English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 8000
Search took 0.62 seconds.
Search: Posts Made By: dlfrsilver
Forum: request.Old Rare Games Yesterday, 12:45
Replies: 10
Views: 338
Posted By dlfrsilver
this game exists in 10 revisions ! I got...

this game exists in 10 revisions ! I got preserved many of them, but not all.
Forum: support.Hardware Yesterday, 12:24
Replies: 6
Views: 255
Posted By dlfrsilver
he says he has installed 3.1.4, but without...

he says he has installed 3.1.4, but without putting roms 3.1.4.
Forum: request.Old Rare Games Yesterday, 12:22
Replies: 10
Views: 338
Posted By dlfrsilver
i remember that I sent to Rob at the time my...

i remember that I sent to Rob at the time my original disk images from my retail copy.

He discovered that the copylock was not correctly patched, so he has done a deprotected version from mine.
Forum: Coders. General 17 April 2019, 15:05
Replies: 20
Views: 836
Posted By dlfrsilver
Ghouls n ghosts is fully programmed in asm68k....

Ghouls n ghosts is fully programmed in asm68k. The 1200 is the beast to run it. The biggest problem being the ton of ram needed.
Forum: Coders. Contest 16 April 2019, 06:44
Replies: 58
Views: 2,887
Posted By dlfrsilver
Mmhhhh. I guess I have the right to answer. What...

Mmhhhh. I guess I have the right to answer. What you call ripping graphics is this using an emulator and pick as much graphics as possible.

I took the engineering side : extracting the assets...
Forum: support.Games 14 April 2019, 00:51
Replies: 10
Views: 339
Posted By dlfrsilver
Please use whdload 18.4.

Please use whdload 18.4.
Forum: Coders. Blitz Basic 13 April 2019, 14:47
Replies: 19
Views: 1,022
Posted By dlfrsilver
The huge sprites are build with 16x16 tiles, like...

The huge sprites are build with 16x16 tiles, like on cps2.
Forum: Coders. Blitz Basic 11 April 2019, 23:48
Replies: 19
Views: 1,022
Posted By dlfrsilver
Ssf2t on a1200 use 128 colors. 64 for backgrounds...

Ssf2t on a1200 use 128 colors. 64 for backgrounds and 64 for sprites.
The game opens 8 bpl.
Forum: Coders. Contest 09 April 2019, 22:19
Replies: 942
Views: 60,777
Posted By dlfrsilver
From japan: great job!!!!

From japan: great job!!!!
Forum: Coders. General 04 April 2019, 19:50
Replies: 72
Views: 2,677
Posted By dlfrsilver
Sorry but no. Ryu SF2 alone is 800kb of data. on...

Sorry but no. Ryu SF2 alone is 800kb of data. on SSF2, Ryu is 1,5mb of data.

You need 4mb of ram at best to get the game with all the elements.
Forum: support.Hardware 03 April 2019, 10:24
Replies: 11
Views: 349
Posted By dlfrsilver
please show up motherboard pictures, and also...

please show up motherboard pictures, and also check for dry solders.
Forum: support.Games 03 April 2019, 10:22
Replies: 2
Views: 204
Posted By dlfrsilver
only the manual was in french. the game remained...

only the manual was in french. the game remained in english.
Forum: support.Games 31 March 2019, 20:46
Replies: 9
Views: 478
Posted By dlfrsilver
All these :) the compilation must be done on...

All these :)

the compilation must be done on a PC, but i guess that with some tweaks and change, it can be done via winuae ?

I will share the source only with the coder who will step up. It's...
Forum: support.Games 30 March 2019, 17:30
Replies: 9
Views: 478
Posted By dlfrsilver
I have access to the Ripoux and La Marque Jaune...

I have access to the Ripoux and La Marque Jaune Atari ST source code.
Forum: Retrogaming General Discussion 29 March 2019, 23:16
Replies: 177
Views: 10,438
Posted By dlfrsilver
Nope. I have already worked out quite a number of...

Nope. I have already worked out quite a number of coin-op games.

Rastan use a ton colors. In order to pass in 32 colors, a graphic artist is needed. You can't simply tone down the amount of colors...
Forum: Retrogaming General Discussion 27 March 2019, 17:45
Replies: 177
Views: 10,438
Posted By dlfrsilver
Rastan need 128 colors to be ok. Too many unique...

Rastan need 128 colors to be ok. Too many unique colors used, very hard to reduce the colors without making the game awful.
Forum: Nostalgia & memories 25 March 2019, 15:20
Replies: 48
Views: 2,546
Posted By dlfrsilver
exact, but trilingual, so divide 117 / 3 = around...

exact, but trilingual, so divide 117 / 3 = around 39 pages per language.
Forum: Nostalgia & memories 25 March 2019, 15:02
Replies: 48
Views: 2,546
Posted By dlfrsilver
the more complicated, the more bigger is the...

the more complicated, the more bigger is the manual. ;)
Forum: Nostalgia & memories 25 March 2019, 07:59
Replies: 48
Views: 2,546
Posted By dlfrsilver
For me, mega fortress, and tornado AGA. These two...

For me, mega fortress, and tornado AGA. These two have big big manuals.
Forum: Retrogaming General Discussion 23 March 2019, 01:59
Replies: 100
Views: 5,985
Posted By dlfrsilver
Ninja Warriors also used the DLS : dynamic...

Ninja Warriors also used the DLS : dynamic loading system. and even with this, they had to reduce x2 the graphics. ninja warriors run with 512kb of ram.

