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Forum: Nostalgia & memories Yesterday, 23:37
Replies: 26
Views: 522
Posted By saimon69
You are looking for videos, i have memories from...

You are looking for videos, i have memories from real hardware, most videos are done with MAME and the emulator is usually more powerful than original cards; i should find a real board then...
Forum: Nostalgia & memories Yesterday, 21:57
Replies: 26
Views: 522
Posted By saimon69
By memory: Ikari Warriors, Xain'd'Sleena (the...

By memory: Ikari Warriors, Xain'd'Sleena (the mothership and the sea planet were pretty bad), Slap Fight, ASO, i seem to remember R-Type slowing down on certain areas (level 2 with all those darn...
Forum: Nostalgia & memories Yesterday, 21:43
Replies: 26
Views: 522
Posted By saimon69
And here is a different cultural background in...

And here is a different cultural background in action; i am coming from the Spectrum, and full frame there was simply an utopia, i was actually DISTURBED by too smooth framerate, felt was unnatural,...
Forum: Nostalgia & memories Yesterday, 21:37
Replies: 26
Views: 522
Posted By saimon69
Need to remember that often (at least in the end...

Need to remember that often (at least in the end of 80s/early 90s) not even arcades did go full frame, actually the "slowing down" was enhancing playability in some cases, in others not
Forum: Nostalgia & memories Yesterday, 20:29
Replies: 26
Views: 522
Posted By saimon69
And i swear if you would have seen it out of...

And i swear if you would have seen it out of context people might have mistaken it as a coin-op! :)
Forum: Nostalgia & memories Yesterday, 18:13
Replies: 26
Views: 522
Posted By saimon69
And that is why we have a bunch of people that...

And that is why we have a bunch of people that say cannot be done on arcade ports huh? i vehemently disagree!

However cannot stand 17FPS shooters (xenon 2, R-Type 2), 25 is still manageable, 50...
Forum: Nostalgia & memories Yesterday, 07:39
Replies: 26
Views: 522
Posted By saimon69
And another work of the coder of Silkworm and...

And another work of the coder of Silkworm and Ninjawarriors, Ronald knew its stuff, pity is missing some levels from the arcade
Forum: Retrogaming General Discussion Yesterday, 07:32
Replies: 234
Views: 22,842
Posted By saimon69
Only circumstantial evidence and the assertions...

Only circumstantial evidence and the assertions of PeterJ earlier on (http://eab.abime.net/showpost.php?p=1327472&postcount=128)
Forum: Retrogaming General Discussion 18 February 2020, 19:28
Replies: 36
Views: 1,135
Posted By saimon69
By the way, both SOTB and the rendition of...

By the way, both SOTB and the rendition of MegaBlast were done by Dawid Whittaker - around same time btw (end 1988/first half of 1989) so is its own playroutine for its own music format that sucks
Forum: project.Amiga Game Factory 18 February 2020, 09:05
Replies: 45
Views: 1,499
Posted By saimon69
I can help with the music - possibly original -...

I can help with the music - possibly original - but as pushing pixels am kinda rusty
Forum: Retrogaming General Discussion 18 February 2020, 08:30
Replies: 234
Views: 22,842
Posted By saimon69
Well, Outrun Europa use the same engine refined...

Well, Outrun Europa use the same engine refined and is light years better!
Forum: Amiga scene 17 February 2020, 19:34
Replies: 17
Views: 934
Posted By saimon69
Yup, this is the Hang on we are talking to... ...

Yup, this is the Hang on we are talking to...
Hang On (https://www.youtube.com/watch?v=TopLKeDqYhw)

I did pour a lot of coins in this machine, and tried to code my own clone on the ZX spectrum...
Forum: Amiga scene 17 February 2020, 08:35
Replies: 17
Views: 934
Posted By saimon69
However, it seems the first hang on could be made...

However, it seems the first hang on could be made very close to arcade, i would make a 50FPS with object upgraded at 25 just to have it if i had the skills; might have an outdated gameplay compared...
Forum: News 17 February 2020, 08:30
Replies: 8
Views: 496
Posted By saimon69
I did met him at CLASS last year, am so sorry he...

