,163
Views: 260,430
Posted By invent
Very quick update: All maps are now converted to...

Very quick update: All maps are now converted to the "Tiled" map editor, yes 27 rounds/maps, Phew! :)

Once I have done another check I can post a zip file if anyone is interested in checking (I...
Forum: Coders. General 23 February 2017, 23:44
Replies: 2,163
Views: 260,430
Posted By invent
Thanks dlfrsilver for reply to emufan :) ...

Thanks dlfrsilver for reply to emufan :)
Initially I wanted to test Tiled and thankfully I can use the map as a layered reference and check tile placement.

Sandruzzo has made great progress with...
Forum: Coders. General 23 February 2017, 03:37
Replies: 2,163
Views: 260,430
Posted By invent
Converting to "Tiled" works well. Setup a...

Converting to "Tiled" works well.

Setup a Reference layer of the exported arcade map and change transparency/toggle layers on/off.

This could take some time ;)

dlfrsilver - I did notice two...
Forum: Coders. General 11 January 2017, 12:57
Replies: 8
Views: 1,451
Posted By invent
The Author of "Tiled" Map Editor has added other...

The Author of "Tiled" Map Editor has added other export options in the past.
Currently the exports are:

- CSV files .CSV
- Gamemaker Room files .room .gmx
- Json map files .json
- JavaScript...
Forum: Coders. General 07 December 2016, 01:56
Replies: 2,163
Views: 260,430
Posted By invent
Thankyou, I will put placeholders in position of...

Thankyou, I will put placeholders in position of spritesheets for now.
Forum: Coders. General 06 December 2016, 08:32
Replies: 2,163
Views: 260,430
Posted By invent
Hi dlfrsilver, Do you have the ripped "dark...

Hi dlfrsilver,

Do you have the ripped "dark red" enemies (when hit by Rygars weapon) for all rounds/levels? I couldn't see them in the archive I have here. (so far im creating them as custom...
Forum: Coders. General 24 November 2016, 00:55
Replies: 2,163
Views: 260,430
Posted By invent
@ Raislin77it - excellent tool, thanks for...

@ Raislin77it - excellent tool, thanks for sharing (looking closer at the exported file)
@ Sandruzzo, very good news we all miss his excellent contribution (and I can focus on other projects, will...
Forum: Coders. General 23 November 2016, 14:21
Replies: 2,163
Views: 260,430
Posted By invent
Hi Sandruzzo, I'm doing lots of testing to...

Hi Sandruzzo, I'm doing lots of testing to optimise the palette for 64 colours (HB mode), meanwhile I think it's worth to keep going/coding (finish the game ;))

Various experiments including the...
Forum: Coders. General 22 November 2016, 01:02
Replies: 2,163
Views: 260,430
Posted By invent
Thanks for update dlfrsilver and maps nobody :)

Thanks for update dlfrsilver
and maps nobody :)
Forum: Coders. General 19 November 2016, 05:44
Replies: 2,163
Views: 260,430
Posted By invent
Nice work Dlfrsilver :) I was just playing...

Nice work Dlfrsilver :) I was just playing around Rygar graphics with HalfBright mode in Brilliance :)
Forum: Coders. General 18 November 2016, 00:59
Replies: 2,163
Views: 260,430
Posted By invent
Hi Dlfrsilver, yes can repalette them no...

Hi Dlfrsilver, yes can repalette them no problems, have already done so with the supplied files, thanks for all your help and everyone else with testing, fixed up a few pixel errors along the way :)
Forum: Coders. General 15 November 2016, 13:59
Replies: 2,163
Views: 260,430
Posted By invent
working on them right now :)

working on them right now :)
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