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Forum: project.Amiga Game Factory 13 February 2018, 16:40
Replies: 295
Views: 47,175
Posted By Lazycow
@Steril707: Uhh... (no comment) :agree ...

@Steril707: Uhh... (no comment) :agree
@DamienD: No, "a bit" later...
Forum: project.Amiga Game Factory 13 February 2018, 13:19
Replies: 295
Views: 47,175
Posted By Lazycow
*cough* "March 2018" *cough*

*cough* "March 2018" *cough*
Forum: project.Amiga Game Factory 30 November 2017, 23:47
Replies: 25
Views: 2,495
Posted By Lazycow
@Predseda: Hey nice, thanks for sharing! (pic and...

@Predseda: Hey nice, thanks for sharing! (pic and bug) Haven't seen that bug before, I have put in on the list.
@DamienD: I played Powerglove on my Amiga last Weekend, so what? :D
@Hipoonios: Hm......
Forum: project.Amiga Game Factory 21 November 2017, 08:03
Replies: 295
Views: 47,175
Posted By Lazycow
RGCD status update on Powerglove: tweet...

RGCD status update on Powerglove: tweet (https://twitter.com/retrogamercd/status/932393754652237826)

"Some" delay in the process of releasing a game is "normal" at RGCD, I remember that Powerglove...
Forum: project.Amiga Game Factory 05 October 2017, 23:28
Replies: 25
Views: 2,495
Posted By Lazycow
Small updates: - new default settings: 1 player...

Small updates:
- new default settings: 1 player + 3 computer players (more action)
- attract mode starts if you wait for some seconds
- bug fixed: computer players no longer got stucked (Ha! This...
Forum: News 17 June 2017, 08:51
Replies: 3
Views: 557
Posted By Lazycow
Powerglove OST

Pierre Martin has released the complete soundtrack for the upcoming game POWERGLOVE on bandcamp:
https://cyborgjeff.bandcamp.com/album/powerglove-amiga-ost

(devlog of the game:...
Forum: project.Amiga Game Factory 01 June 2017, 13:08
Replies: 25
Views: 2,495
Posted By Lazycow
http://i.imgur.com/EVbkbEG.gif The joypad...

http://i.imgur.com/EVbkbEG.gif
The joypad controlled menu... Better?

Next up: trying to isolate some bugs.

@liviux76:
- invisible mouse-pointer: yes, ok
- stucked players: yes, that's a know...
Forum: project.Amiga Game Factory 20 May 2017, 13:55
Replies: 25
Views: 2,495
Posted By Lazycow
[Ongoing] Monsters of Terror V1.1

Maybe you know Monsters of Terror?
(http://www.lazycow.de/monsters)

Unfortunately, I cannot change options on my CD32, because the menu can only be controlled with KEYBOARD! :nuts

Plan: Create...
Forum: project.Amiga Game Factory 14 May 2017, 10:26
Replies: 295
Views: 47,175
Posted By Lazycow
Final status report: Powerglove is finished now...

Final status report: Powerglove is finished now und will be available though RGCD (rgcd.co.uk) "soon". (as well as Tiger Claw)

post mortem

It was fun to program for the Amiga again after so...
Forum: project.Amiga Game Factory 21 April 2017, 19:08
Replies: 295
Views: 47,175
Posted By Lazycow
Still finetuning... ...

Still finetuning...

http://i.imgur.com/LkhKzJw.png
http://i.imgur.com/jPWEmxv.png
http://i.imgur.com/EyoImKY.png
There are differnt color schemes in deeper levels now

And: Highscores for the...
Forum: project.Amiga Game Factory 01 April 2017, 17:17
Replies: 295
Views: 47,175
Posted By Lazycow
http://i.imgur.com/C68MtqZ.png Powerglove saves...

http://i.imgur.com/C68MtqZ.png
Powerglove saves highscores with nonvolatile.library when the boot-disk is write protected. (But only the TOP-10) It still needs some testing on the real hardware, but...
Forum: project.Amiga Game Factory 30 March 2017, 22:11
Replies: 295
Views: 47,175
Posted By Lazycow
@Phx: Fortunately, there's no...

@Phx: Fortunately, there's no Amiga-system-takeover-police... (most of my games did "both") ;)
No, Tiger Claw hasn't been released, because RGCD is busy. That's a problem... for Powerglove, as well....
Forum: project.Amiga Game Factory 29 March 2017, 21:26
Replies: 295
Views: 47,175
Posted By Lazycow
Ha, it works! :) My CD32 has 3 save games... ...