I did met him at CLASS last year, am so sorry he is no longer with us :(
Forum: Amiga scene 17 February 2020, 04:56
Replies: 17
Views: 934
Posted By saimon69
The first Hang On did not have hills

The first Hang On did not have hills
Forum: Retrogaming General Discussion 15 February 2020, 00:07
Replies: 41
Views: 1,302
Posted By saimon69
Well, fear of IP mean that even later on people...

Well, fear of IP mean that even later on people did not want to mess up to avoid a takedown; SEGA is usually lenient with coders and sonic community, i know but the risk is still there...
Forum: Retrogaming General Discussion 14 February 2020, 21:10
Replies: 41
Views: 1,302
Posted By saimon69
The REAL reason sonic did not come out imo is NOT...

The REAL reason sonic did not come out imo is NOT that is not possible, but both lack of manpower and fear of IP; Yup, even on OCS/ECS: just a Master System version port could come out (and people to...
Forum: Retrogaming General Discussion 13 February 2020, 05:13
Replies: 55
Views: 1,902
Posted By saimon69
hmm, 7.16 MHz single core versus 3600 MHz eight...

hmm, 7.16 MHz single core versus 3600 MHz eight cores, we are in the "old Fiat 500 vs Millennium Falcon" speed comparison here...
Forum: support.Other 11 February 2020, 00:00
Replies: 11
Views: 260
Posted By saimon69
I would suggest to browse them with Protracker...

I would suggest to browse them with Protracker Windows - where they sound at the right speed - then load it in an empty mod file, save the empty mod and reload it from the other trackers - where you...
Forum: Retrogaming General Discussion 10 February 2020, 21:47
Replies: 29
Views: 1,469
Posted By saimon69
I remember most of SOTB playability problems were...

I remember most of SOTB playability problems were conceptual: lot of dead ends and unclear paths together with very limited lifespan and way to replenish it; was that improved on the Lynx?
Forum: Amiga scene 10 February 2020, 21:36
Replies: 511
Views: 50,236
Posted By saimon69
Those discussions about feedback are not at all...

Those discussions about feedback are not at all new, whether is homebrew software or FOSS software btw; probably keeping things to the netiquette might work a bit better that simply let things swing...
Forum: Retrogaming General Discussion 07 February 2020, 21:44
Replies: 455
Views: 25,051
Posted By saimon69
Now am going to drop DA bomb: sometimes i think...

Now am going to drop DA bomb: sometimes i think that when AGA did came out things started not to go that good for game development since there was a stronger machine in town and people did not need...
Forum: Retrogaming General Discussion 07 February 2020, 21:34
Replies: 455
Views: 25,051
Posted By saimon69
Are we sure this is run on maximum detail on...

Are we sure this is run on maximum detail on Amiga? Found a PC footage and seems there is still some more stuff, not a lot but makes me wonder...

F1 GP montecarlo on DOS...
Forum: Retrogaming General Discussion 06 February 2020, 22:08
Replies: 455
Views: 25,051
Posted By saimon69
I never thought a direct port was possible;...

I never thought a direct port was possible; however a reimplementation (a better name for a rewrite in this case) can be definitely done using most of Indy 500 and F1 tricks; actually, since Winning...
Forum: Coders. General 06 February 2020, 07:34
Replies: 69
Views: 3,985
Posted By saimon69
That would however be the fastest and cheapest...

That would however be the fastest and cheapest way to do it, and i did check almost frame by frame the video if was doing any perspective change: keeping an eye to the central set of tiles their...
Forum: Coders. General 05 February 2020, 19:43
Replies: 69
Views: 3,985
Posted By saimon69
The shifting perspective is the simpler one,...

The shifting perspective is the simpler one, watching the video to me seems to use a similar method to Stardust warp tunnels; the tunnel is probably 2x of the visible area and the camera is adjusted...
Forum: Nostalgia & memories 04 February 2020, 01:27
Replies: 27
Views: 1,137
Posted By saimon69
If for some reason AGA did not come out i would...

