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Search: Posts Made By: ImmortalA1000
Forum: Coders. General 28 February 2020, 21:11
Replies: 129
Views: 8,213
Posted By ImmortalA1000
Thanks again to all of you for your...

Thanks again to all of you for your ideas/suggestions :)



Nah, looking at the 99% underwhelming coding of ALL AGA games clearly shows you need talent with the AGA chipset coding not just the...
Forum: New to Emulation or Amiga scene 28 February 2020, 20:48
Replies: 3
Views: 899
Posted By ImmortalA1000
Thanks for the link, I did manage to accidentally...

Thanks for the link, I did manage to accidentally stumble across a Wb 1.3 + Extras 1.3 combined booting ISO for CDTV so will be trying that one out in the future.

Such a great idea to use with...
Forum: Coders. General 28 February 2020, 11:47
Replies: 129
Views: 8,213
Posted By ImmortalA1000
I checked and the character bitmaps are all from...

I checked and the character bitmaps are all from the SNES version they were all 16 colours and they were all less than 128 pixels wide (Blanka Zangief Honda etc all frames fit under 128 pixels from...
Forum: Coders. General 28 February 2020, 02:05
Replies: 129
Views: 8,213
Posted By ImmortalA1000
Easy way to do Street Fighter 2 on Amiga 1200?

Looking at the following video..

https://www.youtube.com/watch?v=OPEFMhK_OUA

the idea of two largest size AGA hardware sprites paired side by side for each
character gives you two 128 pixel...
Forum: New to Emulation or Amiga scene 28 February 2020, 01:46
Replies: 3
Views: 899
Posted By ImmortalA1000
Did anybody manage to make a Workbench 1.3 bootable CD ISO?

Did Commodore ever supply one with any CDTV package?

Did anybody manage to make one?

ta :)

edit:sorry forgot to ask if there is a good resource for workbench hacks, I remember one nice one...
Forum: Retrogaming General Discussion 18 December 2019, 11:09
Replies: 15
Views: 963
Posted By ImmortalA1000
There has to be a cut-off point for possibly...

There has to be a cut-off point for possibly resolution but definitely total number of colors in the palette/on screen otherwise it turns into digital photo-montage alternative IMO.

Pixel art,...
Forum: Retrogaming General Discussion 03 December 2019, 12:39
Replies: 456
Views: 27,946
Posted By ImmortalA1000
An arcade perfect conversion of Gauntlet or...

An arcade perfect conversion of Gauntlet or Gauntlet II for AGA would be great, was going to start this in 1997ish (I contacted the author of Multi Gauntlet Emulator for DOS PC about how to extract...
Forum: Retrogaming General Discussion 03 December 2019, 12:25
Replies: 106
Views: 8,260
Posted By ImmortalA1000
I used a PS3 and Xbox 360 on my 100hz 36 inch...

I used a PS3 and Xbox 360 on my 100hz 36 inch Panasonic CRT TV via SCART RGB. The only thing a Panasonic LCD had the advantage over was being able to read stupidly small fonts.I used to watch HD TV...
Forum: support.Apps 14 November 2019, 17:59
Replies: 1
Views: 1,214
Posted By ImmortalA1000
Mega thread bump sorry, I really do still need...

Mega thread bump sorry, I really do still need some way to get my own 'perfect' images into Digi-view 4.0 software so I can render HAM6 frames for animations.

A simple HAM6 .IFF file producing...
Forum: News 09 November 2019, 11:49
Replies: 20
Views: 6,878
Posted By ImmortalA1000
Thank you Mick and anybody else who supplied the...

Thank you Mick and anybody else who supplied the files, such a great place here. I will see if I can get an ADF transfer kit and mess about with them over Xmas (if the house is finished! lol)

I...
Forum: Retrogaming General Discussion 06 November 2019, 04:04
Replies: 106
Views: 8,260
Posted By ImmortalA1000
It's amazing how different even some Sony...

It's amazing how different even some Sony Trinitron models look to me. I had a mid 1980s Trinitron portable TV connected via RGB SCART and that was why I DETESTED dithered ST-port job graphics in...
Forum: News 06 November 2019, 03:47
Replies: 20
Views: 6,878
Posted By ImmortalA1000
Could someone who still has the Fairlight disk...

Could someone who still has the Fairlight disk images that were on the dropbox links please upload them to the zone? :)
Forum: Coders. General 12 May 2019, 10:01
Replies: 10
Views: 1,334
Posted By ImmortalA1000
As the sprites align vertically between 3 and 15...

As the sprites align vertically between 3 and 15 colour possibilities and the 3 colours are all unique for each sprite I thought it would be tricky to draw a natural looking background or even to...
Forum: Coders. General 04 May 2019, 16:59
Replies: 10
Views: 1,334
Posted By ImmortalA1000
Many thanks for clearing that up. It's good and...