Ha, it works! :) My CD32 has 3 save games...

Excellent, excellent...
Forum: project.Amiga Game Factory 29 March 2017, 19:56
Replies: 295
Views: 47,175
Posted By Lazycow
@Cobe: Huh, I don't understand... Is there a...

@Cobe: Huh, I don't understand... Is there a startup menu?!? How do I enter this menu? There was no manual with my CD32...

@Amigajay: hm... Ok, you're right. :)

@Alpine9000: I like this...
Forum: project.Amiga Game Factory 29 March 2017, 07:47
Replies: 295
Views: 47,175
Posted By Lazycow
Saving highscores to disk works now. I had to...

Saving highscores to disk works now.
I had to restore original interrupts to enable the disk functions of dos.library. Tricky, tricky... After the disk access, system interrupts will be disabled...
Forum: project.Amiga Game Factory 15 March 2017, 13:19
Replies: 295
Views: 47,175
Posted By Lazycow
Unfortunately, I don't have any news to tell......

Unfortunately, I don't have any news to tell... "soon"... "soon"...
Forum: project.Amiga Game Factory 17 February 2017, 14:56
Replies: 295
Views: 47,175
Posted By Lazycow
Haven't decided if I should sync the scores with...

Haven't decided if I should sync the scores with the internet, or not. (the game would also work without syncing, of course... it's just a bonus)
And if someone would release cheats or a "trained"...
Forum: project.Amiga Game Factory 17 February 2017, 13:35
Replies: 40
Views: 6,160
Posted By Lazycow
Is the compiler available somewhere?

Is the compiler available somewhere?
Forum: project.Amiga Game Factory 16 February 2017, 22:30
Replies: 295
Views: 47,175
Posted By Lazycow
@wxr: If you're working on an interesting game, I...

@wxr: If you're working on an interesting game, I might share sources.
@DamienD: Yes, 10 entries are enough... Except they will be synced with the internet.
@Anakirob: Tempting... :D
Forum: project.Amiga Game Factory 13 February 2017, 00:12
Replies: 295
Views: 47,175
Posted By Lazycow
http://i.imgur.com/bwzEKGU.gif Wasting...

http://i.imgur.com/bwzEKGU.gif
Wasting development time by adding useless details, part 3: The highscore table...

Saving the scores to disk doesn't work, yet. This is difficult, because the game...
Forum: project.Amiga Game Factory 15 January 2017, 14:13
Replies: 295
Views: 47,175
Posted By Lazycow
http://i.imgur.com/trn9lWP.gif And the...

http://i.imgur.com/trn9lWP.gif
And the starlets... Originally, I wanted to add more of them, but each one of these easiliy delayed the game 2-3 weekends... :sleep

(the last one shrinks, because I...
Forum: project.Amiga Game Factory 14 January 2017, 21:16
Replies: 295
Views: 47,175
Posted By Lazycow
http://i.imgur.com/tXWZllU.gif Just wasting...

http://i.imgur.com/tXWZllU.gif
Just wasting some bytes and limited programming time by adding useless animations... (could be the subtitle of the game) :rolleyes
Forum: project.Amiga Game Factory 13 January 2017, 12:01
Replies: 295
Views: 47,175
Posted By Lazycow
Didn't know Alien Fish Finger... The...

Didn't know Alien Fish Finger... The possibilities in Powerglove are a bit limited, but I could hide some bonus-point rooms. These might be interesting if you want to get the highscore.

Cannot do...
Forum: project.Amiga Game Factory 12 January 2017, 07:44
Replies: 295
Views: 47,175
Posted By Lazycow
There're some less usefull "specials" which just...

There're some less usefull "specials" which just wasted the time of the programmer, but they're are not really usefull for the player. (Does this count?) :D
Not really secret things. Feel free to...
Forum: project.Amiga Game Factory 10 January 2017, 21:00
Replies: 295
Views: 47,175
Posted By Lazycow
I'm very sure RGCD wants to release Powerglove,...

I'm very sure RGCD wants to release Powerglove, but RGCD is also very busy. Time will tell...
Forum: project.Amiga Game Factory 10 January 2017, 20:20
Replies: 295
Views: 47,175
Posted By Lazycow
Ok, status update: All major bugs are fixed and I...

Ok, status update: All major bugs are fixed and I am currently doing testgames for some final finetuning.

Unfortunately, I cannot say when (or even if) it will be released by RGCD, because RGCD is...
Forum: project.Amiga Game Factory 16 December 2016, 23:06
Replies: 76
Views: 15,089
Posted By Lazycow
I don't like the "stars"-pixels, but otherwise...