Imagine this system with 2mb of ram chip !
Forum: Collections 22 March 2019, 14:10
Replies: 27
Views: 1,826
Posted By dlfrsilver
Look, the kryoflux can image pretty much...

Look, the kryoflux can image pretty much everything. If it can't the only reason i know of is having mould and dirt on the disks.

Feel free to say what is the problem.
Forum: Retrogaming General Discussion 22 March 2019, 14:09
Replies: 100
Views: 5,985
Posted By dlfrsilver
even a 1200 vanilla will have troubles. It has...

even a 1200 vanilla will have troubles. It has the grunt but not the memory.
Forum: Retrogaming General Discussion 22 March 2019, 11:33
Replies: 100
Views: 5,985
Posted By dlfrsilver
a 1:1 port on A500 ? :laughing:laughing:laughing ...

a 1:1 port on A500 ? :laughing:laughing:laughing

Surely not. The A500 can't even with an accelerator reproduce what even the X68000 version push on screen.

You can't cut down on CPU power, and...
Forum: Collections 22 March 2019, 11:30
Replies: 27
Views: 1,826
Posted By dlfrsilver
correct statement. Those disks mostly need to be...

correct statement. Those disks mostly need to be cleaned to be dumped......
Forum: Collections 22 March 2019, 10:39
Replies: 27
Views: 1,826
Posted By dlfrsilver
Can you ask him to voice out what those are ? :)

Can you ask him to voice out what those are ? :)
Forum: Retrogaming General Discussion 22 March 2019, 10:32
Replies: 100
Views: 5,985
Posted By dlfrsilver
thinking about CPS games with 512kb is a foolish...

thinking about CPS games with 512kb is a foolish idea. 2mb of chip would be the very minimum.

You can load thing per chunks, but even as it is, you'd quickly ran out of memory.

Those game are...
Forum: Retrogaming General Discussion 22 March 2019, 10:22
Replies: 100
Views: 5,985
Posted By dlfrsilver
the problem is the amount of ram needed to get a...

the problem is the amount of ram needed to get a good version of this game.

toying with a single screen and with a whole level + sprites is another story.

the A500 is 10 times less powerful...
Forum: support.Games 22 March 2019, 10:18
Replies: 84
Views: 9,367
Posted By dlfrsilver
Please note that i made an extended ADF usable...

Please note that i made an extended ADF usable with whdload, same for many other originals not easily available.

they are available on the EAB FTP.
Forum: Collections 21 March 2019, 20:47
Replies: 27
Views: 1,826
Posted By dlfrsilver
what is the problem exactly ?

what is the problem exactly ?
Forum: Coders. General 20 March 2019, 14:19
Replies: 489
Views: 34,169
Posted By dlfrsilver
it looks like an ST game you mean...

it looks like an ST game you mean :laughing:laughing
Forum: Retrogaming General Discussion 19 March 2019, 00:19
Replies: 100
Views: 5,985
Posted By dlfrsilver
Hi Rich, since i looked and extracted things, the...

Hi Rich, since i looked and extracted things, the arcade code of the CPS version doesn't use any form of compression. Everything is in clear, and the sprites as well as the tilemaps metadatas are...
Forum: Coders. General 14 March 2019, 07:26
Replies: 489
Views: 34,169
Posted By dlfrsilver
I ve not been fast enough? :D

I ve not been fast enough? :D
Forum: project.SPS (was CAPS) 13 March 2019, 19:19
Replies: 370
Views: 24,169
Posted By dlfrsilver
I made it from the dump i got sent.

I made it from the dump i got sent.
Forum: project.SPS (was CAPS) 12 March 2019, 14:44
Replies: 370
Views: 24,169
Posted By dlfrsilver
the disk is not protected, and also not modified.

the disk is not protected, and also not modified.
Forum: Retrogaming General Discussion 11 March 2019, 23:00
Replies: 281
Views: 33,512
Posted By dlfrsilver
Normal, since the sprite flip is done in software.

Normal, since the sprite flip is done in software.
Forum: Nostalgia & memories 11 March 2019, 00:47
Replies: 57
Views: 3,476
Posted By dlfrsilver
It's not really cheating since the X68000 was the...

It's not really cheating since the X68000 was the japanese defo arcade development machine.

I read an article, in fact 90% of the japanese industry were coding and making their games on sharp...
Forum: Coders. Contest 07 March 2019, 23:41
Replies: 942
Views: 60,777
Posted By dlfrsilver
kind of beauty. I can also make an icon...

kind of beauty.

I can also make an icon from my X68000 copy package :)
Forum: Coders. Contest 02 March 2019, 01:08
Replies: 942
Views: 60,777
Posted By dlfrsilver
For the very first time, i'm happy that the time...

For the very first time, i'm happy that the time i spent extracting and reversing a coin-op assets was for good, and could be seen running in a game :)

Those were the best 4 days spent :)
Forum: project.SPS (was CAPS) 01 March 2019, 16:36
Replies: 370
Views: 24,169
Posted By dlfrsilver
He doesn't own it, sorry :(

He doesn't own it, sorry :(
Forum: Coders. Contest 01 March 2019, 14:58
Replies: 942
Views: 60,777
Posted By dlfrsilver
Yes, i guess so. 2 disks indeed :)

Yes, i guess so. 2 disks indeed :)
Showing results 1 to 40 of 8000

 
Forum Jump

All times are GMT +2. The time now is 00:48.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.46977 seconds with 10 queries