Many thanks for clearing that up. It's good and bad news I guess, bad news you still lose half the sprites per line as 4 per line is really not enough but required to avoid the still present...
Forum: Coders. General 03 May 2019, 01:07
Replies: 10
Views: 1,334
Posted By ImmortalA1000
Probably wouldn't use scrolling at first, just...

Probably wouldn't use scrolling at first, just basic defining/moving the 8 sprites around type game designs I would do on a C64 back in the 80s, a bit like some mini games inside more complex...
Forum: Coders. General 03 May 2019, 00:42
Replies: 10
Views: 1,334
Posted By ImmortalA1000
Thanks to everybody :) Question: I read that...

Thanks to everybody :)

Question: I read that the 8 AGA sprites were all 16 colours each (15+transparent) unlike OCS/ECS ones which are like the NES (16 pixels wide and 3 colours+transparent with...
Forum: Coders. General 02 May 2019, 18:22
Replies: 10
Views: 1,334
Posted By ImmortalA1000
BLITZ 2.1 or AMOS Pro best for full AGA sprite support?

Whilst I found the OCS sprites bit of a token gesture as a 1982 C64 owner that let down the chipset a bit I am very interested in using 32 or 64 pixel wide 16 colour each(?) sprites. Now as I...
Forum: project.Amiga Game Factory 25 April 2019, 13:58
Replies: 42
Views: 15,770
Posted By ImmortalA1000
I tried it out on a stock A1200 setup in Winuae...

I tried it out on a stock A1200 setup in Winuae and it's quite impressive for Basic, compiled or not.

Does anyone know if this went beyond this demo?
Forum: Retrogaming General Discussion 07 January 2019, 15:44
Replies: 6
Views: 1,515
Posted By ImmortalA1000
Luckily I didn't read enough of it for a spoiler....

Luckily I didn't read enough of it for a spoiler. I always thought this game was more impressive than magazines gave credit for. I'm sure in something like the Sega specific magazines of the time...
Forum: project.CD32 Conversion 07 January 2019, 15:42
Replies: 44
Views: 12,453
Posted By ImmortalA1000
A very impressive project, sorry to hear all the...

A very impressive project, sorry to hear all the hard work by everyone involved was hampered. The CDTV and CD32 have some serious omissions in their software library due to brief existence and low...
Forum: Amiga scene 13 December 2018, 18:39
Replies: 18
Views: 1,368
Posted By ImmortalA1000
My humblest thanks to all those who have chipped...

My humblest thanks to all those who have chipped in and enlightened me, I only just got a CDTV last month.

I guess too few CDTV units were ever sold (50,000?) to warrant people making sure games...
Forum: Amiga scene 13 December 2018, 14:45
Replies: 18
Views: 1,368
Posted By ImmortalA1000
CD32 titles that work with the CDTV?

Hello my learned Amigans :)

I was wondering if anybody knew of a list or site that has tested some CD32 released games on CDTV, not CDTV & CD32 like the excellent Defender of the Crown II.

I am...
Forum: Coders. General 20 November 2018, 09:57
Replies: 574
Views: 51,484
Posted By ImmortalA1000
I think to make something beautiful you do need...

I think to make something beautiful you do need 32 colours per scanline ie copper used too, not just 32 colour bitmaps. Even 256 to 32 colours is sometimes impossible to make beautiful with today's...
Forum: Coders. General 20 November 2018, 09:51
Replies: 574
Views: 51,484
Posted By ImmortalA1000
You need to have a very good look at the...

You need to have a very good look at the driving/flying levels of Batman the Movie on Amiga and ST side by side, one of many games constantly championed on the Amiga but use nothing more than the...
Forum: Coders. General 20 November 2018, 09:40
Replies: 574
Views: 51,484
Posted By ImmortalA1000
It is incredibly difficult to get Wiki to agree...

It is incredibly difficult to get Wiki to agree to suggested changes that you know are correct with scans of media from the correct time period, which is why I gave up writing for the damned thing a...
Forum: Nostalgia & memories 04 November 2018, 02:52
Replies: 49
Views: 9,222
Posted By ImmortalA1000
They used quite high end sampling equipment and I...

They used quite high end sampling equipment and I think Bomb the Bass definitely used an ST for sequencing to start with.

Does anyone remember which Amiga magazine had an article or an interview...
Forum: Nostalgia & memories 06 July 2018, 17:46
Replies: 106
Views: 16,720
Posted By ImmortalA1000
Isn't the problem that in the A1200 the memory...