I don't like the "stars"-pixels, but otherwise it's promising! Keep it up!
All testplayers of alpha-versions want to mention all bugs they have found. But the programmer knows them all...
Forum: project.Amiga Game Factory 09 December 2016, 11:10
Replies: 295
Views: 47,175
Posted By Lazycow
Status update: 10 known bugs, countdown...

Status update: 10 known bugs, countdown...
Forum: Amiga scene 07 December 2016, 21:03
Replies: 133
Views: 17,332
Posted By Lazycow
These stickers will perish, won't they? Except...

These stickers will perish, won't they?
Except that, nicely done! Good idea to use an extention cable to get all the pins.
Forum: News 30 November 2016, 10:14
Replies: 0
Views: 937
Posted By Lazycow
Tiger Claw OST

Saulc12 has released the original soundtrack album of Tiger Claw which includes all the tracks from the original C64 version together with the soundtrack from the upcoming Amiga version...
Forum: project.Amiga Game Factory 28 November 2016, 20:07
Replies: 76
Views: 15,089
Posted By Lazycow
Ah, ok, if you reserve some colors then this...

Ah, ok, if you reserve some colors then this might work better.
But as usual, there's a drawback: 7+8 color dual playfield mode uses the whole DMA bandwidth and the CPU will sleep. With 4+7 color...
Forum: project.Amiga Game Factory 28 November 2016, 13:20
Replies: 76
Views: 15,089
Posted By Lazycow
Where do the additional 4 colors come from? From...

Where do the additional 4 colors come from? From the back-playfield?
Sounds nice initionally, but usually you want to have dark colors in the background and bright colors for the moving objects, so...
Forum: project.Amiga Game Factory 27 November 2016, 16:55
Replies: 295
Views: 47,175
Posted By Lazycow
Status update: 20 known bugs, countdown... ...

Status update: 20 known bugs, countdown...

http://i.imgur.com/j80sEsw.png
Added the subtitle "reloaded" to the game, because the graphics, music and additional gameplay elements give it a nice...
Forum: project.Amiga Game Factory 23 November 2016, 13:23
Replies: 31
Views: 4,626
Posted By Lazycow
Nice style! I like both, except: - castle theme...

Nice style! I like both, except:
- castle theme is a bit too dark
- that orange outline of "the guy" in the cave theme
Forum: project.Amiga Game Factory 20 November 2016, 13:13
Replies: 295
Views: 47,175
Posted By Lazycow
http://i.imgur.com/K23RNGM.gif Status update......

http://i.imgur.com/K23RNGM.gif
Status update... 50% of all known bugs are fixed.
Meanwhile, I've included three tiny effects:
a) when shooting, there's a small burst at the powerglove
b) when the...
Forum: Coders. Asm / Hardware 19 November 2016, 14:03
Replies: 152
Views: 12,776
Posted By Lazycow
Ahh... :) Ok, you would need a 2nd blit for...

Ahh... :)
Ok, you would need a 2nd blit for each object, but still, that could be a little bit faster, indeed. Nice idea!
Forum: Coders. Asm / Hardware 19 November 2016, 13:50
Replies: 152
Views: 12,776
Posted By Lazycow
what do you mean with 2nd blit? 1. blit shape...

what do you mean with 2nd blit?
1. blit shape with mask (do you mean this with cookie-cut?)
2. blit background over shape (restore background)
Both blits would be faster with 3 planes. But it only...
Forum: Coders. Asm / Hardware 19 November 2016, 10:03
Replies: 152
Views: 12,776
Posted By Lazycow
@sandruzzo: Nice idea, didn't came up with that,...

@sandruzzo: Nice idea, didn't came up with that, yet. But there's a drawback: If you blit 3-plane blitter objects - e.g. for shots or explosions or something, then the background has to be empty. If...
Forum: project.Amiga Game Factory 16 November 2016, 20:51
Replies: 37
Views: 8,376
Posted By Lazycow
Saulc12 has released the original soundtrack...

Saulc12 has released the original soundtrack album of Tiger Claw which includes all the tracks from the original C64 version together with the soundtrack from the upcoming Amiga version and a full...
Forum: Amiga scene 11 November 2016, 08:12
Replies: 194
Views: 24,961
Posted By Lazycow
Very pleasant graphics style! But is there a...

Very pleasant graphics style! But is there a specific reason why you do not use the whole 320 pixels? It's a pity.
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