If for some reason AGA did not come out i would have expected more adventure games using the same method that Universe did - well, there is still time (not the engine though)
Forum: Nostalgia & memories 03 February 2020, 20:01
Replies: 27
Views: 1,137
Posted By saimon69
If you go down on just 32 colors and change the...

If you go down on just 32 colors and change the first 16 (= 128 colors) would that reduce bandwidth for basic single screen platformers?
Forum: News 31 January 2020, 19:26
Replies: 4
Views: 985
Posted By saimon69
Well, if the Amiga version of Captain Blood would...

Well, if the Amiga version of Captain Blood would have had the flight section look like this, that would have been quite a feat...
Forum: Retrogaming General Discussion 31 January 2020, 19:19
Replies: 24
Views: 1,302
Posted By saimon69
I used to write games in BASIC on the ZX...

I used to write games in BASIC on the ZX spectrum, then later on i did found compilers and try to make them run faster; concept was simple and did not knew about how to move more enemies around; the...
Forum: Retrogaming General Discussion 31 January 2020, 19:15
Replies: 37
Views: 2,688
Posted By saimon69
You know what, i would find a way to interview...

You know what, i would find a way to interview them and ask about all the 5h17 of those years, they owe* us an explaination



* not as obligation of course but would be interesting to know for...
Forum: Retrogaming General Discussion 30 January 2020, 22:40
Replies: 30
Views: 890
Posted By saimon69
on the audio side; in the video side THIS is...

on the audio side; in the video side THIS is sorcery! (or a modified version of Nirvana Engine that scrolls)
Mean: smooth Scrolling AND multicolor in a speccy! Unthinkable until three years ago ...
Forum: Retrogaming General Discussion 30 January 2020, 22:38
Replies: 30
Views: 890
Posted By saimon69
More or less what we do today using Deflemask or...

More or less what we do today using Deflemask or wav-recording from Hoot, but since there was no such software at the time he had to do all the work by itself; still impressive for me!
Forum: project.Amiga Game Factory 30 January 2020, 22:30
Replies: 71
Views: 2,529
Posted By saimon69
Once again, one of the tricks appeared in Powder,...

Once again, one of the tricks appeared in Powder, but there we were using just four bitplanes
Forum: project.Amiga Game Factory 29 January 2020, 22:16
Replies: 71
Views: 2,529
Posted By saimon69
http://www.ilcannocchiale.it/mediamanager/sys.user...

http://www.ilcannocchiale.it/mediamanager/sys.user/73729/Clipboard021.png

I did chose this image because is crowded; see how enemy uses two colors for body, three for hood, two for pants ,three...
Forum: project.Amiga Game Factory 27 January 2020, 23:15
Replies: 71
Views: 2,529
Posted By saimon69
If i remember clearly most RT enemies could be...

If i remember clearly most RT enemies could be easily split in two - from waist and up; you can do game internals at 25 and enemies update at 50 in Team 17 style and you can use 16 colors for sprites...
Forum: News 27 January 2020, 22:59
Replies: 9
Views: 1,532
Posted By saimon69
About releasing mod files with the game, i do...

About releasing mod files with the game, i do that with Bandcamp and some of my soundtracks - Worthy and Rockbot in particular; i seem to remember you have to add the mod files uncompressed as extras...
Forum: Amiga scene 27 January 2020, 19:37
Replies: 316
Views: 37,282
Posted By saimon69
Was about to post on how a doom clone in the 1200...

Was about to post on how a doom clone in the 1200 would have sold, but then i did remember there was Breathless, technically valid and decently performing on base 1200+RAM; the only problem on...
Forum: News 25 January 2020, 01:05
Replies: 126
Views: 9,173
Posted By saimon69
I would do a serie of pipes from one side to the...

I would do a serie of pipes from one side to the other;full pipelines disappears together with dead joints
Forum: News 25 January 2020, 00:22
Replies: 126
Views: 9,173
Posted By saimon69
@BippyM Had always the idea of a mix between...

@BippyM

Had always the idea of a mix between tetris and pipemania but have no tech skill to put it together...
Showing results 1 to 40 of 1257

 
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