Isn't the problem that in the A1200 the memory bus isn't clock doubled like with the Amiga 1000, where the memory is effectively clock doubled to 14mhz so the 7mhz CPU and custom chipset can both see...
Forum: Amiga scene 06 July 2018, 16:34
Replies: 15
Views: 3,856
Posted By ImmortalA1000
Haha I actually meant playing the Blittersoft...

Haha I actually meant playing the Blittersoft Amiga PPC release in Sega Saturn quality without buying a PPC accelerator and 3D accelerator for still the price of a Porsche 944 today :o)

WinUAE now...
Forum: support.Hardware 13 June 2018, 14:23
Replies: 21
Views: 11,288
Posted By ImmortalA1000
http://amiga.resource.cx/adcoll/adcoll.pl?id=digiv...

http://amiga.resource.cx/adcoll/adcoll.pl?id=digiviewgold&pg=5

If you check out the fifth image here for Digiview 4.0/Gold NTSC advert you can see Newtek allows the selection of 768x480 for an...
Forum: Nostalgia & memories 23 April 2018, 18:08
Replies: 28
Views: 6,633
Posted By ImmortalA1000
Xenon II is a terrible game (slowdown, slow at...

Xenon II is a terrible game (slowdown, slow at full speed, 16 colour graphics, dodgy MOD of Megablast most demo coders would delete and not release....). There is a couple of Remixes of Megablast and...
Forum: Nostalgia & memories 23 April 2018, 17:48
Replies: 28
Views: 2,684
Posted By ImmortalA1000
They did a hell of a lot of "ST port jobs" or "ST...

They did a hell of a lot of "ST port jobs" or "ST port job with some sampled sound/music" which they flogged for 5 quid more than the ST version for me to have fond Amiga era memories of Ocean....
Forum: Nostalgia & memories 23 April 2018, 17:41
Replies: 30
Views: 3,486
Posted By ImmortalA1000
I used to know a lot more about this, there was a...

I used to know a lot more about this, there was a magazine article that detailed all of this stuff early on, remember reading page scans. Think in the article it was referred to as AmigaDOS and it...
Forum: Nostalgia & memories 23 April 2018, 16:19
Replies: 13
Views: 2,633
Posted By ImmortalA1000
I only had a B&W portable TV (17" Prinztronic...

I only had a B&W portable TV (17" Prinztronic with dial tuning and chunky mechanical push buttons) which was only used for the Atari VCS. I think I got a colour portable TV, the cheapest one on the...
Forum: Nostalgia & memories 23 April 2018, 16:03
Replies: 30
Views: 3,486
Posted By ImmortalA1000
All I remember hearing was the only prototype OS...

All I remember hearing was the only prototype OS was damaged/destroyed and Metacomco (Dr Tim King) were called in to write something, or more accurately implement TriPos 68k OS for Amiga. This is...
Forum: Nostalgia & memories 30 March 2018, 07:27
Replies: 28
Views: 6,633
Posted By ImmortalA1000
There were two huge problems for CDTV that...

There were two huge problems for CDTV that Commodore could not help with.

1. By 1990 no American company would put together a team of 30 coders/designers/ECS specific pixel artists/musicians to do...
Forum: Nostalgia & memories 30 March 2018, 07:17
Replies: 28
Views: 6,633
Posted By ImmortalA1000
I think if more games got the Cinemaware Defender...

I think if more games got the Cinemaware Defender of the Crown II CDTV treatment at the very least, rather than this being the exception to the norm which was utter A500+CDDA rubbish or just plain...
Forum: Coders. General 24 March 2018, 00:38
Replies: 587
Views: 57,785
Posted By ImmortalA1000
In fact Chase HQ or Karnov on the ZX Spectrum and...

In fact Chase HQ or Karnov on the ZX Spectrum and Commodore 64 is a classic example of why you shouldn't share core game engine design let alone code. The C64 release of Chase HQ vs Spectrum version...
Forum: Coders. General 24 March 2018, 00:30
Replies: 587
Views: 57,785
Posted By ImmortalA1000
To say "everything else was pretty much the same"...

To say "everything else was pretty much the same" so casually means you have no idea about writing games on custom silicon rich systems or multiprocessing environments in general. The Amiga custom...
Forum: project.Amiga Game Factory 06 March 2018, 17:39
Replies: 12
Views: 4,075
Posted By ImmortalA1000
Thank you kindly. Just found it in the zone :)

Thank you kindly. Just found it in the zone :)
Forum: support.Hardware 06 March 2018, 17:37
Replies: 18
Views: 2,952
Posted By ImmortalA1000
Would be really nice to have some retro-fit 2mb...

Would be really nice to have some retro-fit 2mb chip ram solution for the A1000. Even 1mb chip ram would be good enough, combined with an A570 CDrom on the side would mean I could run Defender of the...
Showing results 1 to 40 of 399

 
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